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sakkama

Supercars

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Posted

hey everyone and happy new year !!

id like to drop a suggestion since supercars on the server are no longer rare and many players already had them through the credit store especially in xmas, why dont we also see them available in dealerships for a high price such as +20m ?

this would give players a long term objective to grind for, especially since the most expensive cars in dealerships right now are only around 1m, it would also help fix the server economy by making players spend their excess money on supercars and giving those who cant buy credits a fair chance to get them through in game money.

 

feel free to drop ur thoughts and thanks^^

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Posted

+1 - My main reason for supporting this is for the in game economy, too much money is just spawned in and handed out, ruining the economy. Need to encourage people to spend more money, but the end goal of saving up is also nice! 

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Posted

Honestly, I think the end game economy for criminals is quite small, You can save for your drag at like 6M but then after that there isn't really much of a market other then stash houses, I think adding supercars of different varieties and prices would be awesome. 

I don't think all of them should be lumped together at 20m, but Ascending order prices from 5m-25m
Make the high end car economy layered. 
 

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Posted

I actually think it would be cool if there were a couple dealership exclusive supercars to give those who grinded out the money (or time) a bit of a flex.  (and it would give people a long term goal)

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Posted (edited)

Supercars being rare was a commodity that has been ruined by server monetization and, in part, forum raffles and auctions, though largely by the monetization. Now, it's a facade, and the only difference is some sort of superiority complex coming through based on whether your supercar on the panel has a credit logo on it or not.

Now that it's no longer a luxury item as intended but instead a paywalled item for people who can afford to swipe a card and spend $250-$500 per car in the credit store, honestly, they may as well be added to even the playing field. If there are so many people willing to pay to skip a grind or pay to be able to drive fast, then having these vehicles available for incredibly high prices in the eight figure range won't hurt the bottom line of the server, as they'll still be able to do exactly that. This would just give the players who can't afford to do that but can put a significant amount of playtime into the server to grind cash a chance to also harvest the fruits of their labor and drive a luxury car, without having to hunt down a snobby tradeable supercar owner who won't sell you their car anyway because holding assets beats holding liquid cash in an overinflated server.

The sweet irony to this entire fairytale is that back in the day, when supercars were available in dealerships (range $400k (cheapest, eg. Bullet) to $1m (most expensive, eg. XA-21)), we saw fewer supercars than we do now and more variety in sports cars and even lesser categories, even though faction leader salaries were upwards of $11k per hour, mechanics earned labor fees directly into their salary, and more.

This is coming from someone who has more than a handful of supercars, most of which are tradeable and some of which are credit, so really, I do feel like I'm somewhat able to give an educated response to this.

Edited by Pazz
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Posted
1 hour ago, Pazz said:

Supercars being rare was a commodity that has been ruined by server monetization and, in part, forum raffles and auctions, though largely by the monetization. Now, it's a facade, and the only difference is some sort of superiority complex coming through based on whether your supercar on the panel has a credit logo on it or not.

Now that it's no longer a luxury item as intended but instead a paywalled item for people who can afford to swipe a card and spend $250-$500 per car in the credit store, honestly, they may as well be added to even the playing field. If there are so many people willing to pay to skip a grind or pay to be able to drive fast, then having these vehicles available for incredibly high prices in the eight figure range won't hurt the bottom line of the server, as they'll still be able to do exactly that. This would just give the players who can't afford to do that but can put a significant amount of playtime into the server to grind cash a chance to also harvest the fruits of their labor and drive a luxury car, without having to hunt down a snobby tradeable supercar owner who won't sell you their car anyway because holding assets beats holding liquid cash in an overinflated server.

The sweet irony to this entire fairytale is that back in the day, when supercars were available in dealerships (range $400k (cheapest, eg. Bullet) to $1m (most expensive, eg. XA-21)), we saw fewer supercars than we do now and more variety in sports cars and even lesser categories, even though faction leader salaries were upwards of $11k per hour, mechanics earned labor fees directly into their salary, and more.

This is coming from someone who has more than a handful of supercars, most of which are tradeable and some of which are credit, so really, I do feel like I'm somewhat able to give an educated response to this.

well said tbh why not +1

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Posted

+1 for economy reasons in my oppinion it wil make sure a lot of money get put into an item. and i hope it deflates economy.
5 to 10 to 15 to 20 mil for supercars

another idea, have the 3 supermansions work like normal gta online, 'spawning into your own dimension"
not just the UI on the door thingy
- 8 mil
-12 mil 
- 15 mil
it makes people have a very high goal to achief to grind for that, and money gets basicly errased out of bank accounts by purchasing those things so. might actualy be healthy for the server economy, correct me if im wrong please

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Posted
11 minutes ago, Timmaayy said:

This is a great idea, and something that I support. Would be good to get a selection of supercars into dealerships.

 

can we do the same for the 3 super mansions ? 
8 mil
12 mil 
15 mil
make it like the normal gta online, that you drive into your own dimension with your car, so you can have as well the interior and exterior to yourself
the script is basically already there, and if someone wants to come in they neeed to ring the doorbel, and you get invite notification and let them in, 

people spending that much money on super cars and super mansions could push out a lot of money from bank accounts
and lower inflation since its spend towards replicable items. otherwise such money moves towards other items such as normal houses etc.

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Posted

+1

Players can spend thousands of real life dollars on multiple supercars and credit vehicles but the player that doesn’t should be able to obtain these cars with dedication to the server.

If someone wants to pay $500 for the best vehicle and skip past all the money making grind that’s one thing, but having it unobtainable to the player that’s invested in the server via time and effort seems incredibly money grab and pay to win.

also someone above made a great point, when you have gun stashes and a decent car as a criminal there’s really nothing else to grind for, seems pointless to money make when you have everything you want and at that point it’s look for RP on the map, logout or quit playing all together. 
 

 

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