Tylerwalk
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Everything posted by Tylerwalk
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War System Improvements (WITHOUT AN OVERHAUL).
Tylerwalk replied to Carl Vespucci's topic in Game Suggestions
I’ve done a total of 5 wars which I think is more than anyone in the server and I can fully agree with Carl. The wars are simply boring… most of the time you are just sitting there waiting for the task to regen and which is no fun especially if you are going against a gang with little to no stores or ATMs in there turfs. Also with how it is now the other gang can just massively get a lead when the other gang is asleep. 3 out of the 5 wars I’ve done have been won while the other gang wasn’t even online which doesn’t seem fair. I think adding a zone system like Carl said is much needed but I’d also like to suggest the zone possibly moving throughout the day to stop law enforcement from camping the area all day (just an idea). All and all the war system is cool but in its current state not worth doing. I also think when sending a war deliberation you should be able to make it so the other side has to match your wager ln order to accept it: currently I can send a 2 mil wager to another gang and I’m pretty sure they can just accept it with no wager at all. -
+1000 already suggested this, s95 is terrible
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📱 MEGA PHONE UPDATE – A Long Overdue Overhaul for Eclipse RP
Tylerwalk replied to Juicay's topic in Civilian Suggestions
to much to read for me but big +1 need something new to the phones -
Big +1 this is what I’ve already brought up to some people. I think adding a way to change them to anything would be cool but at the very least we should be able to import a certain skin. I already have a few red guns and would be dope if everything we imported just came with the red skin.
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Mining Gems and the time and such at LEVEL 60+
Tylerwalk replied to Trevor Zelias's topic in Civilian Suggestions
Adding the ability to buy smelters is the play, some people like @BruciebearTVlike to q 3 hours of ores on the smelters which doesn’t allow for others to smelt during those times. -
My suggestion is that when you import something it logs into a tab in the f4 so we can easily track what and when things are ordered and by who. Obviously a lot of gangs just use google sheets to do this but having in the f4 would makes things way easier and also a lot more accurate.
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Currently in the s95 if you hit even the smallest of objects it gets completely folded like a crushed tin can. There are other cars like the elegy buffalo and scout that have the same issues. I suggest making the body of these vehicles stronger like every other car cause at the current moment especially in the s95 it is just not fun at all to drive them.
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Fully agree here. I think the next step would be some new labs which i hear is in the works and also moving away from the one way in type labs like the container labs. They just promote poor rp and are basically afk simulators for the people inside them.
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+1 the damage on vehicles needs to be fixed. Jay brought it up in the meeting today but the question kinda got passed over. Cars like s95,elegy, scout, buffalo and so many others need to be fixed. They crumble into a crushed can with the tiniest hit making them nearly impossible to drive. I also like the idea of making bigger cars stronger than others since it makes sense.
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+1 to most of the stuff in the thread. I do agree a lot of the crim stuff does need to be updated but overall tho we just need new criminal activitys.
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Simple fix. Force first person and fix the bug that allows you to avoid it.
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+1 Really good family, My son @CharlesXiao has been missing for many months now but hopefully he can be found soon. I miss him
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Ultimately I’d say -1 but I do see how it is annoying for solos and or new players so I think a good compromise could be adding the ability to cook in rvs and make it so the smoke shows on the outside of the rv to allow for ic interactions.
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+1 give people a reason to grind, at the current moment for crim, once you have all the guns, cars and houses you are kinda at a stand still. This would give reason to actually still grind.
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+1 going off of Timmays response, I’d say either allow them to be selected straight from import or make a criminal npc to which you can go to do it at rather then a gun store.
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Can't lie its the same way irl lol but im all for increasing the odds! +1
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+1 I agree with everything, just think the rule needs to be adjusted.
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+1 I was gonna write something up similar to this. I think the new update as of 2 days ago is perfect for the guns but the damage done buy the script previously should be reverted. It doesn't make sense that guns that have been sitting red for months are now in better quality then the guns that have been getting constantly fixed over the months.