Tylerwalk
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Everything posted by Tylerwalk
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Bala I read everything in this and I have 0 complaints. Huge +1
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You are forgetting the amount of risk it takes to cook and also the time it takes gathering the ingredients. It’s more then just the physical time and profit written down on paper.
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Here is the updated drug stats of the most recent increase for the people wondering. 10k total cooked drugs to reach level 90. 62.5 total hours of cooking at the best possible lab (6 tables).
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Here are my thoughts on this whole update. Update: and idea-wise, I think this level system for crims is perfect and gives people a reason to want to grind. I just think it needs some improving. For example, currently to reach level 90 in drugs, which gives you the ability to craft the (top) drugs more frequently, which are essentially the same drugs as we had before this update, it takes roughly 12,857 total drugs cooked, which is an insane amount and probably more than crims have even cooked in their years on the server. I think either the XP needs to be easier to get or some sort of change needs to be made to better balance this. Some other ideas could be, instead of changing the prices so much, maybe make drugs cook faster based on your level. This change could be as little as 10 seconds. This update was meant to motivate people again, but it seemed to have done the opposite, so I think finding ways that would incentivize people more is much needed. Moving onto ATMs and stuff. With gaining around 20 XP every ATM, it takes roughly 50 ATMs per level, which is a pretty large amount. Stores with 3 people, one being the gunman, also seem to take about 12 stores just to get a level based on the amount of XP given. I have also noticed that the gunman does not gain any XP from robbing the store, and I think that is something that should be fixed as well. Just to sum it all up, I will add some basic math based on what has been shown today for drugs which i feel is what people are most annoyed with. Level 90 (top drug, aka the same drugs we had before the update)—total amount 12,857, and the time it would take on a 6-table lab being the best would be a total of 77 hours worth of cooking. (This is off the coke tables.) That amount for a single person without any sort of private labs and strictly off of cooking in a public lab is just not realistic for the average crim and even most experienced crims. I haven't tried doing a bank or a house robbery, but I have heard a few people complaining about house robberies being nerfed, so that would need to be better explained by someone who has actually done them.
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Weapon Workbench (for repairing fully decayed weapons)
Tylerwalk replied to Cup's topic in Criminal Suggestions
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Feel like a easy way to do this to avoid the back and forth in call would be to have the command from all the active gangs gather feedback from there gang members then all the leadership of the gangs get in a call with staff to talk about it.
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I feel like guns should only start decaying if they have been shot, a brand new gun that has never been shot should not break after 90 days. This will just cause more fights since people will be forced to use there guns.
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Hey!! I agree with many of the points raised by others. I think the crime jobs, such as ATMs, stores, and chopping, need an improvement. I think they are really outdated, and no one does them. There need to be more activities for the larger criminal groups to do together. In the current state, the only thing worth doing as a large group is cooking in labs, and even that isn't the best when you have 20 people holding the lab. The only thing that's rewarding for a large criminal group other than labs is a bank, but with the risk vs. reward nowadays with how cops are, it's just not worth risking your whole gang spending 3 hours in DOC and ruining the entire day of potential RP. I think adding some more criminal activities would really lessen the amount of shooting going on. Moving on to another point, I'd like to add I've been playing the server since late 2019, and I've never seen as many interactions with cops as I do now. It seems cops are everywhere, and criminals have no freedom, which then leads to even more shootouts with cops. I want to make it clear, and I'm sure almost every gang can agree with me. No gang ever wants to fight cops, but they force it on us. The amount of shootouts that happen between LEOs and crims now at labs is insane. Honestly, I think I fight cops more in labs than I do criminals at this point, or pretty dang close. The whole tracing and being able to scout labs undercover off it needs to be changed or at least looked into. There should not be undercover cops coming to labs like Cove and stuff. It makes 0 sense and just ruins the RP for crims. I also think the whole snitching to cops thing needs to be looked into. All of this just leads to more fights with cops, and we don't even ask for it. Never, and I mean never, does anyone I know willingly want to go against cops. I'm sure there will be a lot of Leos against this message, but it's the truth. The way cops have been treating the criminal side of the server is demotivating so many people. The last thing I'd like to add is I don't think cops should be able to just pull you over and give the reason "case file." This makes 0 sense and would never happen in the real world; they just do it because they know we are a crim and will most likely have something illegal on us. Whether it's legit or not, it just provides poor RP and demotivates people.
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Huge +1 and I have a feeling the entire crim based will agree. 4 factions assisting each other on top of a ooc pager is just so unfair.
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Add more drop spots / Review drop spot spawn rates
Tylerwalk replied to quixotic's topic in Criminal Suggestions
Now that cayo is accessible, how bout we add some drop locations there! -
Add more drop spots / Review drop spot spawn rates
Tylerwalk replied to quixotic's topic in Criminal Suggestions
Huge +1 the only drop spots criminals get is Zancudo lake Paleto Forest Mount Gordo Procopio Beach Sea Labs You rarely see anyone get any others. -
COMPLETELY delete public lab tables and chop shops.
Tylerwalk replied to Demonmit1's topic in Criminal Suggestions
I think this idea if done right could be very good and could create a lot of unique rp opportunity's. Big +1 from me! -
What’s your price range
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+1
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10 Roy Lowenstein Blvd is this still for sale?
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No but one can be added, it previously did but was removed.