alexalex303 Posted November 11, 2025 Report Posted November 11, 2025 (edited) We all know that the decay system was a wonderful addition to our server which helped with non-rp stashes by introducing maintenance on weapons. I suggest that if someone is injured while having a gun equipped in their gun slot (available in the scroll wheel), the gun instantly receives damage equal to 50% its current durability. We can say that it's damaged by the bullets, laying in the ground/dirt, or whatever; the purpose is to discourage killing people over performing robberies, as robberies provide much more roleplay opportunity over simply rolling over the ops and taking their loot. Edited November 11, 2025 by alexalex303 3 1 Quote
Clank Posted November 11, 2025 Report Posted November 11, 2025 Just now, alexalex303 said: We all know that the decay system was a wonderful addition to our server which helped with non-rp stashes by introducing maintenance on weapons. I suggest that if someone is injured while having a gun equipped in their gun slot (available in the scroll wheel), the gun is instantly damaged to 50% durability. We can say that it's damaged by the bullets, laying in the ground/dirt, or whatever; the purpose is to discourage killing people over performing robberies, as robberies provide much more roleplay opportunity over simply rolling over the ops and taking their loot. I think cutting the CURRENT durability of it by 50% is better. Imagine if you're injured with a gun thats at 40% overall durability. Your gun is just broken at that point. If you change your suggestion to cutting it 50% of its CURRENT value someone with a 40% gun would leave their gun at 20% which is still fair. I do agree though, I think robberies are better overall for the server as opposed to just killing each other. It just cuts RP down short by taking a shortcut to killing everyone. Quote
alexalex303 Posted November 11, 2025 Author Report Posted November 11, 2025 adjustment made to be more fair, current durability halved rather than flat 50% penalty. Quote
Lucasxo Posted November 11, 2025 Report Posted November 11, 2025 (edited) Just because you die with a gun doesn't mean the gun should just break, it's not linked to my soul? I would agree with you if their was a hitboxes on the gun to tell if it has been hit by bullets but there isn't unfortunately. Also the gun durability system is bugged right now and I can barely use any of my guns due to this anyway, can we get this fixed first before more changes @developers...... Edited November 11, 2025 by Lucasxo 1 Quote
crystianaxo Posted November 11, 2025 Report Posted November 11, 2025 i think it'd just be nice if my current guns actually repaired properly and functioned as intended first 1 Quote
Jay_Valentino Posted November 11, 2025 Report Posted November 11, 2025 Yeah you did not cook, this makes no sense at all. The guns are already cooked and when repaired are not fixed properly. IRL guns can go through thousands of bullets and not need maintenance. Cops do not have to do any cleaning or deal with any gun jamming issues why must there be constant nerfs for crims.... there's like 5 left A counter to this should be cops guns slowly decay as they have it on their back while on duty and should be maintained or repaired when on shift... 5 Quote
AnakinB Posted November 11, 2025 Report Posted November 11, 2025 Down for this if cops have to pay import price for guns, lose them when they die, and also have to buy ammo and repair kits. But I think gun decay is bad enough already we don’t need any pd who don’t actually deal with it saying how it should be, thanks! 3 2 Quote
Tylerwalk Posted November 11, 2025 Report Posted November 11, 2025 Gun Repair system just needs to be fixed. This idea makes no sense. With all due respect i do not see how it would make sense for a gun to break when you fall on the ground with it. (Getting injured) 1 Quote
Homast Posted November 12, 2025 Report Posted November 12, 2025 (edited) I don't agree with this. Guns already decay during the course of a shootout enough, What you're doing is punishing players for not being good at the game and being able to survive their brush with death, be it by arrest or rescue by allies. On a server where it's already a blow to die with guns on you, why make surviving also a blow? Edited November 12, 2025 by Homast 2 Quote
GodDammitKopi Posted November 12, 2025 Report Posted November 12, 2025 It’s fine to disagree with a suggestion, but remain respectful. This will be the only warning. 1 Quote
alexalex303 Posted November 12, 2025 Author Report Posted November 12, 2025 4 hours ago, Lucasxo said: Just because you die with a gun doesn't mean the gun should just break, it's not linked to my soul? I would agree with you if their was a hitboxes on the gun to tell if it has been hit by bullets but there isn't unfortunately. Also the gun durability system is bugged right now and I can barely use any of my guns due to this anyway, can we get this fixed first before more changes @developers...... its not linked to your soul but when its easier to shout demands and roll someone than take the time to rob them, you have bad incentive structures 4 hours ago, crystianaxo said: i think it'd just be nice if my current guns actually repaired properly and functioned as intended first please make a bug report if you discovered a bug 4 hours ago, Jay_Valentino said: Yeah you did not cook, this makes no sense at all. The guns are already cooked and when repaired are not fixed properly. IRL guns can go through thousands of bullets and not need maintenance. Cops do not have to do any cleaning or deal with any gun jamming issues why must there be constant nerfs for crims.... there's like 5 left A counter to this should be cops guns slowly decay as they have it on their back while on duty and should be maintained or repaired when on shift... crim RP is popping, I don't know if you heard but a big faction just came back, it's on the up trend. if you are not having fun on crim that's not a reason to encourage pvp even more 4 hours ago, AnakinB said: Down for this if cops have to pay import price for guns, lose them when they die, and also have to buy ammo and repair kits. But I think gun decay is bad enough already we don’t need any pd who don’t actually deal with it saying how it should be, thanks! cop guns already decay, they despawn every 6 hours, which I believe is much faster than crim guns 4 hours ago, Tylerwalk said: Gun Repair system just needs to be fixed. This idea makes no sense. With all due respect i do not see how it would make sense for a gun to break when you fall on the ground with it. (Getting injured) please make a bug report if you discovered a bug 3 hours ago, Homast said: I don't agree with this. Guns already decay during the course of a shootout enough, What you're doing is punishing players for not being good at the game and being able to survive their brush with death, be it by arrest or rescue by allies. On a server where it's already a blow to die with guns on you, why make surviving also a blow? gun decay is negligible, I still have guns from black mafia with no decay issues 1 Quote
SteakHappy Posted November 12, 2025 Report Posted November 12, 2025 Why do certain members of PD OOCly care how big our stashes are? How on God's green Earth does the durability of my guns affect Jason Steel, of all people? Anyways, no. It's already cooked, let's not make it worse. 1 Quote
SaltyPoiosn Posted November 12, 2025 Report Posted November 12, 2025 1 minute ago, SteakHappy said: Why do certain members of PD OOCly care how big our stashes are? How on God's green Earth does the durability of my guns affect Jason Steel, of all people? Anyways, no. It's already cooked, let's not make it worse. Through the power of god. Amen xx Quote
alexalex303 Posted November 12, 2025 Author Report Posted November 12, 2025 1 minute ago, SteakHappy said: Why do certain members of PD OOCly care how big our stashes are? How on God's green Earth does the durability of my guns affect Jason Steel, of all people? Anyways, no. It's already cooked, let's not make it worse. All players in the community can make suggestions to make it better. Do you believe you can't make suggestions about law enforcement / civ issues if you are a crim main? It's not cooked, people still have stashes with thousands of guns. It just takes a bit more effort. 1 Quote
HobGoblin Posted November 12, 2025 Report Posted November 12, 2025 +1 add weapon repair kits to the credit store aswell 2 Quote
Hubie Posted November 12, 2025 Report Posted November 12, 2025 24 minutes ago, alexalex303 said: crim RP is popping crim RP might be the worst it's ever been bro im ngl 3 Quote
CalvinKlein Posted November 12, 2025 Report Posted November 12, 2025 44 minutes ago, SteakHappy said: Why do certain members of PD OOCly care how big our stashes are? How on God's green Earth does the durability of my guns affect Jason Steel, of all people? Anyways, no. It's already cooked, let's not make it worse. he's trying to improve crim RP bro. 1 Quote
SteakHappy Posted November 12, 2025 Report Posted November 12, 2025 (edited) 2 hours ago, alexalex303 said: All players in the community can make suggestions to make it better. Do you believe you can't make suggestions about law enforcement / civ issues if you are a crim main? You're right. On a related note, I recommend that PD have to pay for their cruisers that they perma stall, their pay is cut by 50%, and they pay import price for their weapons. I do not play PD at all, but I somehow feel like I am informed enough to make these suggestions. (sarcasm, because someone will take that sentence seriously.) It IS cooked. Guns jamming when they're in the green, people coming back from temp bans to unrepairable weapons, generally not being able to keep a stash without spending a ton on repair kits, the general bugginess of the repair system itself not showing correct durability % etc etc... There is a reason the pop is so low, and it isn't that PD are leaving. Let's go ahead and nerf crims more. Edited November 12, 2025 by SteakHappy Quote
Homast Posted November 12, 2025 Report Posted November 12, 2025 50 minutes ago, alexalex303 said: gun decay is negligible, I still have guns from black mafia with no decay issues I'm not sure how you equate your guns from over a year ago that you personally don't give a damn for, and that are bugged if you haven't had to repair them, to that of a player who is constantly playing, losing guns, and who's actively participating to the criminal environment who has a personal time investment that they have to grind up for each time to get new ones. You do a 50 cook, you get 1 kit, but that feedback cycle is vicious because in order to safely do a 50 cook, you need to have guns. In order to have guns, you need to have money, in order to get money, you need to do crime, in order to safely do crime, you need guns. See where this goes? I took a a 5 - 6 month break from ECRP, (November 2024 to April 2025). In that time, the decay feature was added and all the guns I had stashed went to red and needed repairing. So either you're spreading misinformation, or it's a bug that's benefited you. 56 minutes ago, alexalex303 said: if you are not having fun on crim that's not a reason to encourage pvp even more Your change discourages about 25% of the point of Criminality. Let's play this by the numbers with something that's commonplace, and not a "Well they should...." Because that's not the reality we live in. A large chunk of being a Criminal involves Guns - Buying, Selling, and Using them. Use Gun for robbing Bank Use Gun for robbing Store Use gun to defend yourself Use gun as income (selling guns!) Use gun to rob others! There's a SINGLE criminal activity that does not have the use of guns deeply entrenched in it's execution, and that's house robberies. Now, let's add BBEG (Big Bad Evil Gang!) into the equation. They're a big gang with people who primarly PVP and don't want to be friends with anybody! They do all of the other activities as a side hustle, but while doing so, they're more kitted up than SWAT are! You want to be able to have at least a chance of retaining your stuff, So you arm up! and let's say, you manage to beat back BBEG but you had to be brought to Pillbox. Your reward? You get to keep your other stuff you were defending, but you effectively lose the things you were using. And thus, that cycle from before begins playing out again where you need to buy a kit, and to recoup the cost of the kit, you need to cook, and you get pushed, so you need to defend, and while defending you get hurt and etc etc. This is a very real reality for MAJORITY of the criminal playerbase, I mean no disrespect when I say this dude, but you're disconnected from the Criminal side of ECRP, especially when you make a suggestion like this without viewing first hand (not second hand as a response to criminals being criminals as PD often are) the current criminal climate. I implore you, restart Black Mafia or join a gang again, Go through the cycles in a more recent light, then re-evaluate these kinds of suggestions People will ALWAYS clown on you because of who you are on this server, but at least they won't be clowning on you because you made a tone deaf suggestion without more recently experiencing the side of the server you wish to influence. This statement itself is evidence enough of how tone-deaf you are and only serves to highlight the possibility of you rage-baiting. Cops don't pay for their guns and thus don't have time invested in their characters in that manner. That's not to say LEO players don't invest time into their characters ( I myself am an LEO player as well, My XP on both characters is roughly even) but it's a different kind of investment that isn't so easily lost by the actions of another player, which is why the possibility of losing something even though you haven't done anything to lose it is a bad suggestion. 1 hour ago, alexalex303 said: cop guns already decay, they despawn every 6 hours, which I believe is much faster than crim guns 3 1 Quote
SteakHappy Posted November 12, 2025 Report Posted November 12, 2025 1 hour ago, HobGoblin said: +1 add weapon repair kits to the credit store aswell You have to be trolling Quote
CharlesXiao Posted November 12, 2025 Report Posted November 12, 2025 You already pushed for the decay system to be set to where guns decay for sitting still and not being fired (extremely unrealistic as is) Now this? Crim RP is in the worst state it’s been in years but hey let’s go ahead and nerf them more. Half your suggestions go to killing the server and honestly i don’t understand your motive. Theres simply no place for this on the server Quote
Earl Mud Posted November 12, 2025 Report Posted November 12, 2025 (edited) I don't see this helping the server’s crim state rn. Crim has continously been nerfed and we are desperate to get anything at this point. Pvp mentality is an issue but this isnt going to help it. Rolling labs and such whatever drugs they get will buy another weapon anyways. If you want less pvp mentality we need the bugs fixed on the non pvp crime that have had reports for months like the robbery lvls that dont do anything. We need more activity thats not just labs, stores, banks, and chops. Ppl wonder why pvp mentality became a thing its due to payouts. Why rob a store to make a little bit of money with cops instantly on your trail and camping stores when you can make money at labs without cops? Most people would rather fight 5 other crims to make their money then have to run from 10 cops and a heli to make 10k. Then why do the work to get ingredients, spend hours picking plants, when you can just rob someone? Maybe reward crims who focus more on rp than pvp? Maybe make alt rp easier to get? Edited November 12, 2025 by Earl Mud Quote
SaltyPoiosn Posted November 12, 2025 Report Posted November 12, 2025 (edited) God is good xx Edited November 12, 2025 by SaltyPoiosn 2 1 Quote
SaltyPoiosn Posted November 12, 2025 Report Posted November 12, 2025 If we are being honest, the decay system is good but it doesn’t do what you think it does. Realistically those stashes will never get smaller just because of a decay system. Crims will simply make more money in order to repair said weapons. Being a criminal in ECRP is a “my dicks bigger than yours” war and to show that your phallus is larger, you typically have either a lot of money, guns, or even both. This decay system genuinely does not affect LEOs in any way shape or form so I’m not particularly sure why this is even a conversation we are having. Let’s take a moment to thank our lord and saviour Jesus Christ, Amen xx 2 Quote
Ritchie Stones Posted November 12, 2025 Report Posted November 12, 2025 12 hours ago, alexalex303 said: We all know that the decay system was a wonderful addition to our server which helped with non-rp stashes by introducing maintenance on weapons. I suggest that if someone is injured while having a gun equipped in their gun slot (available in the scroll wheel), the gun instantly receives damage equal to 50% its current durability. We can say that it's damaged by the bullets, laying in the ground/dirt, or whatever; the purpose is to discourage killing people over performing robberies, as robberies provide much more roleplay opportunity over simply rolling over the ops and taking their loot. Pvp is there because of pvp. I thought with the gun decay it self they would kill pvp completely but it still much alive. Its not only about guns. Its about the adrenaline for those guys. They love it. and pvp is not really a big issue either its great to see some friction/action at times. I see a bigger issue still with the solo crim being left in the cold Quote