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CalvinKlein

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Everything posted by CalvinKlein

  1. maybe after some time make it where the ATM tracker is "back online" and locations can be seen on MDC, will add some rp for detectives gathering prints or evidence or whatever
  2. bro he's a ragebait take it with a grain of salt. just pissed his crim experience was full of screaming out the lungs and OOC toxicity, every gang dying out and disbanding, and wants others not to enjoy what he couldn't enjoy. as a crim watched him complain about PD regarding the very things he did on his GND char. nothing personal but i had to say it how I see it.
  3. he's trying to improve crim RP bro.
  4. W post, I always been preaching that development isn't the main issue, but rather the points Marksy made, and what @WindEZ said about Fm 1.0 and 2.0 failing, since 2020.
  5. The police presense and constant intervention in the conflict zones assigned during the wars has been very hindering, I'm not bashing but hoping it can be looked into to have some OOC SOP or adjustment made to where this can be reduced so the gangs can actually engage in their war, the activities such as stores, atms, banks which are part of the war script and a major factor, already bring enough content to LEAs. But to encounter more cops in the conflict zone over the enemy territory is a bit against the point of going through a proper war.
  6. just a side note, 200 APs were given, complaints were made probably by LEOs,, they were supposed to "get adjusted to 150" but instead they were given back to FM / removed so no crims had real access to them ever.
  7. big +1 on this
  8. Yeah do that as a crim you’ll lose that AR in no time. Also wdym 1700 hours and you can’t use a regular AR, you can spawn a Bullpup Mk2 with 300 bullets and refill whenever in a vehicle (was the most OP ar before Mk2 nerfs) Your char can’t use combat MGs / heavy rifles / etc because you’re not in SWAT, you’re a detective. not even asking for “even playing field” it’ll always be in favor of cops, from the ease of navigation with backups/panic on GPS, gear , everything. suggestion aims to create more balance while the scales are still in your favor, remember as a cop the win is “getting content and RP” not an arrest.
  9. Thinking about it now, it has SO much potential from different aspects and I'll bring inspiration from other servers. For example, PD armory is low on SMG ammo, announcement made on Radio to conserve SMG, or use a different gun. Command member of PD makes a re-supply request, now PD members need to convoy to Zancudo Lake, park their trucks at X location while the trucks are being "Loaded" with an action timer. Now they need to convoy back to mission row parking and park the trucks at x Spot and have an action timer to resupply the locker. While this is happening, gangs can decide to attack the convoy (which this whole heavy weaponry, gunship, etc) makes sense to be used to defend and the whole "militarized" section of law enforcement. IF trucks are stolen, after X time they spawn crates with x amount of guns and ammo and armor (balances decided by staff). Gives cops an activity when they transport, and Metro/SEB good use to their "Militarization" and crims a high risk-reward situation where they could hit those transports, and OCCASIONALLY, win and run off with the supplies. See it's not just about having bad gameplay for one side or hog-tying one side, it's about balance and better gameplay for both @Bala
  10. 90% of criminals would agree the most pivotal things we need is 1. crim updates 2. cop balances. It's not hog-tying or ruining their gameplay, it's balancing, more immersive, both more rewarding and punishing.
  11. It looks like everyone agrees for the most part but it's just a dev thing at this point ://
  12. I like and appreciate your positive contribution. So to answer your question, lockers act as your "stash" essentially as a cop, except it's your legal guns, ammo , armor etc,. which you request and log, maintain etc. Now I would advocate those items aren't locked since cop baiting is already a rulebreak, so is DM, but I know the server devs and exec staff are against that, so not gonna debate that point. So yeah,.. locked on you / despawn upon death (for the weapons/armor). The thing with this : "This is already a policy. It is not supported by the server script of course, but police should only be taking things from their vehicle that was RP'd as placed there or would realistically already be in there. If someone did not do the RP of placing a gun in their vehicle, they should not be grabbing one from there and I would argue it would be NRP to do so. " - As a crim you can't really tell/prove/report if a cop is just using /fl repeatedly, I personally have seen it happen so often and it's one of those things that are somewhat normalized at this point,. personally I don't even like the whole /delcruiser and spawning a new one every 10 mins on shift instead of repairs/refuels. And this is from a RP perspective not just a "balance cops" perspective, and I'm someone who has a char with100k XP only on-duty (no VIP) that tried police RP in 2017 (when your guns could be robbed), again in 2019, 2021, 2025. It gives a more sense of "ownership" without getting into previou suggestions like people requesting cops pay for their guns/gear. It also helps you as PD command from a IC and OOC standpoint to spot the "bad apples" .. You see that X cop is losing and logging a new gun every 3 hours, maybe he's doing something wrong, and it opens more window for inspection and quality control within the factions beyond just what others can see / prove and IA report.
  13. you're kinda meant to not easily catch a 5million $ motorbike, in your crown victoria or dodge charger (most police cars) look into how often bikers evade irl. and how dangerous it is to also "clap yourself" on a bike, both irl and in a game. drags also have very small fuel tanks, nerfed to the ground turning (og drags were so meta), and cant go up a minimal incline if fully stopped (bcz of how nerfed the drag is) As for the NIOBE bro,,,. I cannot discuss that, it's a Pay to Win situation, I cannot go buy a niobe with my in-game money, or even go buy it for credits now, so maybe that's another issue to address somewhere else
  14. "make the maximum number of people doing illegal activity at once 5, but in turn, limit the maximum number of police response to 8" I played a lot of RedM where I'd argue the RP quality is 10 times better, and very story-driven and slowburn, even if it involved action/PVP. Most servers have that with criminal activities like stores, banks etc, having for example 6 criminals at max, 1 hostage against a response of 6 law, 1 negotiator, chases are 6v6, whether you choose to evade, or ambush and have a fight to get away. And those SOPs are enforced as server rules on a OOC level with rules like "overmanning / win mentality" I'd support such a suggestion, but maybe with how our server is structured, the numbers can change, for example instead of 5 crim, 8 cops,. 10 crims max, 13 cops. "Remove HSW entirely from vehicles, this is why the sparrow is deployed, it’s impossible to keep up with a car when all you need to do is hold W to evade" Not entirely against that, I'm one of the people who don't care/abuse HSW vehicles, PD has Niobes to counter Niobes, and SD has the Banshee GTS and the Jugulars go 240, so while crims have 240 cars, cops have 240 cars, and a Heli that also does 240, having a 270kmph Heli is unbalanced imo. "Make gun decay be dynamic, AKA if there’s a lot of guns in one property, then decay will happen, but if there’s only a few .50s and one or 2 heavies, then it won’t decay" I feel like that's a separate issue, as of rn the gun cleaning is bugged, the jamming is unrealistick and kinda sucks, and those additions to "realism" only actually affect criminals, cops dont have real guns (scriptly) but rather a "mod menu" that spawns stuff, my suggestion aims for them to have an actual gun, with an actual serial number (whether steal-able or not) that they put in their actual locker, maintain, clean, have ammo for. I recently watched a clip of someone in Law Enforcement spraying from a helicopter (forget how hard that actually is) but the script makes it so there's 0 recoil, and he ran out of ammo maybe 3 times and all it took was /fl and boom, 300 ammo again. It's feeling more and more like it's GTA online cops in infinite waves, ammo, vehicles. My suggestion isn't taking anything away from Cops, or changing the system (I accept that wont change @moment) but making the script make sense with RP. If things like gun decay can be added for crims to stop "mega-stashes" I don't see why we can't have an update that improves realism on the police aspect, with dynamic inventories, ammo, stock, armor. Most servers have that, you take things from a locker with actual stock, you log what you took, you return it when clocking off, or report it missing if you lose it, you physically load things into your trunk, worry about losing them etc.
  15. Limit how much you can take from your on duty vehicle using /fl (except for tazer) Make /fl like a dynamic secondary inventory with x stock that you can replenish at the station. Remove the helicopter that can go 270. (sparrow) Thermal scopes can often see through walls and objects (fix or remove them) Add increased recoil (compared to on foot) on gunship passengers, doesn't make sense a heli 100 meters above you shoots a high recoil LMG, with 0 recoil, when the same weapon has high recoil when you're on foot. Same way there's an Evidence Locker, create personal lockers where LEOs have their personal locker, with their gear, duty gun, etc that they replenish, maintain, repair (I don't believe gun jamming and health update was intended for crims only but rather the whole server for "RP quality"). Make police items / gear, Actual items rather than basically having a menu that spawns things. The suggestion aims for game balances, not a PD discussion, so if you're LEO and you're gonna get defensive about balance suggestions that affect you, please leave it out, and if you're a crim and you're here to bash LEOs or how they operate and so on, also leave it out please If you have suggestions for "balances" for crims, make your own suggestion please.
  16. +1 for more personalized characters
  17. It’s also about which group has the mentality of “oh I lost so I need to make a revenge report”
  18. I posted about it, gun repair doesn't work properly, and jamming is broken. Gun jamming needs to be removed IMO.
  19. It would be a Good QOL addition
  20. no OOC footage? RP as "bodycam footage corrupted"
  21. I love this idea, more balance,. I can use my "subjective" opinion in a /ldo describing someone as "aggressive/hostile" for example, while in reality (if footage shows) others can percieve it as normal. Too much power in a /do, which you cant disprove so yea.
  22. I’d argue against the “most active” part. I know a lot more people who are more “active criminals” who’s names aren’t there, myself included. Forum wars and revenge reports are cringe
  23. @Clank A lot of people seem to have no idea how the real world actually works, Bala says "we're all neckbeards and neeks" I'd argue that's a % of people but not everyone, many of us have actual experience out and about in life and game to chill out.
  24. I love your comment but I just want to clarify, none of those names of the most reporting or reported are in rooks
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