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Posts
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Everything posted by CalvinKlein
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big +. good for QOL, maybe it fixes the car to yellow so you can be up and running, then need to go to mechanics for a full repair, this way it doesnt take from their RP.
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Despite it being against the rules and reportable, I know cops struggle with that kind of people that push it (having dealt with it on my cop char too). and I understand how it can be annoying. I'm suggesting a script where if you're hit once you're kinda beat, but if you aren't, you have a chance to extend the foot pursuit instead of having 10 attempted tazes.
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They gain content, fun gameplay, risk free action, the gamer's "dopamine" . And for some few strange ones, satisfaction / ego boost. If it goes there way that's that, if it doesn't , "well there was no risk, I had fun, no losses suffered"
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I can see why this would be your approach, but also I feel like the focus on "money/assets" isn't the issue, it's rather the fact that there's obviously a lot wrong with crim RP as it stands, and a lot of places that need improvements, and a lot of updates that are needed, with this update being something a bit overdue, the War System specifically is good for Conflict / Gang RP, and not just "clapping" and having an actual story. Then you have the technical aspect where criminals need to make money to fund that RP / lifestyle, or even to conduct business, given the scale of losses most face, or risk; and with the update it basically took everyone to negative, told them to work their way back up to "Neutral", which promotes more PVP, more Grind, than it does RP. I personally enjoyed making money the most doing illegal business, supplying guns, etc,. player to player. All the way from when crims could own gun stores, and I had Liam Gunar sell me .50s for 2k and I went around in City bank Flipping them, I see the points people are making with the "Make more money P2P" but the way things are setup right now (and the past while) makets it harder. And the skill system taking people to negative is either gonna make people grind more and burn out, or promote a MMO RPG style gameplay. Criminals have been asking for a buff in pay, and this is great, the update is great, it's just the values that can use rebalancing (Pricing according to quality). And maybe adding something for chops
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I saw the pawn shop on 45% today (not sure what it was originally). For the drugs (apparently) you need to cook 10 mil worth of drugs, to get to "TOP" quality which sells for the same as your normal drugs before. So basically everyone who's been cooking, and doesn't do it too often (like me) has to grind it, to make the same amount of money from it that originally did, not even a bonus. I think for drugs, the potency should only affect duration and effects, making a player to player market for the top quality drugs, and where they're used as utility for fighting, running, whatever. And the prices to NPCs for the low drugs should be the same prices we're used to, with an increase (that'd be the bonus/buff) if you get to Top tier drugs, or no bonus, just keep same prices, different effects, where having TOP makes those drugs desired by other players.
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Weapon Workbench (for repairing fully decayed weapons)
CalvinKlein replied to Cup's topic in Criminal Suggestions
Big +1 to this, gangs can also charge randoms a fee to repair guns and it can bring more player to player interactions -
Remove combat MG mk2's and carbine mk2's / nerf them
CalvinKlein replied to Gustavo Prez's topic in Discussions
I find this to be the best proposed solution -
Remove combat MG mk2's and carbine mk2's / nerf them
CalvinKlein replied to Gustavo Prez's topic in Discussions
yeah keep in mind the logic behind tables was that "you already made your money back from them" -
for my NGRP folks, just make a /sb command, + have it on U menu
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I like most of the suggestions here, I personally think the best one is keep heavies vol the same, if you need to put one in a glovebox or whatever, and keep them visible in cars. BUT PLEASE., make it so you can take items from your bag without dropping it on the ground, a bag should be an extension of your INV, that is easy to move around/transfer, and rn the system where you drop it on the ground etc,. is very outdated.
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Look at the video I posted, you'd have the Bolt/Projectile, attached to them, and just re-shock them when they try to run away. A script like the one in the video means if you hit 1 of your shots, the person is basically locked, with your ability to zap them every time they try to run again or do some dumb shit, unless they RP attempting to rip the thing off, which then maybe /dice, for a better dynamic in RP. Having played PD and SD, I see the annoyance of those people you need to taze 10 times, and that's why a script similar to the one in the video mitigates that, if you're hit 1 time, with it, it's more powerful for the cop, than hitting multiple times with the current tazer, it's just for balancing purpose you have limited shots, so make them count, and a longer cooldown between shots, rn it acts as a gun that shoots infinite electric shocks
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something like this Miss your 2 cartilages ? your suspect can continue to run on foot. Hit one cartilage? kinda guaranteed to secure your suspect, they try to run, shock em again. a lot more immersive than just having a flying unlimited and spammable electric shock
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Im 100% with you on "If a tazer hits you, you're kinda fucked" and then players can RP it out, but seeing tazers spammed with no cooldown, or shot from the driver side / passenger seat of a car, with unlimited ammo and very low cooldown is why i opened this discussion. Right now if you're in a foot chase, one on one, and a cop misses their tazer, it's not as punishing as it should be, they will just continue to run and trying to spam it until 1 out of the 10 flying electric shocks hit. (but tazers actually shoot a projectile with cables) Also being tazed in the driver seat of a car, should maybe force you to slow down, but imo, should not just throw you outside the car like ejecting
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Change how Tazing you kicks you out of the car. Remove the ability to taze from cars (whether from the driver seat or passenger) Increase the cooldown between tazer shots , (Tazer duration is longer rn, and gives enough time to run and cuff the suspect, or switch to lethal and have them surrender). Even increase the duration if you want, but limit ammo / increase cooldown between shots so it's not just spammed.
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If someone is using 200AP, make a report, they were given by FM, and instantly they decided nope, can't use em, need that back. I keep seeing 200AP 200AP, the max AP accessible is 100, any other special stuff was instantly retracted, if someone slipped one or something and is using it, that's against the rules. Yeah coming from the era of only Micro SMG, AK, Shotgun,. having shit like combat MG Mk II felt weird for me,. but if a gang used it so what, you'll still beat them you got 200+ members, they got 30 if they're all online, and you have your own combat MG MK IIs, also not everyone has them, I fought that same gang many times and not everyday every one of them has one. Also years is crazy imo I feel like they'll be done way before
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Certain objectives that all gangs get announcements for, and gangs need to secure and hold x area. For the folks suggesting things like gov transporting money, crims have to hit it,. not in support of that for many reasons I dont need to mention. If there'll be criminal events I prefer them being crim with crim, we kinda understand each other more, and know how to play together / against each other, and kinda now how to have fun with what we got, despite all the beef and OOC drama you see sometimes. Examples of an event. A new Cartel arrives to Los Santos, stations in Cayo, Our Cartel (FM) sends to all gangs, that whoever manages to secure Cayo gets x reward, or things of that sort, where gangs engage in RP scenes, leading up to competing over some sort of objective, For example: A leak about a group having an operations that creates X weaponry or Munition , can be something special say like grenades, and you go through a mission style roleplay, leading to shooting, and rewarded gang gets lets say a few one time use grenades or something, that's also up to staff to make the rewards enticing and interesting, from a criminal side. Some events can be PVP oriented, but include RP build up to it, and some story aspect instead of a TDM , or "Last man standing" like Aldarine frowned upon
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You keep mentioning 200 APs, do you realize there is NO 200APs, they were given, and INSTANTLY taken back, with 0 people allowed to use them. Combat MG Mk IIs are thankfully removed from imports too. I don't know if you just like rage baiting on every thread at this point but those are getting funny bro
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this situation was an anomaly, not a normal/regular thing
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City Bees Accessible for New Players
CalvinKlein replied to vZelfeR's topic in Implemented Suggestions
+1 I think people underestimate the number of new players who like perma stall a warrener or something, wait for a mechanic during late or too early hours, and eventually just log out and never play again because they're paralyzed from transportation. -
we need more community meetings to have open discussions and suggestions with the majority accross the board and try and work together as a community to find middle grounds where people are mostly happy and the game can be fun.
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yeah it's mad crazy tbh, like hypothetically if I had 1000 guns, the amount of grind + RP I need to get there is MAD. I shouldn't be punished. But also I think 1000 guns is OD, if you sit collecting 1000 guns you're just not even playing the game at that point and just purely grinding,. but yeah guns/decay,. NOT the solution. -Add more things to do than labs, more balance and fun for interactions between cops and criminals -Fix crime RP between gangs, conflicts, wars, etc, because right now it's all either non-existent / non-functional / or grey area. -Change the whole Alt RP shit,. back in the day if I RPed hiding my gun under the seat in a traffic spot and they searched me, we'd roll a dice on finding it, now it's "/b that's alt RP " . -Creativity is punished, and being NPC-like is rewarded. I posted a much longer comment with more detailed suggestions and explanations on shit I been seeing SINCE joining the server in 2017, coming back in 2019, and constantly seeing EVERY era we went through from the start till here, all the changes, shifts.
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You never know what "You need". maybe I dont lose the same gun or gain guns in the span of a week only, maybe I lose my entire stash within a week,. maybe I go on a scheduled LOA, or maybe all of a sudden work is more stressful and I take a sudden break. point is, I dont think the issue comes from guns, people will get them regardless and fight regardless