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Herrman_Wolff

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About Herrman_Wolff

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  1. I just noticed this suggestion! Weazel actually used to have this very thing on our IC website, and we used to advertise it in game, but it was rarely ever used, and we found that even after telling people about it several times, they would still just ask us directly rather than go check it out. It funnily also came up in some OOC discussions we had recently about reviving it since we would need to reimplement it on our website. I am all for it again if It's something people want to utilize and would find useful, but I'm just conscious of the constant upkeep it requires and that only a small handful of people could update the website, so if it was not used then it would be wasted time.
  2. I think I was one of them who said that there has been good role-play in NCZ's without giving exact examples, so I am happy to list a few to help hopefully show my point a bit more. I know its said that we dont seem to be seeing the big picture, but it may be helpful from yourside if you could highlight what this bigger picture looks like outside of being inconvienced about your cars, and wanting to dull some unique RP moments. I know you have already disregarded it as baffling, but I am in the boat that firmly believes a lot of the RP seen from The Underground such as the AG hostage incident is actually really great scenarios of role-play that stem from IC decisions, and have IC knock-ons that further even more role-play. It's RP that was born naturally and has now given different IC considerations for a number of factions which really could not have been achieved in the same sort of way, if NCZ's were still in place. This is not the only standalone scenario, there is far more now happening, especially in places like city hall which I think has been a long time coming as there is now a feel of proper threat, given more RP opportunities and considerations to GSB. Kidnappings, trespasses, and general graffiti are just some of the instances where the lack of NCZ's are now giving criminals, as well as legal factions, different challenges that were previously locked behind the knowledge that such actions could not happen in certain areas. I am sure it would be easy to say that we could still have those considerations ICly since characters don't know about the existence of NCZ's, but if that was really true, then your cars would never have been broken into in the first place. There is now genuine IC consequences for pulling up to the very front door of a hospital and abandoning your car unlocked and running, there is now genuine IC consequences for leaving a bunch of doors unlocked in a secure building, and there's now a smorgasbord of RP opportunities that stem from the all of these IC consequences. Even silly things that add small details to people's characters that they can now do in NCZ's are just really great for adding nuances such as paranoid criminals not having to randomly disarm themselves when entering this area, even if they are outside, or a gang having to awkwardly wait outside the boundaries like there's an invisible fence if they are about to kidnap someone. I understand that some of these scenarios, you slightly hinted they wouldn't ever happen, but when we start to get into the age-old "not realistic" debate, I have no doubt every person here could write a Weazel News Special Investigation length paragraph into the various things in our server that are and aren't realistic. It boils down to; if you find something to be NRP, then submit a report, otherwise it really is about finding IC actions to retaliate/mitigate/prevent, which in turn is just more role-play for everyone. Weazel News is a 24-hour news corporation with an entirely walled off car park that has 3 CCTV cameras in it, and we have been subject to car break-ins galore. Crying out for an NCZ for the area is an easy option, but instead finding IC preventative measures, and alternate solutions is infinitely more rewarding and allows us so much more scenarios that break up the mundane daily ad request loop. That's the kind of stuff that I play this server for; varied and unique RP that is engaging and brings individuals together and creates stories. If parking my car two streets away so I can avoid the most minor of inconveniences is the price I pay for that varied RP, then charge me twice, because it's worth it!
  3. I am sympathetic to your reasoning but I think the removal of NCZ's has been a change that had lead to some really fantastic fluid roleplay that I would hate to see stifled. I know there has been some low points surrounding the removal of NCZs but the avenues it opened up are really fantastic and it certainly won me over. It would be disappointing to have a small group of individuals ruin all that potential for other players.
  4. This is a disapointing and non-reasoned suggestion (that oddly feels like a very poor, thinly veiled attack), I don't see a reason that an individual having a mental illness would require OOC consent (providing it's not conflicting with other gross rp/ooc rules), and would entirely stifle a large number of individuals characters. This even includes Herrman Wolff, who I try to portray as being manic obsessive, and I think this has lead to some novel and fun situations what a great deal of individuals, I hate the thought that this would be entirely strangled, especially due to a such a rule being implemented, especially if It's done off the back of a forum post that gives no reasoning for it whatsoever. A big -1 from me.
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