HobGoblin Posted July 27, 2022 Report Posted July 27, 2022 +1. Remove the alias command. If you can’t remember someone then they must not be important to your character. 2 1 Quote
2300 Posted August 27, 2022 Report Posted August 27, 2022 Big +1 for these Remove /Alias commands made 2 hours prior to your death. IE: you die you forget your killer alias. Make /alias names wear off, IE: A month or so after /alias the name reverts back to a player number. BUT I don't think removing alias would be very beneficial like the others said its a video game and people do have life's outside of this to remember someone's face and voice and all of this stuff. Quote
Purely Posted August 30, 2022 Report Posted August 30, 2022 I agree with the idea of blocking IDs from showing with more things, like removing IDs when someone is masked, or in a vehicle with windows up. However, removing it completely would difficult unless there was a huge amount of variation between player models available. Quote
astrx Posted August 31, 2022 Report Posted August 31, 2022 +1 This is an underdeveloped tool, and can be used for bad reasons. I feel like the approval factor would be good. /alias 112 Thomas Reup "/aliasapprove 23" You have now aliased 112 as "Thomas Reup" I feel this would be a good way of making it so people can't just alias "guy i wanna kill" or stupid stuff to remember them in a bad way. Quote
Spizor Posted August 31, 2022 Report Posted August 31, 2022 (edited) I don't really agree with removing the command completely. I'd back it if Eclipse was a heavy roleplay server but it isn't. And to answer a few points that were raised that I've commented on multiple times in different suggestions: "If you can’t remember someone then they must not be important to your character.": The server does not have enough character features to remember every person you've been interacting with especially when they type and don't use voice chat. And there are people who I interact with on a daily basis on both my criminal and LEO character that I can assure you I won't remember if aliases were removed, because of how similar they look. "Remove it completely, kinda weird having 90% of server using masks.": This is just not true, removing the command won't stop people from wearing masks. They are criminals, they will wear masks whether the aliases are there or not. Especially with larger groups, 99% of the time they will wear masks because of how often LEO interact with them, and that just makes sense. I don't understand why is it at all weird for criminals to wear masks to hide their identity? "Make /alias names wear off, IE: A month or so after /alias the name reverts back to a player number.": Why? Why does it make any sense for someone that you interact with on a daily basis to just have their name removed randomly as if you've never interacted with them before? Again, this is not a heavy roleplay server and I don't understand why we're trying to force it into something that it isn't, makes zero sense to me. If people don't want to see aliases above players' heads, have a toggle command to turn them off/on, similar to /toggletabbed. Edited August 31, 2022 by Spizor 1 Quote
GR_Seb Posted September 1, 2022 Report Posted September 1, 2022 How about we begin by removing numbers and freetext. /alias First name Lastname . Instead of /alias i want to kill him or 9280 Quote
Ash Posted September 1, 2022 Report Posted September 1, 2022 1 minute ago, GR_Seb said: How about we begin by removing numbers and freetext. /alias First name Lastname . Instead of /alias i want to kill him or 9280 The 'freetext' is kind of enforced when it's seen and people are reminded pretty frequently in reports that it's a mis-use of the system to alias people "i want to kill him" or "bitch cop 4786" etc. Badge numbers I also don't feel should be aliased, nobody would remember a random cop's badge number even if they're picked up by them a few times. That being said, a long time ago I believe rank, surname and badge number was displayed above aliases. I'd personally like to see a return of this feature for on duty LEO's that they can toggle on when doing normal duties as I believe IRL LAPD have their metal badges on display with their rank and badge number, and a small fabric one with their initial and surname "S. Papadakis" for example. If this was re-implemented it would be better to have it rather short-range, say /low voice range. Or, y'know, people can just do actual roleplay and be like /me looks at the officers uniform for a badge or nametag /do would I see one visible? Wild suggestion, I know. 2 Quote
HotPipinLeo Posted September 1, 2022 Report Posted September 1, 2022 (edited) 29 minutes ago, Ash said: I believe IRL LAPD have their metal badges on display with their rank and badge number, and a small fabric one with their initial and surname "S. Papadakis" for example. If this was re-implemented it would be better to have it rather short-range, say /low voice range. Or, y'know, people can just do actual roleplay and be like /me looks at the officers uniform for a badge or nametag /do would I see one visible? Wild suggestion, I know. +1 to the name being displayed if they are close enough to realistically read a name tag. This could also be faction dependent/toggleable either by the faction or individual members depending on if they would RPLy have a name badge. For example, some LE factions wear an external vest, and may not have a name badge displayed RPLY. Also +1 to the roleplay example. This also accomplishes both desires. As far as the overall suggestion to remove the command altogether, I disagree. I think there could perhaps be changes, but IRL you'd have an actual face to look at, and you can remember actual faces much better than an in-game face. Edited September 1, 2022 by HotPipinLeo Quote
BlueFlame Posted September 1, 2022 Report Posted September 1, 2022 -1 cause it's just a video game. Quote
astrx Posted September 1, 2022 Report Posted September 1, 2022 8 hours ago, Shadyar8023 said: -1 cause it's just a video game. Yes, it may be a video game, but the alias command can cause quite a few issues. This is a RP server after all, so the fact that people use the command to remember people that they wanna kill or just cops that are dicks. So your response is a little distasteful. The alias command definitely needs some work. Quote
BlueFlame Posted September 2, 2022 Report Posted September 2, 2022 12 hours ago, Astrx said: Yes, it may be a video game, but the alias command can cause quite a few issues. This is a RP server after all, so the fact that people use the command to remember people that they wanna kill or just cops that are dicks. So your response is a little distasteful. The alias command definitely needs some work. in real life you can call anyone anything so I can call an officer *Dickhead* if I wanted to. Quote
equ1nox_ Posted September 2, 2022 Report Posted September 2, 2022 I mean IRL you could have a bad interaction with this guy and then next time u see him ur like "oh thats the dickhead that did X and Y" so i dont really think its that big of an issue, especially because this is a video game. But i think aliasing something as a badge number for example is NRP. Quote
John Nut Posted September 11, 2022 Report Posted September 11, 2022 -1 This would make Crim characters/factions struggle even more. As they keep needing to change clothes and etc to stay hidden from cops and rival gangs. BUT Maybe having a command where "I /alias someone, they need to accept the alias. If its a stranger he can deny it and go on his way. But if there would be a reason to remember him, he would accept. That might be a better idea if many people have a problem with random /alias. Quote
R0M4N Posted September 21, 2022 Report Posted September 21, 2022 -1 I think removing /alias or even making it decay/"wear off" is taking it so far, it's a game after all and we have ruleset to prevent people from abusing. Quote
Purely Posted September 23, 2022 Report Posted September 23, 2022 Also! Playing different characters can be difficult if you don't have an alias tool, not quite remembering who your character knows, as oppose to an alternate character you play does mean you accidently meta game a relationship with someone who you shouldn't. 1 Quote
Boasy Posted September 29, 2022 Report Posted September 29, 2022 -1 for removing alias. The fact that people have tried to make the statement that the face is not what you should remember is outrageous, in real life I meet plenty of people and I can tell you for damn sure the one thing I memorise who is who is by their face. Sometimes you'll see a face years later and be like ''Damn, I remember their face from somewhere'' not ''Damn, I remember their mannerism but their face is a mystery''. I would really like the idea of accepting an alias so that people don't do stupid aliases or remembering people as ''Cop'', ''Kill him'' or whatever else. Quote
cannons Posted October 12, 2022 Report Posted October 12, 2022 On 9/29/2022 at 11:24 AM, Boasy said: -1 for removing alias. The fact that people have tried to make the statement that the face is not what you should remember is outrageous, in real life I meet plenty of people and I can tell you for damn sure the one thing I memorise who is who is by their face. Sometimes you'll see a face years later and be like ''Damn, I remember their face from somewhere'' not ''Damn, I remember their mannerism but their face is a mystery''. I would really like the idea of accepting an alias so that people don't do stupid aliases or remembering people as ''Cop'', ''Kill him'' or whatever else. exactly Quote
Melody Frey Posted October 15, 2022 Report Posted October 15, 2022 +1 but also -1. I believe /alias should stay, but the person’s alias only shows up at an extremely close range (a meter or so) and this would prevent the need for wearing a mask all the time. Most criminals will still wear them, but it would Make you have to walk near people for interaction and that’s what Roleplay is all about. Regarding seeing the actual ID number, we just need a command that changes our ID that can be used once every hour or two. Close ranged /Alias and leaving the player ID above their head, and give players the ability to change the player ID above their head. That’s my suggestion Quote
nightware Posted November 9, 2022 Report Posted November 9, 2022 -1 It would be too hard RP, which for sure this server is not. Quote
nightware Posted November 9, 2022 Report Posted November 9, 2022 On 10/15/2022 at 12:42 PM, Melody Frey said: +1 but also -1. I believe /alias should stay, but the person’s alias only shows up at an extremely close range (a meter or so) and this would prevent the need for wearing a mask all the time. Most criminals will still wear them, but it would Make you have to walk near people for interaction and that’s what Roleplay is all about. Regarding seeing the actual ID number, we just need a command that changes our ID that can be used once every hour or two. Close ranged /Alias and leaving the player ID above their head, and give players the ability to change the player ID above their head. That’s my suggestion IMO the ID and alias should be shown at extremely close range Quote
YellowDuck Posted January 25, 2024 Report Posted January 25, 2024 Who is the suggestion for? - This suggestion is for everyone. I feel like /alias is easily a powergaming thing. For example let's say a cop a suspect's face and nothing else. Since they have that person /alias they already easily know that person's name without trying to rp and find proper identification. A person could go through a lot of trouble to change their appearance but because of /alias everyone still knows you like nothing changed. Why is the suggestion being made? - This suggestion is being made because as a primary crim I feel like it is something that law enforcement uses quite often to powergame. What are the pros and/or cons of the suggestion? - Pros of this is that law enforcement and others will actually have to get to know the suspect/person. They cannot just "know" who they are. - Con it would be a little difficult to know the people you are around, but the people you hand out the most would not be an issue. How should the suggestion be implemented? - Just take away /alias in the script 1 Quote
Kon Posted January 25, 2024 Report Posted January 25, 2024 (edited) heavy +1 People should play heavier into their character's traits and clothing to portray who they are, in turn making their character more personal and rememberable to those that actually know and are familiar with them instead of just /alias(ing) them one time 6 months ago. There have been too many occasions where I meet people who I already have aliased but realistically would not remember them at all. It should be the responsibility of the parties to remember each other based on their appearance, voice and memories. As it is in real life. I see absolutely no down side to this. While we're at it, remove ID's and have a hotkey that brings the ID's up when pressed for report or RP reasons when needed, it would likely help slightly with performance as well as add to immersion. Edited January 25, 2024 by Kon Quote