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Tucccci

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Tucccci last won the day on October 17 2023

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About Tucccci

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  1. Just because you're taking L's doesn't mean every criminal is. In fact, the ones not taking L's probably love the fact you tying up police resources.
  2. This would give bank robbers a chance to gain a hostage in a more organic way.
  3. I like it, but instead of rules/consent, what if everytime you get sent to pillbox, it could just give you a delete/character kill option. that way denial of medical RP won't be an issue because you can only KC if you scriptly die/fall into a comma.
  4. I don't want to get to far off topic but a shoplifting command would be neato.
  5. +1 I literally have to resort to downing people who don't respect taser RP because unarmed damage is enough to threaten to my characters well being. Maybe disable melee while /cuff'd as the amount of times officers are downed due to "Kicking" is unrealistic.
  6. I think this is a Happy medium. I hate to play devil's advocate but I actually love chatting people up on Dale at the impound lot lmao. I generally-Would prefer to chat someone up at the impound lot than arrest someone + The people are usually happy to see an LEO which is a pretty uncommon interaction elsewhere between criminals and cops.
  7. Store robberies have one of the highest success rates of any crime in the city. When executed correctly, Law enforcement has an extremely slim chance of catching you, unless they happen to check the store you are in the middle of robbing. I totally get not wanting to fix something that's not broken. I think Store robberies are one of the things LEO's and criminals would agree function really well on the server, and dare I say, is balanced. I don't want you to think i'm trying to ruin store robberies, I see them as super successful RP and would like to see them payout more with the cost of higher risk. Maybe we could throw a safe into the back of each store, so while 2 people grab cash, 1 holds the gun, the 4th could drill a safe in the back for a bonus payout. I'm actually with you when it comes to getting rid of private labs, and I think making story robberies better (without messing up what we have) could make them the new cornerstone of criminal activity/Cash generation.
  8. Just a side note- I must not have been clear enough about this suggestion. The idea would not be to add a 2nd Cashier to all stores, Or even the most commonly hit ones now. My idea revolves more around giving a bit of additionsal RP risk/reward to stores that are typically hit less/Considered a lower risk. (stores in the mall, Palamino ) Or even a certain type of Store would RPly make more sense to have more than one person working (Clothing stores perhaps) If its not clear, 2 Cashiers would obviously facilitate double the take of a normal store robbery.
  9. I just want to say since this post was made the event of 10-15's acting "Extremely busy" as soon as they are arrested and want the process done "faster" has skyrocketed. And I understand the OOC frustration. but if you want to complain Icly about how I'm wasting your time and tax dollars, pissing and moaning like I need to be in an IC rush to save the time of someone who's shot me, I've got an interrogation room and 45 minutes of questions for you.
  10. +1 a garbage disposal for the kitchen would be nice as well
  11. Nothing revolutionary here, adding a 2nd cashier to certain stores will make them more profitable to rob. I'd say ideally adding a 2nd NPC to stores less often might increase traffic in otherwise untouched stores. The necessity of 2 gunmen will create a more formidable force when the police arrive. I'm not a huge fan of shootout RP, but the current state of store robbery RP is a bit stale and this might be an easy way to spice things up a smidge.
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