-
Posts
370 -
Joined
-
Last visited
Everything posted by PurplePlant
-
Recently I've seen an influx of abandoned freelance job trucks left everywhere around the city. I am sure this is being abused as people find they can take out a company vehicle and just abandon it after they reach their destination. This is against the rules but people do it anyway without any real enforcement. My suggestion is that those who take the Freelance job would be required to wear the according uniform as soon as they start the job. This way, if you abandon your faction vehicle with the intent of abusing it and not returning it to the job when finished, you will NOT be able to remove your uniform unless you return to the headquarters and /returnvehicle or /quitjob at the headquarters. This will hopefully deter the use of faction vehicles with the intent to abandon it. It will also add a layer of realism, as the player will not be "working" in their civilian clothes.
-
+1 it makes no sense to have to quit, because then it shows you as unemployed regardless of if you are in a faction or not. It seems like the two already don't conflict except when going on duty in your faction. Why can I go on duty in a scripted job while being employed by a faction but not working in a faction while being employed by a government script job.
-
Big +1 but poker is already broken in the sense that the pot doesn't split like it is suppose to in normal poker. I think the system needs a rework.
-
added a possible second location to the request of trucks needing a place to drive into that isn't blocked.
-
Hello, I would like to suggest that the interior building area of the 3g to be expanded and rotated. Currently, if I wanted to replace my front door or anything in the mud room (entrance) I cannot because the build mode is rotated in a diagonal fashion that prevents building there. It would also be nice if the building area was rotated, so when you place an item it's straight. This is happening because the 3g interior is switched diagonal unlike the other interiors. Simply changing the area by turning the "limit" box of the interior building mode so it's parallel with the long shape of the 3g, and also expanding it a bit.
-
@JakeInnit_you're right I am sorry, this might be hard for them to execute if the menu relies on the blue marker being the activation but maybe there is a way around that.
-
/park brings up the parking menu, and I suggested that the /park command be expanded to the entire parking lot. So yes we have the same idea!
-
That's exactly what this post is about haha, did you not read it?
-
@JakeInnit_ what do you mean?
-
I've seen new cars cycled into the credit store, it's something they actively do. A whole new list would be nice, but that requires balancing as adding new cars is a challenge with mod view as well as balancing exploits
-
The area you have to drive to put your vehicle into the parking lot is cramped and not very big, meaning you can't just RP'ly park in a parking spot and /park. Expanding the area of the /park command to the entire parking lot, or a bigger area would help. In addition, maybe adding another parking lot to the city would also benefit. This area is really open, and will allow for heavy traffic in and out as well as big vehicles without issue. Directly behind this parking lot is a full second parking lot, for more space.
-
+1 +1 +1
-
I think it would be a very simple script that could be added to avoid this. Have an automated license checking machine that allows the person to swipe their license and it will determine if the car can be released or not based on if it's suspended or not. This however, cannot but used until you have "called" the police and they did not "respond" with an accept, similar to all the other scripts currently such as TAXI and Mechanic (all of which require an accept and not leave people hanging) this way you can safely say, no one is coming I will swipe my license and get on my way.
-
I think poker needs a rework all around, it doesn't function as a normal poker game would. There are certain rules missing, as well as a huge problem with groups of players working together.
-
as far as speed goes, with the limit being put on the roads I don't think speed is a factor for problems anymore.
-
Make the tollbooth always open if nobody is working the job
PurplePlant replied to Copperhorse's topic in Archive
+1 or some kind of automated money machine you can insert the money into when there isnt anyone there. -
+1 and they have mentioned expansion of highend, and I believe that is already in works.
- 23 replies
-
- vehicles
- legal jobs
-
(and 7 more)
Tagged with:
-
Question seems to be answered. Pending archive.
-
big +1 this is already present in the phone, the green dot. It's misleading to have it ALWAYS green, it should go RED when someone is offline/phone is off
-
Fishing from your Boat in the ocean gives more fish/better fish
PurplePlant replied to StefanSvensson's topic in Archive
+1 and maybe a dock/fish drop off? -
huge +1 we need more everything up in paleto bay
-
+1 at the least I would agree with the visual effect of having a camera on the lamp post would certainly enhance RP and realism, but also give people a heads up where they are in the future. I don't think this would deter people from taking the same route, as they do now.
-
+1 definitely needs more space or some kind of market that would allow expansion. Low end should be repurposed as another highend, with a lowend ability. There really isn't a need for two separate market places unless they function the same