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padpilot

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Everything posted by padpilot

  1. you know that money helps enable RP right?
  2. I have to agree with OP. I came onto the serve to RP as much as I could, when I first got here I managed to RP quite a bit, keep my head down and have a few laughs, but as time has gone on I too have started to see the lack of RP that is available. Admittedly I am now a gang leader, we try to RP but it's very very hard. So like on of my things is that my members should not really have part time jobs at weasel news or the mechanics, yet the biggest gangs have their members working here. We try not to shoot cops as they are working men and women, but they just stop us for nothing much these days, and cause I don't fight them they just stop me, detain me for a bit then let me go. Overall, after being on he server since June I have come to realize that many people live by the motto "win first, roleplay second" and this is widespread. Literally just go to LSC and look at all the fail roleplay with all the gangsters working there. The thing is though, if I don't start to lower my RP standard and just do the same low level RP as other gangs, then we are massively hindered in our progression. By having higher roleplay standards than others you put yourself at a gameplay disadvantage. Tbf mate you summed it all up pretty well. Just thought I'd let you know you ain't alone in noticing the changing levels of Roleplay on the server. That being said, Eclipse still is the best place to Roleplay with DOC being the best RP faction/Group around, by far. One more crucial thing to note. The divide between veterans and server newcomers. Newcomers are attempting to engage in what they perceive to be fresh RP, however veterans have seen and done this all before. Instead of allowing newer server players to realize their own early game RP, veterans are hindering this and forgetting that they two started somewhere. Example - I tried personally with the two biggest gangs to pay them 50k in a suitcase for taxes. I wanted some neat gang RP for my newere server members, keep in mind this was something my guys had not experianced, I asked if we could meet in a private location, have a meeting and I would hand over the suitcase, instead, the leader of one gang "nah, just go to the bank get me the 50k and pay me in this alleyway next to the shop" the other gang I only managed to speak to their higher up, not leader, they ended up telling me to go inside the bank, just give them the cash there and then that is it. During all of this I had around 20 people who wanted to meet other gangs and have some early game suitcase money RP, very very basic stuff. Both gangs denied them this RP and I did it all in a 1v1 setting. Basically, veterans should help the new guys more, should they wish the server to retain people. TLDR Yeah OP is right. RP levels are not the highest.
  3. can you link that please i think i missed it, ive been looking for like a roadmap or upcoming development thread but cant find it cheers mate
  4. awesome work guys, good job, keep it up
  5. padpilot

    Racism

    He shoots he scores. Well put mate. Nice
  6. padpilot

    Racism

    Yeah unfortunately this is roleplay so they can say what they want. That being said, out of the 2 biggest gangs, 1 gang I've never heard say it, the other has many many many members who literally will just roll up to you and be like "nigga nigga, fight me, yo nigga fight me, fight me now nigga" Honestly it's just very very poor roleplayer and we shouldn't see organized crime syndicates operating in this low RP manner, street gangs however should get away with saying it all the time.
  7. I have footage of staff stunt jumping their police cars over mountains, all 4 wheels of the ground for a good few seconds, and they were in a car. Like they really were breaking roleplay,however when I challenged it I was told "if the mechanics allow it" - apparently this is a quote from father Osbourne. I believe the reason for this is that it is very hard to maintain standards across all jumps and all chases, what angle a hill was, what speed etc etc. Yet you some reason was to make a rule against the bikes. It's the cops that need a rule against them which says they shouldn't really be following a stunt bike over stunt, I mean, it's a stunt bike FFS. Second note, nah mate plz don't day that police should start passively using them. Roleplay guys, let's not forget the roleplay. Unless you looking to play only cops and robbers server.
  8. Tbf OP has a point. Personally I wouldn't say the problem was solely the Drag bike. It is very very silly for a lot of people to be owning one tbf though. The problem is the low price of most of the vehicles on the server. All vehicles need to have a dramatic price increase, or money from jobs needs to be decreased. The second problem is the space at high-end. People know they will struggle to sell vehicles in the future, so why bother driving anything but the best rides, fix high-end and more people with drive a variety of vehicles Also, police should be able to permanently seize assets like drag bikes.
  9. yes please all of the above. mega mega mega + 1 from myself, every single suggestion is well thought out and put together and will only improve the server. However, ive been playing this server since June. All of these suggestions have been mentioned many times since i have been here "Additional vehicle selling yards apart from highend/lowend. " - this is almost a weekly suggestion now The problem is, they keep getting brought up and the dev team in no way whatsoever ever indicates, hints or suggests that these suggestins are even remotly being considerd for scripting and implementation. Again, great suggestions from OP and i am keen to see a member of the dev team at least comment and acknowledge the suggestions beng made. EDIT: Also have the "dirty money" apply to the sellingo drugs, cause as of right now to sell drugs you just throw the drugs at a brick wall, get paid then bank.
  10. I was told that a crash is part of roleplay, if you are both speeding around corners and crash well that the roleplay, you both could have gone slower or tool more care, if they then decide to rob you then I was told by a very very high ranking gang member that it is perfectly fine to then rob them. By not robbing them you are breaking roleplay, if you only don't rob then because you scared of the rules then it's meta gaming, and if you decide to call a medic, well you just a nice person. You cannot forget RP, when you choose to, if you guys crash, play the RP out, if one survives and one in injured, then it's just the luck of the draw which one you are.
  11. Do you have any info or a road map, maybe hints at a Dev blog, any indication to what is being worked on? As people may be putting effort into suggestions and you guys are already working on something. The available info on development is 0.
  12. Massive -1 from me. At times the "hot spots" on the server are already dead, I've driven around all drug labs at peak times and see only a handful of people. Increasing the amount of spots will just dilute player interaction even more. Drug labs should be a place of worry, you need to be careful as people will rob you there. Increasing the slots just means there is less chance of interaction. If 1000 players were actively on the server daily then yes I would agree. But there are not and diluting the interaction between players is really really bad. You literally seem to miss the point of drug labs, they are meant for interaction, people camping then and waiting to rob is actually some of the only roleplay provided by drugs labs, it certainly is the only interesting gameplay element of the entire drugs system. You literally are suggesting to dilute gameplay, decrease chances of player interaction, decrease likelihood of being robbed or robbing a player and overall wish to spread RP around even further. Bad bad suggestion. Mega - 1 from me.
  13. -1 yeah this just makes no sense. In no way does any part of this server replicate or imitate real life. This is a roleplay server, not a realism server. Game play and roleplay take priority over realism, with immersion taking the next priority slot. What you suggest would just result in poop RP, poor immersion and poor gameplay. It might be considered more "real" to have them sold in shops but then the aim of roleplay is not to imitate real-life.
  14. just remove the drop off for drug locatons, and get rid of the /me throws drugs at the wall and somehow gets paid in clean unlaundered bills which can go straight into ban account. The drugs system is terrible, it has no rp, no immersion, no exciting gameplay and requires no skill. Once drugs are complete, they are they taken to a brick wall (again no rp) and sold you then receive clean money (no need to rp cleaning it) and you just put it straight into the bank. remove the drug drop off locations, forcing players to have to sell to other players to make money. as it stands now, drugs is all about rocking up to labs, running back and forth in a field for a little while then dropping drugs at nothing and being paid in cash 1. times drop offs, come back later 2. clean the dirty drug money 3. only have 1 drug drop off if you have to have any (forcing rp interaction for others) the entire drugs system is broken, the very first stage, the crafting stage promotes stake out and ambush RP, thats about it.
  15. great effort in the thread and suggestion but as others have said, this is brought up all the time. ive been gaming here for around 5 months on and off. in that time ive been active on the forum and have read several threads surrounding this topic. Depsite the active debate amonst the playervase i have not managed to get hold of any concrete feedback from the dev team regarding this system. i still have no idea if this is possible, under consideratin or what? like i say, great thread and suggestion, however due to the little feedback, roadmap or clear development plans by the dev team it is difficutlt to even harard a guess to if this will ever be a thing. One thing that is certain is that you are correct, this system is already in place elsewhere.
  16. +1 , why not, seems like it would only add to the RP and immersion.
  17. we should count the number of server suggestion centered around additonal parking lots, we should then compare this to the times staff have commented or responded to them. its been mentioned time and time and time again (similar to extra spaces at high end) i am actually starting to think that the devs do not read server suggestions at all as the lack of feedback, available roadmaps or any other indication that something is being looked at just does not exist. i saw a comment once on one of them which said something like "this has been forwarded to the dev team" but thats about it. +1 from me however i wouldnt get your hopes up about this
  18. Great video guys. Looking good.
  19. Just drive what you want. If you drive the cars that are true to your RP you will be at a massive gameplay disadvantage and others, those in gangs that literally have 0 RP with their rides will just come and own you. There is a reason most gang members drive an elergy and a drag bike. It's sad, but the server is too focused on winning, so even if you wanted to ride around in RP rides, well ,no one is making your enemies do it, might as well drive sports cars anyways tbf. On every character I play I will always own the same vehicles. That just the way the city is. Shame really.
  20. Good thoughts, obviously needs a few tweaks but tbf , a system which allows for 2 willing parties would resolve so many time wasting reports, in game arguments and constant repetive meaninluss reports where outcomes vary. This would then elivitae staff workload and would in turn have a positive effect on the server. All legal factions, are asked each week to state their war declarations, if 2 factions decide to go to war with one another then war is declared. One week later, they are asked again. would you like to continue the war, and so on and so on, this allows for: the ability to shoot a hella lot less reports improved priritizeing of staff workload clean, consistent gunfights impacts on rp such as fake triads, fake zeta being open to kos through gang affiliation by attire, would force people to not stand outside shops all day, make citizens think twice about hanging with gangsters, make mechanics who are also gangsters think again about standing outside fixing cars all day. Overall +1 for the suggestion however would need some minor and major tweak, also, best not to leave the decisjion to the admin and should be handled more by the player base.
  21. I'm starting to see what people mean by "RP scenarios". As I understood the server was continuous RP, but that is not always the case. You have long last relationship RP, and you have very very short (nobody seems to remember) RP, which yes, once is complete, is not longer relevant or remembered.
  22. i have no doubt you promote better and more realsitc rp, was some of the reason it was aimed at you. You are right, it should be decided by the players themselves, no one is disbuting that. Ive been gaming for a while so i get where you are coming from, i think my original wording sounded more restrictive than was required. Yeah many people do only work for their faction and nothing else, this of course is aimed at players who are in an RP situation for allowing this however choose not to. I am ofcourse not suggesiong that anyone should focibly change the RP decisons of others. yeah, i mean , i tried at least, this suggestion from me is definently wrong as others have pointed out, as this is unlikly to change in the future, i just fear that because it may be viewed as unlikly, many deem this as we should not try.
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