-
Posts
353 -
Joined
-
Last visited
-
Days Won
2
Everything posted by padpilot
-
Due to experienced players juust buying and flipping houses, staff included, I think it is reasonable to put a system in place which helps first time buyers (newer players) get a foot on the property ladder. This should be an easy implementation with a slight UI change, a timestamp in the DB to remove the UI and a check on the database to see if a player has ever owned a property. Essentially, when a property is placed onto the market by staff, from inactive players, players who already own a home should not be able to purchase the newly available property for a certain amount of time (ideally 3-5 days). This gives first time property buyers a chance to possible save a bit more, then to purchase the property. This is aimed at helping player retention, giving access to properties to players who don't already have one and I cannot see how this could impact the server in a negative way. UI Changes - Add a "First home" line to the property UI during the 3-5 day period i mentioned - Remove the UI once the period has ended. Cheers
-
Increase DOC stamps value for reducing time at DOC
padpilot replied to Demonmit1's topic in Criminal Suggestions
+1 I put stamps into the reduction thing about a month ago when first getting back. Never used it since, advised everyone not to use it and just save the cash instead. -
Use a timer from cuffs to help get around this issus. As you say the issue is with individuals, so lets remove them from the equation. Every crim, guilty or not is placed into cuffs during investigation on the street, or in a cell if in PD. We should aim to use this benchmarks to start timers. - place cuffs onto a player or place player into a holding cell at PD - This starts a 5 minute timer - For the first 5 minutes the player is not on remand as this is usual investigation time. - After 5 minutes any remaining time in detention would be removed from the sentence once charges have been applied. We need to ensure we remove the human discretion and rely on clear benchmarks during the arresting and investigation proceedings to insure fairness.
-
The crims would be on "remand" so serving time whilst the investigation is going ahead... i dont see any benefit from a crims view for trying to break them out, maybe i am missing your concern? If they succeed and they free the crim, and the crim was found guilty, then a warrent is issued and the crim when found would have added sentences for escaping jail if they succeed and the free the crim, yet the crim was found innocent, then a warrant is still issued fro fleeing police custody. If they fail, and the crim is found guilty, then the crim has already served their time, and now his friends in prison also If they fail and the crim is innocent, then tbf, it was a dumb move anyways haha
-
Wait, how is this still an an issue? The system ought to be designed where the fact of it being 10 people involved or 1 person involved irrelevant Concerns - Crim wait time (means less content for everyone) - Police roleplay - policie investigation Simple then: - During active investigation officers place players into PD holding cells (this is called remand in the UK) - Police conduct the investigation (Police roleplay sorted then) - Of convicted just take this off the crims sentence as "time served" exactly the same as IRL - If not convicted then no worries, it was all RP anyways. I see no reason why "holding" time is not the exact same thing as someone being on "remand"... should be an easy fix and makes everyone happy.
-
I think it takes like 1 minute to catch a fish, so 4-5 cooked fish sounds about right to be full to me. Given the time taken to both catch and cook this feels right to me...
-
A honda accord does not cost the same price.. we have street gangbangers driving them... maybe then, the emphasis should be a actually roleplaying vehicles instead of changing the price as i mentioned. If most gangs ride the same rides, what are we even doing here?
-
Make body armor visible while in your inventory.
padpilot replied to HobGoblin's topic in Game Suggestions
-1 yeah this. Still makes zero sense to have such weapons show. -
Increase the amound of hunger gained from a cooked fish. Entire faction is centerd around hunting, famiring, fishing and trying to sustain ourselves... Right now its easier to just RP cooking and eating a fish, but juust eat a burger instead. Maybe take a look at the point gained and tweak maybe.
-
The fact that every gang has one with multiple members having them, hell some even have 2 of them.. They are very clearly the meta ride for gangs, clearly are not expensive enough and at this stage, its almost none RP to have this many Kamachos. + they are very cheesy. We really need to x3 or x4 the price of a Kamacho.
-
Fair play mate. Doesnt sound too bad now that ive got a cleaner idea of how it ought to be used. For those where its just a totally random tackle sure ill report but i can see its use cases more now, appreciated.
-
Yeah i dunno how i came across as a noob but somehow I did, yeah not new just returning, from 2019.. server was very very different.
-
also, consider, when tackled you character is locked into an animation, during which you cannt phone, cannot move, cannot respond at all... how coudl this impact the ability to RP fro those who use text only, vs those who sue mics?
-
ahh gotcha gotcha yeah 100% im just new back from 2019 and a bunch of stuff has changed. So far ive only seen this tackle used to bait responses. At least with fists, there is the opportunity to let the other person know you want to engage due to the position and stance when holding the RMB. Im curious what the arguments were to include this feature in the first place and the added benefits it brings to the server.
-
it would be yes?
-
so just to confirm, the moment somone tackles me, i can either 1) report them , or 2) retaliate and shoot them?
-
This is by far the most toxic and rulebaiting thing on the server right now...
-
How to make Law Enforcement Vehicles Fair and Balanced
padpilot replied to Demonmit1's topic in Implemented Suggestions
Police has far greater resources available to them than the speed of their vehicle..... so what if crims have fast cars. police have amazing and perfectly working radios, ability to track their friends on the GPS, ability to insta-respawn cars etc and a whole assortment of available features that crims do not, and rightfully should not have access to. Simply allowing police to drive faster vehicles is a patch to a problem. Get good essentially. Use the comms, train the officers and use those scripts which offer such a clear advantage to help take down the crims.... simply giving you a faster ride is BS balancing On the flip note, in no way should a crim be driving around in a super fast ridiculous drag bike at labs, its cheesy as hell that literally evry gang drives around in Kamachos (hence why my gang has banned all sportscars, drags and Kamachos)... these low RP gangs that all drive the same vehicles are 100% forcing Police into a tougher positions... HOWEVER, crims go faster, police should get better tactics, by giving the police easy access to such fast vehicles its only hindering the RP of other criminal groups, those willing to actually drive around in RP appropriate vehicles. -
+1 Both Dubsta 6x6 and Bodhi have this same issue.
-
Phone Features - Sort Contacts / Favorites / Ping Location
padpilot replied to Toxine's topic in Game Suggestions
+ 1 100% needs a "sort by" option. Also the "back" button does not always work as expected. -
How to make Law Enforcement Vehicles Fair and Balanced
padpilot replied to Demonmit1's topic in Implemented Suggestions
This is a rolepay server based on real life. However it is a game first and foremost. I'm realising realism is never a strong argument on ECRP. Rather gameplay and balance which results in higher RP for all should be the main driving force. Stop worrying about realism and consider balancing. Is it balanced, that's the only question.