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padpilot

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Everything posted by padpilot

  1. -1 yeah this just makes no sense. In no way does any part of this server replicate or imitate real life. This is a roleplay server, not a realism server. Game play and roleplay take priority over realism, with immersion taking the next priority slot. What you suggest would just result in poop RP, poor immersion and poor gameplay. It might be considered more "real" to have them sold in shops but then the aim of roleplay is not to imitate real-life.
  2. just remove the drop off for drug locatons, and get rid of the /me throws drugs at the wall and somehow gets paid in clean unlaundered bills which can go straight into ban account. The drugs system is terrible, it has no rp, no immersion, no exciting gameplay and requires no skill. Once drugs are complete, they are they taken to a brick wall (again no rp) and sold you then receive clean money (no need to rp cleaning it) and you just put it straight into the bank. remove the drug drop off locations, forcing players to have to sell to other players to make money. as it stands now, drugs is all about rocking up to labs, running back and forth in a field for a little while then dropping drugs at nothing and being paid in cash 1. times drop offs, come back later 2. clean the dirty drug money 3. only have 1 drug drop off if you have to have any (forcing rp interaction for others) the entire drugs system is broken, the very first stage, the crafting stage promotes stake out and ambush RP, thats about it.
  3. great effort in the thread and suggestion but as others have said, this is brought up all the time. ive been gaming here for around 5 months on and off. in that time ive been active on the forum and have read several threads surrounding this topic. Depsite the active debate amonst the playervase i have not managed to get hold of any concrete feedback from the dev team regarding this system. i still have no idea if this is possible, under consideratin or what? like i say, great thread and suggestion, however due to the little feedback, roadmap or clear development plans by the dev team it is difficutlt to even harard a guess to if this will ever be a thing. One thing that is certain is that you are correct, this system is already in place elsewhere.
  4. +1 , why not, seems like it would only add to the RP and immersion.
  5. we should count the number of server suggestion centered around additonal parking lots, we should then compare this to the times staff have commented or responded to them. its been mentioned time and time and time again (similar to extra spaces at high end) i am actually starting to think that the devs do not read server suggestions at all as the lack of feedback, available roadmaps or any other indication that something is being looked at just does not exist. i saw a comment once on one of them which said something like "this has been forwarded to the dev team" but thats about it. +1 from me however i wouldnt get your hopes up about this
  6. Great video guys. Looking good.
  7. Just drive what you want. If you drive the cars that are true to your RP you will be at a massive gameplay disadvantage and others, those in gangs that literally have 0 RP with their rides will just come and own you. There is a reason most gang members drive an elergy and a drag bike. It's sad, but the server is too focused on winning, so even if you wanted to ride around in RP rides, well ,no one is making your enemies do it, might as well drive sports cars anyways tbf. On every character I play I will always own the same vehicles. That just the way the city is. Shame really.
  8. padpilot

    The Rebels

    PLEASE DELETE
  9. Good thoughts, obviously needs a few tweaks but tbf , a system which allows for 2 willing parties would resolve so many time wasting reports, in game arguments and constant repetive meaninluss reports where outcomes vary. This would then elivitae staff workload and would in turn have a positive effect on the server. All legal factions, are asked each week to state their war declarations, if 2 factions decide to go to war with one another then war is declared. One week later, they are asked again. would you like to continue the war, and so on and so on, this allows for: the ability to shoot a hella lot less reports improved priritizeing of staff workload clean, consistent gunfights impacts on rp such as fake triads, fake zeta being open to kos through gang affiliation by attire, would force people to not stand outside shops all day, make citizens think twice about hanging with gangsters, make mechanics who are also gangsters think again about standing outside fixing cars all day. Overall +1 for the suggestion however would need some minor and major tweak, also, best not to leave the decisjion to the admin and should be handled more by the player base.
  10. I'm starting to see what people mean by "RP scenarios". As I understood the server was continuous RP, but that is not always the case. You have long last relationship RP, and you have very very short (nobody seems to remember) RP, which yes, once is complete, is not longer relevant or remembered.
  11. i have no doubt you promote better and more realsitc rp, was some of the reason it was aimed at you. You are right, it should be decided by the players themselves, no one is disbuting that. Ive been gaming for a while so i get where you are coming from, i think my original wording sounded more restrictive than was required. Yeah many people do only work for their faction and nothing else, this of course is aimed at players who are in an RP situation for allowing this however choose not to. I am ofcourse not suggesiong that anyone should focibly change the RP decisons of others. yeah, i mean , i tried at least, this suggestion from me is definently wrong as others have pointed out, as this is unlikly to change in the future, i just fear that because it may be viewed as unlikly, many deem this as we should not try.
  12. i really realy do not think you understand my suggestion and i honestly cannot think of any other ways to make myself any more clear without repeating myself.
  13. yeah this is true to be fair. For my suggestion to be even remotly become a reality many other aspects and levels of RP would have to be dramatically improved. Also, since making this suggestion i have on 4 seperate occasions , parked my car then waled roughly 1.5 miles, never been robbed. normally takes me around 15 minutes.
  14. neat, yeah agreed something like that may tip the balance maybe. nice input
  15. It's not just a point of just logging out , all I'm saying is that people should be encouraged to put a slight bit more effort in if they have the time for it, that's all. And ofc I won't be kicking peeps from the rebels just for logging off in a random spot, with the amount of bugs, code 0, frustration, rage quits, general desync and other problems, and as other have pointed out it's a very hard thing to consider enforcing. But if they constantly log off right aroundfrom NCZ, leaving car safe and secure, then after a while yeah, I'd be having a word with them. You have to see, that I don't like leaving cars in no crime zone when I log for instance. If you park it normally somewhere near a house (even if you just RP renting a garage)) then your car may provide RP for others looking to boost cars when you are offline. A bit of thought by me, may increase your RP. I think this is more what I'm getting at tbf.
  16. Yeah for sure. I'll should edit my post to now include "better" and the the "policy" in my original suggestion. Like I say, just a bit of a culture change in the way it's done is all Cheers
  17. Just a nudge in the right direction "if I see you constantly logging off in and around LSC then you will be getting a word" - similar to what I say to the Rebels. If I see you logging off all the time at bank or the Zeta store then your going to be getting kicked for lazy RP, of course there are times this is unavoidable, but this should not the standard". Cheers for the input mate.
  18. Yeah for sure going out of sight is a lot better and I'm sure it's in the New Player Guides somewhere. I feel like a dick if I log off right in front of other people (of course, not if I have IRL things to do, just in case someone argues that).
  19. +1 great idea. However I really doubt it will ever be a thing, unfortunately.
  20. true yeah quite a few people do live out in the stick, fair point. and aimed at factions as they are often quite visable ooc and IC, and often those who help to run and operate any faction have the attention of their members, i just ask them to nudge their members to take up such activities and to remember this is an RP server, going home COULD ((COULD, IM NOT FORCING THIS)) be something to do, try out, whatever. this is in now way a direct Rule or Policy in the strictest of terms.
  21. I think you are in the minority of people who own a home and drive their to park up as a way of logging off. In my experiance the vast dont, i only ask that those who have their members ears nudge their members to take more care and thought into these things.
  22. Would just moving away from your job and overall putting more effort into logging off be sufficient. Driving home might be too much as you stated. Would you argue that the current places where people decide to log off are sufficient enough?
  23. Yeah this is a valid point. Of course not everyone has a property. For that I would recommend maybe RP a favourite spot under a bridge or somewhere which can become your temporary homes. Possibly somewhere with litter and create little stories for the trash, like "oh I remember when I got that bottle of whisky" etc etc. Thanks for the input my man.
  24. Yes ofc. This suggestion is not about restricting a players ability to leave the game. I'll reword my suggestion as the same argument by many posts is just saying the same thing. Cheers.
  25. This is a totally valid point but in no way is a counter argument to what I suggest. I don't know if you read the posts through the thread but this does not impact the suggestion. Tbf I think I may need to reword what I have said. I'll think of a different way to explain it. Cheers
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