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padpilot

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Everything posted by padpilot

  1. Fair play makes sense... think you changed my position tbf. Appreciated.
  2. /me throws a black object off a cliff /me takes oht their gun and holds it to their own head /me ...... There are many many /me that could happen way outside the realm of simple /me resists.. the script allows for none of this. To note: I have applied to be an LEO simply to help me see that side if the game. I was denied (i think due to admin logs) Appreciate the input though mate.
  3. -1 The suggestions itself is decent but in a criminal rich climate im gonna have to give it a no. Crims have wayyyyyyyyyy too much cash as it is (its a serious issue) so anything that would result in them having even more cash is a negative from me im afraid. Possibly could be implement if the goldSink issue was ever rectified first. Sorry my guy
  4. Any reasons why or anything?
  5. Hey thanks for the reply, appreciated. Its not that i suggested to remove this so we have an increased chance to escape, its more to nudge the cops to actually roleplay and to engage with their suspect outside of the initial chase or whatever. A player can not resist 2 cops holding them down with a knee on their back. Ofc with the current script we never actually get to this stage cause as mentioned above the RP is cut off wayyyy before that point. I do agree though with you that whilst tazed or downed that the script should be used. However this highlights my point even more. If a player did successfully resist then as you mentioned the cops have a tazer... rp first, if they dice win and resist then taze their ass anyways haha Do you know if there is a written rule on the cop side that if a player is typing then the cuffing script is not yo be used? This could be a simple rule which allows us to keep the cuffing script whilst still allowing room for roleplay, best of both worlds kind of deal.
  6. +1 but with the stipulation that this impound is extremely expensive to use. As we know its crims thag need it the most. I'm all for letting them get back to generating content for others but seeing as though they probably came out of prison richer than when they went in (if they farmed) then they should be paying more. Better yet, simply add it to the prison for a fixed 10k price.
  7. EDIT: Input from comments have made me change my thoughts on this. Given the current roleplay state of the server I now believe its best to keep the current script. Cheers guys. --- Simple suggestion, remove the none rp Cuffing script that cops enact on crims. Its straight up none RP and is activky decreasing rp opportunities on the server. Back in the day /me attempts to cuff the person. /do able? Response /do no, man would struggle /me would attempt to resist the cuffs. /do would I be able to Then after some sort of RP dice would follow. If you compare this to what we have today. Cops walks up to crim, slaps on the cuffs. End rp. I understand when pop levels were high there may have been a need for this to helps cops out with the amount of crim traffic but overtime this is seriously hindering rp. Example. I was running along the road with cops chasing me, I stopped and started typing a /me, before I could even finish my /me the cops had already cuffed me and was reading me my charges. Following this my only option from the cops were to "Dice for it". Think about this, I was typing a /me and during that time I was scriptly cuffed. Can we blame the cops for this, the script or the training ooc they have had? Either way, a script or its use, should not interupt a /me, ever. Possible situations 1. The script is none rp 2. Who ever is running cops is not training the cops enough to rp. Either the script is faulty, its implementation is jank and not productive or cops are not being informed enough on "not relying on scripts" to arrest people. Either way its a poorly implemented feature and should have no place on a RP server. Thanks, and again, im open to any and all criticism. Cheers
  8. Hey guys thanks for checking out the suggestion. Centered around the Fishing job, what it should be used for, where and how the current system(locations) is wrong. Locations and how to properly utilise them will be the main focus of the suggestion, how they are currently being used wrong and a better way to implement fishing locations. Disclaimer I'm new back to the server and this info is pieced together from what I have seen both in-game and through discussion on the discord. I'm sure there are a bunch of things im not clued up on so im open to any/all feedback. Note for Devs First up the functionality is sound, no issues with bugs or anything and the devs did a great job. Its the game design side of it and the way its been introduced to the server that is really lacking. (Imo) 1. A Stationary Resource Ok so first we need to understand why players fish. Of course some do it for the RP, like they really want their character to be a fisherman. I'm sure these characters exist, somewhere, however most do fishing for its easy casual and semi-afk nature. Its an easy earner, always has been and always should be. The main takeaway from this is that players are willing to stand for hours at a time at a stationary location. This is an incredible resource we really ought to be harnessing. So then, why have we placed down various fishing locations splitting up the resource of players? Should we not want them together, to create a hotspot? New players arrive, where do they go to fish? The pier ofc... if other fisherman have levelled up and moved on to more prime spots however then New Players are left alone stood at the pier thinking "well this is dead", when in reality there may be plenty of people fishing around the map, hidden away not to be socialized or interacted with. 1. Stationary Resource - Solution To solve this simply remove all fishing locations but the pier and the newly created "off-pier" location (see below). This overtime will create a hot spot... the goal is to generate a place where we have that many consistent players that even none fishermen go there. This is something unique we can do with fishing as its a stationary activity, lets use it. Players log in, wonder where others are and instantly head to the pier.. right now the player base is that scattered that there seems to be not a single hotspot/hangout zone throughout the city. Benny's is the best example but its jank. Giving ALL players the chance to earn money whilst at a hotspot is what we aim to do here with fishing and its unique functionality. 2. Off-pier Fishing Place a colshape/collisionBox (whatever its called on RageMP) in the sea just off the pier. Allow this as a boat only fishing spot and increase the value of fishing caught here accordingly. The point of this is two fold: 1. It gives players another fishing experience other than pier. 2. It also gives those still stood on the pier something to aim for - they cam literally look into the water and see what they are aiming for, people can pull up on boats, chat away and invite others to join them DO NOT lock fishing from a boat to a level. Boat fishing should be something established players are able to invite newer players to participate in. Rather instead limit the fishing times/value accordingly but do not limit the invitaional possibilities. Stick down a collision box (the fishing zone) add some basic check to the player: distance from a boat < 3(metres) then allow boat fishing. No need to anything more. This ensures player is close to a boat, inside the zone and stops other players reaching the boat from the top of the pier (cheating it). Other things to consider - add fish only inventory to boat - boats can be rented for fishing --- TLDR: condensed fishing into 2 spots, add boat fishing and use fishing to create a server wide hot spot. Arguments against 1. "What if I dont want to fish at pier" - Tough, the server health and player retention rates are much higher prioritised than the solo and individual roleplay goals of a lone player. 2. Everyone fishing in one spot is not "roleplay" - see response to critique 1. Thanks and any feedback appreciated. (Written on phone in work will probably change format at a later date)
  9. Clean simple solution. +1
  10. Did this ever go anywhere? Seems like a solid idea, lots of input here but I dont see any movement on this.
  11. +1 It genuinely sounds like this mechanic is broken if it works how you describe. I was here in 2022 and many many gangs needed cash or engines or whatever.. ive spoke to 4 gangs since being back and offered my services and each have said "nah we good". Now i know why, because of the issues you mentioned.
  12. - 1 enough fast cars as it.
  13. Could only be a positive.... +1
  14. Air dropping my ID to cops haha
  15. Games an 18+ to begin with so there is that..... but the player base aint what it once was, can we afford to be as picky? Say we remove 50 active under 18 players.. maybe thats like 3-5 less on the player count at any one time. Less on the player count, less likely anyone is to join the server, regardless of age.
  16. Hey mate welcome. Ive been back on this server for 4 days and I can assure you there is some decent RP to be had. It can be hidden quite a bit but once you find thr right people you can have a lot of fun. Welcome again and hope to see you in the city
  17. Hey.... im looking to remove the Dubsta 6x6 from my character Pads El. I DO NOT want credits back or any refund of any kind I simply want that asset removed from Pads El. I spoke about this in game and was informed it was not doable, which is no doubt somewhat true by conventional means however I feel with a little outside help this could easily be achieved. Dev: Essentially I just need an item dropping from my db table. Reasons for doing this Recently unbanned and im role-playing that my guy has nothing left. Unfortunately i had a stack of money and like 12 cars when i rejoined so ive tried to get rid of it all best I could. I gave away like 500,000, scrapped like 10 vehicles including a Kamachu, sent players on missions spray painting walls for cash and a whole bunch of things, alongside despawning all guns and equipment I had in safes. Possible Solutions - remove Dubsta from character - remove dubsta from account - remove from pads el and give to another character. When speaking with the support staff in game they mentioned i can use credits to swap the vehicle to another character. I checked and it would cost €25. As I said, I don't want any credits back just removing from Pads El. Reasons to approve - Centered around role-playing - Not asking for assets - My current balance is £0, im looking to have 0 cars as well - PlayerLogs will show i genuinely have scrapped my vehicles. Please consider would be greatly appreciated.
  18. New players are the best on the server, always have been. I agree 100% we could always be doing more to help them out. Last couple of days ive been sending them on little missions (all crim related, after making sure they wanna be a crim that is) and they seem to really respond to it. Hopefully its enough to see them coming back. Sometimes just getting paid to spray paint a wall is enough.
  19. +1 Also give them a public Trello or gitHub project we can all see to see what is being discussed, considered etc
  20. Yoooooo The Merryweather faction thread reads very well my guy, great job. Genuinely one of the more intestetung threads ive read recently. Hope it goes well. GLHF. 

     

    (Didn't wanna comment on the Faction thread and ruin your flow haha)

  21. Yeah +1 System worked in the hay day.. dead system now tbf.
  22. Each and every one of The Rebels feels this exact same way.. its a lot more like you say tbf.. I think reallu the Players stay greatly depends on the people they meet within those first crucial days/weeks. However, even if they meet great people, there is just soooo much knowledge embedded unto Report Archives that new players just don't have. This allows exp players to literally run circles around new guys.. Even cops are fitted to tackle the most OP gangs right, so when a bunch of low life criminals come into town, do they switch amd chase them like low level cops, ofc not, they just obliterate them... its just a very very sad state overall for the server.. Remember when mining had an economy, it paid good, but you may get robbed.. so you would RP hiring security or hire workers to help... introduce the Risk V Reward stuff, reduce mining payout and you destroy roleplay so bad. It seems this had happened across the server, all a new player has left is a few script jobs... such a damn shame. 2019 Be the best haha
  23. yeah sound mate, good point.
  24. yes I do appreciate this.... honestly, its just super super sad to see.. this use to be a far more roleplay friendly server.. at this stage, i dont know how since then but the entire culture is centred around reports, cheating possibilities and accounting for the lowest common denominator. Tbf though, its been 5 years since ive been really into ECRP, and i cant fault it for following along with what's happened tot he rest of the internet since then. This use to be an rp server, not a place to hound and harass people for anything that could even possibly be used for metagaming...
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