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Everything posted by Cyrus Raven
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-1 Speed caps were introduced because some vehicles could go 260+ km/h, a speed that was never intended to be achievable. This was mainly due to the way GTA 5 handles different FPS or how the suspension on some cars respond to the ground, making it constantly curb boost. The result? A lot of players abused this by only driving these specific types of vehicles, which for an RP server is probably something that should be avoided. To simplify, even in vanilla GTA 5, there shouldn't be any car going faster than 210-220km/h fully maxed unless it's a special vehicle or has HSW mods, so why would you want a higher cap than 240km/h if 99.9% of vehicles aren't going to get up to this speed anyway? Bonus Meme: https://streamable.com/cs6b2p
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Cyrus Raven | 1 Tickets | Receipt:
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I agree, people are so soft for not wanting to be told to end their lives. I too enjoy 12 year olds casually saying the n-word RPing as gangbangers. All of you are mistaken, every single person running around with stretched resolution yelling ''get clapped retard, kill yourself'' is deeply immersed in hardcore RP. Let's pass a new rule. Anyone saying any homophobic, transphobic, racist, etc.. slur, including KYS can be executed on the spot. P.S. if you cry about this rule you're soft
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Agree with Bala's first reply on this thread. The bigger issue is fixing state of criminal RP. Likewise, like Alex suggested, you could implement this short-term, since it could easily be lifted if player count and other issues are fixed that motivates criminal players to stick around long-term. I do hope if it is done, that the dev team doesn't lose sight of what the priority right now is. The server is still bleeding out, we need surgery. Band aids might stop the bleeding, but if that's all that's done then by the time everything is fixed you'll have bled out and died.
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Full disclaimer, I have never been in a Criminal Faction so these thoughts are just based on my perception, feel free to correct me. Some of the suggestions posted seem great. Equally, I think it's great news that FS is being more transparent on how these systems work. However, I think there needs to be a focus on changing core aspects of how factions work to reduce the time spent to get weapons and progress up the faction tier ladder. A few suggestions/ideas: In my opinion, the goal should be to maintain a high standard of RP without stifling the nature of criminal RP, which does involve conflict, shoot outs, etc... People are likely willing to have in-depth RP between factions and on their own if they know that they are likewise able to have fun. (From my perspective, this seems to be one of the biggest reasons for the current state of criminal RP). If the current system essentially forces people to be spending 20 hours of work per week to afford to be decently armed and prepared for one conflict then that's likely an issue that needs to be looked at. The way the tier system can assist in this is by rewarding and encouraging ease of access to weapons in combination with the already teased reduction in weapon import prices. Maybe having tier rewards that allow certain factions to have discounted prices from the Cartel on specific types of weapons. Additionally, while conflict between groups is good in terms of intercepting drops, maybe having a horizontal tier (Example: Tier 2A) to reward groups who focus on player to player weapon sales which promote interaction with other groups as well as individuals. Already somewhat mentioned, but getting access to F4 to manage your crew properly should be significantly easier to obtain and advancing to the next tier to get access to imports should be the ''main challenge'' so these factions can prove they are able to handle the responsibility. Until devs are able to modify the F4 menu to differentiate between factions in tier 1 vs factions in tier 7, maybe the handlers can be the ''owner'' of the faction, scritply speaking, to prevent abuse of treasury, etc... Achieving long-term criminal groups and civilian groups should be the goal, instead of having the flavour of the month. However, both are good. Once these small groups exist, through conflicts, turfs, etc... only a few will evolve into bigger groups while the smaller ones get disbanded. It should be easy to have F4 and start recruiting IC'ly, it gives members a sense that they are actually a part of the group instead of just IC'ly being a criminal group, if I had to guess, it probably also motivates them. I'd love to be able to just say, well F4 isn't important, you can do all this IC guys, and while that's somewhat true, it misses the mark on the type of players we have. I'm sure more experienced criminal RPers can give you more examples or more in-depths suggestions on how to work on the tier system in a way that won't be too prone to abuse while also allowing a bit more freedom and from what I've heard there is a criminal RP group chat to discuss these types of issues. The majority of serious and long-term criminal RPers want to be able to have fun without feeling like they are working another 9-5 job just to get something like F4 or access to imports while also following rules and focusing on developing in-depth lore for their respective gangs and characters. Some of what I spoke about like weapon prices are paramount, but as mentioned it requires dev work, I just mentioned it since it was brought up by Bakmeel. Other than this, ''State of [Insert meme name]'' threads already mention several issues needing to be addressed, but in so far as FS goes, I think these are the main things to look into.
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Fix/Change Vehicle Cleaning Prices (visual-repair)
Cyrus Raven replied to Sara Wilford's topic in Game Suggestions
I'm no developer, but if possible can we kindly get this car wash stuff reversed, mechanics can still do it for RP sake, but just allow cars to be cleaned if you park and unpark them, at least until prices can be fixed and perhaps duration of the wash increased significantly. -
I think we should stay away from the realism argument. Limiting high-speed to 1 per vehicle being pursued is a good idea from a game balance perspective.
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Fix/Change Vehicle Cleaning Prices (visual-repair)
Cyrus Raven replied to Sara Wilford's topic in Game Suggestions
You can get a ''car wash'' that removes any dirt from a vehicle. -
1m
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Bank Account For The Registered Business
Cyrus Raven replied to SilentWraith's topic in Game Suggestions
+1 I believe I and others have mentioned this before. It's a basic system that makes so much difference alongside the ability to set salaries/hire employees to a business.- 6 replies
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11 is already low, good luck to whoever buys the one at HE, no way you're finding lower unless you're extremely lucky
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Nice! Well I would sell it if I were you. If that seller drops, my offer still remains
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600k
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Character Descriptions - /Inspect ID & /SetAttributes Commands
Cyrus Raven replied to skeletee's topic in Game Suggestions
+1 Saw a lot of SAMP servers with similar features, it would act like a floating /do above players heads. It would be semi-permanent meaning as you approach the player, the description would appear above his ID. -
🏪 [SELLING] Paleto Church Property 🍾
Cyrus Raven replied to Jorge Compass's topic in Archive
1.2m -
Cops New Undercover System For Stores Robery
Cyrus Raven replied to mckidbe's topic in Videos & Screenshots
I suggest you take it up with LFM, sadly your clip isn't able to provide a full picture. You don't know if that person was off-duty, on-duty, in an operation etc... -
🏠 [SOLD] Bridge St. 2 - Mirror Park House - 2G
Cyrus Raven replied to Cyrus Raven's topic in Archive
SOLD -
🏠 [SOLD] Bridge St. 2 - Mirror Park House - 2G
Cyrus Raven replied to Cyrus Raven's topic in Archive
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🏠 [SOLD] Bridge St. 2 - Mirror Park House - 2G
Cyrus Raven replied to Cyrus Raven's topic in Archive
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🏠 [SOLD] Bridge St. 2 - Mirror Park House - 2G
Cyrus Raven replied to Cyrus Raven's topic in Archive
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🏠 [SOLD] Bridge St. 2 - Mirror Park House - 2G
Cyrus Raven replied to Cyrus Raven's topic in Archive
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I don't disagree that this is what will likely happen. However, the prescription is that it shouldn't, continuing down this path is not good.
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Hey guys, let's avoid any roadmaps or deadlines since chances are they won't be met... There should be no issue with wanting a bit more transparency on future updates, as mentioned things have been teased and yet never delivered, the solution should be to communicate why this wasn't the case, open and honestly and focus on what is being developed. Likewise, if deadlines are something developers think will move a lot, be up front about it. You already have a loyal player base, don't take that for granted. You already have people who stick around despite the vocal out cry for more content, it's not a big ask to be transparent about plans and rough deadlines for completion. The alternative? Sure, you can keep people in the dark about what is being done, tease a few things here or there and eventually release something. It will likely still get people excited, but I personally think that will do more harm than good in the long run.