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PapiTheSaint

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  1. I think removing/nerfing private labs is fine but with a big IF clause attached to it.. Something like Removing private labs is a good idea for RP IF all the other ways of making money are brought up to scratch to not be a complete waste of time (ATMs, Stores etc..) Removing/Nerfing them so hard right now is a bad idea as there is no fair, viable and fun alternative. In my opinion, go back on these changes to make private labs viable while the developers fix ATMs and Stores etc, whilst this is being done, visit the rules of public labs and make sure it is fair and in line with what the community as a whole want. While yes big gangs should be able to more easily access these public labs but for small groups of 5-10 players encountering 30-40+ very rich and very heavily armed individuals at a public lab make it just not viable at all. TL;DR - If you want to remove private labs, bring ALL OF THE OTHER money making methods for smaller crims/solo players to a much better level (Considering the current economy right now) and revisit the rules for public labs, then go ahead and do it. I dont think there would be any more complaints from crims if this statement is thoroughly and decisively considered.
  2. Ok so let me start by saying I have a cop char which has hundreds of hours on Eclipse, and a criminal char that has tens of hours. I think for this reason I can make this suggestion from an unbiased position for real change to be made to improve this particular aspect of the game for all parties. So i'll start with the catalyst of why i'm making this post, on a handful of occasions over the last week or two myself or friends on crim have been 'Spotted by AIR-1 or Alpha' recklessly operating their vehicles - PD or SD then proceed to roll several cruisers into the area of this vehicle and stop them in a very 'biased' way. For example the entrance to integrity apartments, its a one way in one way out situation - I dropped some friends off and went to leave to find my exit blocked by several PD cruisers. Now I really am ok in losing, it happens a lot cause I cant drive very well (Lol) and I do not want ANYONE to face punishments OOCly or ICly for what happened there. However It made me think specifically of how that situation could have differed, so my proposed solution is simply a Faction rule for PD/SD that the air units can only be used to maintain visual and organise ground units. Helicopters can't always be heard meaning its incredibly difficult to know you've been spotted by a heli doing something 'illegal' like reckless and then a few minutes later being boxed in by cruisers with little to no chance to run/evade. This new way could have a helicopter spotting some vehicles driving unsafely and coordinating units to the scene and then being seen by ground units doing stupid shit and being arrested for it. I REALLY WANT TO REITERATE THAT I DO NOT MIND LOSING. In real life it makes total sense for a helicopter to see illegal things happening and coordinating units etc and having enough video proof for charges to be placed - I get this completely. However, in a game like the one we play we need to give everyone a fairly even playing ground to allow people the chance to win, or lose from a fair (ish) standing point. I think the new changes I have proposed will benefit the server massively, and lets be honest who doesnt love a nice pursuit, both on Police side and criminal side - its fun and will happen more if situations like the one above dont happen (I would like to point out i was given very lenient charges which I feel maybe was because the cops on scene felt that i had no real way out of the situation and im grateful for it) Please let me know what you think on this - If you have any changes to my proposed solution, like I said i see this from both perspectives and I really do think it will improve things, rather than make them worse.
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