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Levi208

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Levi208 last won the day on October 15 2018

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  1. Make an RV parking lot and put it far away from civilisation, wether it makes IC sense or no. I'm tired of watching my FPS drop by 30 points just for driving past the parking lot. It's getting to a point the RV spam is affecting performance.
  2. +1 to all of the above suggestions. My 2 cents to chuck ontop of these would be, manager positions and a treasury like every other business has. (One would think this one of the few this would be made for!)
  3. Been a while since I made a suggestion but I thought this one out a little bit so here goes; It struck me cheb had great ideas for mobile drug-labs and brought forth some key issues with the labs, this doesn't as much relate to that as it might be considered an addition. What if you were to make the current, server-based drug drop offs, player owned instead. The way I envision it, you were to buy one of these illegal properties and you now get to buy from players through your ''business'' setting your own prices. The ''business'' owners profit lies in the fact that he may sell it back to the server ''The cartels'' using the very same fluctuating price system the server currently uses for everyone. The trick here would be fluctuating different prices at different times for different player-owned drug dropoffs (I do not know if this is currently the case) Aswell as possibly adding a small amount more drop-offs. This might allow some enterprising crims to increase their profit, this could potentially increase RP between grower/runner and drug importer as they figure out a deal that suits each best. Most importantly they had best figure out a way to do this quietly. This is because the way I personally envision this, these ''businesses'' are not something one eternally keeps like a Gas station or any other business. This is a business you buy to hold onto as long as possible before the cops finally find out and raid it & take it from you & put it back on market. To reflect this, I think the prices of these ''Hold onto them as long as you can'' businesses should be in goal with that. Ballparking 500k-1M here for now. The intent is for it to be a gamble, after all you're investing raw money into an oppertunity to make gains in profit margins while if you get caught too early, you will be losing money. But for the right organized group of guys, they might pull plenty of profit out of it before PD finally finds out. So the idea is for the businesses to cycle between owners as it is an ''unsafe'' business to own. Give me your opinions!
  4. -1 coming from someone @ bayview. It's part of crim RP to steal cars, NCZ's litteraly take avenues of that away from them. Watch your cars better or only store those you don't mind getting chopped. Wether to add a proper gate, to the other factions on the other hand, that's a decent discussion to be had.
  5. ''Yeah, let's keep removing everything that's worth-while having. Elegy retro's are too fast, REE!!! Remove! Bikes turn faster than cars? REE!! Remove!!'' Unbelievable. It's starting to feel like PD wants us all on faggio's while they chase us down in their overpowered cop cars. May I point out that the last car added was almost a year ago now and at this point we're simply losing content. Just drive better as a cop. Giant -1 to removing any more vehicles just because PD thinks they're not balanced. Drive better, if you can't catch people perhaps there's an IC way to solve this. If you're all dead-set on removing vehicles like this though, it might be a worthwhile idea getting a car ready for release to replace removed vehicles with to soften the blow. Even if it's a crappy one.
  6. +1 all fairly balanced cars in here.
  7. Didn't know this was a thing. But +1 makes sense
  8. This is becoming an actual joke now, let's have it with the new cars already. Y'all are out of excuses.
  9. Half the price and set a 10 minute minimum. my 2c You don't want to make it practically free either.
  10. Like all my suggestions, short and sweet. I think the server should add the ability for mechanics to be able to choose the modifications on a customers car. Wether this includes upgrades or just visual mods. (Paint, bumpers etc) is debatable. This allows for scenarios where a customer is not sold or convinced on what colour to spray their own car and would like a true second opinion. Allowing for more engagement between customer and mechanic. Of course this would be entirely optional, something that could be RP'd out though enabled with a script. ''Sir, if you would like I could help you choose your paintcolours and show you. That way we can come to a colour you like together.'' -- I already do this, but this would go a lot smoother if we were scriptly enabled to do so. In this instance say a customer agrees to this. The mechanic could send a request, something looking like. /Modrequest [ID] Let me know what y'all think
  11. Quite simple this one, cars should slowly on their own decay if they are out of their garage or parking lot. This shouldn't happen at a fast rate by any means, but at enough of a rate that you'd need to get your main drive a tune-up once every couple days or so to simulate normal wear and tear. If possible this should sync with engine damage since right now the vast majority of people favour dumping the car into their garage or the parking lot than actually RPly trying to get it fixed.
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