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alexalex303

Senior Support
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Everything posted by alexalex303

  1. GTA supports two colors for most vehicles, usually called a primary and a secondary color. They can be normal paint, metallic, chrome, etc. However in our implementation on eclipse, if you select any special paint it applies it to both primary and secondary, greatly limiting paintjob options. In the normal game, you can do stuff like having a chrome car with matte green accents, or vice-versa. My suggestion is that the modmenu should have a tab for primary color which you can make metallic, chrome, etc and a secondary color option which you can make into metallic, chrome etc. This would greatly increase paintjob possibilities and varieties.
  2. There are so many dealerships on the beach in coastal cities. Miami is pretty much is known for beach dealerships, you can find real life supers there literally next to sand, probably in Santa Monica too. It takes years for salt air to corrode paint. It's not a big issue as you make it out.
  3. There have been some recent changes to illegal imports (specifically law enforcement being notified sometimes) which became quite an issue because of a lack of a good way to deal with it other than literally securing every shipment. The way it works right now is that if you wish to order 50 smg ammo and 50 pistol ammo, they are both in stock, you order them both. They most likely will end up in different places. The suggestion is that you should be able to merge orders together into one larger order that arrives at the same time, at the same spot. This way whoever manages orders for the gang could elect to have a large shipment and guard it with all available members. This would be optional. I think this could create some interesting interactions between law enforcement and criminals.
  4. Don't spray at SWAT, run away from SWAT. It's much more unrealistic to try to go toe to toe with SWAT than them having level 3A armor.
  5. After manufacturing drugs, do you always sell them to players, providing good roleplay to the server, or do you have the option to sell them in automated drop off areas which instantly spawns cash? How about the mining ore dropoff that people are literally camping to extort new players to the server out of their ore? The butchery drop off? Is that the good thing of automation then? because I didn't see you suggest those being removed and only having the ability to sell those things to other players. You also present this as a false dichotomy "if its automated, PD is not making use of actual informants, providing good RP", why? There is no reason the LSPD can not have an actual player informant, and 4% of shipments being automatically informed about. This isn't anything but a double standard, where its fine for you to sell drugs automatically to NPCs, but the LSPD having 4% of a task automated? It's NonRP, Powergame and all of those?
  6. alexalex303

    RP Score

    I'm a bit on the fence on this, because it's very easy to misuse the command and there's no real check on it, which results in it being a popularity contest rather than an actual objective gauge of how good of an RPer someone is.
  7. I don't think you have a lot of experience with getting robbed by a gang. As far as I know, you can't break out alone right now, so adding the ability, different discussion. Call a friend? or the cops? They took your phone battery too. For no reason, it's $150, just to do it. A gun costs ~$5000 now, and if they break into your car, you could have a spare there, that's $10000. Taking out your vehicle is $500 from the parking garage, but how much is it from Mors? Oh, another couple thousands. Pair that with the bobby pins to break out of zip ties, with the phone battery, one/two guns and we're talking $20,000. Plus if you were doing a job like fishining, mining, trucking, or any other job? That was interrupted for hours. Shit happens, just not to the criminals, they are exempt? The idea is simple, if criminal action makes someone lose x amount of time from their activity/progression, how is it unfair to expect the criminal (if caught) to also lose out in activity/progression?
  8. Because you don't have any arguments on how this would be objectively better. You admitted yourself that it's not more realistic. The only reasonable argument that you've put forth is that it would be better for new players, and I can even agree to that argument (somewhat). The question still remains, why would new players get an artificial, unrealistic advantage over older players? That's never addressed beyond "I don't like that older players make money easier than me".
  9. Don't straw man me. What about the time that it takes him to find someone to cut the zip ties that were added for no reason? What about the time it takes him to get to Mors without a vehicle? What about the time it takes him to get the money to retrieve the vehicle, and replace the lost items? Is that offline time as well?
  10. Contact the faction management team and report official factions that exhibit bad roleplay. It is the best avenue for tackling issues such as this. Script support can not fix bad RP.
  11. It is most often civilians and people NOT in gangs that get robbed, as most of the gangs have non-aggression pacts with each other. This is exactly the point. Everyone is saying that they don't have time to sit in prison for 8 hours, but what about the person that you robbed, took his car and left him ziptied? Does he have time to run back to someone, and then wait 3 hours for his car to get back to Mors? Does he have time to make money to pay the insurance, radio and whatever else you stole? Every time a criminal commits a criminal act against someone, they are taking away from their playing time, so it is unreasonable for them to say that they don't have time to sit in prison, because they just play to rob and attack others.
  12. Alright, so you don't want it to be realistic, you just want it to be new player friendly, that's your argument? How about the players that have been here for 3 years, and spent literally months (if not years) logged in, contributing to the community, grinding jobs to in the end earn enough money to buy a business. That should suddenly be subject to your review of what acceptable levels of contribution are, because you are new and want to make more money in a month than they made in years? It doesn't make any sense. People that have been here longer will have more money than you, it's realistic and it's normal. Punishing business owners will do nothing for the RP standard or RP levels, if anything it will make people stand semi-afk in-game just to earn business income.
  13. I think it's nice for new players that might otherwise be confused or inconvenienced. You could just consider it as a public service announcement from a radio station.
  14. I am against this. This would be like having the price of drugs available at the drug labs, it makes it a bit too easy. It should reward either good planning (going there and checking before-hand) or teamwork (asking someone to go there and check while you're mining).
  15. alexalex303

    Prison

    This is already happening, all of it apart from the leaving part which is a teleport, and there's already a suggestion about changing that.
  16. To be fair, if the one rule was don't make copies of the document, and you made copies within a day, asking for more responsibility is probably not going to go well. Regardless, no one has a right to be in a faction or involved in the factions affairs, I don't see this as being a real server suggestion and more of a complaint. Feel free to DM the faction leader about it.
  17. alexalex303

    Can Delete

    If you keep your bag with you in jail, you could use it's long handle to hang yourself, or strangle another inmate, for example. Technically even stuff like shoes and belts should be taken.
  18. How much shorter can you make an hour sentence?
  19. I think there should be a limit for realism's sake. It wouldn't make sense to get life in prison for certain charges that will land you in prison. However, you should be able to choose when you are released (let's say up to four hours) so that you may finish any roleplay scenario before leaving. +1
  20. DOC has been recruiting and generally been exceptionally active recently, I believe I've seen them field 12+ officers in certain timezones. There is a new prison interior as well, which is amazing and full of roleplaying opportunities for those that want them. I do not think that there is a lack of it, if you want it to happen, it just won't be spoon-fed.
  21. I have also experienced this issue. It works fine when you are uniformed, but it goes against the purpose of the badge (to display un-uniformed officers of their status as law enforcement officers).
  22. Cruise control was fixed in the latest patch. Can't blame that anymore.
  23. What you mean is that you want houses to be cheap even though everyone earns a lot of money. It doesn't work like that, it's simple economics. If you want houses to be "cheap" everyone would've had to make 1/10 of what they make now, and they would've been "cheaper". But since you earn so much money per hour, houses aren't really that expensive. If you think about it, if you start from 0 money saved, how many years would it take you to save up enough to buy a house in LA? You said job safety is a concern, let's say that you do money courier, you make a solid 10k an hour, even more if you are in low tax bracket so you get welfare bonus. But let's say 10k. That means that the 1 mil mansion is 100 hours, which if you play 4 hours a day is ~25 days. Less than a month. And that's just an old simple job. The new trucker job? In the first day people were giving 25,000$ tips to truck drivers to deliver to their store first. Mining is similarly very profitable. Yes you might be robbed, but then if you're making 100k an hour? Get a gun permit, a gun, or even a bodyguard. I agree that the robbing spree is very unrealistic right now, but there are ways around it and it's not impossible to make a good, even high amount of money.
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