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apologisemeow

Bring lab supplies back

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Posted (edited)

Labs are pretty much dead now and have taken away a big part of criminal RP now like holding down labs to make money, go raiding it would be good for supplies to come back but supplies found at labs cannot be used on tables you buy via black market, this would be a great starter for people who don't have the contacts or the money to pay for these tables and supplies.

These supplies found at labs can be of higher grade and as so could fetch more money at the drop off points giving the risk it would make sense hopefully this can be implemented as i believe it would benefit everyone overall, all aspects of crim rp and cops vs crims.

Edit: As a few people have mentioned shorter timers would be a better alternative than to sell drugs for a higher price.

Edited by apologisemeow
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  • Upvote 26
Posted

I have often discussed with people how they miss the social aspect of cooking at labs. 

The new mobile labs are also AMAZING. so not to say anything whatsoever about that at all. I would love if there was some draw to still cook at the labs. I miss camping out at LSD. holding down a lab with a crew, and it was a great potential bust for PD and such too.  Perhaps if like "lower" or "less expensive" drugs could be made there keeping the best money makers for the mobile tables but giving a reason for the labs other than just the plants? I am very interested to see everyone's ideas. 

  • Like 2
  • Upvote 8
Posted

Just reducing timers at static labs would do the trick, as krooks said the static labs provided a much more interactive social experience due to gang lab raids, group cooks, pd raids etc.

  • Like 3
Posted

Maybe even bring back old drugs that have been removed from the server such as mushrooms,steroids and the sort and have them be made to only be crafted at labs and make it so they are either unable to be sold scriptly at drug drop off points or sold at a low price that encourages player to player sales instead. 

  • Like 4
Posted

certainly dropping the timers for static labs would make more sense than upping the prices, i have lots of great memories from spending my time at labs and it was a great way for new gangs to make money and hold down a lab.

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Posted (edited)

I agree, labs nowadays are just completely dead and hold no RP whatsoever expect growing so marijuana. +1

Edited by PhenomenalX
  • Like 1
Posted
4 hours ago, krooks365 said:

I have often discussed with people how they miss the social aspect of cooking at labs. 

The new mobile labs are also AMAZING. so not to say anything whatsoever about that at all. I would love if there was some draw to still cook at the labs. I miss camping out at LSD. holding down a lab with a crew, and it was a great potential bust for PD and such too.  Perhaps if like "lower" or "less expensive" drugs could be made there keeping the best money makers for the mobile tables but giving a reason for the labs other than just the plants? I am very interested to see everyone's ideas. 

Would having static labs output more drugs or the same amount but with a shorter timer be something of interest ? Then if people want to play it safe they can cook at home, but if they want to get a bit of a boost at a time where they have a large group they can head to a lab and set up there. 

Essentially:

- Mobile Labs = Safer but slower
- Static Labs = Faster but more risk involved. 


Disclaimer: I only play law enforcement characters, so I have no clue if this would be viable from criminal prescriptive.

Posted
5 minutes ago, Kyle White Raven said:

Would having static labs output more drugs or the same amount but with a shorter timer be something of interest ? Then if people want to play it safe they can cook at home, but if they want to get a bit of a boost at a time where they have a large group they can head to a lab and set up there. 

Essentially:

- Mobile Labs = Safer but slower
- Static Labs = Faster but more risk involved. 


Disclaimer: I only play law enforcement characters, so I have no clue if this would be viable from criminal prescriptive.

Yes pretty much it i dont have any issues with the current method that comes with mobile labs i think its great but taking away static labs does take a lot away from holding down a lab, honestly its a lot of effort cooking mobile sometimes i would like the opportunity to cook at a static lab and relax with some people.

reason i mention that only supplies that restock at static labs can only be used at static labs is because people will only hoard supplies from each lab to use on their mobile labs.

Posted

+1, drug labs used to be full of players cooking or fighting for the chance to cook there, now there's nobody there and it's just empty.

Posted
2 hours ago, Kyle White Raven said:

Would having static labs output more drugs or the same amount but with a shorter timer be something of interest ? Then if people want to play it safe they can cook at home, but if they want to get a bit of a boost at a time where they have a large group they can head to a lab and set up there. 

Essentially:

- Mobile Labs = Safer but slower
- Static Labs = Faster but more risk involved. 


Disclaimer: I only play law enforcement characters, so I have no clue if this would be viable from criminal prescriptive.

This will be a +1 from me, if you want a high reward it will would come with a high risk, the risk of law enforcement and other gangs raiding it perhaps Static Labs could sell for 2-5x the worth of Mobile Labs.

Posted

+1, i think something along the lines of lower quality and less valuable drugs can be made in higher quantities at static labs. Example could be removing ecstasy from mobile tables and making it along with other pill variants cookable only at drug labs. Maybe even cooking painkillers an idea? 🤔

  • Upvote 1
Posted (edited)
1 hour ago, Itzsonzy said:

+1, i think something along the lines of lower quality and less valuable drugs can be made in higher quantities at static labs. Example could be removing ecstasy from mobile tables and making it along with other pill variants cookable only at drug labs. Maybe even cooking painkillers an idea? 🤔

Painkiller is a good idea and you could only need weed to make them also great for rp as you could sell them to people for say half the price the current cost at MD, but they cant be sold scriptly

Edited by apologisemeow
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Posted

I think it would be very fair to make static labs with lower timers and potentially higher value due to the involved risk and only makes sense that a setup lab would be more efficient than a makeshift lab at home.



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