RJThompson Posted 1 hour ago Report Posted 1 hour ago I think what @crank said it literally exactly perfect. Quote
Larry Wrzosek Posted 1 hour ago Report Posted 1 hour ago I see a lot of players saying "i'm bored" and nobody planning or proposing to use their current resources to open up any RP opportunities for the entire new FiveM platform that has 270,000 players on it right now. Surely there will be a lot of new faces soon. The real questions are - How are we going to welcome them as a pre-existing community? What current existing criminal features do we think best represents the fun to be had on ECRP as a criminal? Because we need to showcase that to new players. I'm going to address one thing right now: The features you may find boring, is exclusive to ECRP. New FiveM players can easily fall in love with ECRP's game mode, the same way a lot of us already have. A lot of FiveM servers are made and rebalanced off of features that are open sourced and the servers piggy back off each others features. ECRP has not done this, we have a lot of one of one features made in house that are better. Now this being said, there are some open source features that are better than some of our in-house features. Specifically speaking for criminal features: Racing, Boosting, 6-player Heists are all features that need to be improved upon. However our drug lab system & car chop shop system is one to none. It's been our bread n butter for a long time and if its rebalanced back to what it was when it was first introduced, it was well designed for new players to figure out cooking drugs. My suggestion is not about making these features more fun for the current players. If you've made drugs for 500 hours on ECRP I cannot erase your mind and provide a new experience. But what I can promise is that if we give some room for some new players to come in and have a good time, new unique RP opportunities will arise. From new gangs being created, to new business opportunities, the influx of new people to recruit to your gang, the fresh blood that actually will DM someone over 50k worth of stuff will be hilarious. My suggestion is to make an easy path for new criminals and at the same time keep it in a controlled space to make it easy for everyone to find the new people to RP with. Restructure Public Drug Labs & Public Chop Shops -All drug labs are constantly active (disable rotations for some time to make this more easily grasped for new players) 7 Drug Lab Locations: Chilliad, Braddox, Sea Lab, North Lab (Hole in the Wall) Garbage, Voodoo, Island -Make it so there are shelves that restore martials to manufacture drugs at that lab every in-game hour + keep humane labs ingredients for bigger cooking sessions. (This allows new players to figure out drug recipes more easily and at no cost, promoting more activity at labs) -Chilliad, Sea Lab, North Lab and Garbage should include all the features of making drugs on tables, public chop shop, and growing of marijuana. -Braddox will remain for marijuana gathering and drug manufacturing. -Voodoo will be there to support more drug manufacturing in the southside gang part of LS. -Island will remain to retain a good lab for gangs to hold down for bigger operations and not have any police intervention (for the most part) Gangs and Criminals should be more open-minded to interactions with new players Increase gang member counts by a little bit, we want some new faces to find a home in the current gangs (Don't increase it too much because we also want new gangs to be created with the new influx of players) With these changes current ECRP criminals should be more open minded to working alongside the new criminals that come along and put them onto game with any tips or tricks, give them a goal to make 500 cocaine or something then recruit them into your gang. There will be plenty of people interested in making money, if you are a gang leader come up with goals for these new guys to chase after to earn a spot in your gang. There are a ton of options to be creative and give goals to the new players that want to figure out the criminal features. From drugs, chopped car parts, marked money to small RP jobs like muscle or security for a meeting or a job. Gangs currently have millions to work with. Hire some new players to do something, it will make them feel special and they may grow loyal to your cause if you pick them up early on. Yeah it's usually not needed, but it enhances their experience and makes you look like an OG. Once the move to FiveM is made you should be prepared to offer these opportunities in one or multiple ways as an existing gang. Spread the wealth and opportunity like a wild fire. If all you are interested in is logging in with your millions and arsenal of guns to shit on new players at labs then you are doing a disservice to the server that has already decided for you to keep your stuff and withhold a multitude of advantages from financial, to experience, to power. This would be something I would suggest the staff team to be enforcing moving forward until the FiveM move is properly established and growing. Enforce less of little rule breaks to new players, and enforce more quality from the senior player base specifically in excessive robbery & killing than normal. I can go on further with what features can be implemented or improved but I think this is a realistic work load dev wise as it is simply using all existing features. This requires a little work for a big effect in my opinion so it's a fair ask from both the devs and players. Keep in mind its just a few weeks away so we can't bite off more than we can chew. Do this and atleast new players will have a unique feature that is beneficial to activity, character progression, criminal and PD RP. Rome wasn't built in a day. Eventually down the line finding some new features from other FiveM things could be in the talks. For now tweak what we have that works to be as easily obtainable and for our players to make it as special as possible for a new influx of players. Quote
EL Doggo Posted 59 minutes ago Report Posted 59 minutes ago Make scripts that help faction go in a different direction, for example my goal with locos was to eventually open a taco shop that runs like burger shot, without this being available most of my members get bored and just PvP just to have something to do. why cant factions be given scripts to create rp imagine Lost Mc had a repair shop in sandy that worked like benny's. OTF had a strip club that people could take packed cash to. (similar to how other servers deal with dirty money. Rooks had a script to support the Hotel they own, and new players could rent rooms for an early form of housing. Highrollers had casino like gambling games where players could bet drugs, cars, houses, guns. Shadows had a script/ability to make explosives like c4 and grenades to further their terrorism story line without needing admins or staff. Is it a lot to ask for... YES, but will it create more rp and push factions away from PvP....YES. Does the server make enough money to make such things happen for fiveM....YES 1 Quote
YasinByn Posted 50 minutes ago Report Posted 50 minutes ago (edited) 4 hours ago, Lewis said: How do we become less asset focused and more focused on roleplay? * Weapons should last a maximum of two weeks, and the import prices for weapons and body armor should be significantly reduced. This should apply to every gun, all imported weapons would expire after 2 weeks and need to be imported once again. Weapon durability should also be removed and replaced with a timer if this does happen. * We should consider adding private labs. There's really nothing to lose by trying them. Maybe make them limited somehow * Increase the payouts for chop shops and house robberies. Right now, the only activity that's truly worth doing is cooking drugs. * Significantly increase the payout for chopping police cruisers and selling their parts. * Have more higher staff members who main as criminals. * Reduce DOC time and fines significantly Edited 16 minutes ago by YasinByn Quote
YasinByn Posted 40 minutes ago Report Posted 40 minutes ago (edited) 20 minutes ago, EL Doggo said: Make scripts that help faction go in a different direction, for example my goal with locos was to eventually open a taco shop that runs like burger shot, without this being available most of my members get bored and just PvP just to have something to do. why cant factions be given scripts to create rp imagine Lost Mc had a repair shop in sandy that worked like benny's. OTF had a strip club that people could take packed cash to. (similar to how other servers deal with dirty money. Rooks had a script to support the Hotel they own, and new players could rent rooms for an early form of housing. Highrollers had casino like gambling games where players could bet drugs, cars, houses, guns. Shadows had a script/ability to make explosives like c4 and grenades to further their terrorism story line without needing admins or staff. Is it a lot to ask for... YES, but will it create more rp and push factions away from PvP....YES. Does the server make enough money to make such things happen for fiveM....YES yes this would be amazing Edited 39 minutes ago by YasinByn Quote
AtlasOLimbo Posted 6 minutes ago Report Posted 6 minutes ago I am struggling to wrap my brain around the point of this thread. There is nearly a decade of backlogged suggestions, lots with extensive support from the community. These focused threads have been made before and gone nearly nowhere, with maybe one update stemming from them with a fraction of the suggestions implemented. We can sit here around the campfire and discuss as long as we please, but until there is some level of content steadily added to the server, it all amounts to nothing. With that being said, I will try and echo some of the points that've been said here. The level of equipment used on the server needs to be toned back. It's not fun. Everyone's basically a militia, including what are meant to be 'low level street gangs'. Gangs should be encouraged and rewarded for partaking in 'canon equipment' (shitty vehicles, sidearms, that kind of thing.) Heavy weapons need to go back to being expensive and heavy. I believe the reason they were modified was to counter PD's level of kit. That's a separate issue which I think has been discussed in the PD thread plenty. There needs to be stronger enforcement of RP standards and expectations as well. I have raised this before, but the amount of contrast between most factions & their lore/threads is actually astonishing. DOC has already been gutted into the ground. We need some kind of consequence for crime. DOC needs more content, not to be made even easier to get out of. Quote
Ritchie Stones Posted 5 minutes ago Report Posted 5 minutes ago (edited) its fucking straight foreward, when crims make 10X their investments, crime rockets through the roof, and cops have suddenly a lot of better things to do then pulling over speeding cars giving tickets. 2021, crims cook in their houses, and then they just BLOW IT ALL. city was nuts!! they where asshole people though. you guys overcomplicate everything, you just need a gold rush, and people tune in, and it causes problems, "controversial problems" and we love to hate it, its like a horrible accident, we know its bad but we keep watching anyway, accept that, where oppertunity is big, problems occure, and it draws in alot of people that come with their own character and story causing everything you dont like. its psychological. stop being 16 year old Edited 3 minutes ago by Ritchie Stones Quote