CKari Posted May 27, 2025 Report Posted May 27, 2025 Remove the cove lab. That spot used to be used for chill events all the time. It was such a great spot for parties or beach hangouts or weddings. I have great memories of off-roading in the area, jet-ski/boat events, and cliff-diving off the top of the cove. Now it's a major drug lab. 3 1
LAnderson Posted May 27, 2025 Report Posted May 27, 2025 Hey! We love discussions As stated by a few, I believe that having different activities, and things for people to do, would help a LOT with people defaulting to what everyone does.. and that is Labs. A few things have been discussed, but I'm going to try and go in detail of a few things I'd personally like to see. Racing Integration There are many groups currently that have been trying to get involved in the Racing scene, both Legally and Illegally. I feel having better integration for this would be great for both parties. The biggest thing I've seen is a racing app. This could be an app on the phone, when opened it could have a list of tracks, with the ability to make and share tracks. It can also have the option to start tracks, and have people join the race via the app. If we wanted, could even have markers that show only for people who are "entered" into the race. The App would keep track of who is entered into the race, what position people are in, etc. Somewhat of a further suggestion, but instead of an app on the phone, we could make a tablet item, when used, it opens up an option to enter the racing app. Car Boosting System On the topic of adding new activities for crims to do, I feel a Car boosting System would be great, specially for crim orgs who are in the car scene. This system could work similar to the house robbery system. Get a contract for a vehicle, varying in value, find the vehicle, steal the vehicle, then deliver the vehicle to a location. I know this was done as a sort of "Alt-RP" previously, but I feel adding a script way for this, would make it more avaliable to everyone, giving people more to do, so they don't go to the default. I feel there are a few ways this can be implemented. We could bring the Laptop item back for more then just CCTV. Drop the Laptop, then use it to access a contract list for these car boost list. Or, similar to the bullet above this in the Racing suggestion, if we made a tablet item, that could be used to open different things, one of these could be the contract list for Car boosting. Additionally, another way this could be implemented, is similar to House Robberies, having a dealer that offers the contracts. To go more into detail on how this system could work. You would first grab a contract from whichever way would be decided to implement it. These contracts would list out a list of cars avaliable. Each car having a different difficulty, however, the higher the difficulty, the higher the payout, as well as higher the contract cost. Once a Contract is bought, you would be given a location of the vehicle. You would need to go to the vehicle and steal it. If we wanted to keep it simple, we could just use the standard lockpicking and hotwire system. However, I feel we could expand this a bit, possibly adding having to remove/disabling a GPS system for higher-end vehicles. This would require different tools and a minigame, etc. Once you have the vehicle, you will be given a place to deliver the vehicle. Once you deliverer the vehicle, you will be given either physical packed cash, or just cash, depending on how it would be integrated. Some people will say "What's the risk", "How will LEO get involved". To this, I say there can be a chance when you buy a Contract it can get leaked to PD, additionally, if you fail picking the vehicle, there is a chance the owner can call 911, notifying PD there car is being tampered with. The chance of this being higher for higher-end vehicles. Different Robbery Types and Opportunities Continuing the topic of more activities, I feel adding additional robbery types will help spike peoples interest into branching out. As it currently stands its really only Store Robberies, Bank Robberies, House Robberies, and that's really it. I feel we could add things such as a jewelry stores heist, more Flecca bank robberies, etc. To add to the Jewelry store heist, this could be a full done heist that requires different tools to hack the security, break into the jewelry boxes, etc. Just adding more interaction then just "Stand here and wait for the interaction timer" which, I'll touch on more in the topic under this. I feel if we wanted to add more of a "Lower risk" crime for solo crims, we could add things such as items being in random vehicles that can be stolen. This could be lower risk, but still give solo cirms less risky things to do without having to fully steal a vehicle. This loot could also be random, similar to the random loot in house robberies, just more specific to things people would carry in a vehicle. Adding to the point of adding more Flecca banks, there are several Flecca bank interiors that have been adding in the last few months. These interiors could be added as actually robbable banks, adding more Opportunities other then just the 4 current Flecca banks. More Minigames I feel a overhaul to some of the "minigames" would be a well needed change. Currently, for most interactions you either have a small quick time event, or just a action timer. I feel if we made some of these interactions an actual minigame, it would be more interactive for the players. For example, as it stands, for banks, most roles are just action timers. Sit there, wait, boom, you're done. The only "skill" banks take is the timing of the pointers, and half the time, that gets cooked due to desync. I feel if we added actual hacks and or minigames for some of the actions, it would require people to actually learn and be skilled at the minigames to successfully do the heist. New Pick locking, hotwiring, drilling, bolt cutting, etc minigames would bring a lot more life into these activity's that I feel like is very much needed. TL;DR More Racing Integration (I.e Racing App either on phone, or possibly tablet item) Car Boosting, similar to the Alt-RP events, but with scripted contracts and activities More Robberies (I.E Jewelry Store Heist, more Flecca Robberies, small petty thefts for solo crims) Minigame overhaul, adding more interaction other then just "Quick hit the green square" or "Stand here for 30 seconds" Thanks for reading me yap x 7
Blazendary Posted May 27, 2025 Report Posted May 27, 2025 ik this is probably been suggested, but please bring back some sort of private labs. We can have private chops but not labs, maybe make the tables only be able to be placed in RVs or outside? Possibly make it take significant longer as well to cook. I feel the whole system is there but just got taken away 3
Diligo Posted May 27, 2025 Report Posted May 27, 2025 (edited) 40 minutes ago, Vardan Sarkissian said: I have to support the idea of weapon decay. If weapons actually had a decent decay, it would make sense to clean and take care of them. Making it easy and not very expensive, so it's affordable to everyone, but in the same time people will stop stashing millions worth of guns. If you need to spend let's say 2 minutes to clean a gun each week to prevent it from being inusable, you probably won't sit on dozens of pistols and rifles. +1 to this. I stand corrected on my previous post, make the weapon cleaning or repair kit an actual useful thing! That means that the weapon collectors who have become legal even though they have stashes of many iconic illegal weapons in their houses can buy weapon cleaning kits / repair kits to keep them there. OR i should add that if weapon reaches 0 level, it should be marked as unusable(dont know if unrepairable) but still can be a thing to show off for weapons collectors. EDIT: If staff/devs want to implement any of these suggestions that seem reasonable they should poll a vote on every matter they think is possible not just wait for upvotes but make every suggestion a whole new thread with voting and additional suggestions!!!! Edited May 27, 2025 by Diligo
alexalex303 Posted May 27, 2025 Report Posted May 27, 2025 45 minutes ago, Normal said: this would be great, but the decay would have to come from use not just a set decay, a gun doesnt become unusable for sitting in a safe for years, but if you had to clean it after using it so much or it would have a failure that breaks the gun, that would be incentive to watch what you do, making some guns more prone to this this isn't for realism, this is so people with massive stashes still have an incentive to interact with the systems meant to moderate them, right now if you have a massive stash you have zero reason to listen to fm/fs, other gangs, or do anything but whatever you want.
MrFluffy02 Posted May 27, 2025 Report Posted May 27, 2025 (edited) 3 hours ago, Lewis said: So I'm looking to understand what content/activities we could introduce to reduce players fighting players Preface: I primarily play LEO, and will be speaking to what I have experienced recently as LEO. Not much of what I have opinions on is gang-gang shootouts. I think that the amount of shootouts between gangs, gangs and law enforcement has gotten out of hand. Especially when they know that there aren't as many law enforcement on duty as during normal daytime hours. I believe that this is due to the way DM rules have become structured. I believe that it's far too easy to acquire DM rights and begin shooting at other criminals or law enforcement. 1. General Deathmatching rules Recently it seems like simply being pulled over and seeing police lights is enough for you crew to pull heavies and begin lighting up the poor deputy sheriff trainee stopping you for speeding, and the reason your shooting is because you know if they search the cars (which who knows if they will) they will find guns or drugs. Why is everything going straight to a shoot out? Why are you not evading instantly? Why not simply pull out your guns, hold the deputy hostage until he smashes his radio (which they shouldn't hit their panic, and if they do, should be punished by Fear RP), then leave the scene. I don't understand where the shift came in where every criminal simply wants to murder every cop they see rather than avoiding law enforcement until they have to kill them. What RP sense does it make for you to be rolling around the streets constantly carrying heavy weapons, ready to shootout any moment. Why are you not trying to get away from law enforcement. I've seen way to many criminals not only shoot at cops, but begin to chase them down once they start retreating. Brother, you've got your chance to run, it seems like it makes more RP sense to take that chance to run, then chase them down. It's quite frustrating dealing with criminals who just shoot you and leave you with no opportunities to roleplay a situation. And I can only imagine the atrocities committed criminal on criminal. 2. Ambushes Another huge issue is simply driving in your cruiser to just take unholy amounts of gunfire. At first you've got no clue whats going on, then you remember, an entire gang has DM rights on you simply for transporting their member to MD or DOC. I think ambushes should be allowed 100%, but the level at which they're executed recently has been, in my opinion atrocious. Shooting at the car with your friend in it, showing 0 regard for their life, atrocious. Imagine the uproar if criminals kidnapped a deputy, and we shot at their car to try and save the deputies life. There would be uproar for non-rp/fear-rp. Smashing into cruisers with your own car to save your friends life or prevent him from going to jail? Doesn't sit right or make much sense to me. SD/PD are held to a much higher standard of RP and it's time that everyone else begins to follow that. 3. More activities/opportunites As for creating events/opportunities, I very much believe that tightening DM rules, will force players to do other things than just get in shoot outs. As Lewis said, " I am not going to ever agree with the argument that you need script support to roleplay". You can roleplay anything nearly imaginable, without needing scripts. What happened to robberies? Why are stores barely hit anymore? It's pretty much encourage that crims fight and shoot each other, 3rd party fights to get weapons from dead people. What happened to gang RP, what happened to doing literally anything but shooting each other and shooting cops. I still believe it comes down to the shift of focus being PvP rather than RP. TDLR; As I've observed over the last 2 weeks, it's been nothing but shootouts in the streets of Los Santos, a few at labs, and straight up murder ambushes/shootout chases. Win or lose for either side, this is getting extremely repetitive and boring. There's no K/D on the "`/~" menu. Why are we constantly getting in PvP on an RP server. Unlimited content could be added, but if the DM rules stay the same, those who just want to PvP will continue to PvP. If you're not here to roleplay, but shoot at anything that moves, that's fine, just self identify so I can stay clear. Caring about your friends life when their in a LEO cruiser = less shoot outs Not shooting cops because they turned their lights and siren on = less shoot outs DM rights tightening up = less shoot outs Higher RP standards before shooting = less shoot outs It's ECRP, not ECPVP. Thanks. Edited May 27, 2025 by MrFluffy02
Kon Posted May 27, 2025 Report Posted May 27, 2025 (edited) DOC Open it up, open up the whole yard at least, it's too small for any meaningful roleplay, perfect for caged, AFK chickens though Prisoners can't even do a /me without every guard being in range to see it. Allow people to make lifer DOC characters who are foverever in DOC. Create a mix of people who are choosing to log in and play prison roleplay, and the people who have no choice, help level out the mood. Bring back poker with stamps. NPC who sells illegal items for stamps? Trusted lifers who encourange RP over a period of time could be rewarded with items/stamps that can further their player story within the prison Stashes for prisoners to hide stuff away from guards, allow them to keep stuff in there so they can resume their RP once they return to DOC, give people one less reason to hate going there 'oh I have stuff in my stash I can go try rob a rival gang member, or get revenge on xyz'. This way you'd have your own progression within DOC, You did go to jail today, but hey this lifer said they'd sell you a shank for 2k stamps, and you're almost there. Next visit to DOC you'd be able to get your hands on a knife or whatever. I'm sure Chunder and the gang have many other great ideas, let's give them the resorces and attention they deserve. There's so much potential for actual fun RP here. RACING WHERE IS OUR RACING SCRIPT? Racing is an extremely fun and large part of the game both online and on other RP servers, which for some odd reason has been entirely left out here on ECRP, so many gangs/groups have had racing as their focus and kept it going with 0 script support, it can be done without but why should it? the benefits are massive and I see literally zero cons. It would give PD/SD a little more to do, they could even form a new division to held gather information/race prevention ect. Edited May 27, 2025 by Kon 1 3
CKari Posted May 27, 2025 Report Posted May 27, 2025 41 minutes ago, LAnderson said: I feel if we wanted to add more of a "Lower risk" crime for solo crims, we could add things such as items being in random vehicles that can be stolen. This could be lower risk, but still give solo cirms less risky things to do without having to fully steal a vehicle. This loot could also be random, similar to the random loot in house robberies, just more specific to things people would carry in a vehicle. Putting items in random cars would be MINT for baby/solo crims 2 2
JellyFaun Posted May 27, 2025 Report Posted May 27, 2025 (edited) More interactive stuff at DOC would be great- what we have so far is amazing but maybe being able to cook food for stamps would be neat! I also think that platinum members should be able to turn on any television outside of interiors if that is something that can be managed. Also adding more of the furniture items would be spectacular. as well as fixing the hit boxes on things like the plant walls Edited May 27, 2025 by JellyFaun
Marksy Posted May 27, 2025 Report Posted May 27, 2025 1 hour ago, Normal said: if yall die you lose actually nothing, make cops have to pay for gear (discounted obviously) so they have actual fear for life, the only thing cops ever risk is a suspension, id rather lose my ic job then deal with hours in a game prison You're proving a point made on the asset based complaints, this is always what this "argument" boils down to.. "you don't lose anything we do" Respectfully nobody is forcing you to "lose your guns" you make the conscious choice to shoot cops or spend 90% of your time in labs shooting people giving more chance of cops responding, this is the consequence of that choice. 2
HeadShot Posted May 27, 2025 Report Posted May 27, 2025 (edited) 1. I think some changes to DOC for inmates, maybe like a sweeping icon to clean the floor for stamps, I also think that changes can be made to the mining system at DOC nobody I mean NOBODY uses that so I thing if you guys upped the RNG of different ore spawning or make it a little more rewarding would be a good change. 2. I’m gonna second the RNG Spawns in random cars. Naturally we all have items in our vehicles IRL. Adding some small arm spawns maybe some occasional drug spawns or drug material spawns maybe even some packed cash idk would make lockpicking cars a little more exciting aswell because you know your gonna chop but now you found a blunt and a combat pistol or something. That would be a dope change 3. refine house robbery’s. I think the money you get from a house robbery is very valid and I have no complaints on that. It’s a great way for a solo to make money, even a group but I feel like the gun RnG is too low, I’ve hit easily 100+ houses in the passed 2 months and only found one pump shotgun and a combat pistol with some tier gas, I think you guys can add weapon/item spawns into the safes we drill as people normally keep firearms and such inside of safes. Adding that to the safe with the packed money would be a nice touch aswell. 4. I think there should be one or two more ways for criminals to make money. I know it’s been mentioned before but like jewelry store heist could be something interesting or like a place you can print money if you have the materials and fuel to run the machine. You can also make like bank robbery’s spawn RNG Blank Notes that are specifically needed to run the money lab 5. Also I think the “jewelry” tab in the furniture store should allow you to sell everything back for 100% of the price, you guys added a lot of gold bars, diamonds that are 25k a piece, it would be nice for items like these to be used as assets, for example I have a diamond in a display. It would be cool to like be able to rply break the glass and remove the diamond to sell it for some quick cash or give it to someone to pay a debt. I’m not saying every item in furniture store should be 100% return but only the small jewelry/money items should be. I will post a screenshot of my vault room with the diamond in it and some gold bars. These items would be so nice to have as actual assets that are tangible I only have one character that’s a full time crim so all of these suggestions are crim based and maybe a bit biased, sorry! Edited May 27, 2025 by HeadShot 5
Marksy Posted May 27, 2025 Report Posted May 27, 2025 24 minutes ago, CKari said: Putting items in random cars would be MINT for baby/solo crims The problem with this is the PVP players find out about it and suddenly they have another reason to try and rob/shoot these players..
Diabolical Posted May 27, 2025 Report Posted May 27, 2025 I would really love to see some more DOC things besides the two chores, jobs to make food for people inside, scripted lawn mowing, work out script in the gym area. just some overall roleplay experience scripts, just to give people more to do in doc besides fight guard or each other, or just afk. Other things giving more money for chop cars, and atms and stores, even more banks open at once, all of these would stop gangs just rolling labs for 60k loadouts and drugs to sell for money. I think also making a overall to legion making it a hub, where people can meet sit and talk and interact with one another. I also would love to see poor rp held accountable, by ic faction leaders and admins, seeing cops taze dudes instead of rp grab them just coz "i cant be assed to rp" needs to be held accountable. seeing tazers used in the current way is just a way to stop people doing any real scene "man running away" could get more units and cut him off and tackle him, nah ill just taze him so i can cuff him. "oh look hes in cuffs running" lemme taze him. i get people can be annoying and run 6 times after a taser hit them but we shouldnt lower the standards to their level instead report it and have the rp happen. also I WOULD LOVE to see if possible some NPC's driving or walking, this would stop people shooting into crowds and add the dynamic of "u shot into a crowd" terror charge giving harsh consequences to civilians but also balance when police use a gun to shoot tires. Additional things would be offer support to those who run events if someone comes to you with an idea as gov/admin let it just be a fun event instead of a "spend ur own money to make our city fun" usually we have to source our own stuff and i get that for rp but not everyone has 600k for a car that people enjoy or is meta. could also add some 1of 1 events make people want to attend coz its a car they wont get ever again
Eygon Posted May 27, 2025 Report Posted May 27, 2025 Lack of crim content for low scale crims ( civillians ) and let's improve on that. We all know that 5 years back there was good content for civs when it came to criminal activities. Anyone who was somehow "legal" was participating in small scale crime from time to time but that was all taken away when crims started centralizing from lots of small gangs going around the city to a very small amount of big gangs. That makes small crime hard for solos or a small crew of people. I mean imagine you go chop a car or cook some 50 coke at a public lab and you get swarmed by 25 guys with heavies. Besides that there's also PD that's cringe with their obsession of getting "action". All that being said, there should be ways found on how to make solo/low scale crime fun for civilians to enjoy. They can't just do freelance jobs all the time, it gets super boring after a few hours and besides there's little to no player interactions there. They should also find other ways of getting some content.
MrFluffy02 Posted May 27, 2025 Report Posted May 27, 2025 (edited) 3 hours ago, Normal said: if yall die you lose actually nothing, make cops have to pay for gear (discounted obviously) so they have actual fear for life, the only thing cops ever risk is a suspension, id rather lose my ic job then deal with hours in a game prison This is so far from the topic of this discussion thread. How would cops paying for their own equiptment reduce fights/shootouts? How would it make them fear for their life any more than if they didn't have to purchase equiptment. PD/SD would be held to the same fear-rp standard either way. Nevermind the fact that it's completly unrealistic for any cop to pay for their own service weapon, rifle and body armor. Go tell your local or state police officer that they should pay for their own gear and ammo, then update us on their reaction. What you're really concerned about is crims losing their guns because they decided to get into a shootout. Nobody forced them to do that, it's the RP they chose. PD/SD don't hand heavy automatic weaponry to new/untrained deputies/officers. Why should low tier gangs/unaffiliated criminals have access to heavies either. Prove you're able to roleplay sufficently before you can begin to have the ability to wreak havoc in the game. Let's start holding criminals to the same RP standard as SD/PD. Anyways, This thread is about preventing shootouts and fights. If people are worried about losing their guns, and time wasted grinding to pay for those guns. Why would crims decide to carry them everywhere, and be so willing to shoot them all the time. Tighten up DM rules, enforce better RP standards. You don't need to get into a shootout every 10 minutes, there are plently of criminal RP opportunities that don't involve getting into a shootout with law enforcement. It's ECRP, not ECPVP Edited May 27, 2025 by MrFluffy02
JellyFaun Posted May 27, 2025 Report Posted May 27, 2025 Also as a crim and a cop, i think tasers should have a longer delay because they are broken in their current state and often lead to poor rp. 1
Demonmit1 Posted May 27, 2025 Report Posted May 27, 2025 Invoice system for player ran businesses. Automated impound release. Let players edit names of names of consumables (food, drinks, drugs) to allow for more in depth RP Remove restrictions on all items in vending machines, so anything can be sold. But any item in a vending machine needs to be priced and viewable so they're not used as godtier storage. Those are all small things is love to see. I've made bigger suggestions in the past, but these should be relatively simple to do. 1
Buggs Posted May 27, 2025 Report Posted May 27, 2025 1. This is very small, but I think it would be nice to introduce a buzzer system similar to what you see at DOC or the impound lot, so that individuals can alert JB, PD, SD, MD, etc. that they are at the front desk waiting. If we're talking about improving basic player interactions, I think it would be good to add this simply for the fact that it would allow individuals to get a hold of individuals quicker and in person versus over the government website. 2. Allowing for individuals to be charged based off of RP, not necessarily charges (AKA custom charges). To explain what I mean, if an individual is providing RP on a scene for all individuals, but they are waiting for transport or are waiting for trial (because it's an on-the-spot) or something of that nature, it would be great to apply custom charges with custom times, that way they still show up correctly in the MDC, but we can adjust the times to account for the time the individual spent waiting or RPing with our legal factions. While I know this won't directly add to non-action RP, I do believe custom charging (to reduce time served or fines) would improve the overall player interactions as criminals would be rewarded for detailed RP interactions versus shootouts. 3. I also think free lance jobs should allow for both individuals in the car to earn the money. For example, trucking or the trash pickup job. This would encourage individuals to work together on free lance jobs. I also think that they should earn more money if more people are around, again to encourage interaction. 4. I think the salary cap for certain legal factions should increase. I don't really think I need to explain this... but I will if I do. 5. BAR LICENSES ON THE /LICENSE. This would actually allow attorneys to be identified easily, and represent their client as well as interact with law enforcement. PLEASE.
Ritchie Stones Posted May 27, 2025 Report Posted May 27, 2025 5 hours ago, SteveD said: I think too much revolves around drug labs. We're basically feeding the problem by making that the primary goal of any criminal, it will always lead to gunfights. I think we should triple/quadruple the amount of loot received from other script things such as regular civilian jobs and robberies (stores, banks, atms, etc) If those pay more, they will choose labs less. And it's a very easy development change. Will it harm the economy? No, don't believe so, it's just a shift of coin from 1 script part to another (labs to other script elements) Its what it is, labs arent about drugs anymore they are its about shooting. back then with the private labs the fly in, cook and fly out, now they fly in kill and get banned. Its a double downer
EimaTrG Posted May 27, 2025 Report Posted May 27, 2025 Don't know if many would agree to this but revamp the whole Fear-RP rule, now it's just plain and simple: Point gun = Follow demand/Shoot. In my opinion changes need to be made on the whole rule as it just ruins a lot of possibilities. Make it so if a person's friend/co worker is under gun point, they SHOULD fear for the other person's life, they shouldn't just open up fire (The whole hostage situation in banks is because of IC protocols of SD/PD). There are a lot of gaps in the Fear RP rule in my opinion but that is just me.
Ritchie Stones Posted May 27, 2025 Report Posted May 27, 2025 2 hours ago, HeadShot said: 1. I think some changes to DOC for inmates, maybe like a sweeping icon to clean the floor for stamps, I also think that changes can be made to the mining system at DOC nobody I mean NOBODY uses that so I thing if you guys upped the RNG of different ore spawning or make it a little more rewarding would be a good change. 2. I’m gonna second the RNG Spawns in random cars. Naturally we all have items in our vehicles IRL. Adding some small arm spawns maybe some occasional drug spawns or drug material spawns maybe even some packed cash idk would make lockpicking cars a little more exciting aswell because you know your gonna chop but now you found a blunt and a combat pistol or something. That would be a dope change 3. refine house robbery’s. I think the money you get from a house robbery is very valid and I have no complaints on that. It’s a great way for a solo to make money, even a group but I feel like the gun RnG is too low, I’ve hit easily 100+ houses in the passed 2 months and only found one pump shotgun and a combat pistol with some tier gas, I think you guys can add weapon/item spawns into the safes we drill as people normally keep firearms and such inside of safes. Adding that to the safe with the packed money would be a nice touch aswell. 4. I think there should be one or two more ways for criminals to make money. I know it’s been mentioned before but like jewelry store heist could be something interesting or like a place you can print money if you have the materials and fuel to run the machine. You can also make like bank robbery’s spawn RNG Blank Notes that are specifically needed to run the money lab 5. Also I think the “jewelry” tab in the furniture store should allow you to sell everything back for 100% of the price, you guys added a lot of gold bars, diamonds that are 25k a piece, it would be nice for items like these to be used as assets, for example I have a diamond in a display. It would be cool to like be able to rply break the glass and remove the diamond to sell it for some quick cash or give it to someone to pay a debt. I’m not saying every item in furniture store should be 100% return but only the small jewelry/money items should be. I will post a screenshot of my vault room with the diamond in it and some gold bars. These items would be so nice to have as actual assets that are tangible I only have one character that’s a full time crim so all of these suggestions are crim based and maybe a bit biased, sorry! 100% cool idea, but maybe RWT might become big issue here, not sure though
Nubbsauce Posted May 27, 2025 Report Posted May 27, 2025 There are several things that could be done both crim and legal wise. For Crims: Bring back the Neutral/War function with the official gangs. In order to declare war on a rival gang, proof of rp that shows proper escalation must be submitted to their Handlers, to which will be approved or denied. If approved, the gang may then change their status to WAR with the rival gang. During a gang war, each gang must be in their colors and stick to their lore. No more hiding in other colors or off-lore attire to try and sneak attack the opposition or create confusion. Gangs will be able to see via the turfs which ones are theirs and which ones are the opposition, and each warring faction may only attack the rival factions turfs. Dropping on neutral gang turfs during this time will not lower turf ownership. Also, backup rules will be heavily enforced, meaning if you are not in the warring factions, and you assist in any battle between the two, you and the faction will be punished accordingly. Bring back private labs ONLY FOR SOLO cooking. Only the person who owns house/property may use the tables. Preventing groups or official gangs from using a house and just cooking all day inside. This will prevent the random players roaming into labs to try and pvp others for drugs. Bring back Death RP. If a criminal wishes to die, the rp must be indepth, accurate, and approved. However, this would effectively CK your character. For Civilians: Have proper support for owning businesses. That means having the ability to import/create items that would be otherwise only available in markets. This could include enhanced food, tools, and other consumables. Have a Property-Wide Audio system available for clubs and other businesses to increase immersion from the property. This could be like /paudio [link]. And allow it to be streamed via online radio stations hosted by users. Remove OOC Corruption rules. They are metagaming at its core and uses ooc knowledge to apply ic consequences. Also, applying for it and making the leadership OOCly aware of it is just asking for metagaming to happen. Allow Corruption, however, make it super punishing. Meaning, if your character is found being Corrupt, you will be terminated after a successful IA report and subsequently charged with Corruption. Thus barring you from joining ANY legal faction for X amount of time(or permanently). This allows all characters to have a more natural character development and doesnt bar players to having a "legal" and "crim" character.
Ritchie Stones Posted May 27, 2025 Report Posted May 27, 2025 5 hours ago, Teenyinnit said: Easy thing (I think) ”Tracking Anklet” PD brings a high value target into DOC who has been found with drugs or guns or is a common problem lab player…. Give PD and DOC an option to put a tag on that player, this will reduce their jail time also to the one hour minimum regardless of crime They can then be arrested if they enter a lab or “known crime zone” their location will appear like a panic on Detectives GPS so they can monitor these suspects. GND also have the ability to stop and search on sight. if the bracelet is removed by lockpick (difficult) or bolt cutters (easier) an instant warrant is placed for max jail time. this option will remove problem players from labs for 24 hours at a time, give them another form of RP with cops and DOC utilise scripts and functions we already have available. May seem harsh but would definitely force less people carrying heavies unless they want a consequence Thats very restrictive and very powerdriven, i dont think its a smart idea to restrict people’s freedom from doing things they like.
Ritchie Stones Posted May 27, 2025 Report Posted May 27, 2025 21 minutes ago, Nubbsauce said: There are several things that could be done both crim and legal wise. For Crims: Bring back the Neutral/War function with the official gangs. In order to declare war on a rival gang, proof of rp that shows proper escalation must be submitted to their Handlers, to which will be approved or denied. If approved, the gang may then change their status to WAR with the rival gang. During a gang war, each gang must be in their colors and stick to their lore. No more hiding in other colors or off-lore attire to try and sneak attack the opposition or create confusion. Gangs will be able to see via the turfs which ones are theirs and which ones are the opposition, and each warring faction may only attack the rival factions turfs. Dropping on neutral gang turfs during this time will not lower turf ownership. Also, backup rules will be heavily enforced, meaning if you are not in the warring factions, and you assist in any battle between the two, you and the faction will be punished accordingly. Bring back private labs ONLY FOR SOLO cooking. Only the person who owns house/property may use the tables. Preventing groups or official gangs from using a house and just cooking all day inside. This will prevent the random players roaming into labs to try and pvp others for drugs. Bring back Death RP. If a criminal wishes to die, the rp must be indepth, accurate, and approved. However, this would effectively CK your character. For Civilians: Have proper support for owning businesses. That means having the ability to import/create items that would be otherwise only available in markets. This could include enhanced food, tools, and other consumables. Have a Property-Wide Audio system available for clubs and other businesses to increase immersion from the property. This could be like /paudio [link]. And allow it to be streamed via online radio stations hosted by users. Remove OOC Corruption rules. They are metagaming at its core and uses ooc knowledge to apply ic consequences. Also, applying for it and making the leadership OOCly aware of it is just asking for metagaming to happen. Allow Corruption, however, make it super punishing. Meaning, if your character is found being Corrupt, you will be terminated after a successful IA report and subsequently charged with Corruption. Thus barring you from joining ANY legal faction for X amount of time(or permanently). This allows all characters to have a more natural character development and doesnt bar players to having a "legal" and "crim" character. Yes bring private labs back, for the solo crim, all my friends became civilians and officials, by removing the private labs they only left a large group in the cold, that group actualy started gangs for the bussiness aspect and the grind, it brought at least some level of RP because that was the only group of people not always doing pvp, private labs for solo crims only is good enough to me.
tuccci Posted May 28, 2025 Report Posted May 28, 2025 Staff led street races. I think if we want to get away from PVP, we've got to put something else in the forefront. Maybe the cartel could host nightly street races. They'd need to be organized by vehicle type so that certain vehicles didn't dominate the track. IE: Elegy races every Monday, D5 races Tuesday, etc. Giving people something to do besides PVP is important. LABS Maybe the problem is that "Those guys are holding a lab" is the green light for PVP. Once you've got numbers, all you need to do is walk up the the lab and make demands to the people inside and BOOM. You've got yourself some PVP, almost completely devoid of any narrative or story. When we made holding a lab with heavies ( with the reward for doing so being access to heavier weapons down the line), the cornerstone of criminal roleplay, we made a PVP game of King of the Hill the cornerstone of criminal roleplay. At this point, the massive lab system props up PVP culture. Unless rules are implemented to stop people from PVPing each other for the sake of holding labs, PVP will continue to be at the forefront of lab activities, with roleplay taking a backseat. Players At the end of the day, there are people who really prefer PVP at labs over immersive roleplay. I'd love it if when I went to Jamestown, there were gang members hanging around smoking blunts and mean-mugging me, that'd be sick. But I don't expect them to do something that's not fun to them. Murder or bank robbery is 100x more common on our server than DUI. This is because drinking and driving (ICLY of course) is the epitome of roleplaying. You have 0 to gain from drunk driving in-game; drinking doesn't really make playing your character fun or easy, so people who decide to drink and drive are doing so for full RP value and immersion. Pulling an ATM out of a wall is very similar - you've got about a 95% chance to get caught, but its a pretty funny ass thing to do, and say you've done ICLY. Some people just prefer to play it more as an MMO, with RP taking a back seat. 1