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Nubbsauce

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Everything posted by Nubbsauce

  1. I would love to see the interior but the doors are locked.
  2. And the line is Slurs. It also isn't hard to NOT say those things either. So the pendulum swings both ways. It's much easier to have a clear outline of what is to not be said, rather than keeping it vague. It's also easier to just not use slurs that bring down a group of people. Also I have seen several reports to where it had NOT been punished and just moved on from. So it's clear there is even uncertainty from a ooc punishment standpoint as well with the current wording.
  3. Then the same could be said against the racial slurs thing. But it got out of hand and eventually was just no longer allowed. The same thing is happening again.
  4. +1 This same rule was applied with people making chars to say the n-word, and it should be applied across the board. Even if it is just RP, we are here to have fun and roleplay, not be brought down and discouraged from enjoying the game and community.
  5. I think it should depend on the type of criminal the player is or group they are a part of. If the group is just some "Clapper" gang that rolls up, runs their mouths to get a reaction, shoots their guns, gets into shoot outs with cops often, etc, then an IA should just be thrown out. While they still CAN submit an IA report, it should be up to the department to run the reporting party's name and check with their internal resources to find out if they are affiliated with a gang, etc. That way, they can still make their report, but because of their affiliations, it will be thrown out ICLY. Now if they were part of a more organized crime group, that was more about strategic play, and avoiding cops as much as possible, then sure, submit that IA report and see if you can get that cop punished for offending you. Since your name/group wont be as "Red Flagged" as the ones that shoot at cops more, it is more likely to be accepted. When it comes to kidnapping cops... That is a whole other ballgame and ruleset that needs to be corrected.
  6. To answer your points: 1. This is not punishing good RP. This is in-fact requiring someone to actually HEAVILY RP if they REALLY wanted to request a CK on someone. And it isn't a happy, slice of life type of RP. It's brutal, constant tensions, anger, frustration, and the build up of someone's character to finally snap and have no remaining options. It's a darker RP, more serious RP. And by all means, if the other person doesn't consent to it, then by server rules, its dropped. On top of that, the requesting player is also putting their character on the line for a CK. It isn't just they try to CK the accepted target, and get to try again tomorrow if they die. No. If they fail, their char gets CKd instead. Also, it keeps getting brought up that they wont know about it... Yes they wont be TOLD about the application, but unless the TARGET PLAYER is completely blind to their own actions and interactions with others...it would be common sense to be able to think that "Hey...maybe me constantly pressing this person every day for the past 4 months straight without letting up will cause them to snap..." If someone truly doesn't see that, then that is a very reckless character or a blind one. 2. It isn't to scare anyone away. It is to promote REALISTIC Roleplay. As it stands, some players do NOT care about what their character does to others, because guess what, their character will never be permanently affected by any repercussion unless it is a permanent ban from a player report. They lose nothing but maybe a heavy weapon, pistol, empty water bottle, some painkillers, and 30 mins of their time while they wait for the NLR CD... The term "Clapper Gang" shouldn't even be a thing here, and honestly, if my gang was labeled as a "Clapper Gang", I would be disappointed in myself for letting the quality of overall roleplay slip to that degree. Everyone who plays an extremely violent character should immediately understand the risk of that type of Roleplay. High Risk = High Reward right? Realistic Roleplay of gangs would have FAR more immersive RP related violence rather than "rolling labs" and "clapping". There is a LOT of "Rule-Play" between chars (illegals being the majority) when they try to WIN first and RP second. First one to get the FRP wins, someone runs? Player Report. Random thugs antagonizing legal chars to try and get them to make the first move so they get DM rights, is very poor RP. But did you notice the difference? If you aim to WIN an encounter by having it be due to RULE ENFORCEMENT first...you are NOT Roleplaying proper.
  7. This wouldn't be part of this application process. That is a FRP rulebreak for sure if they try to robocop things and should be handled that way. This would be like lets say a detective gets a break because you had a snitch and finds out all your gang's hideouts, drops, etc and completely hinders your gang by performing raid after raid. Well, guess what, the gang leader now would have the ability to submit this request to ultimately CK the Snitch. Why? Because the snitch has worked months on obtaining that crucial information and with them most likely interacting with your gang a lot. Then, because they had whatever reason they had to go behind a gang leaders back and snitch to the police? That is 100% a valid reason for a CK application in the end. But you could NOT just submit this one time event and get it accepted, it would have to be from when that snitch first joined your gang, the interactions they had with the lead and those locations to obtain the info, and then add in the last bit. HOWEVER. This ALSO means that IF the lead submits the accepted application, and THEY get killed, then they die. It was a risk they were willing to take, and they lost the bet. OR lets say the gang lead brings 4 of his best shooters with him (Letting them know that this is an active CK and their char will be also mortal during this time), and one of his shooters die, but they get the snitch...then the snitch and that shooter dies... It is once again, a high risk, high reward situation. THE PLAYER chooses whether or not to put their character at constant risk, no one else does. The CK cannot and will not happen without proper, documented storyline roleplay.
  8. It wouldn't delete. I said admin-jailed. Meaning the assets still exist and appeals can be made. However, as I also stated, if you are afraid of potentially losing your char's life, then don't put your char at that risk. Once again, the CK wouldn't some random thing, it would take a LOT to even have validity to accept. You would be well aware of you acting out towards a another character consistently, so it wouldn't be like you couldn't expect it at all. Also keep in mind that you could also by chance CK someone else's char in a gun fight if they had an accepted request on yours. So it isn't like they are risking nothing. IF they die, their char is CKd, not yours. To add: Nothing with how you play the game currently would change. You could still do your gang stuff and do what the gangs do best. The only ADDED factor is that eventually, months down the road after TONS of RP...your char could be in the crosshairs of one of your literal mortal enemies on the server, not a random gang member, cop, or civilian. This would add a factor of RP of "Holy hell, I need to not be so reckless, that person could have killed me." and your actions may eventually have an ultimate consequence. This would also add the ability to CK your own char as well, as I had said.
  9. I believe the type of kill you are referring to is a PK. To where it doesn't perma kill you, you just lose all knowledge of anyone affiliated with that group and they lose knowledge of you. Also, let's say if CK was to be a thing already implemented, I'm sure the player would already be somewhat aware of the risk of continuous aggressive actions towards another player, and would have plenty of time to mend things with said other player. The idea of the app is pretty much saying "My character has tried everything to find a common ground or peace between the other to no avail. So now this is the only path that my character has left to take." And the character kill isn't exclusive to only getting rights to CK another character, but it also includes to CK your own via their own means. Things that could also be tied into this could be with the JB of ECRP, such as players writing a "Will" for their characters in the event a CK of any kind could happen.
  10. Just to clarify, this whole process means you have to actually RP, and provide IC evidence with time stamps etc, for months with a build up to this point. None of the evidence provided could be deemed as petty. If there is 1 piece of evidence that is deemed petty or poor, it's denied. The application is not just an OOC "I wanna ruin this person's week." It's a "Okay so I've effectively RPd with this person for 4-5 months with only the tension being escalated. I think my character has had enough and been brought to this point of no other options but this..." It will take a LOT of effort and time on the submitter to get the application accepted at all. None of which can be OOCly motivated. Only purely IC.
  11. @Herbo In order to get a CK granted, the submitter would have to have literal months of RP around their target to lead up to the CK. As stated, the requests couldn't just be out of the blue because you don't like someone or for something petty. It would have to not only match your characters story/lifestyle, but also their personality (which would be determined in the months of evidence that would be applied to the application). If the team decides that the evidence is insufficient or it doesn't match the consistency of the submitting character, its denied. This wouldn't be something that you submit after a few days of getting "clapped" at a lab the same person. This would be usable IC evidence to support your characters reasoning for wanting to proceed with this action. If it was just a submit and instant grant no matter what, sure, I would understand your concern with the exp values and time spent. And I wouldn't want that either. However, my suggestion isn't that. It is a drawn out IC RP between one players character and another's. Obviously if you died to the player, NLR kicks in and all that evidence leading to that moment is void, same thing goes if you kill them. The evidence is void. You would have to collect concrete evidence that would justify a murder of another's character. Which isn't easy to obtain. I think there is a misunderstanding of the concept that you may have interpreted wrong, but I assure you, this would not just be a random thing or a simple process. It would have to have an extremely long build up IC between you and another char. And obviously, if this was a factor, so many people would enhance their rp and stick to their character, instead of having the "Clapper" mentality of rolling labs and shooting bodies just because "war" or someone doesn't like another from the opposition. Or someone continously being disrespectful or baiting someone else to hit them first so they get DM rights. Because now, their actions COULD have this as a consequence.
  12. Hello! I am posting this gameplay/roleplay suggestion to possibly decrease the random low-quality rp conflict between players on ECRP. Why do I think this would enhance the level of roleplay on the server? Simple. Over the past 7 years here, I have seen a multitude of different conflicts between Illegal and Legal characters alike, some of which showing poor roleplay behaviors and unrealistic encounters between feuding groups/factions/characters. The reason this would improve the quality of roleplay and encourage proper realistic character play/immersion is that the players would actually be at risk of losing everything they have built based upon their actions, attitudes, and interactions between other players on the server. There have been many times where it seems like a gang war just never ends, and the tensions between the players often lead to a "Report War" on the forums to see who could get the other gangs members banned first to demoralize the opposition. While some may say that is not the case, the past 7 years of gangs and other factions getting into conflict on the player reports tell a different story. The below suggestion and outline would give players a RP reason to possibly end the conflict in a different manner, whilst encouraging good roleplay and proper execution of events, whilst also keeping their own roleplay interactions in check. Because if there was a way to possibly get your character permanently killed due to your continued aggressive actions towards another character or faction, I 100% believe this would not only cut down on the player reports from gang wars and other faction interactions, but also improve the quality of roleplay and player interaction across the board. Below is an outline for a character kill and an example application template to submit. -------------------- What is a Character Kill? This is when your character dies, both voluntarily (suicide) and involuntarily (murder etc.), and you no longer are allowed to use said character. This leaves the character redundant and you cannot return to this character at any point. It is dead. What is a CK application? The application has been created as a final resort/alternative to player kills in circumstances where it is a necessity. It allows one player to apply to the Faction Management team for the right to Character Kill someone else’s character without their permission. It is not something to take lightly and we recommend that you first consider your character continuity and development before submitting a CK application against another player. The application is designed to introduce concerns and reality over a characters actions and the consequences that may follow. While it may be a daunting prospect to have your character taken away for good, this should in turn help you understand the reasons for its introduction and execution. What is a valid CK request reason like? To be accepted, a CK request must first make sense in the server continuity and involved characters' developments. If the event you're applying for a CK request can be solved with a peaceful solution, and it's not a major part of the target's character story or your character story, it will be denied. Examples: -A player is a known scammer and is scamming you for $30 000, it was a one time event and you just lost a trade : this is DM worthy and not CK worthy. -A player is robbing a victim, the victim manages to run away and call the cops while running, the cops arrive and arrest the robber. Submitting a CK appeal on the victim because you were sent to jail, will be denied as this is a direct result of the robber's actions, and it's a common sense response from the victim. -A player joined a faction as outsider with his best friend, becomes associate after a few weeks and fully involve himself in the criminal faction to become a made man. After a few months, his best friend is murdered by the faction leader for an unknown or known reason in front of him, he decides to revenge him. The CK will be denied as killing the faction leader following the death of your best friend makes no sense for your development within this faction and the value of your life as a person. -Two players start a criminal group together, after a few years one decides to betray the other by snitching to the cops about their activities. The CK application would be accepted on the snitch. What happens next? After an application is received, it will be posted for Faction Management members to review. They will look in depth at the reasoning provided and the circumstances surrounding the murderer and his/her victim. If necessary, they will be in touch for further information. Petty reasons should not be accepted, and staff would require thorough evidence of the circumstances leading up the individuals need for death. Failure to provide enough information and supporting evidence will have the application denied immediately. Once a conclusion has been met, staff will tell the requesting party their acceptance or denial. The target will not be informed. When you have carried out the CK, you may /report 1 (or a new /report 5 option) for staff to admin jail their character, inform them via PM, and have the handling admin check with the Faction Management team. ------------------------ Character Kill Application Example Template: Title of Private Message to the Faction Management team: Character Kill Application - Your Character | Target Character Contents of Private Message: Your Characters Name: Your faction affiliation (if any): Who will be performing said CK if accepted: Targets name: Targets faction (if known): Details of circumstances and reasoning: Evidence: Do you understand the fine print? (Y/N): ----‐------------------------- Fine Print: -If you die whilst attempting to carry out the Character Kill on the reported player, you in turn will face a Character Kill - this is non-negotiable. -Failure to properly follow the Character Kill Application process will result in the termination of the Character Kill Application. -Unrealistic actions used to carry out the CK will leave the CK null and void. -Breaking of server rules whilst carrying out the CK will leave the CK null and void. -If you take a group with you to kill the target, you must inform them if they die in the altercation that this too leaves them liable to CK. -Victims may appeal their death via forum post. (Or however the Devs/Staff wish to handle appeals) -(DEV/STAFF Discretion): 1 free name change to a victim OF A CK APPLICATION for their first CK. All other CKs will not receive a free name change. -If a member of Faction Management is involved with the CK, they will not have access to the application. If you’re applying to CK a member of Faction Management, it should be sent to a Senior Admin or higher (or faction management head). --------------------------- Do you think the above suggestion could provide a higher quality of roleplay and interactions between characters? Let me know what you think!
  13. What I have noticed over the past 7 years here is the clash between Heavy RP Gangs/Players and Clapper Gangs/Players. And this isn't just exclusive to Illegal Gangs or Chars, but across the board to all players and factions. I have seen several times where the server had a heavy influx of Heavy RPers join and man...was the RP fun as heck! Immersive, fun, detailed, proper, etc. And then you have those times where there is an influx of people who just want to play GTAO but with some RP mixed in. These groups tend to clash hard as their RP experience level and expectations are complete opposites. It also doesn't help that when the latter influx comes in, people tend to stop playing for RP and start playing for the Ws. (IE Report Wars between gangs). I have always been an advocate for HeavyRP standards, or wanting RP in general, as this is why I joined the server in the first place. But when you get those who just want to win win win? It can really mess with the motivation to play sometimes. I think another issue is that people just burn themselves out on trying to make money by working themselves to death in-game. While I get money is crucial to your survival, you are not limited to just working the scripted jobs to make money. You can most definitely RP and make money at the same time. I have always found a way to kind of incorporate Roleplay into making money from other means, and I find it a good way to kinda shake off that burnout.
  14. Let's also keep in mind that the Devs are people too and have lives as well. Sometimes deadlines get pushed due to personal or life reasons. I also would much rather have an update that deploys with minimal crashes/bugs compared to a rushed one that bricks the server. Patience is a virtue.
  15. Congrats guys! Keep that street racing spirit strong!
  16. Well the drug dealer job spawned a random car that you would use to deliver drugs to doors. So for a script job, I think a script car should be spawned. Unless they would want to make the item created able to be held in inv, then which case, you can use your own car.
  17. If you have any questions about the REAL C.I.T. feel free to PM me. But please do not give this person credit when they have hardly put in the work that I have for C.I.T. Also...why would they want to have a forum post and be KNOWN on the forums...seems a bit...counter productive. They have ALSO been around since 2018. Per this picture. Note the date in the bottom right:
  18. Yeahhhh unfortunately, these arent the real CIT...I should know considering I write the roleplay for the REAL ones that are in the city.... Don't take credit when it isn't yours to take... @Itscarstonomg
  19. Exactly. I would prefer a grander scale vehicle like Mule or Phantom. A Scripted Mule would probably be good considering there isnt a scripted vehicle like it yet.
  20. I have always thought that PD just turned on the weather machine and made it rain whenever they got into a high speed pursuit with a HPT. But yes, reduce that...I hate logging in to having it rain for 30 mins straight, stop...and then rain again.
  21. Nubbsauce

    Racism

    Let me rephrase. Any Experienced Roleplayer knows that rule. Blending of the two causes SO many issues it's insane... Just know IC = IC and OOC = OOC
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