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Nubbsauce

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Everything posted by Nubbsauce

  1. Hopefully it wont be valuable sports cars or super cars, but more mid-range, DLC Sports Cars or Vehicles/Trucks. Would be Kinda lame if every "New" Vehicle was 100 euro every time.
  2. I realllllly hope they don't just add the new DLC cars to the credit list...would absolutely kill the economy.
  3. So I drive home all the time and park. But thats cause I don't want my beautiful car to get jacked lol. However... there are times when stuff pops up out of no where and I have to deal with it. That point, I just logout and bite the bullet on the car.
  4. There are plenty of neutral parties out there who have heavies and will sell them. It isn't a "Yeah go kill zeta" or "yeah go kill triads" it's "You wan't to buy weapons to protect yourself, it will cost this much" and that's it. Also, Neutrality is a thing in gangs, but it has to be done correctly. You can't claim neutrality and pick a side and only 1 side. That's where mistakes were made. Once you choose a side instead of thinking about the consequences, that's when you'll get blind sided.
  5. I know, I mentioned turfs in it. But even now, that doesn't really effect anything. Gangs can easily get their hands on weaponry by creating a business deal with the larger gangs who can import. Which by the way, the process of getting official, is not just "Hey you have 30 people here are guns!", and the gangs who get it def deserve it. But all this comes back to diplomacy. A gang of 5-10 people could easily get in contact with a larger gang based on information passed through word of mouth, then request they meet to get introduced and possibly talk about a business agreement, etc. A few of the times, smaller gangs tend to just be "Yeah we are blah blah and nothing is gonna stand in our way" and have this arrogant attitude and come at the larger gangs in a bad way or just think they can just rob anyone they want without consequence or retaliation. Maybe it stems from them not exactly knowing what they want their gang to be so they just want to be the best gang in LS, who knows. But I'm sure if a gang sat down and really figured out what they wanted to be, how they wanted to be seen, and how they want to do business, you wouldn't have these small war outbreaks here and there.
  6. Every gang has started out robbing civilians, there is no real other way to start besides just robbing gang members and being a vigilante group. There are plenty of ways to be a different type of gang however. You could be a street gang that lives in Grove, and RPs with everyone there and the Hood, or some Chinese gang that is based on the ports of the city, RPing different types of crime rather than just robbing people. You aren't just limited to robbing people or being the best. But there is one thing that has always 100% existed in Gangs here…and that is Diplomacy. Let me tell you a story… Before “The Big 3” fell and broke up into smaller gangs, they were all linked by diplomacy. I guess you would say it was “The Council” before it existed, The Exiled, The Irish, and The Firm (previously The Order). They all had an alliance with one another (and all owned turf), using the same prices on imports, selling different types of drugs for the same prices, and pretty much just doing things within in agreement of the 3. However, people, just like now, got annoyed with how the 3 largest gangs were in a huge alliance and they were untouchable. You declare on 1, you fight all 3. So smaller gangs finally had enough of them pushing them around and dictating how criminals operate and that lead to the smaller gangs banding together. Gut Pushers, The Commission, Outlaws, and a few other smaller gangs made up an alliance of their own, and all focused on hitting the bigger gangs. The smaller ones were good at baiting and trapping constantly. They did a lot of guerrilla warfare and it happened every… single… day for, I think, about a month. Eventually, “The Big 3” fell and were dissolved. So, when Jay said “…it’s been at risk numerous times.” He isn’t lying. Zetas have been in multiple wars, brutal wars, long and short wars. They have survived because of how they use diplomacy, and how they coordinate their moves with their allies and other gangs within the city. Numbers don't mean a damn thing. “The Big 3” had a total of about 200 players between them, while the smaller gangs amounted to about 50, IF that. Diplomacy between gangs not only makes sense in time of war or hardship, but also it creates the ONE thing we are ALL here to do… and that is RP.
  7. While I'm aware that .50 cals are very limited in who uses them, that doesn't take away from the fact that PD has access to a plethora of superior weaponry. Sure, you can say its because they are PD, and I get that. In GTA they should have more weaponry. But the issue lies in the equality of the items provided. For example, Armor. Criminals can order armor for an absurd amount...and it's not even comparable to PD armor... not even CLOSE. It is literally worthless to buy, because it does nothing for you. When a group of gang members can get downed by 1 SWAT with a carbine, that is in NO WAY fair, especially if the gang members have high caliber assault rifles designed to penetrate. When cops show up, we either disengage and run, or die and spend hours in prison. On a side note, if you are shot twice in the head, you should be pronounced dead at the scene, not have a bandage slapped over the headshot and hauled off to prison. Another thing that needs to be mentioned is that you don't lose anything when you die as PD, to my knowledge. You don't pay for weapons if you lose them whilst on duty. You don't pay for armor that gets used up. You clock in, get armored up, get your weapons, and go out on the street. I think to add more dynamic to the PD and balance between gangs and PD, would be give PD something they can lose... Like if you lose a weapon, you get charged for it in your salary when you clock out. If you take out armor, you pay for it in salary when you take it out. It wont have to cost a lot since the department itself pays for majority of it, but you should have to pay a % if it is lost or used up. As far as turfs go, I think there needs to be a good amount. Not just 5. There should be districts around the City, in blaine county/Sandy, and Paleto. Not only will this allow for more gangs to have more dynamic RP, but more RP Based on their turf's location. I do think you should NOT be able to order unless you ARE official, but I think ALL gangs should be able to take turf and at least utilize the warehouse for storage purposes. But to back up alliances or business agreements between gangs, I'll say this. "The enemy of my enemy is my friend." A lot of times, even during a gang war. Gangs would come together, and put differences aside for a few, and unite against the PD when, and if, their leaders were taken and could face a prison sentence. At the end of the day, gangs are linked by common ground and will come together when need be. While I prefer neutrality and not picking sides among gangs, every gang's true enemy is the Law.
  8. I know in the rest of the city's eyes, that gangs allying doesn't seem fun/fair/whatever but when all you get are AKs with only a few hundred bullets to distribute between those 95 people, losing them to a gang fight is fine. You can get those back the longer the gangs fight. However, it is when Police get involved when it becomes not worth it. Not only are we losing our weapons, but 100s of thousands of dollars and 6+ REAL hours of our time because we got shot by a 50 cal sniper or mowed down by a cop with a carbine. Cops are extremely overpowered in the equipment they have and can use AT WILL and FOR FREE. I'm sorry, but kevlar will not effectively stop an AK47 bullet. So when it takes a cop about 30 AK rounds to get downed....there is a problem. "Kevlar is a high strength fiber which happens to be really good at stopping slow, soft, fat bullets. Usually these come in the form of pistol and SMG bullets, such as the .45 ACP and 9mm Parabellum ammunition types." So sure, getting shot by a pistol and surviving makes sense. However: "Unfortunately, Kevlar cannot as effectively stop rifle rounds, which are the opposite of slow, soft, fat handgun ammunition. " What can stop an ak47 round is armor plates like military wear. But as far as I'm concerned no regular officer is wearing plates, just Kevlar. Personally, I only like when gangs have alliances when there is good RP involved with it. Pointless wars to flex is pointless and only gets police involved, who have been known by many as "The largest gang." Gang on Gang warfare, or the lack of it, isn't the problem. Its the involvement of PD while gangs are hashing it out. Also, there needs to be more criminal related content added to the game. Right now there isn't a whole lot to do, and the risk is way too high. A few years back there were terfs. Savages and Syndicate owned a lot of them, while smaller factions had a few. However, when Savages or Syndicate wanted turf from one another...their fights were brutal. SO brutal the police would wait for the gunfire to stop before rolling up. Those fights happened because Turf allowed you to import items and owning 3 turfs gave you a ware house. There would be several times, massive orders of guns and ammo would be purchased and you would see a convoy of 3-4 Semi Trucks escorted by cars FULL of gang members making sure those trucks got to the warehouse safely. Sometimes other gangs would try to intercept the convoy and some of the best tactics I've seen in a while would take place stopping them or trying to. If we had turfs, smaller gangs and larger gangs could RPLY take the turfs and have a reason to defend it or fight over it. I'm sorry, but PD should not dictate how criminals run their factions when they themselves haven't the slightest clue how much politics is actually involved in it.
  9. Yes and to be honest, 5% is nothing.... XD
  10. As I stated, the max scam amount should be $100K. That means you can scam for anything under $100K (As $100K isn't hard to regain). What the above 100K protects is any vehicle and house over 100K. I do agree that if you are making a deal to buy guns and ammo illegally, and they scam you, oh well, that is within the RP of being a criminal and you should be careful who you deal with. However getting scammed out of a car or a house shouldn't be possible as in the real world you have deeds and titles that are still in the hands of the owner until the car/house is payed off.
  11. There should be a max scam value limit of $100K that's it. Any higher than that, it should be able to refunded and the transaction reversed.
  12. Wait arent YOU always there Alex? On your PD toon? XD We dont gamble >_> at all <_<
  13. The Wanted def is a street racing group at its core. We support street races as well as rally races as of recently. While yes, there can be no car show without the PD sitting in or nearby it...we do have our sucesses in races and setting up parties and meets across the city.
  14. The only cars that should be added to the credits list are other Limited Vehicles that wouldn't make sense RP wise to have in the dealerships. I would be quite disgruntled if they just kept adding cars to credits and not dealerships.
  15. And the stores are gonneee! woo!
  16. Nubbsauce

    The Wanted

    reserved
  17. Nubbsauce

    The Wanted

    Reserved
  18. Nubbsauce

    The Wanted

    Reserved
  19. Nubbsauce

    The Wanted

    UPDATE: *Removed OG as a rank and made it more of a badge of honor for returning members.* *Added "Most Wanted" Above "Veteran" to provide a better flow of rank progression* *Added Passenger Princess to badges for those who...sit passenger a LOT* *Updated the rules and goals to meet the current times*
  20. Nubbsauce

    The Wanted

    The history of The Wanted begins within a certain mob, where four people, Bobby Richmond, Johnny Falcon, Brandy O'Brien, and Natalie Nightwood, felt overworked and underappreciated. Even though the mob consisted of at least forty other members, the four often found themselves working alone or in very small groups during hours where the rest of the mob were sent on missions out of town. They constantly felt out of place, and often had issues and disagreements with the mob’s leadership, so often that they began yearning for a life free of the mob and criminal activity altogether. One night the four got together in secret and spoke about their concerns regarding the mob and their current situation. They talked out the pros and cons, and knew they wanted to be more than just lackeys in a mob. They wanted to pursue their own dream and make Los Santos enjoyable again. They were tired of the criminal life, the police chases, and wanted to be more than just a gang, they wanted to be a family. Welcoming to those who felt lost, out of place, or outcast in all other environments. Richmond came up with the concept that would give them a new identity, and through different methods, skills, and specialties of each of the founding members, they all brought something unique to the table. This was something that would make them different than the rest… That is when those four became The Wanted. The Wanted started off strong as a street racing crew that organized car meets and races, which often consisted of gambling and pinks to those who were confident in their skills and abilities. Slowly their small family grew, meeting people with all sorts of different backgrounds and morals. While all those who joined had an appreciation for cars, some weren't necessarily great or interested in racing. To those who wanted to learn, Richmond, The Wanted’s best driver, would teach them and put them to the test. While the others preferred to make money from criminal activity, such as drug production, robbing stores, and stealing cars. The founders of The Wanted hosted their car meets legally with help from organizers who had licenses to host public events, using these car meets as a front to protect and hide the “behind the scene” work that some of their members did. But as expected, those who try and leave a mob can't do so without backlash, and the founders of The Wanted soon faced a nightmare from the past that they wished would have stayed buried. Their small family was often hunted, robbed, shot at, and wounded. It got to the point where the founders discussed giving up their signature orange color in order go into hiding and to spare their family of anymore hostile encounters. Falcon reached out to Vice, who offered to protect The Wanted and their family if they merged with their organization. At their wits end, the founders agreed that this would likely be the best option. Unfortunately, not long after The Wanted stripped away their orange clothes in favor for black, a war was declared against Vice by “The Council.” During the war, one of the founders, Richmond, was gunned down, and was laid to rest with those closest to him left behind to mourn. The war raged on for a while, until Vice eventually came to an agreement with “The Council” to end it, and not long after the agreement, Vice disbanded. The Wanted, fueled with sorrow and rage over the death of Richmond, decided they were done hiding. To keep Richmond's memory alive, they geared back up in their color, orange, ready to fight back despite their numbers. With Richmond gone, Falcon, O'Brien, and Nightwood did their best to keep his memory alive. Coming to a bittersweet understanding with the mob, they no longer had much to fear as they continued to grow in numbers. As the government cracked down on the abundance of advertisements in Los Santos, it became more difficult for The Wanted to host car meets and races. While they still try to host these events from time to time, they began to focus more on doing these activities within their family rather than the rest of Los Santos. Things finally began looking peaceful for The Wanted. That is until they began hearing odd things over their radio frequency. A voice of a female, threatening that “they” were watching them, speaking of events and situations that the crew did when they believed they were alone. No matter how many times they changed their radio frequency, sooner or later the voice would return with more threats. Eventually, members of The Wanted began disappearing, the voice taunting them over their frequency, speaking in riddles and clues to lead The Wanted to the missing party, but only after “they” were done with them. They would find their members wounded, tortured, or mentally scarred. The stress of losing Richmond and the kidnappings proved too much for Nightwood, who left town very suddenly, and has not been seen since. The kidnappings continued, with Falcon being the last one who was taken. After what seemed like hours of searching for him, he was eventually found. Although he suffered some painful injuries, he gathered all the members of The Wanted to tell them he would be stepping down as a founder to pursue what he learned during his capture... Bobby Richmond was alive. If what he learned was true, Falcon knew he needed to find Richmond, because whoever “they” were, wanted to find him first, and he knew he couldn't let that happen. Not only to protect him, but to get answers. With Nightwood gone, Richmond M.I.A, and Falcon stepping down from his role as founder, the positions were passed down to the second generation of The Wanted. Carter Blackwood, Stexi Blackwood, and Jamaar Bovarium stepped forward to help lead The Wanted, with the guidance of Brandy O'Brien. A text message sent out to those who were there from the start: "A long time has passed... The scars from the pointless wars by gangs of old, fade like skid marks on asphalt. It's time to start up those engines my friends. It's time to remind people why our racing legacy has lived on. It's time to get back to work." We want our name to be known for the best drivers, and the sexiest cars on the streets of Los Santos. Our dream is when people see orange, that they know immediately who we are. We plan on owning at least one gas station (again) in the city to give our members a place to refuel their rides. Find a Garage or Warehouse where we can gather, work on our rides, and call home. We'll be keeping the appearance of a “car club” while behind the scenes, the outlaws of The Wanted, continue to do what they do best. This will include smuggling drugs, weapons, and vehicle part trade operations across Los Santos. We aim to maintain our strong relations with other renowned gangs in the city whilst not getting involved in their political affairs. A new member of the wanted who is in a recruitment stage. All busters are in the recruitment stage for at least one real life week. Once we feel that you are eligible to move up in ranking and have proved yourself to be trustworthy and helpful in our crew you will endure a test of keep up. The keep up test consists of following a Captain, Street King, or Street Queen for at least three minutes in your vehicle. If you can keep up before crashing or stalling your car you will receive your official status. A full member of The Wanted. By receiving this status, it represents that you show prominent dedication and loyalty to the crew. This rank is given to those who show further promise in The Wanted and have made significant contributions to the crew. These are the people that show they favor more “questionable” acts. These people thrive in criminal activity. If no one higher than them is around they take charge when pursuing criminal acts. These members have been around for some time with The Wanted and have shown what it takes to flourish in the crew. With this status they are granted the ability to recruit new members. This is the second in command. Only appointed to those who have been around for great lengths of time while showing ambition to lead and strive to accomplish more. Founders/Leaders of The Wanted. First in command. XP Requirement: 50000 (Exceptions can be made) -Possess at least one vehicle that isn’t classified as low-end -Strong understanding of Eclipse Server Rules -Ability to participate and contribute to our high standard of RP -In good standing with your Admin log -Continuous rule breaks and carelessness will lead to removal from the faction -Zero-tolerance for OOC toxicity -Roleplay > Ruleplay -We are here to Roleplay, not Play to Win. The old place where The Wanted usually spent most of their time “It’s not the car that wins, it’s the driver.” - Richmond ***ALL OF THE INFORMATION IN THIS THREAD IS OOC AND IS NOT TO BE APPLIED IC.*** Credits: @stexi (Stexi_Blackwood) - Graphics design, forming the whole thread @Kables(Brandy_O'Brien) - Initial Story Writing @Floatey (Natalie Nightwood) - Initial Post Structure & Writing @Copes (Jamaar_Bovarium) - Rank Structure, Requirements @PennyWise13x (Carter_Blackwood) - Original Goals @Nubbsauce (Bobby_Richmond) - Took all the photos for the thread, creator of RP storylines.
  21. Those who have achieved Donator should NOT lose /dnn. For BOTH VIP/Donator: Keep the gas perk. Keep the tax perk Remove the trucking perks Keep the Parking/Veh Space Perk Keep XP Perk Remove Customization Speed Keep the Fine and Jail Time Reduction. Keep City Bee Refund For Donator Rank Only: Maybe allow Donator Ranked people what Fluci Recommended with the ability to get Multiple Jobs. Maybe create a Donator Only Building like suggested (Eclipse Tower) with a free 2 car Apartment for those who have achieved that rank. Free License Plate Customization
  22. I mean if police already has it, I don't see how hard it would be to implement to see if when a Taxi is arriving or MD, etc
  23. It doesn't though. You are clinging to the rule book too tightly. If you want to make the RP feel fluid to where your character can actually get themselves hurt for starting shit with a bigger group of people, they should NOT be able to instigate something and then run to the nearest NCZ. Yes it's poor RP, but it isn't punished...so they keep doing it, and doing it, and doing it.... Because it isn't punishable due to the NCZ rule protecting them and it not having an exception or a NCZ abuse rule. I agree that MD and PD should be the only ones that you should not be able to continue chasing them to harm them, and I guess the bank too, even though that's where most of the "Baiting" happens and where people run to the most. However, It makes no sense to be able to run to a BAR and be safe from someone....or a DMV... those two don't make sense at ALL
  24. Also note that I didnt +1 or -1 this. I stated a possible change to what the OP was suggesting that would work better.
  25. I agree, crimes should not be able to be started INSIDE NCZs and I don't want them removed. However, currently, you cannot touch someone, even if they instigated it, if they step foot in any NCZ, which is nonsense. Okay, if the bank did have security, all they could do is call the police...what security guard in their right mind would walk outside of a locked building, and engage multiple armed criminals... I get that it's just a script, but like the rule itself should be tweaked.
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