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LAnderson

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Everything posted by LAnderson

  1. Hey! We love discussions As stated by a few, I believe that having different activities, and things for people to do, would help a LOT with people defaulting to what everyone does.. and that is Labs. A few things have been discussed, but I'm going to try and go in detail of a few things I'd personally like to see. Racing Integration There are many groups currently that have been trying to get involved in the Racing scene, both Legally and Illegally. I feel having better integration for this would be great for both parties. The biggest thing I've seen is a racing app. This could be an app on the phone, when opened it could have a list of tracks, with the ability to make and share tracks. It can also have the option to start tracks, and have people join the race via the app. If we wanted, could even have markers that show only for people who are "entered" into the race. The App would keep track of who is entered into the race, what position people are in, etc. Somewhat of a further suggestion, but instead of an app on the phone, we could make a tablet item, when used, it opens up an option to enter the racing app. Car Boosting System On the topic of adding new activities for crims to do, I feel a Car boosting System would be great, specially for crim orgs who are in the car scene. This system could work similar to the house robbery system. Get a contract for a vehicle, varying in value, find the vehicle, steal the vehicle, then deliver the vehicle to a location. I know this was done as a sort of "Alt-RP" previously, but I feel adding a script way for this, would make it more avaliable to everyone, giving people more to do, so they don't go to the default. I feel there are a few ways this can be implemented. We could bring the Laptop item back for more then just CCTV. Drop the Laptop, then use it to access a contract list for these car boost list. Or, similar to the bullet above this in the Racing suggestion, if we made a tablet item, that could be used to open different things, one of these could be the contract list for Car boosting. Additionally, another way this could be implemented, is similar to House Robberies, having a dealer that offers the contracts. To go more into detail on how this system could work. You would first grab a contract from whichever way would be decided to implement it. These contracts would list out a list of cars avaliable. Each car having a different difficulty, however, the higher the difficulty, the higher the payout, as well as higher the contract cost. Once a Contract is bought, you would be given a location of the vehicle. You would need to go to the vehicle and steal it. If we wanted to keep it simple, we could just use the standard lockpicking and hotwire system. However, I feel we could expand this a bit, possibly adding having to remove/disabling a GPS system for higher-end vehicles. This would require different tools and a minigame, etc. Once you have the vehicle, you will be given a place to deliver the vehicle. Once you deliverer the vehicle, you will be given either physical packed cash, or just cash, depending on how it would be integrated. Some people will say "What's the risk", "How will LEO get involved". To this, I say there can be a chance when you buy a Contract it can get leaked to PD, additionally, if you fail picking the vehicle, there is a chance the owner can call 911, notifying PD there car is being tampered with. The chance of this being higher for higher-end vehicles. Different Robbery Types and Opportunities Continuing the topic of more activities, I feel adding additional robbery types will help spike peoples interest into branching out. As it currently stands its really only Store Robberies, Bank Robberies, House Robberies, and that's really it. I feel we could add things such as a jewelry stores heist, more Flecca bank robberies, etc. To add to the Jewelry store heist, this could be a full done heist that requires different tools to hack the security, break into the jewelry boxes, etc. Just adding more interaction then just "Stand here and wait for the interaction timer" which, I'll touch on more in the topic under this. I feel if we wanted to add more of a "Lower risk" crime for solo crims, we could add things such as items being in random vehicles that can be stolen. This could be lower risk, but still give solo cirms less risky things to do without having to fully steal a vehicle. This loot could also be random, similar to the random loot in house robberies, just more specific to things people would carry in a vehicle. Adding to the point of adding more Flecca banks, there are several Flecca bank interiors that have been adding in the last few months. These interiors could be added as actually robbable banks, adding more Opportunities other then just the 4 current Flecca banks. More Minigames I feel a overhaul to some of the "minigames" would be a well needed change. Currently, for most interactions you either have a small quick time event, or just a action timer. I feel if we made some of these interactions an actual minigame, it would be more interactive for the players. For example, as it stands, for banks, most roles are just action timers. Sit there, wait, boom, you're done. The only "skill" banks take is the timing of the pointers, and half the time, that gets cooked due to desync. I feel if we added actual hacks and or minigames for some of the actions, it would require people to actually learn and be skilled at the minigames to successfully do the heist. New Pick locking, hotwiring, drilling, bolt cutting, etc minigames would bring a lot more life into these activity's that I feel like is very much needed. TL;DR More Racing Integration (I.e Racing App either on phone, or possibly tablet item) Car Boosting, similar to the Alt-RP events, but with scripted contracts and activities More Robberies (I.E Jewelry Store Heist, more Flecca Robberies, small petty thefts for solo crims) Minigame overhaul, adding more interaction other then just "Quick hit the green square" or "Stand here for 30 seconds" Thanks for reading me yap x
  2. LAnderson

    SVR

  3. LAnderson

    SVR

  4. +1, It was nice for the events, and if there are more events in the future I see no reason why it can't be brought back, but rply it makes no sense for it to be there anymore, and just blocks off access to several things in the area/makes it a pain to navigate.
  5. Valid point, However, people aren't going to be wearing these vest just anywhere. These would still be mainly worn in labs, fights, etc. If you are wearing AP, you don't expect to not have attention. Don't feel the fact its legal or not matter at that point. Its more just to represent your gang in said situations. Though, I can understand where you are coming from, why the "Lore Patches, etc" was more of an added note. My main reasoning for everything was for just the standard black rig, as the AP we have currently is very outdated, and feel a standard rig would just be better overall.
  6. In regards to the "customizable" vest, I don't mean go over kill with it. More just Lore specific things for gangs. A simple Logo patch, etc. In regards to "Putting a Property of X gang" on an illegal item". I don't see it any different then the custom clothing that factions have to import in.
  7. As the Title suggest, I feel that there is a long overdue update regarding Armor for crims. I mainly feel that there needs to be a visual change to the armor, as it has been the same for ages now. With the recent clothing update, GSB and MD received new armor rigs. My idea, is that if you take these rigs, without the GSB/MD accessories, logos, etc. This would leave a standard black armor rig. I feel many people would enjoy if the armor that we have currently was updated to this standard black rig. It just improves the look, as we have had the same, somewhat weirdly textured armor for a while now. If we wanted to take this a step further, there could even be different vest for the different organizations that can import the armor. This could be themed around the lore of the faction. Since it is a standard black rig, you could add different lore patches, accessories, etc. Since organizations import for other gangs as well, there can be an option to import just the standard black armor rig, or a rig in your factions colors/style. Moving a bit away from cosmetic changes, I know this idea has been brought up in the past, but not really sure what happened with the idea. However, the idea is making armor plates able to be imported by gangs. As most crims that use Armor on a simi-regular basis, people have empty armors just sitting around with no purpose. This idea makes it where gangs that can import armor, can import just the armor plates, like you would get IRL for empty rigs. (Gangs would only be able to get plates, for how high or AP they can order at the time, I.E, if a gang can order up to 75AP armor rigs, they would be able to order 50, and 75AP plates to put into their empty armor rigs). This would make empty AP have a purpose. Ofcourse there would need to be a price and weight set for these, however I feel they could be a nice addition. A worry that some might mention is people just carrying plates around, and refilling their AP mid shootout. I feel the way to work around this, is changed the weight of the plates. If you have the space to store a heavy armor plate on you, and can access it mid shootout, and have time to refill it (Could add a timer/minigame to refill an empty armor with a plate), then go for it. Just have to have the proper risk vs reward factor of it. Just some tweaks and updates that I feel would be fun to see with Illegal armor, as its something I don't really feel has been discussed or really thought about much. Let me know your thoughts!
  8. LAnderson

    ENVY

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