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Crim RP Kinda Doggy Right Now

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Posted
On 10/16/2022 at 4:38 AM, hrxvey said:

supers getting pulled out was if they were chasing a rapidgt, comet retro or an 811 (811 would be pulled out on highway) or an elegy+

ey bruh the cops had the 811 out tryna gun me down while I was in my f620.

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Posted

If your offended or you disagree, don't worry it's an opinion, please share your opinion too. 

One of the reasons criminal roleplay is in it's current state right now is the report system, the types of players you meet will go out of their way to get you reported and eventually banned, this has been the case since the server started and has completely removed any chance of actual gang roleplay due to the mass amounts of reports that come after it, I have experienced this first hand and you can clearly see it if you go onto the reports section of the forums. Reports thrown up to try and discredit a gang or faction with titles of reports including the gangs name as if the whole gang committed a rule break, nothing can be done about this and it's a shame. It's not the server that lacks scripts it's the mentality of the player base which ruins it.

This is my opinion based of what I have personally experienced and witnessed over my 3 years of playing criminal roleplay. I could add more to this post but I just can't be bothered. This isn't me saying the server isn't fun because it is, however you will frequently run into these types of players which can slightly ruin you experience every so often.

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Posted (edited)

bro this conversation is going in circles so to tldr this thread: 1. lower fines and jail time. 2. lower costs of shit 3. add more content. and what charlie said, people are fuckin weird

4 hours ago, Charlie Mchoe said:

One of the reasons criminal roleplay is in it's current state right now is the report system, the types of players you meet will go out of their way to get you reported and eventually banned, this has been the case since the server started and has completely removed any chance of actual gang roleplay due to the mass amounts of reports that come after it, I have experienced this first hand and you can clearly see it if you go onto the reports section of the forums. Reports thrown up to try and discredit a gang or faction with titles of reports including the gangs name as if the whole gang committed a rule break, nothing can be done about this and it's a shame. It's not the server that lacks scripts it's the mentality of the player base which ruins it.

 

Edited by AnakinB
charlie spitting facs
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Posted (edited)

I can't promise anything because it's not me that does the work but I spoke to the big guy and told him of some of the troubles and forwarded some small suggestions of ways in which we could improve a lot, with minimal effort. It was a positive conversation and hopefully we'll see some movement in the next couple months, even if it's baby steps but it's a process.

The gun update is something for every body, not just one section of the server. It's not a stone cold criminal update but there is stuff in there for crims and a greater variety of weapons to use, even the permit stuff is getting a revamp too.

After that, it's the character customisation update. Again, that's something for everyone. Being able to change or make a character easier, with a better UI. Government Factions are getting new clothes but i don't want to see people tripping about that because thats been in the works for like 14/15 months. We got new clothes for civs, so many fucking hair styles for everybody, even trying to do something for the official crim factions.

There is a drug update out there somewhere, but probably in the short term, we need to put crim in recovery mode. We stop the infection spreading further so we don't lose more factions and good crims, then we hook up the IV to replenish them lost fluids with some of the short term solutions people have suggested then we look long term about where things should go.

I've been pessimistic and frustrated about the server in certain periods this year like a number of you have been. Royally fucked off at some of the decision making and thought about jacking it in. What I realised is that this server is a camel's testicle hair away from being good and has been for the past two years, we just have to realign the pieces and we're back in play.

Dead servers don't get three figure player counts, but we also shouldn't be naive that a player count is respective of success. We've been poor this year, for sure, but I got optimism for 2023 that we'll make positive strides again baby.

Edited by Bala
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Posted
On 10/17/2022 at 10:59 AM, AnakinB said:

cus ur opinions are biased in a manor where if anything hurts PD negatively you think it should be removed, while i get cops should be more overpowered then criminals, at the end of the day what are PD/SD without criminals? nothing, eventually the most rp that PD/SD are gonna get are writing up parking tickets for spawned in cars if no one wants to do the criminal side due to its absurdly harsh consequences, as I've said before and will continue to say until I die, it is a video game, while playing PD and arresting people you are not trying to actually make crime halt to 0, and sure you can say "well its not cops and robbers its a roleplay server 🤓" crime happens IRL, cops arrest the wrong doers. have a good night. also, nerf PD 👍

Yeah, that's false. I've been an advocate against a few things PD does that, in my opinion, unrealistically portrays a police department in the US, like shooting tires, wearing masks to gunfights or not roleplaying small things.

And yes, I know, members of PD are supposed to here to enjoy police roleplay and provide quality roleplay to other players in the community, not always aiming to win in every situation.

Your comments are pretty useless because the only thing you do is blabbing something already mentioned and not detailing what you actually suggest. Nonetheless, I wish you best of luck in "nerfing PD." Have a good night 🤓🤓

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Posted

I think the issue lies within the player base more then anything.

1. Reports - In the current state gangs are resorting to OOC methods of dealing with a situation instead of attempting to handle something ICly. This mentality affects RP and makes interactions with gangs no fun because you're just worried about them reporting you after the situation.

2. Labs - The current state of labs is very promoting of poor quality RP. Every time you go labs you're getting robbed or clapped. It's very rare you can get an actual friendly interaction with someone where you just talk. This makes accessing the drug scene as a solo criminal very difficult as you just have gangs with 20+ people rolling labs robbing everyone they see.

3. Demand RP - People have AHK and scripts to just do /s HANDS OR DIE or /s PUT YOUR HANDS UP NOW and give you very little time to react to it before they start shooting. This RP makes very little sense to me as you have to comply to demands when there's no danger you can actively see, so you're stuck either complying and getting robbed for all your stuff or getting clapped from a bush. 

4. Solo Crim - This was said in the initial post but solo crim RP right now is practically impossible to effectively do. If you try to do labs, you get rolled up on by 10 mans. Chop shops, you barely can make any money because of how much volume everything is to carry and how long it all takes to setup and disassemble, Stores / banks you just can't do without a whole team of people. ATMs - They're possible but you make absolute chump change compared to the risk. 

Sure this is promoting more player interaction and that's good but not everyone wants to join a gang, some people want to be able to just do petty theft on the side while living a semi-legal lifestyle and I feel like currently it's hard to do that because of how criminal activities are setup. 

Sure lower fines, old chops, old drug labs, etc could all help the state of crim RP but I think if the issues with the player base were addressed, criminal RP as a whole would be a lot more enjoyable and there would be less complains.

That's just my personal opinion, I'm loving this thread and people coming together to try and come up with good ideas.

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Posted
2 hours ago, Hassan_Readick said:

I think the issue lies within the player base more then anything.

1. Reports - In the current state gangs are resorting to OOC methods of dealing with a situation instead of attempting to handle something ICly. This mentality affects RP and makes interactions with gangs no fun because you're just worried about them reporting you after the situation.

2. Labs - The current state of labs is very promoting of poor quality RP. Every time you go labs you're getting robbed or clapped. It's very rare you can get an actual friendly interaction with someone where you just talk. This makes accessing the drug scene as a solo criminal very difficult as you just have gangs with 20+ people rolling labs robbing everyone they see.

3. Demand RP - People have AHK and scripts to just do /s HANDS OR DIE or /s PUT YOUR HANDS UP NOW and give you very little time to react to it before they start shooting. This RP makes very little sense to me as you have to comply to demands when there's no danger you can actively see, so you're stuck either complying and getting robbed for all your stuff or getting clapped from a bush. 

4. Solo Crim - This was said in the initial post but solo crim RP right now is practically impossible to effectively do. If you try to do labs, you get rolled up on by 10 mans. Chop shops, you barely can make any money because of how much volume everything is to carry and how long it all takes to setup and disassemble, Stores / banks you just can't do without a whole team of people. ATMs - They're possible but you make absolute chump change compared to the risk. 

Sure this is promoting more player interaction and that's good but not everyone wants to join a gang, some people want to be able to just do petty theft on the side while living a semi-legal lifestyle and I feel like currently it's hard to do that because of how criminal activities are setup. 

Sure lower fines, old chops, old drug labs, etc could all help the state of crim RP but I think if the issues with the player base were addressed, criminal RP as a whole would be a lot more enjoyable and there would be less complains.

That's just my personal opinion, I'm loving this thread and people coming together to try and come up with good ideas.

+1 Totally agree with your thoughts, there is not much to do other than large actions like heists, robberies etc, and the other things that get you cash is freelance jobs or re-selling cars/properties etc, there is no middle ground between law abiding citizen to hard-core gangstha, and that should be changed, where you can do small dumb things that results in a small fee or citation at best. some examples of such crimes could be: collecting metal from streets ( stealing manhole covers, benches, metallic wire etc) which you can trade for a cash or other goodies at some NPC's, other example is siphoning fuel from goverment/player cars and re-selling that fuel to gas stations (NPC) or players so they get access to cheap fuel for which they have no safety standards, as it can be mixed with solvents, or even water to boost volume. 

Another stupid example could be pick-pocketing people for wallets and some items in their storage, which could be done standing relatively close to someone and doing some minigame (NOT THE RING, SEE MY POST ABOUT WHY IT IS TRASH), and if you succeed you get access to the player whom you are trying to pickpocket personal inventory, if you fail there could be that small /ame style like notification pops up, and if the player doesn't see it, its his fault, and player could try again to pickpocket.

Another example of dumb crimes - stealing items from shops, but not in a robbing manner where you need to take care of CCTV's and stuff like that, just a casual bottle or cigar slides into pocket without being seen on cctv, instead shop npc clerk has 50% of chance seeing you, and if he does, he presses "red button" giving a silent alarm to PD.

Anyways, TL:DR - anyone can think of a great examples (mine are doubtful to be such) on how to make this a better player experience, but the problem is that 1 out of 99 suggestions even gets picket up, and 1 out of 99 of such suggestions gets implemented after years of people nagging about it. 

I get it, developing might be hard or even hardcore as I have 0 knowledge about it, and maybe there is some limitations to this, but due the fact that this project is having a donations, IMO people wishes should be taken better care off.

 

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Posted
On 10/17/2022 at 3:50 PM, Bill Breacher said:

To add on to this suggestion, maybe in the future a type of "heist" system like in GTA online could be added where crims could setup a jewelry store robbery, or take down a money transport truck, but it would be a larger scale heist that requires a lot of preplanning and could give opps to both crims and LEOs. Make it high risk but really high reward. 

It's gonna turn into a DM fest or a warzone like the events that staff organized (armored truck, plane with weapons, etc). Every single interested player is going to be there with the intention to shoot. Both law enforcement and gang members. 

Posted
7 minutes ago, TheCactus said:

It's gonna turn into a DM fest or a warzone like the events that staff organized (armored truck, plane with weapons, etc). Every single interested player is going to be there with the intention to shoot. Both law enforcement and gang members. 

That's the only way these events can end frankly

Posted
On 10/18/2022 at 4:55 PM, Jett_J said:

That's the only way these events can end frankly

Especially when the entire police force is escorting something like an armored truck, it was pretty clear how that was going to turn out, but all in all at least I think, both parties had fun with that event, it was done in a good manner and it was fun even though I lost an AK and armor, I still had fun with makes the loss not as demeaning 🙂 HOWEVER and this is off topic I know, however I want to give people who don't play crims an example as to WHY crims don't like the way it is rn, when I'm getting chased by PD after a shootout if I get caught, I have to spend 6 hours in jail + lose 30k in fines + the guns + my car is in impound, THEN after I get out if I have had an AK and armor I then have to spend an addition ~ 33k for another AK, 2,600 for the attachments, plus 20-40k for the armor. as the server stands, it costs to much to get a set up for efficient money making and you lose to much for get arrested. i am not saying jail shouldn't exist yada yada however at least don't make us spend 30k in fines and 5 hours in jail every time we get arrested for something like that, even if i only have a .50 and I'm getting searched that's just an hour right there then if I evade to try and keep it that's 2 hours, I can understand that some of the things I say on the forums can come off as me being toxic or whatever, But I do genuinely love this server and community and have nothing but its best interest in mind.

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Posted

Prison time can be very long and it's not fun at all, DOC needs to implement actual things to do there. Like criminal activities, but people have been asking that for years so I doubt it'll ever happen. 

However, long jtimes are necessary otherwise you wouldn't be AS afraid of being arrested and you'd be straight back on the streets again. Crims must fear cops and realistically they can send you away for life sentences. To be honest, this method works. We had 500-600 players on peak times and DOC times were still super long. There's alot of other things that have killed crims off but this isn't one of them.

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Posted
2 hours ago, AnakinB said:

Especially when the entire police force is escorting something like an armored truck, it was pretty clear how that was going to turn out, but all in all at least I think, both parties had fun with that event, it was done in a good manner and it was fun even though I lost an AK and armor, I still had fun with makes the loss not as demeaning 🙂 HOWEVER and this is off topic I know, however I want to give people who don't play crims an example as to WHY crims don't like the way it is rn, when I'm getting chased by PD after a shootout if I get caught, I have to spend 6 hours in jail + lose 30k in fines + the guns + my car is in impound, THEN after I get out if I have had an AK and armor I then have to spend an addition ~ 33k for another AK, 2,600 for the attachments, plus 20-40k for the armor. as the server stands, it costs to much to get a set up for efficient money making and you lose to much for get arrested. i am not saying jail shouldn't exist yada yada however at least don't make us spend 30k in fines and 5 hours in jail every time we get arrested for something like that, even if i only have a .50 and I'm getting searched that's just an hour right there then if I evade to try and keep it that's 2 hours, I can understand that some of the things I say on the forums can come off as me being toxic or whatever, But I do genuinely love this server and community and have nothing but its best interest in mind.

Another great implementation would be that in case cops lose any of its stuff be it because of their fault or situation they end up, they have to pay huge amounts in fines. For example, lost pistol - 20k fine, lost assault/smg - 100k fine. Only that way they will learn how to value their character lives and dont try to be brave in places where it doesn't fit. 

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Posted
4 hours ago, Antonio_Colombo said:

Another great implementation would be that in case cops lose any of its stuff be it because of their fault or situation they end up, they have to pay huge amounts in fines. For example, lost pistol - 20k fine, lost assault/smg - 100k fine. Only that way they will learn how to value their character lives and dont try to be brave in places where it doesn't fit. 

lol. That's not how it works. Good luck with suggesting that.

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Posted (edited)
7 hours ago, Thommy said:

lol. That's not how it works. Good luck with suggesting that.

 

Okay suggest something that cops could lose that would work, share your ideas instead of mocking other people's ideas. 

Edited by Charlie Mchoe
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Posted (edited)
13 minutes ago, Charlie Mchoe said:

 

Okay suggest something that cops could lose that would work, share your ideas instead of mocking other people's ideas. 

They be like that, touch their ego and they act like 13 y. O. Earrapping teen who just shouts "henZ up or I kill ya!" while attempting to rob you behind mall 🤪

Edited by Antonio_Colombo
Posted

Check the body armour change suggestion, that touched on PD fear-RP. But also, it is true. Some, but ofc not all, have the the mentality of 'Idc if I die I got nothing to lose'. At least 10+ people have openly said that to me. But taxing PD financially for losing makes no rp sense and also takes the away the fun. Instead, maybe just make PD weaker so they're more likely to die when they risk it all. Then SWAT can be used more for the bigger situations to increase the odds of PD winning.

What do you think @Antonio_Colombo @Thommy 

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Posted
4 hours ago, MrDisciple said:

Check the body armour change suggestion, that touched on PD fear-RP. But also, it is true. Some, but ofc not all, have the the mentality of 'Idc if I die I got nothing to lose'. At least 10+ people have openly said that to me. But taxing PD financially for losing makes no rp sense and also takes the away the fun. Instead, maybe just make PD weaker so they're more likely to die when they risk it all. Then SWAT can be used more for the bigger situations to increase the odds of PD winning.

What do you think @Antonio_Colombo @Thommy 

Its certainly a step into right direction, but in my opinion, bringing in swat will be every time someone evades or win over police, which will end up in same situation as now. By the fact that pd can lose so much, that brings that fun, because then situation between cops and police is somewhat same. Since this server is not exactly 100% as in real life, I don't see any reason why police could not be put into such position. Else there is unnatural and unhealthy bias towards police. 

Posted

Police and Crims will never be balanced, and rightly so. If balanced, crims will probably beat PD in all situations and just treat PD like another gang. I don't think it needs to be drastic at all! This isn't a black and white situation. Let's bump PD down a notch and see what happens. Small change can easily be reverted.

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Posted
38 minutes ago, MrDisciple said:

Police and Crims will never be balanced, and rightly so. If balanced, crims will probably beat PD in all situations and just treat PD like another gang. I don't think it needs to be drastic at all! This isn't a black and white situation. Let's bump PD down a notch and see what happens. Small change can easily be reverted.

But that is the problem imo why pd has to be more powerful than criminal world, in many places in world police is literally hiding from certain places or people groups, which would be more cool, then pd would have to fight for their place under the sun instead of having all the possible things at their disposal. If in equal places, as you say, they would probably get clapped, that means that they can improve to get the high ground, so it would be a healthy competition, instead of police superiority. Currently crimes have to fight a lot more fights to get even close to where police is at very beginning. I still don't know why police is so scared to lose a couple of battles, it's game after all and everyone should lose some once in a while, both the crimes and the pd. Cheers! 

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Posted (edited)

I really don't think LEO needs to be nerfed, rather make the game easier for crims and make smart decisions. The reason forum threads like this exist are because people lose their body armor and heavy weapons that cost a lot to a fight with PD or SD and get upset and come to the forums. Criminal factions can definitely win a fight against PD and SD. The Rooks have gotten really good at picking and choosing their fights. When they take a fight, they win a good amount. 

The advantage crims have is they get to decide if they want to risk a gun fight, if they do want to take a gun fight they get to decide where by leading a pursuit line to the desired location and they also have the advantage of attacking first usually through ambushes.

More often and not from my experience if we are chasing someone they will try to take a fight they have no business trying to take. It's borderline frp trying to shoot at 5 cops just because you're about to lose your gun and you want to go out guns blazing. You just added over an hour of jail time for attempted murder now.

A big problem is that people just want to shoot too much. They will have a gun in their car at all times even if they are not preparing for a fight. Then when being pulled over they evade because they have a gun on them, now they're in deep shit and once they crash or get stopped, they try to shoot and obviously get downed immediately.

 

TLDR;

I don't think LEO needs to be nerfed, I think the game needs to be easier for solo crims and slightly reduce import prices and crims really just need to make better decisions. Instead of focusing on how we can make PD and SD weaker, I would like to see how we can make Crim RP better. Pick and choose your fights, sometimes you just have to bite the bullet rather than trying to take on a bunch of cops on your own just so you can use your weapons before being arrested.

Addon: Crim and LEO rp shouldn't be mainly shooting. A lot of members in the community base their RP about shooting (All the clap montages are evidence of that)

Edited by Jett_J
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Posted

In my experience, criminals and cops don't need to be balanced.

Criminals just need to feel that they have options when it comes to what to do when it comes to being logged in AND also feel like they at least have a chance of getting away, even though they'll likely be caught.

The real difficulty is when the experience of actually doing the thing you are getting caught for sucks, because getting caught and going to prison sucks. So it's a double suck.

If I'm having the time of my life boosting cars or cooking with the boys, I'm not really going to give as much of a fuck about going to prison for a couple hours because it was worth the time.

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Posted

The balance between crims and LEO's is completely out of whack.  LEO's should be a little OP for obvious reasons. But the servers gone full-retard to the point where offroad vehicles like the Cliffhanger aren't considered off road for no other reason than because PD/SD don't like it.

 

I don't mind getting busted but the limitations placed on crims are beyond ridiculous.

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Posted
2 minutes ago, TheOwl said:

The balance between crims and LEO's is completely out of whack.  LEO's should be a little OP for obvious reasons. But the servers gone full-retard to the point where offroad vehicles like the Cliffhanger aren't considered off road for no other reason than because PD/SD don't like it.

 

I don't mind getting busted but the limitations placed on crims are beyond ridiculous.

looking at the Cliffhanger on the GTA wiki, it's a "Rally-Style" motorbike. If we look at other rally vehicles on the server, they aren't allowed to go off-roading (tropos, omnis, etc.).

However, if we look at the Gargoyle, it's a "Rally-converted hillclimber" motorbike and we allow it to go offroad. 

Visually both the Gargoyle and Cliffhanger look almost identical in regard to the body shape so I'm not sure why we allow one and not the other to offroad.

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