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Jett_J

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Everything posted by Jett_J

  1. BIG UPS BROTHER What the fook is this man: 6 ads in a row taking up my whole chat box and not one thing I give a shit about.
  2. People are never satisfied smh my head
  3. This thread is asking what came first the chicken or the egg. Do cops over use tasers because criminal roleplayers refuse to RP properly? Or do criminals not roleplay tasers because cops want to win and use the taser excessively? Probably a combination of both. Being a video game, everyone wants to "win" one way or another and you can't change that mentality. Just make the taser have a longer charge time and make people who just got tased get put into a similar state as the death timer for like 30 seconds so they can't just keep running as if the taser is charging their batteries. This would allow cops to tase once then utilize tackling to stop someone. Use /me to grab them and if they don't pay attention to the RP, just forcefully drag them or carry them. Also excessive tasing gets punished with a longer cool down since you have to use more thought when deciding if someone is worth tasing knowing you won't be able to do it for another X seconds. If you think you're getting tased for simply existing and think an officer/deputy breaks force continuum, then just IA report it or OOC IA report if it's a common behavior in an individual. From a LEO only player my perspective is that it gets old when individuals in the community will make arresting them the biggest pain possible forcing us to tase them 10 times. Although not everyone is guilty of this, it can be pretty demotivating to want to do anything creative and it's hard to identify who wants to roleplay and who wants to win (and if they dont win they want to ruin the fun for everyone else)
  4. Cops use tasers as soon as the suspect gets physical or runs on foot lol
  5. I think this is a good idea. If not make them purchasable, then just add more ways they can be obtained in the game.
  6. taze -> cuff -> /carrybody -> spank suspect for being naughty
  7. Almost everyone has downloaded the 100% game save from the ECRP discord so they have max stamina. You can use cars to cut people off but a lot of the time you just end up running them over because of sync and people complain about getting ran over. If you aren't stationary it is super easy to dodge a tackle if you have any awareness.
  8. -1 Foot chases will last forver since everyone runs at the same pace and there is no effective way to stop them from running. Realistically no one is running forever, but on this server you can. People should only have to get tased once, but since people do not roleplay the effects we are forced to use it multiple times.
  9. I'm always down for free stoof. The wheel is also kinda garbanzo beans right now. Hopefully a system is developed soon so that super cars can be won through the wheel.
  10. Date and time (provide timezone): 00:30:00 UTC 02/05/2024 Character name: Jett Jones Issue/bug you are reporting: I placed a split bet on 0 and 00 in roulette and it landed on green but ate my $25k. Expected behavior: I should have won whatever the payout is for 25k * green payout / 2 Evidence, notes worth mentioning, steps to replicate: Vehicle license plate number*:
  11. Jett_J

    Poem

    Bro Im just here to shoot
  12. +1 I miss my daily read of the archived forum reports
  13. The only thing I don't like is that you can just infinitely tackle someone making it impossible for them to stand up until you let them. Other than that I like the new tackle/cuff systems.
  14. Im always for more content but I wouldn't say it's problematic at its current stage.
  15. Unless I get a bonus for writing tickets and making an arrest then -1 Making cops lootable makes cop hunting the meta -1
  16. ??? The suggestion is to let LEOs know exactly which impound the person is waiting. Somebody commented saying that's not the reason it takes so long as if we don't respond out of spite which isn't true.
  17. ??? The suggestion is to let LEOs know exactly which impound the person is waiting. Somebody commented saying that's not the reason it takes so long as if we don't respond out of spite which isn't true.
  18. Yea CBA check if its paleto impound or not especially since most of the time it's the city impound. If it said Paleto or City impound then there would be more reason to go. Impound notifications are also not very eye catching and get missed quite often. Not sure why people are putting on a tin foil hat thinking we purposefully make people wait 30 minutes to get their cars out. Frankly its on the bottom of the priority list and people arent motivated to take a trip to the impound to see if its paleto or city.
  19. People won't spend money on cars that aren't meta unless they do it for character lore. It may feel unfair that someone can spend money to buy something rather than grind like you did but that's how a lot of games work .
  20. +1 the economy is not the same as before and most people pay 35% tax on their salary too so if you make $6k/hr, then you really on get 3.9k/hr. I disagree with Oli when he says people like mechanics don't deserve salary increases since you just sit around until a customer needs help. If anything that's a part of the reason players should be compensated more. No one wants to sit around and do nothing for extended periods of time and make a like 4k an hour doing it. LEO jobs especially deserve more than what they get right now considering we have to do extra paperwork multiple times a shift, and there is a lot more expectations to do your job correctly. Also, a lot of the paperwork is done when you aren't even logged into the game. Legal faction workers have very few ways to generate money aside from their salary so I think there does need to be an increase.
  21. Date and time (provide timezone): 24/DEC/2023 Character name: Jett Jones Issue/bug you are reporting: If someone resists your cuffing attempt, you get stuck in the cuffing animation until you do /anim. This only happens sometimes. You can tackle people while cuffed. Expected behavior: The cuffing anim should cancel when someone successfully resists handcuffs. I'm not sure if it's intended to where you can tackle someone while handcuffed or not. But it makes it very easy to tackle and stomp people out. Evidence, notes worth mentioning, steps to replicate: Try to cuff someone and have them resist. Get cuffed and tackle someone.
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