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Rubsmeister

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About Rubsmeister

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  1. Better hide yo BMX cuz we taking that shit cuz
  2. +1, this server is in dire need for more criminal content. Introducing a risk-reward mechanic to acquire weapons is a great way to give crims something new and interesting to do. As Collie says, this would offer up lots of interesting RP too.
  3. Rubsmeister

    #ReformNow

    Member of deeply corrupt government institution instantly jumps to conclusions. Predictable
  4. Player(s) being reported: ID 15 Date of interaction reported: 22-8-2019 Unix time stamp from HUD: Your characters name: Zilian Rivera Other player(s) involved: Liam_Gunarr Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. How did the player break the rule(s)? With an AK pointed to the back of her head, player decided to turn around and point a weapon out. After both of us dying and respawning at the hospital she went on to call me a mong in OOC chat. There is a screenshot of that, if need be I can provide footage of that too but I'm sure you can just check the logs. Evidence of rule breach:
  5. Rubsmeister

    Los Zetas

    Planning a heist After a few wars and purchasing the store, the Los Zetas needed some additional funding. To finance their heavy weaponry, a big sum of money was needed that could quickly be acquired. After some debating and considering options the leadership of the Los Zetas decided that robbing a small rural bank would be the best cause of action. Specialized vehicles and equipment are needed for a job of this magnitude, so the Los Zetas set out to collect a multitude of vehicles and equipment. A plane was stolen to use as a getaway vehicle A garbage truck was stolen and a money truck transport was hit, all to use as a disguise to avoid suspicion when robbing the bank. Afterwards, all the equipment was safely stored within the headquarters of the operation Now, the Los Zetas lie low as they wait for the heat of hitting the money truck dies down, planning a right date to commence their operation. All the pieces are in place. The crew has been assembled. All they need now is an opportune moment...
  6. So if I'm a bad criminal I should be punished the same way a rulebreaker is punished? This makes no sense. In it's current state I prefer admin jail over DOC, I'd rather get punished for breaking the rules that RP'ing with police and getting caught. The optimal solution in my opinion is not reducing jailtimes but allowing criminals to log off during their sentences. This way there is a serious reason to not commit crimes obviously or think twice about comitting crimes, which is definitely good and adds an RP element, but at the same time the prison sentence isn't stupid and boring, I can just think "well shit, I got caught, I guess I'll have to play something else for now and once I come back I can rethink the way I'm going to commit crimes". This also defeats the issue mentioned earlier, where people do crazy shit once they've reached their cap.
  7. How did I “deserve” to spend 8 hours of my life doing basically nothing? I didn’t commit an actual massacre, this was recorded in a video game. Why should I be punished OOCly for that? Ofcourse I should have gone to jail after what I did because that RPly makes sense but to then make jail excruciatingly bad does not. I am not asking to be teleported back to my house once I get arrested or caught by police, I am just asking to not get punished simply because I choose to play as a criminal that isn’t a little bitch and surrenders at the first sign of trouble
  8. What is the logic behind killing cops? Not wanting to get arrested? This mentality that comes from PD players that if criminals don’t just surrender as soon as they hear sirens it’s “bad RP” has to stop. I am playing the server within the rules and RP’ing as a criminal the way I like too. Don’t like my playstyle/RP? That’s fine. What is ridicolous is that you seem to think it’s normal to get punished OOC’ly for the way my character conducts itself. Let’s see how great you think this prison system is once you actually try playing as a criminal instead of constantly just bashing the way criminals play
  9. Yesterday this happened: https://youtu.be/vfOpQyVJk50 Me and Benjamin got pulled over by police while we happened to have heavies equipped. We tried to play it cool and we RP'd as criminals to the best of our abilities, ultimately deciding that our best chances was to try and attempt a shootout with the first responders. Sadly, didn't end well for us and we got caught. That's fine, part of the experience part of the game. Whats not fine is that once I am brought to DOC I am greeted with this. Not only do I have to spent a wopping 8,8 HOURS at my pc doing basically nothing in DOC, I have also been robbed of 75k by the government. And all this for one shootout. These punishments are very harsh for only one shootout and should definitely be adjusted, so it's gonna be a solid +1 from me. In my opinion, you should either be able to log out during your sentence or their should be a cap at 2 hours. As the system is right now, you are punished more severly for RP'ing as a criminal then breaking the rules, which is absolute insanity
  10. Additionally, I'd also like to point out this appeal: This appeal describes a similar situation and the DM punishment got reversed.
  11. Hello, I don't really understand why this report has to be made, if you read the DM rule again you can see it quite clearly states that a valid reason to attack another player is if they attempt to arrest you, which is quite clearly what you were about to considering I was holding heavy weaponry and had just evaded you. Perhaps I'm going a little bit too fast for you, so here is my thought process and our perspective of the arrest. First, me and Benjamin contemplate just taking the ticket as it at first seems like we were just being pulled over for a regular traffic stop. The issue here being is that we both had heavy weaponry equipped and were afraid the officer giving us a ticket would see it. At first however, we figured we would dice it on the officer not seeing it and waited for the officer to come over and give us our ticket. When instead of coming over and giving us a ticket, the officer just sat in his car and made callouts on his radio until another car arrived, we changed our mind. Benjamin brought up old speeding tickets that he hadn't paid and we started to believe the reason for us being pulled over wasn't a speeding ticket, but an arrest. We made the choice to evade right away, as we expected more units to arrive as backup if we stayed longer, and then opted to cut in to an alleyway and take out the units pursuing us before more arrived. Once we disembarked with vehicle with heavy weaponry there was absolutely no doubt in my mind that your primary objective was to arrest us, because of all the things I have just mentioned above. This is why we shot at you right away, because we are allowed to attack another player if they attempt to arrest us. Zilian Rivera.
  12. Date and time (provide timezone): 26-7-2019, 18:24 GMT +1 Character name: Zilian Rivera Issue/bug you are reporting: When clicking on the "display markers" button in the druglab menu, the markers do not appear. Expected behavior: When pressing that button white boxes should appear around plantation zones, they are not appearing. Evidence, notes worth mentioning, steps to replicate: Just press the "Display markers" button in druglabs.
  13. I don't know why you have to be so condescending, no need to be disrespectful. Besides please take the time to actually read what I said. I said challenges are good, a challenge is what makes a game fun. The current system isn't a challenge, it's a chance. It's random, unpredictable and unstoppable. That isn't fun, that is just frustrating. On your second point... I have no idea what you're getting at to be honest with "holding you back". You get to have bullet proof vehicles, police officers have armor that can take an incredible amount of punishment and also the most information resources. In the real world police isn't unstoppable, they don't always win, we don't live in a utopia. Police is corruptable, held back by government funding and so on and so forth. Please tell me why I am wrong but do so in an respectful manner.
  14. I hate this argument for 2 reasons: 1. We're still playing a game. Games are supposed to be fun. If you lose because something you cannot prevent, the game isn't fun. This is something entirely different then it being a difficult challenge to overcome (e.g finding real snitches in your gang) because then the game is fun, it's just challenging. 2. The strength of PD is unrealistic. Incorruptable and unkillable. The LSPD are basically robocops. Just 2 days ago I went to see John Wick 3 (good movie IMO would advise you check it out) and there was this scene with people with heavy body armor, that just stood there reloading while bullets pinged off them and then shot the shit out of anyone shooting at them. It was hilarious, it was meant as unrealistic comedy. This is reality on Eclipse. I can hit a Police Officer with a pistol 10 times and he will not be dead. This does not make for good realism and doesn't make for a fun game either. In short: Sure PD should have the upperhand, they are the state after all. But making it an unstoppable force that all you can do is go out of the way of is just absolutely no fun for anyone involved and is frankly unrealistic.
  15. You raise some very valid points. I agree with you, a price cap is something you rather wouldn't introduce because it takes a part of the server's identity away. However, when it comes to low end houses for instance you can argue that it is a goverment measure to cap the houses at a certain price. Real governments in the real world do this when there is no affordable housing for lower class civilians. In real life (and on Eclipse for that matter) pricecaps deter people from buying low end houses and selling or renting them out for profit. This way everyone will atleast be able to get a simple house. High end houses can be a bragging right so to speak. As for your idea with the money sinks, couldn't agree more. I was having trouble thinking of money sinks that didn't just impact poor players as much as they impacted rich players. One condition does have to be: You can't sell the cosmetics for profit. They have to be a one time investment and that money has to be gone, otherwise the problem is not solved or even amplified. For instance your idea with the golfclub: Make it something you can rent for a certain amount of time. Richer players will be able to rent the golf club and have their bragging rights, but that rent is now gone forever. Thanks for your great ideas!
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