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About Rubsmeister

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  1. I also like Xoza's idea, another way to make them less static.
  2. The NCZ shouldn't span to the parking lot, absolutely, the size is enormous and pointless. I would go even further (and a lot of people are going to disagree with me on this, which is fine) and say there shouldn't be any NCZ's at all. As mentioned before, it is like a place where you can freely AFK or be a dickhead without any repercussions. The reason people argue for NCZ's and say they promote RP is because "you wouldn't realistically commit a crime there" because of either armed guards or CCTV. How about instead that deterrent is real rather than fake. Instead, I think in certain areas (Like bank or in PD) it should just be a very bad idea to commit crime. If you're going to rob someone at Mission Row, you're most likely going to get arrested by one of the 10 cops that are there. If you're going to walk around with a gun at the bank, a silent alarm might go off and you'll be arrested. This way people wont go AFK and just do dumb shit in NCZ but at the same time you have to think twice about where you commit a crime. Maybe I want to break someone out of PD. Is that a very bad idea? Yes, absolutely. But don't make it impossible for that reason, just make it impossibly hard. Station cadets outside as guards and not just AFK behind the desk, etc. This way people will also stop hanging out at the bank and make their own communities just like what LSC once was and what the Wanted Gas Station is or the Los Zantos behind bank. Yes these areas are relatively safe but peole still have to watch their back and be mindful of what they say.
  3. I like a lot of these suggestions and I think you put forward a very interesting idea. However, I think it's crucial that chopshop and druglab locations are not static, even if there are a load of locations for them. People will always eventually discover these static locations and this will cause the very NonRP we're trying to get rid off in the current druglab system. IE: A civilian could just randomly call police at these druglab locations, police could patrol these locations, etc. I think to make a system like this work you'd have to allow people to find their own locations to hide druglabs and chopshops, preferrably inside enterable buildings. This way the buildings can be locked and guarded so no random people can just enter but at the same time their location can be discovered through thorough detective work via snitches or following gang members that aren't being careful enough. IMO that makes for a much more fair and realistic system. I like all the other suggestions though, great post!
  4. this is a similar situation where a person goes around and runs over different people and it was also ruled as VDM. Therefore, this situation is also VDM
  5. Additionally it is also very easy to argue that you are all using your vehicles as weapons. None of you even try to disembark and fire at us but instead choose to circle the area attempting to continuously run people which is VDM. It is also further proven by the fact that you call this situation “a trap we fell for”. So using vehicles to run you over was your plan? Surely you understand that that is VDM
  6. You are in the pink coquette (please correct me if I’m wrong) and you are clearly doing no such thing. You first attempt to hit me, get shot and then circle back around to try and hit Lucas_Kwang behind the subway station. This is a clear violation of the FearRP rules as your car is visibly under fire as you’re driving and you just bust a huey to come back and run more people over. (All of this is visible in my video)
  7. Damn it be ye own damn fucking landlord thats tough homie
  8. Wish you nothing but the best with the revival of a great concept. If anyone can pull it off its you. Good luck friend!
  9. Yo do Don’t Like by Chief Keef thanks bro
  10. Maybe I was a little harsh. The core of my point being that no organisation is perfect. I don't appreciate being told my organisation is "run like shit" when I've poured multiple months of playtime in to ensuring there is good RP for my people and the people that are recruited are of good nature and quality. When someone who is not involved in the slightest and has no knowledge of what goes on then goes on and says something like this it pisses me off. Maybe thats my fault for caring too much, but perhaps you can also see where I'm coming from.
  11. A big thing to say for someone who is a leads a faction that is pioneering the worst type of Law Enforcement RP by mostly consisting of people that just want to win and go around patrolling druglabs and chopshops. On top of that I have never seen anyone from SD fear for their life. Your high horse attitude is laughable and horribly ironic. AND you're a staff member. Insane.
  12. I didnt stack up for this car to drive like a bitch
  13. Rubsmeister

    ID 12 DM

    I have nothing else to add, the evidence speaks for itself
  14. Rubsmeister

    ID 12 DM

    Player(s) being reported: ID 12 Date of interaction reported: 19-10-2019 Unix time stamp from HUD: 1571438956 Your characters name: Zilian Dent Other player(s) involved: Zac Wroszek Specific rule(s) broken: 14. Deathmatch (DM) Deathmatching is the act of attacking a player or their property without a proper roleplay reason. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s). Vehicles cannot be used to attack another player more than once including a failed attempt. Attacking another player with no engagement in roleplay is not allowed. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. How did the player break the rule(s)? I was chasing a vehicle that had just pointed a gun at a friend of mine. I had not spoken a word to this man yet and had not taken any action against him. He promptly exits his vehicle and opens fire on me without saying anything. Evidence of rule breach:
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