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Everything posted by SquirtleSquad
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It's a freelance job, aimed to allow new players to interact with the server, learn some of the ins-and-outs, and allow them to make social connections. Depending on the time of day you play, the place can be busy or dead, similar to how MD, PD/SD, DOC, other factions have activity and low-activity. I don't think making it a faction job is the route to go here at all. It's already ICly owned by the Government, but keeping it Freelance is ideal. Regarding the Food Delivery idea, this is a sound idea. This could be fun to introduce, but I think that for this to happen, there'd have to be a vast improvement of RP standards and activity surrounding Burgershot. Meaning, people not using the Food Delivery request to go off and do what they want to do outside of Freelance duties. The script to pay someone out would need to be taken into account as well and adjusted. It's an interesting idea, just a few things to think about and think through, as well as some RP consistencies that would need to improve.
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Modify player speed based on what AP amount they have equipped
SquirtleSquad replied to Demonmit1's topic in Game Suggestions
It's not a statement "hits too close to home", but you are mentioning a blatant violation of internal policy. Thus, my statement of filing an OOC IA report. In PD we are not allowed to sit in the passenger seat to just spam /fl to refresh armor in a gun fight. In addition to, it being a server rule break. So if you're going to mention this, at least follow through the appropriate channels so the behavior is appropriately corrected. -
Modify player speed based on what AP amount they have equipped
SquirtleSquad replied to Demonmit1's topic in Game Suggestions
In addition to this, we have walk animations that have various speed differences as well. So it'd have to be a bit more standardized. I wouldn't be opposed to heavier armor, anything above 100 AP imposing a 5-10% reduction in run speed, with the trade off that cuffed/zip tied individuals suffering from a 5-10% speed reduction as well. -
Modify player speed based on what AP amount they have equipped
SquirtleSquad replied to Demonmit1's topic in Game Suggestions
If you're going to make wild accusations like this, at least provide evidence and OOC IA report them to their respected faction. -
QOL - The Next Update / Near- Future of ECRP
SquirtleSquad replied to Bala's topic in Game Suggestions
Allow for MD to treat Painkiller overdoses. RPly they'd be treated with Narcan either through a paste or nasal spray, same can be done for overdoses as well. Good RP for MD when players accidentally take more than one, or New Players down them like candy not understanding that it's a heal over time. -
QOL - The Next Update / Near- Future of ECRP
SquirtleSquad replied to Bala's topic in Game Suggestions
On the subject of "Packed Cash", automatically make it so that pocket cash in excess quantities, like 25k+ turns into Packed Cash. This would allow for items like this to be dropped upon death, in addition to, no longer being scriptly gained through store robberies, bank robberies, etc, requiring a bit more RP from LEO to determine its source. Or, for Packed Cash, allow for an analysis option that requires an MDC so that those who are able to can trace back the source. -
QOL - The Next Update / Near- Future of ECRP
SquirtleSquad replied to Bala's topic in Game Suggestions
Something I would like to see integrated into the server is the removal of "Destroy" options on all items. Instead of "Destroy" have a purpose for trash bins in places around the server. Allow players to dispose of their shit in there, and then every say "hour" they would get automatically deleted. In addition to this, they could be deleted earlier by the Garbage Freelance job when they collect it. It would also allow crims a way to ditch weapons or anything like that, and if someone else comes to pick it up, then their grubby prints are now all over the weapon. This would also allow people to go around and "recycle" water bottles. One of my characters always runs around picking up Empty Water bottles because A) I don't mind the mini game to refill them, B) I can stash them in my apartment or in my cars C) RPly helps keep the city cleaner and D) It's more money efficient this way. -
Remove some Vegetation/ trees from the city, frame issues
SquirtleSquad replied to Jay_Valentino's topic in Game Suggestions
If you run the command /hideterritories that should help with your FPS a bit -
Ability to still rob houses when alarm is triggered
SquirtleSquad replied to Charlie2231's topic in Criminal Suggestions
Sorry, but I need to -1 this. When the home owner wakes up, you can't interact with it anymore. They'd RPly be coming to look at what's going on. Why would you RPly want to stay in the house knowing someone in the house is looking around for you? Lights turning on, shouting "Hello? Is there someone there?" If there was a way to interact with the NPC more to either defer the 911 call, or something, then yes absolutely. Yet, as it stands now, it makes zero RP sense to want to stay in the house instead of escaping. Even if you're putting emphasis on risk vs reward, the risk is 100x high because you know the jigs up, and the reward is the same if you hadn't tripped the alarm. -
They actually do!
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+1 HOWEVER The issue might be more limited to the theme. It might not be that easy to update the configuration if it's baked in.
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Copied from the Discord
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The point is NOT completely irrelevant. The point is completely relevant, we have to adopt different strategies to keep up with specific cars, which means we develop and hone skills to keep up in a pursuit. Adding the D10, which is not that as great as people think is not going to unravel and imbalance the fun that is a pursuit.
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I am going to have to respectfully disagree with this here. There are already a multitude of vehicles that crims have access to either through dealerships or credit store that LEO's cannot gain access to. One being specifically the Issi Sport. We have other vehicles that we use to combat this, but the D10 is not one of those that I feel is that much of a deal breaker.
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Guys, we're playing on an RP server, but I don't think it is feasible to start expecting people from MD to start pulling medical supplies from an /fl loadout to treat things. Would it be great? Yes, yes it absolutely would. Is it ideal for a script based RP server where everyone operates on their own expectations of time? No, not at all. Not everyone wants to wait for you to get forceps, copious amounts of gauze, bottles of saline solution, bandages, ice-packs, tourniquets, IV lines with blood packs, scissors, medical tape, EKG machines, etc, etc. Does it enhance the RP? Fuck yeah it does. Does it work for the field, when we only have about 28 slots of inventory space? No, not at all. If we're going to start expecting MD to start carrying medical supplies needed to treat injuries, or we're give /do Would see a broken leg when someone was shot, then we're pulling crap that won't fix the right injury. We should then start requiring other factions to carry around assets in their inventory when they are on the field. An EMT's job is about stabilizing the patient to be taken to the hospital where a team of Doctors and Specialists will heal the patient to be released. An EMT is not going to be ripping open shit and digging slugs and bullets out of a patient out in the field. They're there to stabilize and transport. While the /stabilize script should cease if the medic moves away, some of the other expectations from a field medic, and from a RP server, where other factions do not always provide the same level of RP, people willing to be patient for that level of RP, or being receptive of the level of RP given to them. You also have to understand that while MD's internal manual is very good, and very in-depth, not everyone is that into the understanding and knowledge of medical roleplay to be able to provide something that other games and servers might offer. MD does provide MUCH more in-depth RP, but that's within their internal divisions, AMU and CRU. This allows for the receiving player to understand and set aside time to follow through with more medical RP. This is where people will experience the massive knowledge dump and very descriptive and storybook level of RP from the medical side of things. Additionally, with at times, how many Medics are on shift compared to other factions, we have to speed up RP to get someone treated to go and save someone else. Otherwise we start getting 30 reports in game about why no one is responding to 911 calls, since people don't seem to understand that they are not the only ones on the server. There's gotta be a fine line of expectations, and delivery. There's a balance, and outside of the issue of stabilize continuing even if the medic leaves the player their stabilizing, it's in a pretty good spot. Finally, we need to consider how much development time would need to go into this. This is a lot to request in my opinion.
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Respectfully, as someone in MD, and you being in MD as well, no. No way. When we do medical RP, as Ranger said, we are focused on providing the actual treatment itself. We are not foregoing any RP to just clicking spacebar, and THEN we have to provide medical RP. This is an RP server, and not a skill check server with this stuff. If it was a one liner, like the cuff script, or RP that involves no interactions then fine, but not for medical RP. When MD is in a shoot out, does it suck? Yes, yes it does, but so does providing medical treatment in the line of fire during a war. Medics are generally seen as a "off-limits" target, however, that being said they can be shot and are not immune. It comes with the hazards of the job. You can RP picking them up, and moving them to safety, but as you know, we have internal policy to not just run in with bullets flying everywhere to save people. That'd be a violation of FearRP, not preserving the integrity of our characters' lives to perform faction duties. We also don't want there to be instances of people being mad that "a medic purposely failed the skill check and let me die", or "a medic hit the skill checks and I should have died" mentality and reports that would come in. We already get people requesting Death perms which we do not grant, as people want to find a way out of getting charged.
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While I understand this can be an annoyance, you can make a Refund Request for this to get your money back that you lost buying the contract. Unfortunately Server Restarts are either due to crashes that are unexpected, or when the Founders want to push an update up and it aligns with their time/availability. This is just my opinion.
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-1 from me on this I don't think we need another server announcement stating this. We have enough as is. If you are being VDM'd a bit, is there anything that you're doing that constitutes hostile action? I can't say, but I can say while being on this server, I've been VDM'd less than 10 times, and I've joined in November 2022.
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This is already something that has been in place, which is why it's brought up. While not explicitly stated in the IC/OOC rules, the rule itself aims and keeping a safe and promoting a healthy environment for all involved. Discord Announcement
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I'm just clarifying up a misunderstanding in the persons response. That's all. They responded with posts looking for Quality of Life updates for the script, not things that inherently unbalance things.
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There are all posts asking for adjustments to the script, but not in regards to them being unbalanced, providing unfair gameplay, or community members thinking that the Graffiti script integration being unfair to criminals or law enforcement. I believe that was the point that Bala was making.
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This is broken at the moment most likely due to a RageMP bug. It’s not that devs don’t want to add it, but that it’s just busted.
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the removeal of the xray helicopter
SquirtleSquad replied to georgele3's topic in Criminal Suggestions
Couldn't tell you even if we knew. That information is not necessary to know, but it has been tweaked to be reduced.