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Everything posted by SquirtleSquad
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I think where it's at currently is great. While you might not feel it's utilized to only two times a year, I know people will meet in smaller groups to go there. I don't think moving high end over there would be beneficial. Say when an official event DOES happen there, then there is no parking whatsoever for the attendees.
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Progress levels on CIVILIAN JOBS
SquirtleSquad replied to quizzlytv's topic in Implemented Suggestions
Useful one for Bus Drivers: More pay for more experience Extra pay for returning the vehicle < 950 HP (Give credit some turns are tight and you can't negate taking down a traffic light) Pay reduction for speeding above 5 km/h on the roads legal limit (Realistically a bus driver would adhere to all rules of the road or they'd lose their CDL license or be suspended without question as it's GPS monitored, and regulated) Exclusive efficient routes? -
+1 There are multiple vehicles which have a workable trunk which would fit a body, but they need to be scriptly enabled.
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How to balance Crim vs LEO interactions
SquirtleSquad replied to Demonmit1's topic in Game Suggestions
Sorry, but none of this looks like good RP to me. This all looks like "why pay for a shipment when I can bait a cop during night shift to come to a place of a suspected robbery and kill them". Cops already adhere, and are punished for breaking FearRP. We abide by the same server rules as crims, civs and legals adhered. We are not immune to server rules. Baiting cops is also against server rules, so yeah that's a bit no on this one as well. If you want this to be more realistic, then crims should be losing 90% more then they already are. As Bala said, "Fuck the "realism" argument for a minute." This is just going to get crims nerf'd even harder. You want a reward for killing a cop? How about keeping your assets? How about keeping your guns? How about keeping your freedom and your license un-suspended? That seems like a pretty good reward to me. These conversations about balancing LEO vs crim shouldn't need to happen with balancing out LEO, but instead more focused on how we can better improve crims. I enjoy my RP, and I don't enjoy being hunted for my guns. That makes zero sense to me, as then when I'm on duty when server pop for LEO is less than 10 for PD/SD, I just won't clock on. I don't need to die because I pulled someone over for doing 180 km/h in an 80km/h zone, because they say I have a Pistol .50 and a taser on me and think it's free reign. Cops don't get into fights NOW without backup en-route. They dismount to take cover because you can't shoot when you're in the driver seat. Drive away, you're still a sitting duck. -
Vehicles should be fixed when released from impound
SquirtleSquad replied to LewE's topic in Game Suggestions
+1 I think releasing it in a state where you're able to drive it should be doable. -
In all honesty, crim or legal both face the same issue you're describing. As Quietthecutie pointed out it's been discussed before, and it's limited to the script and syncing issues. I personally don't foresee this changing anytime soon. LEO will say if we see it, we see it. That's just how things are ran on the server. Crims have the same capabilities too, if they see it, they see it. Crims and legals are targeted in the real world as well for their firearms. However, if I see someone with an /ame putting something in their glovebox and I am in very close proximity and I amfacing the vehicle, I always follow up with a /me and /do to determine if my character saw it or not,. For the bag, I rarely see people doing this out in the open. Just be smarter with how and when you're stashing your firearm.
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Script to check duration of license suspensions
SquirtleSquad replied to SquirtleSquad's topic in Game Suggestions
Why do you have to go straight into insulting me as oppose to attacking the arguments. I don't feel that is necessary nor just. It has nothing to do with laziness. I know it is easy to figure out if someone abused it without roleplay. This isn't a CRIM VS LEO conversation, and I am getting rather annoyed with every conversation of this stature turning straight into a CRIM VS LEO argument. No one ever said "take the L" or "this is IC". If a rule break was made, it's our duty as staff to investigate it. Whether we find it annoying or not, we are here as volunteers to do our duties to ensure everyone is enjoying their time here. Crims can CTRL + X on vehicles that are undercover to determine it's undercover, and outside of a single forum post on here, you don't see arguments of that sort going on back and forth. Yet, I've seen it in evidence it's being used to identify vehicles. That's metagaming and ongoing. This suggestion would easily be logged and if found abused, easily punished for NRP. I'm not going to continue to repeat myself on if it's easy to be logged or not. -
Script to check duration of license suspensions
SquirtleSquad replied to SquirtleSquad's topic in Game Suggestions
You stated that they need not to wear a mask. That goes without saying. You want to know how long your license will be unsuspended for, then no mask. Otherwise the point one you're making is just moot. What assures crims that cops won't randomly go around and suspend their license? We're not here to play devil's advocate. There are processes and procedures in place, and most LEO's wouldn't be caught dead fucking around with shit like this. It's never worth the risk of metagaming. It's really close. It's accompanied by an /ame as well. Such a command isn't IC as it requires script intervention. I'm not sure why you are bringing up "IC this" in the conversation of scripts. The MDC is script, not IC. The information IN the MDC is mostly IC. Big difference between the two and the use of IC/OOC. It is not my only argument, but it's a really simple script that doesn't have to be overcomplicated. The scripts that LEO's are given, at the level they are given which would raise concern for metagaming, is so rarely an issue, that I feel knowing if someone's license suspension without any sort of roleplay or identification can be easily handled and reviewed in a /report or Forum Report. I don't feel I need to justify other reasons why not FName_LName, but using an ID to /suspend or /checkSuspension is not something I'd teeter into metagaming territory. Hell, the script can even just return: FName_LName ID has: or omit it entirely. -
Script to check duration of license suspensions
SquirtleSquad replied to SquirtleSquad's topic in Game Suggestions
1. If someone is requesting you to know how long until their license is unsuspended, I think this goes without saying that they'd not have a mask on 2. Yes this would be a close proximity like the /suspend command. I feel like because you're checking if they have a suspended license, it should be one of those requires two people interaction, which falls into my explaination below on point 3. 3. Not sure why we'd want FName_LName to avoid metagaming when 2 would require close proximity. If someone is abusing /commands to gain information on this, then it'd be pretty quick and easy to see who is abusing this, and have punishments issued. I just personally don't see a reason for needing FName_LName at times when there are times people will smash their head against their keyboard to procure a surname. If someone is abusing a command to metagame, then they should be reported for such. I've not run into instances where people will abuse a command to powergame. This would be the only agreeable thing I'd have for using FName_LName -
I'm sure this has been suggested multiple times in the past, but I would like to bring it back up. Please implement something like `/checkSuspension ID` that LEO's can run on an individual to know the time remaining on their license suspension. Something in the chatbox like the following would assist with people able for LEO's to inform civilians how long until they are able to purchase firearms/ammo, or drive their vehicle without fear of being pulled over and getting arrested again for IC law breaks. FName_Lname has DD:HH:MM:SS remaining on Drivers Suspension D:HH:MM:SS remaining on TruckersSuspension DD:HH:MM:SS remaining on Firearms Suspension
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Based on your numbers here and lets assume it's the average, as I know the numbers are much much higher, that's 90 criminals vs my 40 LEO average. That's a 1.6:1 ratio roughly. @alexalex303 you of all people should know these numbers is much lower. There is in no way that there are 120 legal individuals running around. I would say your numbers need to be a bit higher. The number for gang members is roughly spot on, but the 40 for un-officials or unaffiliated is much more on the lower side. On NA times, the number of gang members is rather low because NA, but the number of non faction gang is about the number you quoted as of late. The only numbers that might be seen going down are factioned gang numbers but we get tons of people doing crime all the time. However, I think the focus on the number is those committing violent crime. I'm talking criminals in general. I should have clarified that.
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Sorry, to weigh in on this, there is in no way a chance to "balance" out this ratio. The ratio of crim to LEO is already heavily in favor of crims. On Saturday mid-day to night time UTC, when we can see between 250 - 300 players online, of those being LEO, both SD and PD, are in the numbers of 40 on the highend. So that leaves about 210 - 260 non-LEO. I can do the math, but I'm pretty sure you can see it obvious here. Regarding responses to traffic stops, gang shoot-outs, house robberies, etc, the reaction and awareness for this should be approached from an in-game perspective. You can voice concerns in this forum, and try and raise awareness for this in this forum, but at the end of the day, anything here is OOC, and rarely reflects anything in-game. There are already IC protocols and procedures in place that anyone Supervisory and higher keeps an eye on, but that also depends how many of them are on duty in their respected faction. If you want to see changes, or propose changes, make them IC. There's the gov website for it, there's going to MRPD, or Paleto for this. If there's a dangerous situation at hand, you bet your ass we're going to want to have the numbers. Particularly when it's gang related, official or not. We don't know what mood people are in today, and what they want to do. We need to be reactive and vigilant. To those saying that LEO's have more to lose than crims, I say, learn to play the life smarter. Learn limitations. There are EXTREME rare instances where we are "10 LEO's on a traffic stop". You want to drive 200 km/h down San Andreas Ave, and are packing heat, don't. That's a good way to get pulled over and bring attention to yourself. You want to be a smart ass to LEO's and come up to them and call them "Pig" and shit talk them, that's a good way to bring attention to yourself. You want to play a hardened criminal, great, but even hardened criminals know when to be friendly for their own sake and safety.
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There is a vehicle durability. It's basically the 0-1000 health of your vehicle.
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+1 to this
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All bomb threats are treated as if they are real. However, there are IC protocols that need to be followed through and without the necessary individuals online to deal with it basically robs both sides of valid RP.
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Change the current license suspension system
SquirtleSquad replied to CalvinKlein's topic in Game Suggestions
Yes, they do and should absolutely be held accountable for, but you're speaking of one portion of JB, whereas it is composed of multiple areas. That was just the point of clarity I was bringing forward. The Police uphold the Law/Penal Code, JB/GOV work together to implement them after a Review Board in a sense discusses and imposes laws and ideas of. -
Change the current license suspension system
SquirtleSquad replied to CalvinKlein's topic in Game Suggestions
No, I completely understand that. It is why I'm all for lowering the times, but not fully without penalty. -
Change the current license suspension system
SquirtleSquad replied to CalvinKlein's topic in Game Suggestions
JB is not there to hold the Police accountable. That's what IA is for. JB is there to set the laws in place that the Police are expected to uphold. PD doesn't make the laws, JB/GOV does. Reasons why all occupants are charged with Evading is basically if there was a chance to exit a vehicle, and you didn't, then why are you less accountable for evading from Officers? You had a chance to prove innocence, or to receive a lighter sentence for possession charges, but staying in the vehicle is an IC decision. Now if there was zero change to leave the vehicle, then that's up to the Officers on scene to interpret that and it's again still IC. On the subject of time duration, yes the script is only in days. That would be the OOC part, the IC part is determining the duration. So the IC part needs to happen first before the OOC part can happen. I'm all down for halving or even taking 75% of the time away, but I feel that the removal entirely makes no sense to me. There ought to be some punishment for vehicle crimes, just as there are for gun charges. What's stopping you from driving another car, outside of it not being able to be released from impound? -
+1 to this. Should be relatively trivial to do. As well as give us a notification when you're about to hit the text limit. Nothing more annoying when you're texting a lot and then they start blending in because you maxed out one thread.
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Half of what you are saying is being upset about getting caught and IC protocols and actions and not relevant at all to your topic. As for the actual topic at hand: As mentioned above, DOC was not meant to be a place to just go and make money and then be out. It's a place to RP as well with DOC and other inmates. The ratio was decreased to assist with the other buffs to the prison sentence like 1 hour of sentence time every 12 hours removed compared to once every 24 hours. When litter and laundry was first introduced, for the first couple of weeks, we had people cop baiting just to go to DOC as you make more money there doing anything else at the time. While I'm not opposed to making money more accessible to crims, adjusting it via DOC is not the right direction with the other reductions already in place. I think the devs did well in this.
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I'm aware of this, but if you're scriptly injured, you're not going anywhere.
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Remove fingerprints from items on you when you die
SquirtleSquad replied to Harley's topic in Game Suggestions
I would absolutely +1 this, but only account for items on your body. You shouldn't be getting charged for this. If you're under NLR, this makes absolute sense to have the items on your body be wiped of any prints, but at the end of the day, a /report 1 "did X die in Y shootout?" should be done. I feel like it's unfair to someone NLR'd to get charged for what was on their deceased body. -
I think this is a really good idea. The only thing about this is that when a 911 call is made, it drops a little blue or yellow person icon on the map at your exact location for units to respond to. Of course, if you're being moved, or leave the scene where you called, that won't follow you, but it tells them the exact pin-pointed location. I could see this being used for civilians to assist other civilians when situations where MD is on the scene of a massive gang shoot out and treating 3-10+ suspects are have no available units, or there are not enough on shift to answer calls.
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Add rare chance to aquire "oil filter" from chopping cars
SquirtleSquad replied to Demonmit1's topic in Criminal Suggestions
Going to have to -1 this because using an oil filter as a suppressor allows for a single shot before it's no different from being unsuppressed. Not to mention a used oil filter would gunk up and cause damage to the barrel of the gun, the slide, and even potentially the firing mechanics due to back splash of oil and the contents inside the oil, like metal shavings. It's an interesting idea, but completely unrealistic in regards to firearms. -
John has the same capabilities to appeal his ban when applicable here. Eclipse-RP - GTA V Roleplaying Server