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Triple Seven

LSEMS Suggestions

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  • Remove /stabilize from PD

The fact this was added removes from the purpose of MD, LSEMS suggests it is removed from PD for this reason and added back for off-duty medics since with their skill they would be able to improvise and use anything around them to make them stable before transport. Police have /cpr on duty to use after medical RP and can transport using that, not having them completely stable. I suggest there to be a point in MD where an officer can take an injured person and activate a script that revives the person in a few minutes, keeping them disabled during. This creates more fear for life since it would cost them more time and players are all about not wasting time currently.

  • Toggleable call list (High priority)

A list without police calls, or toggleable call list for both PD and MD where you can interact with it and choose what you see. Must not remove ingame control so it can stay up while the EMT drives to a scene and can keep an eye on the calls. An example that came with the suggestion by one of our medics @otilane

CallList.png

  • Medic MDC

It would be real good for RP to have medics pen down allergies and blood type for patients for future reference, for that an MDC is needed. Also knowing we're dealing with felonous criminals and/or wanted ones since the LSEMS and LSPD work together closely is valuable info.

  • Toggle for cap, or cap removal.

I know NobodyLTU is proud of achieving the uniform, but as far as is known every EMT hates the cap and wants to be able to take it off or not use it.

  • Fast response vehicle

A fast response vehicle, meant for response to far away calls that don't necessarily need a helicopter, or for response in tight areas of the city where an ambulance might have trouble getting to. We propose it be the Hakuchou (normal) in the same red as the FBI2 we currently have in the LSEMS fleet.

  • Ambulance performance

Please performance upgrade the vehicles spawned for LSEMS as they are currently so incredibly slow they cannot even get to 130kph on the highway from MD, only after passing the casino, or thereabouts does it even reach the speed limit.

  • Executive vehicle for Command and High Command

This would not be for call response but supervisory tasks and background checks for courses/ride-alongs given in LSEMS. We suggest the unmarked police buffalo (ingame: FBI) in the same red as the FBI2 we currently have.

  • Make the MD roof inaccessible for any other personnel than PD and MD

Make it so the MD roof/helipad cannot be used for entry onto it by anyone but MD and PD personnel, it's not realistic that civilians just walk there. Exit from the helipad should be possible for everyone, since the patients are dropped off there.

  • Lock the door to the private areas (locker room both doors and private area with staircase and offices)

Lock the door to the private area of the hospital, not an area you would find civilians in, often found to have people go up during a CPR course for example because they see the RP and are curious to what it is. In general it needs to be lockable by MD staff, like the doors to the locker room and reception should.

  • Megaphone

Give EMS vehicles a megaphone, make sure it doesn’t say “officer x” when it is used. This can help control crowds if needed.

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2 hours ago, Triple Seven said:

Remove /stabilize from PD

-1 Police currently responds to most 911 medic calls because there are not enough medics on duty. /stabilize can be removed for PD when LSEMS has more employees.

2 hours ago, Triple Seven said:

Medic MDC

+1 Medics should be able to check if a patient is a wanted felon to notify PD about it.

2 hours ago, Triple Seven said:

Fast response vehicle

-1 I don't really want to see medics driving around in motorcycles.

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4 hours ago, Triple Seven said:
  • Remove /stabilize from PD

big -1 for this, there simply arent enough medics. As it is, even when there is medics online, there are far too many calls for them to cope, why would you take away the ability for cops to help the dying and injured when there are no medics online?  Once you triple the number of medics working for MD, then perhaps, but right now its a bad idea.

 

4 hours ago, Triple Seven said:

Fast response vehicle

Again, a bit -1 for this from me, there arent enough medics, so to have one turn up on a scene, on a motorbike, where they wont be able to transport patients, does not make any sense. Again perhaps once there are a lot more medics. 

 

4 hours ago, Triple Seven said:
  • Executive vehicle for Command and High Command

This would not be for call response but supervisory tasks and background checks for courses/ride-alongs given in LSEMS. We suggest the unmarked police buffalo (ingame: FBI) in the same red as the FBI2 we currently have.

I dont see the need for this really.... You have to travel 2 blocks to get to PD to run a background check

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To clarify: it’s to attract more medics and if there aren’t enough on duty the bike won’t be used, it would be in a ratio. We’re looking at making the EMS more attractive. Suggestions not being implemented because there aren’t enough medics is the most counterproductive thing I can think of. It gives the EMS options and makes it more versatile and attractive. People need to value their life more, you don’t need stabilize to transport as PD, you have CPR to do that, you’re not a medic and the treatment can just happen inside the hospital, the only thing that would change that you might have to hurry more because they’re still bleeding out and you have to RP taking them inside at the end of transport to take them to an area where a script does the rest.

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Wouldn't a bagger be a better bike? As then you can keep kit inside of the side boxes?

But as people say lets have the MD grow a bit first as i think the main priority and suggestion is recruit more people as medics are never on now and to get a medical call answered is rare, very! 

337394531_maxresdefault(7).thumb.jpg.f89af5f6b0f740a7ecfe80371166d4a2.jpgBagger-GTAV-front.thumb.png.06615baa88ae069b309303f22f583a19.png

Edited by JackD248
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You guys are ridiculous, we are trying to bring more attention to LSEMS from the implementation of these suggestions, by saying we need more medics before that is counterproductive as Triple said. Come on guys, use your heads, you all want more medics right? Then this is where we start.

And no you don't need /stabilize, you would not have the equipment necessary to treat the patient, use /CPR and get them a fast as you can to the hospital where they actually can be treated.

No to the bagger, it's too slow, the point of the motorcycle is for a fast response. They will rush to a scene (with BLS/ALS kits on their person rply) to stabilize a patient, this way the patient doesn't die, it gives an ambulance time to get there and take over.

Edited by chaoticjoy1
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On 7/28/2018 at 1:17 AM, Triple Seven said:
  • Remove /stabilize from PD

The fact this was added removes from the purpose of MD, LSEMS suggests it is removed from PD for this reason and added back for off-duty medics since with their skill they would be able to improvise and use anything around them to make them stable before transport. Police have /cpr on duty to use after medical RP and can transport using that, not having them completely stable. I suggest there to be a point in MD where an officer can take an injured person and activate a script that revives the person in a few minutes, keeping them disabled during. This creates more fear for life since it would cost them more time and players are all about not wasting time currently.

  • Toggleable call list (High priority)

A list without police calls, or toggleable call list for both PD and MD where you can interact with it and choose what you see. Must not remove ingame control so it can stay up while the EMT drives to a scene and can keep an eye on the calls. An example that came with the suggestion by one of our medics @otilane

CallList.png

  • Medic MDC

It would be real good for RP to have medics pen down allergies and blood type for patients for future reference, for that an MDC is needed. Also knowing we're dealing with felonous criminals and/or wanted ones since the LSEMS and LSPD work together closely is valuable info.

  • Toggle for cap, or cap removal.

I know NobodyLTU is proud of achieving the uniform, but as far as is known every EMT hates the cap and wants to be able to take it off or not use it.

  • Fast response vehicle

A fast response vehicle, meant for response to far away calls that don't necessarily need a helicopter, or for response in tight areas of the city where an ambulance might have trouble getting to. We propose it be the Hakuchou (normal) in the same red as the FBI2 we currently have in the LSEMS fleet.

  • Ambulance performance

Please performance upgrade the vehicles spawned for LSEMS as they are currently so incredibly slow they cannot even get to 130kph on the highway from MD, only after passing the casino, or thereabouts does it even reach the speed limit.

  • Executive vehicle for Command and High Command

This would not be for call response but supervisory tasks and background checks for courses/ride-alongs given in LSEMS. We suggest the unmarked police buffalo (ingame: FBI) in the same red as the FBI2 we currently have.

  • Make the MD roof inaccessible for any other personnel than PD and MD

Make it so the MD roof/helipad cannot be used for entry onto it by anyone but MD and PD personnel, it's not realistic that civilians just walk there. Exit from the helipad should be possible for everyone, since the patients are dropped off there.

  • Lock the door to the private areas (locker room both doors and private area with staircase and offices)

Lock the door to the private area of the hospital, not an area you would find civilians in, often found to have people go up during a CPR course for example because they see the RP and are curious to what it is. In general it needs to be lockable by MD staff, like the doors to the locker room and reception should.

+1 to everything EXCEPT:

Removing /stabilize from PD - Would be more than happy for this to happen if MD could recruit some more people but the reality is the faction barely has members online. Medical calls are constantly stacking.

Medic Hakashou - Just outright NonRP - Most medical departments or ambulance services do not have super bikes in their arsenal. Also you would still require an ambulance to transport the patient. I'm all for using the Granger as a rapid response vehicle but primarily I'd like to see actual ambulances, air ambulances or fire trucks turning up to a scene.

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As said in the suggestion, removing /stabilize from PD shouldn’t affect much, the point is to have that exclusive for EMS as to not remove the faction’s purpose. PD would still be able to transport and take patients inside an area where they can be treated in a certain amount of time, if medics are not available. It happens sometimes there is no police available, should EMS have the right to charge criminals and lock them up when that’s the case? No.

The fast motorcycle IS only for fast response and would not be used for situations where there is no capacity for them. No transport will be done on them, they’re a feature update for EMS to increase versatility in RP and help EMS gain attraction. Plus in this server the hakuchou model would be most fitting judging by how many sports car the population has, the government could easily fund it based on the economy.

added to main post:

  • Megaphone

Give EMS vehicles a megaphone, make sure it doesn’t say “officer x” when it is used. This can help control crowds if needed.

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@Triple Seven Don't you think the MD has much greater problems that starting to add new things? I think the main thing the MD needs to focus on is get people driving a standard ambulance and get answering calls. 

Once the MD has recovered from this crisis that seemed to happen the second Maverick resigned then start implementing these things.

Quote

Give EMS vehicles a megaphone, make sure it doesn’t say “officer x” when it is used. This can help control crowds if needed.

The craziest thing I've heard this week what ambulance has a megaphone in it? Why don't you get a spotlight and handcuffs + a cage to transport people...

Edited by JackD248
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16 minutes ago, JackD248 said:

@Triple Seven Don't you think the MD has much greater problems that starting to add new things? I think the main thing the MD needs to focus on is get people driving a standard ambulance and get answering calls. 

Once the MD has recovered from this crisis that seemed to happen the second Maverick resigned then start implementing these things.

The craziest thing I've heard this week what ambulance has a megaphone in it? Why don't you get a spotlight and handcuffs + a cage to transport people...

Okey. So if a ambulance doessnt have a megaphone. Explain how every cop went to medical school for years (rply) and can stabalize people atleast let the cops follow a training like CPR for 3 hours in their off-duty time to earn /stabalize just like medics have to do. The problem with normal ambulances is its to slow. Going 130km/h to paleto bay aint fun.

Edited by MusketDeezNuts
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MD's biggest issue is their vehicles. Non of them are close to fast enough. Back in the Day With super cars Police cars were upgraded to a super unrealistic state where a normal Police cruiser had a top speed of 220 on a straight road.

Also having a bike unit to drive to a scene and stabilize calls for an ambulance to get more time to rp. As it is now There is not possible to rp as a medic if you plan on doing your job. 

REMOVE STABILIZE FROM PD 

I get that PD is more active then md due to the lack of Staff. But giving them MD's Powers isnt Just silly but straight out unrealistic and breakes rp conpletely as they do NOT have the medical training to do so. Back in the Day when i joined the server There was more md then PD and more then ever did criminals kidnap or kill right infront of medics knowing them seeing it didnt do shit as they couldnt do mds job. Medics cant arrest PD shouldnt be able to stabilize. Specialy since when someone is down they are script wise NOT ALIVE. They are in limbo. The health bar shows how long until your brain is out of oxigen and is dead. A medic arrive and revived the patent's heart. This is why they cant walk right after. Megaphones i dont really see the need for but it would help in some situations. 

 

PD gets stuff added thats unrealistic and stupid for the good of the server. While md gets nothing and then gets a shit storm for not being good enough. We have players Who gets NO rp what so ever becuse they wanna try and help the New players of eclipse to get a nice experince. But as a thank you we get nothing but hate. 

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23 minutes ago, MusketDeezNuts said:

Okey. So if a ambulance doessnt have a megaphone. Explain how every cop went to medical school for years (rply) and can stabalize people atleast let the cops follow a training like CPR for 3 hours in their off-duty time to earn /stabalize just like medics have to do. The problem with normal ambulances is its to slow. Going 130km/h to paleto bay aint fun.

So IRL anyone can stabilise a patient to some degree if that's just holding them in place or preforming treatment. Now i know at least in the UK the police parasitically the armed police such as S015 have gone through rigorous medical training coursers and im guessing its a similar case within America. All cops have medical training and have medical equipment and can treat a patient to some extent however, due to im guessing some major issues within HR at MD there is no medics on so transporting them is impossible so it's only reasonable for a cop to deal with the RP and then have a better RP experience rather than letting everyone they see bleed out. What @Triple Seven said is totally irrelevant about if police can stabilise then medics should be able to arrest, like anyone can help tend to an injured patient not anyone can grab a pair of handcuffs detain someone legally against there will and transport them to a prison. 

 

I agree with @inorigj PD get way to much shit its like an army driving round in insurgents and having every weapon and armour that's OP i agree PD need to 100% STOP getting stuff and need to start getting stuff reduced they have way to much and its unfair and hinders and ruins everyone's RP. 

Edited by JackD248
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38 minutes ago, JackD248 said:

So IRL anyone can stabilise a patient to some degree if that's just holding them in place or preforming treatment. Now i know at least in the UK the police parasitically the armed police such as S015 have gone through rigorous medical training coursers and im guessing its a similar case within America. All cops have medical training and have medical equipment and can treat a patient to some extent however, due to im guessing some major issues within HR at MD there is no medics on so transporting them is impossible so it's only reasonable for a cop to deal with the RP and then have a better RP experience rather than letting everyone they see bleed out. What @Triple Seven said is totally irrelevant about if police can stabilise then medics should be able to arrest, like anyone can help tend to an injured patient not anyone can grab a pair of handcuffs detain someone legally against there will and transport them to a prison. 

 

I agree with @inorigj PD get way to much shit its like an army driving round in insurgents and having every weapon and armour that's OP i agree PD need to 100% STOP getting stuff and need to start getting stuff reduced they have way to much and its unfair and hinders and ruins everyone's RP. 

You really need to reread my post, I posted a hypothetical question and answered it with a simple: No.

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All right, I am new medic and I see how many phases medic needs to pass until he gets certified. How many things they should learn and what a heavy RP it is. It is a long process. And police just can /stabilize patient so easy? Wooow. That's nonsense. IMHO, the only compromise I see is to learn all those phases as a police officer too. And to be police officer with medic cert. Then you should able to help people treat their injuries. And if only medic units are 10-9. Saying "oh no, there is not enough medics now so how can you remove this option?" How can you attract more medics when police can easy /stabilize a patient? Just how? Of course, then it is better to apply for PD. Prove me wrong. It should be only medic option to do that. Or you honestly think that in reality police comes and BOOM you are healed? I do not think so. They do CPR's and have first-kit aids but that is all. Of course, in every country it is different. Just saying from mine experience.

That's my opinion. +1 to all Triple Seven's ideas. 

Edited by Katia_Denisovna
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+1 to everything

 

I do see one option about the /stabilize for PD and that would be for the PD to be trained by the MD, the same steps as MD have to do. RPly it makes no sense that a cop would be able to do the same job as a trained proffesional just because they are on the police force. 

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On 7/27/2018 at 5:17 PM, Triple Seven said:
  • Remove /stabilize from PD

The fact this was added removes from the purpose of MD, LSEMS suggests it is removed from PD for this reason and added back for off-duty medics since with their skill they would be able to improvise and use anything around them to make them stable before transport. Police have /cpr on duty to use after medical RP and can transport using that, not having them completely stable. I suggest there to be a point in MD where an officer can take an injured person and activate a script that revives the person in a few minutes, keeping them disabled during. This creates more fear for life since it would cost them more time and players are all about not wasting time currently.

I must say -1 on this, this should stay until the shittone of calls go down, or more medics are on.

 

11 hours ago, DeanThompson said:
  • Toggleable call list (High priority)

A list without police calls, or toggleable call list for both PD and MD where you can interact with it and choose what you see. Must not remove ingame control so it can stay up while the EMT drives to a scene and can keep an eye on the calls. An example that came with the suggestion by one of our medics @otilane

CallList.png

  • Medic MDC

It would be real good for RP to have medics pen down allergies and blood type for patients for future reference, for that an MDC is needed. Also knowing we're dealing with felonous criminals and/or wanted ones since the LSEMS and LSPD work together closely is valuable info.

  • Toggle for cap, or cap removal.

I know NobodyLTU is proud of achieving the uniform, but as far as is known every EMT hates the cap and wants to be able to take it off or not use it.

+1

On 7/27/2018 at 5:17 PM, Triple Seven said:
  • Ambulance performance

Please performance upgrade the vehicles spawned for LSEMS as they are currently so incredibly slow they cannot even get to 130kph on the highway from MD, only after passing the casino, or thereabouts does it even reach the speed limit.

  • Executive vehicle for Command and High Command

This would not be for call response but supervisory tasks and background checks for courses/ride-alongs given in LSEMS. We suggest the unmarked police buffalo (ingame: FBI) in the same red as the FBI2 we currently have.

  • Make the MD roof inaccessible for any other personnel than PD and MD

Make it so the MD roof/helipad cannot be used for entry onto it by anyone but MD and PD personnel, it's not realistic that civilians just walk there. Exit from the helipad should be possible for everyone, since the patients are dropped off there.

  • Lock the door to the private areas (locker room both doors and private area with staircase and offices)

Lock the door to the private area of the hospital, not an area you would find civilians in, often found to have people go up during a CPR course for example because they see the RP and are curious to what it is. In general it needs to be lockable by MD staff, like the doors to the locker room and reception should.

+1

On 7/27/2018 at 5:17 PM, Triple Seven said:
  • Megaphone

Give EMS vehicles a megaphone, make sure it doesn’t say “officer x” when it is used. This can help control crowds if needed.

Ambulances, at least in Germany, have a megaphone, so +1

 

On 7/27/2018 at 5:17 PM, Triple Seven said:
  • Fast response vehicle

A fast response vehicle, meant for response to far away calls that don't necessarily need a helicopter, or for response in tight areas of the city where an ambulance might have trouble getting to. We propose it be the Hakuchou (normal) in the same red as the FBI2 we currently have in the LSEMS fleet.

-1 to the bikes. Rather should have the FIB Buffalo fully upgraded.

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Let's please keep this suggestion threat civil. No need for sarcastic comments like: 

+1 on locking doors inside the MD if Mammie Gumperts gets locked in her office for eternity.

Even as much as sarcastically posting a bogus suggestion can stir up an unnecessary fire.

Only comment on this thread with support, dislikes, etc.

-Flucifial

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On 7/30/2018 at 7:15 AM, Berge said:

+1 to everything

 

I do see one option about the /stabilize for PD and that would be for the PD to be trained by the MD, the same steps as MD have to do. RPly it makes no sense that a cop would be able to do the same job as a trained proffesional just because they are on the police force. 

Rply the in game cops would not have the equipment and real cops wouldn't either. They call the EMTs. Cops can use /CPR as mentioned before.

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Quote

 

Remove /stabilize from PD

The fact this was added removes from the purpose of MD, LSEMS suggests it is removed from PD for this reason and added back for off-duty medics since with their skill they would be able to improvise and use anything around them to make them stable before transport. Police have /cpr on duty to use after medical RP and can transport using that, not having them completely stable. I suggest there to be a point in MD where an officer can take an injured person and activate a script that revives the person in a few minutes, keeping them disabled during. This creates more fear for life since it would cost them more time and players are all about not wasting time currently.

 

+1 Police officers should not be able to do that, I'm a big believer that cops should be able to extend the life by a bit so they would have time to transport the injured to M.D. where he could be further taken care off. But not stabilize someone and go stand around talk with other people while you are just there doing nothing for 15 min that do not involve any kind of RP for you. In that case more officers should be at the scene to deal with the situation.

Quote

 

Toggleable call list (High priority)

A list without police calls, or toggleable call list for both PD and MD where you can interact with it and choose what you see. Must not remove ingame control so it can stay up while the EMT drives to a scene and can keep an eye on the calls. An example that came with the suggestion by one of our medics @otilane


 

+1 sounds like a good idea

 

Quote

 

Fast response vehicle

A fast response vehicle, meant for response to far away calls that don't necessarily need a helicopter, or for response in tight areas of the city where an ambulance might have trouble getting to. We propose it be the Hakuchou (normal) in the same red as the FBI2 we currently have in the LSEMS fleet.


 

+1 Just not too sure about the vehicle choise.

Quote

 

Ambulance performance

Please performance upgrade the vehicles spawned for LSEMS as they are currently so incredibly slow they cannot even get to 130kph on the highway from MD, only after passing the casino, or thereabouts does it even reach the speed limit.

 

+1 I would like to see improvments made to the current vehicle way more then getting "fast response one" i think this is a different thing but could eliminate the need for a fast response vehicle all together.

Other then that I would like to point out that since there is a severe lack of medics avaliable at this moment, should it not be considered that people don't need to be brought back to M.D everytime ? As far as I'm aware that happens everytime. I think that cost allot of time, and there is not too much RP happening in the vehicle itself and what happens at the M.D ? You get droped off and they leave. If there were medics there waiting to rp you getting operated or w/e then sure please do! So if u have to bring someone to the M.D from farm it takes allot of time while you could maybe handle a call somewhere in the area ( maybe a emergency dropoff point in some areas? ). But then again the calls in town are rarely handled so I guess thats not the biggest issue.

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Fast response vehicle and ambulance performance is a no from me but regarding the rest I agree.

Reason why is, one there're no fast response vehicles in real life really... let's be realistic and you can't be a medic and drive a injured person on your passanger seat...
Regarding ambulance performance... well it's not that I don't really agree with it but if it gets tuned like police cars let's be serious here that's op, I said it once already I find it realistic that police cruisers can catch some blista or intruder or some car I don't know, but in real life you don't see police cruisers(every day police cruisers) take down lambo or ferrari in the chase

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Can we add another suggestion to this? This has probably been suggested before but I don't see it in the thread so here goes.

Patient self-healing at the MD
Allow anyone to go inside the MD and type /admit to admit themselves to the hospital. Then, based on the amount of health they have, they'll stay in the hospital for 1-5 minutes getting "treated" while their health slowly go up. This would get rid of the most annoying part of being in the MD, and that's everyone running up to you asking "CAN I HAVE A BANDAID" "CAN I HAVE A PAINKILLER" whenever you arrive to the MD or even when you're out on calls.
IRL there would always be someone in a hospital to take care of patients so it doesn't make sense to me that this feature doesn't exist already.

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On 8/10/2018 at 4:27 PM, SkylineGT said:

Fast response vehicle and ambulance performance is a no from me but regarding the rest I agree.

Reason why is, one there're no fast response vehicles in real life really... let's be realistic and you can't be a medic and drive a injured person on your passanger seat...
Regarding ambulance performance... well it's not that I don't really agree with it but if it gets tuned like police cars let's be serious here that's op, I said it once already I find it realistic that police cruisers can catch some blista or intruder or some car I don't know, but in real life you don't see police cruisers(every day police cruisers) take down lambo or ferrari in the chase

There’s fast response in the UK, and even normal Ambulances get up to 150kmh here. The fast responders would be like a station wagon with a decent engine.

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