alexalex303 Posted May 27, 2025 Report Posted May 27, 2025 11 minutes ago, AtlasOLimbo said: I believe stashing is one of the few things right with the server, no? It gives investigative divisions and SWAT places to surveil and raid, it gives criminals quick access to a bank of weapons, but also runs the risk of losing quite literally all of it should someone mess up to the point where a warrant can be placed. If someone manages to keep their property a secret for their whole playtime of the server, I believe they deserve to keep it and its contents. Whatever benefits it provides to law enforcement, it creates a situation where you have no incentive to do anything but PVP. It's like spawning in a CSGO DM server, you have unlimited guns and ammo, so you use them. If gangs needed other gangs to get weapons, or if they needed to be on good terms with FS to keep getting a steady stream of weapons, you'd find that they'd be much more receptive to diplomacy and less likely to shoot everyone. I can name at least ten criminal roleplayers that could never import another gun for the next six months and still have enough to shoot once a day. If you don't think that's a problem, or the sign of a flawed system on a roleplay server, we'll agree to disagree. 2 1
Nicholas Palermo Posted May 27, 2025 Report Posted May 27, 2025 Something I considered recently and would love peoples opinion on, I put this in as an alt-rp but haven’t heard anything. Often times K-9 units are just an absolute detriment to criminals, there’s simply no way to get out of the scenario when it’s started. I have examples if it’s needed but sometimes the escalation to K-9 units feels unjustified, and trying to find any way out of it just gets you deeper in trouble. It truly feels like forced rp when I get pulled over for a shattered window and they pull out the dog. Anywhoozles, my idea was being able to order some insulation, a specific material that absorbs chemicals (there are tons of polymers and things that have been developed that can airtight seal and absorb, activated charcoal and silicone mixes, things like that) that I’d like to be able to apply to bags, wrap crates, line gloveboxes and trunks, anything to prepare properly and prevent K-9 detection. My unscripted idea of this was that you would have to rp order and apply this to anything you were using, and take advantage of the 48 hour rule to have it become “used up” and ask that people “reapply for continued effectiveness”. This would hopefully make it so it’s not abused, saved for big orders and that kinda thing. My scripted idea was that this would become an item available as a special order from cartel available to higher ranked gangs, similar to body armor and things like that, allowing proper purchase pricing and order times, and limiting abuse by adding again that 48 hour or so timer to the item (similar to marked or packed cash)
USA3535 Posted May 27, 2025 Report Posted May 27, 2025 I think house robberies are a good thing to change, people just camped outside houses and wait which is just very unrealistic. I think to slow down the PVP mentality of this server, Demands and reasons to rob someone need to be higher, then I just saw a gun, and wanted it. I'm not sure how you can stop the LEO PVP with criminals, usually what happens is crimianls always carry guns, and if you get pulled over with a record, it leads to K-9 then you have to evade then you're going to shoot. I'm just not sure how to change that, some cops just want to PVP, so they just pull over known gang members and do everything in there power to make them wanna shoot.
EL Doggo Posted May 27, 2025 Report Posted May 27, 2025 Give crims more shit to do other than crime, i get criminals cant be cops, or DOC guards, or GOV, but they can be hell of a lot more than drug peddlers. --Mechanic-- stop the /mes and /dos and make the mechanic do maybe a mini game or something and if they are fast or good at that mini game they should get paid a little. just like in DOC with litter, let oil spills pop up for mechanics to clean for extra $$$ while on the job. e.g loose screws, oils spills, stacking tyres, sweeping the dirt. basically add shit so people dont just log in, clock in, stand at the front, go on their phones and move when spoken too, GET THEM MOVING GET THEM ACTIVE! --Burgershot-- is it not possible to make burger shot an actual job just like the mechanics? with an “owner” and roles like “chef” “line cook” “pot washer” and have people promoted and demoted, interviewed and fired. If this sort of thing was in place burger shot would become more relevant and finally serve a purpose on the server as right now its just stale, boring and old. Secondly having “special” food that gives benefits like “sodas make you run faster for a short period” “burgers from here will give you some sort of health boost for a short while” would further force people to go to these places and RP/meet people rather than just running into some grocery shop and buying a sandwich and having no interaction with anyone. This job too should have mini games or something for people to do while waiting for customers like washing dishes, cleaning the floor, taking the trash out. ---------- in my opinion we should look to add incentives to get people away from labs and fighting ALSO side note adding more cop based crime would help, cooking, chopping and houses (best money makers) almost always result in a shoot out with a gang. e.g boosting, racing, poaching (more in-depth hunting), 2 1
Bala Posted May 27, 2025 Report Posted May 27, 2025 (edited) Server Direction Personally, I feel that over the last couple of years especially we've tried to fight against what the server actually is and try and make it into what a small but influential people want it to be. I think we need to be okay with the fact that this is never going to be a heavy role-play server and that while we should maintain a reasonable standard of role-play, it's important to realize that this server works best when it's somewhat light hearted. Faction Managements That isn't a personal attack, but I do feel that sometimes the direction of the server is more about what those with certain colored names want than what the majority of the player base wants. I've been on about this for a while but I think communication within the staff teams is sometimes pretty bad and often times, dealing with faction management or legal faction management is at times, a drawn out and exhausting process. I feel that quite a few of the problems between criminals and law enforcement would be resolved if communication was better and those teams worked in sync with each other, with the factions to resolve disputes in a timely fashion. I don't think having two heads of faction management makes any sense whatsoever, at least not anyone. We need consistency across all factions and any real functional organisation has one leader, not two. I personally feel that @Lewis would be the best person for that job, as he's not only got the diplomacy necessary for dealing with different types of people, he has the activity and also, he's not a pushover either. That isn't a reflection on the work that aleks or Bakmeel does either, but I've noticed it loads with the mod stuff and trying to navigate that minefield, that we get bogged down in the fucking bureaucracy of seperate teams, and it holds the server back. I'm also of the opinion that discussion and compromise between crim/cop faction leaders would often times sort out problems a lot quicker than going through a third party. The only time you should need a third party, is if you can't resolve a situaiton satisfactorily yourselves. Why couldn't the leader of Souls and the leader of PD have a discussion on how to resolve a situation, for example? Why does it take the UN and two weeks to fix an issue. Community Focus I think we need to understand that it's cop and criminal that is the back bone of Eclipse and had we put the same care, attention and effort into developing those to work in sync with each other, rather than focusing on other niche areas of the server then we wouldn't have strayed from the path and needed to try and rescue the server. Your core factions are criminal factions and PD/SD/MD/DOC. If those areas are adequately supported, you've got a popping server, if they aren't you're in trouble. When new stuff gets added for criminals, law enforcement needs to be considered as to how they will be able to respond and adapt. But the same goes for law enforcement, criminals need to be considered as to how they will be able to respond. How many development updates have we had where stuff is added and then the other side has to just sort of figure it out or deal with it? This is supposed to be an exciting and engaging experience. Your average player plays maybe two hours, you should be getting to the end of those two hours and thinking about maybe playing a little more, not feeling that you've played too much or wasted your time. The Quality of Life Osvaldon asked me for some ideas for criminals, I've sent them over. But, for me, the main focuses are as follows. The Impound. It's a frustrating experience, with a lack of quality and service for all areas involved. We can't make it automatic, because we'd lose too much person to person roleplay but a semi automatic system to account for people not having to wait an unreasonable amount of time would be a huge fucking dub. The Prison. We have an entire faction that is based inside the prison, but the experience of the criminals being there is an OOC punishment. It shouldn't be a rewarding experience in-character that you wanna go to but I can understand why criminals get fucking pissed at losing, when they've got to endure that. I wouldn't want to waste my time. Laundry takes five minutes. Picking up litter and chucking it in a bin. Digging a hole in the yard, inside a prison? I've talked with DOC about this. Re-add the old poker system to pass the time. Allow certain areas of the prison to be used to make illicit substances that can be used or sold. Allow for a grace period for players to stay in prison to finish their RP instead of ejecting them involuntarily mid-rp. Police Involvement. Criminals probably won't like this but we need some small RNG in the alerts that cops receive about robberies. Right now, the law enforcement experience amounts to either clean-up of situations that have expired or paper work about situations that have happened. I get criminals don't want to be harassed and followed on traffic stops all day, but have we considered that people gravitate to where the action is? It's why the Sheriff's Department comes into the City so much, we meme about it but there is fuck all happening up north, just SD chasing tumbleweeds. We cannot ignore the negative experiences of 200+ characters, any more than we can ignore the negative experiences of criminals. The Court System. I said it in 2023, I said it in 2024 and I'll say it again in 2025. The courts system has absolutely no place being added to Eclipse. We sometimes had the people necessary to make it work but honestly, how much longer does this have to go on before we acknowledge that we tried it and it's not really worked out. We don't have the player base that appreciates the nuances of law roleplay, they either just want to make sure people stay caught for shit or they want to get away with doing shit. Having to have mandatory arrest reports and all this extra forum work, to justify a law system on a server such as ours is the poor quality of life for the server. Cops should be out there, role-playing or responding to stuff in game, not playing paperwork simulator. Los Santos Customs was no longer serving the server and got taken out, but neither is the Judicial Branch. I respect everyone that has tried to make it work, including the people there now but it's like trying to catch water in your hands. Criminal Risk v. Reward. If criminals are not doing something because it's not financially viable anymore, then it's out of balance and needs to be balanced. We all know the penalty for getting caught, so we need to make sure the carrot is good enough for them to want to risk it. Criminals doing more criminal shit is good for cops as well. But beyond that, why would robbing Pink Cage Bank pay the same as robbing Chumash when the risk level is completely different? What is the point in robbing a store if another robbery pays so much more? It should be able what the player wants to do in that moment, not what they have to do, in order not to fuck themselves over. I'm not going to go into the list of things I recommended because it'd be a page in itself but suffice to say, tweaking the police involvement but also putting the opportunity out there for criminals to do some worthwhile shit is how you make this work. I've been trying to do this shit for years now, it ain't hard. You ask people what they want, ask others what they feel about it, find a compromise and make that happen. It ain't rocket science. Edited May 27, 2025 by Bala 3 5
Eliza Posted May 27, 2025 Report Posted May 27, 2025 On 5/21/2025 at 11:35 AM, MrSilky said: If anything, military grade weapons should be completely removed from all sides (other than those super rare 1 per year situations) and armour should be capped at 100 for PD and 50 for crim (100 for special imports). Forwarding this from another thread. 3
tigerpet15 Posted May 27, 2025 Report Posted May 27, 2025 Okay first I love the idea behind this post and I will try to write down my ideas. Just a a quick reminder, I have been on the server for 5 years and spent 4 on my crim character and aprox a year on my LEO character. So I know how the both sides work more or less. Driving changes I believe the driving should be changed up a lot. I'm not a fan of the supercars being used so often and that the driving is about who has more money for a better car and not as much skill. What I would like to see is an introduction of a shifting system, making driving more difficult while reducing the huge speed/acceleration differences between vehicles. The idea is to let people drive vehicles they like and have Lore sense for them, and making the driving fast and being good in pursuit a skill players would need to learn. I think a good idea would be making all vehicles slower (including helicopters etc.) Hostage rule changes I think the rule which limits the RP opportunities the most is the absence of a hostage situations rules and overall high difficulty of obtaining a hostage rules wise. I made a suggestion about it back in the day. Either way, I would be happy if players would be able to kidnap other players without DM rights for specific RP reason (like robbing a bank etc.) instead of need of an RP reason I would include an OOC confirmation that the player would be okay with being kidnapped for specific RP reason. Including this into the rules would make obtaining a hostage which is good RP for everyone would be easier, while giving the hostage the chance to decide if they want to take part in this RP. This kidnapping/getting hostage without DM rights would also mean the hostage can't be robbed by the hostage takers, and they would be with their hostage consent accepting they might be killed during the negotiation. Also, I think it would be a good idea to introduce a rule surrounding hostage negotiation including no "fake hostages" being allowed to be used and the agreed upon terms promises would need to be kept from both sides. Bank robbery rework Making the scrip to promote RP - the bank robberies are nowadays like this, quickly rob it and escape before Leos comes. Which doesnt promote RP with the hostage rule changes it would be interesting to add a requirement of a hostage for a bank robbery and making it a lot slower and introduce more RP opportunities for the bank robbery planning and execution with higher risk of getting caught etc. SERVER WIDE natural disaster type of EVENTS I think including new types of events from the event team focusing on realism and natural disasters etc etc. Could time to time change up the RP. Like having a huge storm with blackout, which would allow criminals to rob stores with an alarm going off a lot later. Or mass casualty event like tornado to injure high numbers of people (it could be done only RPly so the script wouldn't be difficult) making LEOs and medics over occupied and giving chance to spike crime momentarily. Or fire breakouts Panic button timer when downed As a LEO I would support the idea of the panic button when downed having a 10s timer because when someone gets injured it takes time and effort to reach for it also it would give criminals chance to kidnap the LEO promoting an RP interaction Less strict ALT RP rules and faster approval I am personally a player who likes to use /me and /do, but currently the RP we can do with it is severely limited. Most of the fun things achievable with /me and /do are considered as an alt RP, and getting the approval is rather difficult. Like I have ideas for an RP which can be fun for everyone but the ALT rp approval limits the possibilities and takes a lot of time to get it. What I would suggest is to keep the approval thing still in but add /report 5 function for alt RP request and allow anyone to support+ to respond to that (it would need internal guidelines tho). This would give people who want to do heavy RP possibility an easy way to do so. Phonebooths This is more or less quality of life suggestion. LEOs automatically see the name of the caller by script, and I would like to see an opportunity to make untraceable calls from the phonebooths. Like they would be placed around the LS state like ATMs with the difference being the fact that a call from them would not show LEOs the callers name but the number/location of the booth. This could be used for making anonymous 911 calls (all drug labs calls from those would be ignored) with a person being able to make a fake 911 call once per week. Medical RP changes Another Idea I was playing with in my head is Medical RP changes. Currently, the death RP is not allowed for the reasons being that players would overuse it to get out of a jail time. So the death RP decision cant be on a player side. That brings me to the idea of introducing death chance script. It would work like this: The person would get injured in some way (the type of weapon and ammo would change the death chance), the arriving medic/LEO would use command /treat id which would stop the timer before dying following that they would RP the treatment with /me and /do and after doing so would use the command /treatementwork id which would make the script determine if the treatment work and the person survive and gets stabilised/blsed or if it didnt work and the person would die. This would replace the stabilise script with the BLS being kept the way it is just prolonging the time before dying while making the chances of survival higher. The chances of the person surviving/dying would be determined by script based on time before injury and /treat id command the way the person got injured etc. Making the chances based on script with keeping realism of possibility of people dying and not forcing death RP. It would also change the tactics of LEOs because every time they would injure someone with a weapon they would risk the suspect dying and some RP consequences. Cayo Perico RP use I am a big fan of Cayo Perice being added while not a big fan of the bridge because the Cayo Perico without bridge was only real use for boats. I think it would be cool to remove it or use it as a place where "border patrol" operations of LEOs could take place. Along with that I would want to see some criminal use for the island. Drug production changes and support for selling them to players instead of the script people Honestly I love the drug use script and that it actually provides some extra abilities to players. But I think the way the drugs are treated is not promoting player interaction. The rework would need to change the amounts of drugs produced in certain time - producing less for way higher value. And introduce a tier system for drug cooking, making the better drugs require players to level up. And with the less drugs produced with higher value this could lead and heavily support players to sell drugs to other players instead of the script pharmacists. This drug's sales to real people should be somehow implemented into the current illegal faction influence system. A weekly/monthly competition for the best RP for credits (like video contests) Diving gear and actual use for boats 2
Ritchie Stones Posted May 27, 2025 Report Posted May 27, 2025 Before anything, i like the fact that there are more shootouts and pvp, it does make the server more alive and i dont mind drama to much, where people come together you will always have both, fun and drama, one does not come without the other.people need to accept this and dare to look at the positive side that brings to. however, im not a pvper, and i probably never will because i dont want to get banned, and for some people pvp is just an excuse to be able to act out the worst version of themself. labs are not for drugs anymore. Its just for pvp. Drugs has simply become the excuse to pvp but it has nothing to do with it anymore. So now the people who actualy want to cook. Are left out the field completely. Pvp wil never go away and it doesnt have to, but maybe it can be reduced when people would actualy start gangs again for RP reasons, every gang is a clapper gang now, and the RP has really gone out the window for good, i remember back when we had private labs still, we would start gangs for the reason of doing bussiness which brought RP in it self, i have thought of starting a gang that focus on robbing stores and chop cars etc just to deliver to gangs, really going into the bussiness side of it. But whats the point of it, we are better off selling the stuff ourself… maybe make that attractive ? So that there becomes a balance between clapper gangs again and grinding rp gangs ? I would love to see private labs come back since it leaves the group of people like me completely out. I would be happy enough with private labs being usable for one hour in 24 hours span. At least there is drugs being made without a rain of bullets everywhere. Back then people logged in to cook drugs in their apparment and logged out. Now they log in and get banned for DM, at this point its whatever you like guys you kinda chose for this
KongouPak Posted May 27, 2025 Report Posted May 27, 2025 A lot of people are already saying it but pvp is just due to the mentality. There's a bunch of people on the server that do nothing but try to rage bait people into pvp over anything for some kind of gain, usually guns. One thing i think that would help is actually supporting the ideas people have through alt rp. Several times have me or my gang and I'm sure many others put in an alt rp request that would require zero pvp, hardly any support from staff if any, just rp for those that are involved, and it be denied due to "not being supported by the script". This makes zero sense to me as I thought that was the whole point of alt rp, to do rp that isn't inherently supported by the script. I know several gangs and criminal character's that simply want to be here to rp and do different, fun kinds rp that doesn't involve pvp and it gets no support from staff. After a while those people feel they have nothing left to do but what everyone else does which just boils down to assets and pvp. Allow people to express themselves through alt rp, and I feel through this you can get a lot of ideas of things to add to the server. 3
Teenyinnit Posted May 27, 2025 Report Posted May 27, 2025 Easy thing (I think) ”Tracking Anklet” PD brings a high value target into DOC who has been found with drugs or guns or is a common problem lab player…. Give PD and DOC an option to put a tag on that player, this will reduce their jail time also to the one hour minimum regardless of crime They can then be arrested if they enter a lab or “known crime zone” their location will appear like a panic on Detectives GPS so they can monitor these suspects. GND also have the ability to stop and search on sight. if the bracelet is removed by lockpick (difficult) or bolt cutters (easier) an instant warrant is placed for max jail time. this option will remove problem players from labs for 24 hours at a time, give them another form of RP with cops and DOC utilise scripts and functions we already have available. May seem harsh but would definitely force less people carrying heavies unless they want a consequence 1 2 4 1
Homast Posted May 27, 2025 Report Posted May 27, 2025 I know that Scripting options were kinda said to be less desired, but make all Influence NPCs able to be influenced with whatever kind of Illegal Item your faction wants to focus on. A faction that only has Chop Shop NPCs, but would rather focus on B&Es and Financial Crimes aren't going to want to slave away for 10 hours a week to get enough chop parts to keep em happy that week, Nor do I think should they, as it's not within their lore. FM Management HAVE been able to change these NPCs out, but they're reluctant to do so as it creates an imbalance for the future when X faction disbands, but now their area is only Chop NPCs, it would force a Car central gang to move in there and nothing else really. Put a LOT of the currently free access items, such as Mk2 Combat MGs back behind "Special Order" status. They're easily the most overpowered thing in the server, and a handful of factions have the ability to import them at will, effectively making it Combat MG Mk2 vs Combat MG Mk2, which, for my fellow LEO players, know isn't feasible due to OOC "Fairness" limitations. In order to combat the feeling of "Oh no, you took away my toys!" Increase the special order regularity to say, once a month or every other month or hell, Quarterly. Put gang limits back up to 40 - We've tried it for a while now, It's had the intention FM desired, that being sparking new gang creation. It's clear that Criminal Players want to be able to have a fairer time against the "Opps" From an outside looking in perspective, the Criminal side is "Healthy" apart from a handful of bad actors who are the usual ones anyway. Alliances are established between Big Lion and Small Dog. They will continue to be made. 1
Normal Posted May 27, 2025 Report Posted May 27, 2025 50 minutes ago, ComradeCorbyn said: SD and PD are held to unimaginable standards compared to criminals currently. if yall die you lose actually nothing, make cops have to pay for gear (discounted obviously) so they have actual fear for life, the only thing cops ever risk is a suspension, id rather lose my ic job then deal with hours in a game prison
USA3535 Posted May 27, 2025 Report Posted May 27, 2025 1 minute ago, Normal said: if yall die you lose actually nothing, make cops have to pay for gear (discounted obviously) so they have actual fear for life, the only thing cops ever risk is a suspension, id rather lose my ic job then deal with hours in a game prison its not fair for the deputies/PD that are on night shift when there is 5 people clocked in and 25 crims with heavies shooting at them.
Nicholas Palermo Posted May 27, 2025 Report Posted May 27, 2025 I know this has such millions of complications it brings, but maybe one easyish fix is bringing the normal gta npcs into the city. I’m not sure if vehicles could be excluded but just npcs walking around giving areas the impression of life and witnesses to prevent populated areas from non-rp shootouts. This would also bring in the element of disappearing into a crowd and encourage better rp driving (or at least slightly slower through the city, with pedestrians around). I’m sure there have been talks about this before and I haven’t been around to see that maybe at some point it was a thing, but I thought I’d throw it out there!
ComradeCorbyn Posted May 27, 2025 Report Posted May 27, 2025 5 minutes ago, Normal said: if yall die you lose actually nothing, make cops have to pay for gear (discounted obviously) so they have actual fear for life, the only thing cops ever risk is a suspension, id rather lose my ic job then deal with hours in a game prison I encourage you to join the Sheriff's Department or Police Department faction. https://gov.eclipse-rp.net/viewforum.php?f=958
Normal Posted May 27, 2025 Report Posted May 27, 2025 3 minutes ago, USA3535 said: its not fair for the deputies/PD that are on night shift when there is 5 people clocked in and 25 crims with heavies shooting at them. and thats understandable, but most of the time in these situations they take the fight instead of leaving, because if they die they just /fl stuff back and leave the scene
Normal Posted May 27, 2025 Report Posted May 27, 2025 Just now, ComradeCorbyn said: I encourage you to join the Sheriff's Department or Police Department faction. im in pd.
Homast Posted May 27, 2025 Report Posted May 27, 2025 1 minute ago, Nicholas Palermo said: know this has such millions of complications it brings, but maybe one easyish fix is bringing the normal gta npcs into the city. I’m not sure if vehicles could be excluded but just npcs walking around giving areas the impression of life and witnesses to prevent populated areas from non-rp shootouts. I think the ONLY reason it's not being done currently while we're on the Legacy version of GTA 5 and thus RAGEMP, is because it's resource intensive. It works on FiveM because the developers of FiveM know what they're doing, as recognized by TakeTwo. If FiveM (cfg) are Tony Stark, RageMP Devs are Obadiah Stane. 1
Normal Posted May 27, 2025 Report Posted May 27, 2025 2 minutes ago, ComradeCorbyn said: I encourage you to join the Sheriff's Department or Police Department faction. sorry i dont advertise my pd char but i am in pd and would rather lose that than deal with multiple irl hours for trying to provide some rp (i dont do shootouts often and if i do i understand being in prison for hours)
Tylerwalk Posted May 27, 2025 Report Posted May 27, 2025 Hey!! I agree with many of the points raised by others. I think the crime jobs, such as ATMs, stores, and chopping, need an improvement. I think they are really outdated, and no one does them. There need to be more activities for the larger criminal groups to do together. In the current state, the only thing worth doing as a large group is cooking in labs, and even that isn't the best when you have 20 people holding the lab. The only thing that's rewarding for a large criminal group other than labs is a bank, but with the risk vs. reward nowadays with how cops are, it's just not worth risking your whole gang spending 3 hours in DOC and ruining the entire day of potential RP. I think adding some more criminal activities would really lessen the amount of shooting going on. Moving on to another point, I'd like to add I've been playing the server since late 2019, and I've never seen as many interactions with cops as I do now. It seems cops are everywhere, and criminals have no freedom, which then leads to even more shootouts with cops. I want to make it clear, and I'm sure almost every gang can agree with me. No gang ever wants to fight cops, but they force it on us. The amount of shootouts that happen between LEOs and crims now at labs is insane. Honestly, I think I fight cops more in labs than I do criminals at this point, or pretty dang close. The whole tracing and being able to scout labs undercover off it needs to be changed or at least looked into. There should not be undercover cops coming to labs like Cove and stuff. It makes 0 sense and just ruins the RP for crims. I also think the whole snitching to cops thing needs to be looked into. All of this just leads to more fights with cops, and we don't even ask for it. Never, and I mean never, does anyone I know willingly want to go against cops. I'm sure there will be a lot of Leos against this message, but it's the truth. The way cops have been treating the criminal side of the server is demotivating so many people. The last thing I'd like to add is I don't think cops should be able to just pull you over and give the reason "case file." This makes 0 sense and would never happen in the real world; they just do it because they know we are a crim and will most likely have something illegal on us. Whether it's legit or not, it just provides poor RP and demotivates people. 3
Vardan Sarkissian Posted May 27, 2025 Report Posted May 27, 2025 (edited) I have to support the idea of weapon decay. If weapons actually had a decent decay, it would make sense to clean and take care of them. Making it easy and not very expensive, so it's affordable to everyone, but in the same time people will stop stashing millions worth of guns. If you need to spend let's say 2 minutes to clean a gun each week to prevent it from being inusable, you probably won't sit on dozens of pistols and rifles. Also have to agree about robberies and the rest of criminal activities. Being part of crim org which doesn't cook drugs for lore reasons, we do the rest of the crims a little more often. For exemple, banks as they are now, aren't very interesting. First of all, there is very few rp going on during the robbery, and second, the reward for the robbery isn't that much. Takes from 8 to 10 people or organize a successfull robbery and for what ? A small chunk of cash and risking 2h of DOC for half of the gang. Edited May 28, 2025 by Vardan Sarkissian 2
Normal Posted May 27, 2025 Report Posted May 27, 2025 1 minute ago, Vardan Sarkissian said: I have to support the idea of weapon's decay. If weapons actually had a decent decay, it would make sense to clean and take care of them. Making it easy and not very expensive, so it's affordable to everyone, but in the same time people will stop stashing millions worth of guns. If you need to spend let's say 2 minutes to clean a gun each week to prevent it from being inusable, you probably won't sit on dozens of pistols and rifles. this would be great, but the decay would have to come from use not just a set decay, a gun doesnt become unusable for sitting in a safe for years, but if you had to clean it after using it so much or it would have a failure that breaks the gun, that would be incentive to watch what you do, making some guns more prone to this 1
britbritxo Posted May 27, 2025 Report Posted May 27, 2025 (edited) 1) Similar to the new bus/trucker job update, do more achievements/credit earning for the other civ jobs and actually rotate the pay to make them desirable for a short time period. Maybe focus two at a time and make new rotating achievements that are time based to earn (i.e. earth month can be garbage job and earn that badge if you work certain garbage hours that month). Adding new achievements has made an increase of activity in both trucker and bus job. People who would normally never clock off their faction job have been doing these jobs. We have a ton of jobs but they are unworked because the pay is undesirable/there are no incentives. Taco Seller Mail Person Trucker Money Transporter Coroner Garbage Worker Bus Driver Road Worker Oil Mining Farmer Toll Booth Lumberjack Mining Fishing (increase fish prices to bring fishing back at the pier!!!) Hunting 2) Make Burgershot an official faction. It's time. Let @Astrx be the CEO. He wants this implemented really badly. #MarkSnowforCEO 3) Adding some kind of hacking job, where you have to buy a laptop etc at stores. Use items to hack and get codes for things (maybe instead of drilling a safe you can get a code for bank/vault key robberies or house robberies)/disable cameras/give drop locations. 4) Property Auctions - up north there is not a single door/property that is available for players to buy to make into things. I'd be curious to know how many players have untouched properties that haven't been on the server in years. If the player owns it and doesn't wake up for 3 months (and there is not active leases etc to prevent it) doing property auctions so that new fresh ideas can be used to make properties for ACTIVE player RP. Edited May 27, 2025 by britbritxo 2 3
What99Name Posted May 27, 2025 Report Posted May 27, 2025 Criminal activities Penalise gangs that mostly push labs for loot instead of wanting to cook by tier reductions Another penalty can be having cartel raid gang/individuals stashes if they only play for shooting, this could be a last warning before being banned/disbanding for NHTRP Penalise faction or group of people if they do not initiate a fight properly or doing things that seem nonrp to instigate a fight (e.g getting close to a car you’re chasing with no demands to get them to crash themselves or use “/b Desync” to intentionally crash them so you can hop out and give demands) Have some form of decay on weapons, effect decay on drugs that have been sitting around Increase punishments for individuals that scale by their experience Civilian activities Up the payment for completing bus, security, postman, and trucking before an expected time so they would speed and cops can catch them more or get into accidents causing mechanics to interact, I think the trucking job specifically tells you how fast you did a route so there is data to get expected time estimates Two man jobs for most scripted jobs Bring back fishing and maybe make it to where it’s lucrative for x number of fish and then there’s a cooldown for an hour or two until the price goes back up for individuals (this might promote a cooldown on criminals that only want to shoot) Lifeinvader posts, Pay 15k-30k for a 30 minute thing, would be nice to incorporate where life invader pays out on the website and ai checks to make sure the photo is legit. None of its a race it just adds rp to characters. Event ideas: Biking to chilliad Camping trip Take photos of wildlife LEO Activities Penalise LEO for getting straight into the action, usually police are more passive at shootouts and waiting until criminals scatter to investigate the damage. They should give demands inside their vehicles to everyone in the area to leave or be arrested, allow the area to cooldown, and then gather evidence to arrest at a later time, not just “hands up”, shoot to down so you can arrest. Increase punishments for individuals that scale by their experience Faction rule - Do not allow Leo to press a panic button for x seconds after downed to give players a chance to disarm the button and promote further rp 2
Vardan Sarkissian Posted May 27, 2025 Report Posted May 27, 2025 (edited) 7 minutes ago, Normal said: this would be great, but the decay would have to come from use not just a set decay, a gun doesnt become unusable for sitting in a safe for years, but if you had to clean it after using it so much or it would have a failure that breaks the gun, that would be incentive to watch what you do, making some guns more prone to this I understand your point. However this is, on my opinion, one of those times when gameplay is more important than the realism. I know dozens of criminals who will never need another gun just because they stashed so much. I'm not even talking about new gangs showing up with very little interest in relationships & imports just because of all the weapons they have accumulated with their old gangs. So I understand how unrealistic it is to loose a gun in a safe, however having a small army arsenal in a small apartment isn't realistic neither + reduces needs in imports and rp with other gangs Edited May 27, 2025 by Vardan Sarkissian