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XxTheIrishGuyxX

Ways to increase player count in ECRP

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Posted
On 4/23/2025 at 8:56 AM, Jordan said:

This is not remotely productive, and will only promote more PVP on the server this is a ROLEPLAY server. Not a fan of this personally.

i kinda agree on your perspective, but i wonder why the changes in the last few years have actually increased pvp, I mean it was wild in 2021, but at least there was gangs still doing rp, now there is none, like truly none, I remember being in la nostra famiglia, and that was very rp based, today there is not a single gang that matches even close to that rp. just some thoughts 

Posted
1 hour ago, PufferBulletin said:

Quite missed my point, I'm not shitting on Judicial Branch. My point that citizens (crims player, without no charges is a citizen - not a criminal, by law in real life) rights are quite non existant. 
Get as many players in JB it won't change the fact that citizens don't have enough rights.

I'm not saying that there shouldn't be a caution against seasoned criminals, but violating citizens rights ain't it in my book (referring to real life citizens rights)

i didnt miss your point. i know you're not shitting on JB. my point is everything you're complaining about is already a thing, handled by JB. What you're complaining about is handled by JB. JB is slow at handling it because there is a lack of players involved in handling it. if you want it fixed, step up and help. sure, an unlawful search you'd still lose your guns, but in the courts you can get it ruled as an unlawful search and be compensated for the charges. it just takes so long cause theres so few willing to be in the faction, and people dont consider it a valid option cause it takes so long. join JB to help it go faster for everyone else

Posted

The moment this server decided its better to have people kill eachother in public labs, resulting in DM bans over a few people sitting inside a private lab was 1 of the nails in the coffin,

Truly nobody wins from getting banned

Still love the server though 

Posted
3 hours ago, AtlasOLimbo said:

I believe there to be a lot of missteps and poor interpretations of what's happening in Eclipse in this thread. I'll try and give my (somewhat) experienced opinion and hope it helps us bring the argument in closer.

The Strength of LEOs/The "Ouroboros" effect
Ouroboros means something along the lines of "an eternal cycle". LEOs are at the strength they are at, due to criminals, what they use and how they operate and, although not as many as you may think, to chase W's. Criminals operate the way they do and fire upon LEOs frequently, or what have you, because of how LEOs operate and once again, not as many of them as you think, but to chase W's. Why are police treating high speed units and air vehicles like they cost literally nothing? (Because they do cost nothing.) Why are motorcycle gangs using sports cars to evade police? It's something that has escalated to this point, and neither side seems willing to back down to a substantial degree. Just this week, 2/3rd's minimum of LEO's night shift has been killed multiple times.

I'd like to see street gangs using actual street vehicles, but it's just not in the cards. It'd require a major intervention from management that I do not believe they are willing to engage in, for better or for worse. Unless something changes in the future, I do not believe we can expect the strength of criminals/LEOs and their portrayal to change. Personally, I'd enjoy something more grounded that involves less armor/heavies, less expensive vehicles, more roleplay and more sidearms.

I agree with a lot of this, though I can’t speak much on civ RP. I think an OOC meeting between illegal faction leaders and PD/SD command could help.no one is  enjoying the current environment, and there’s zero communication from either side just finger pointing.

As for heavies, I think they should be reserved for actual big conflicts like holding labs and going to big fights. Maybe make heavies trunk only. That way, if you are getting one, its for a bigger situation. Or you have to risk driving around with a rifle on your back. police could maybe still use gloveboxes since they have gun racks, but add a short delay, like 0.5 or 1s. or require a line of non macro rp like /me grabs the rifle from the gun rack.

A lot of this stuff is just ingrained now tho, especially with cars. Its been like this with every gang using sports cars etc for a long time now i think.

Posted

Thinking about it, as much as we’d all like more players, there probably isn’t really a desperate incentive to turn things around. 

We still have a decent player count, we don’t have any competition on RAGE for big English voice servers and ultimately, when there is a credit sale people go crazy. 

I know crims be saying do this and do that to PD/SD but honestly, all you’ll do is piss off the players that play those factions. It’s not improving problems, it’s just moving them. 

To actually grow the player base, you’d need to commit to a plan and a direction. That ain’t happening is it? 

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Posted
19 minutes ago, Bala said:

Thinking about it, as much as we’d all like more players, there probably isn’t really a desperate incentive to turn things around. 

We still have a decent player count, we don’t have any competition on RAGE for big English voice servers and ultimately, when there is a credit sale people go crazy. 

I know crims be saying do this and do that to PD/SD but honestly, all you’ll do is piss off the players that play those factions. It’s not improving problems, it’s just moving them. 

To actually grow the player base, you’d need to commit to a plan and a direction. That ain’t happening is it? 

FM 2.0 seems to be a step in the right direction for the server, but that took years and years to be properly executed to any degree. I wish management and such would partake in these threads more often and would put some hope into the community that steps are being taken to resolve the issues brought up. A lot of the issues here have been brought up time, and time, and time again.

Posted
1 hour ago, Bala said:

Thinking about it, as much as we’d all like more players, there probably isn’t really a desperate incentive to turn things around. 

We still have a decent player count, we don’t have any competition on RAGE for big English voice servers and ultimately, when there is a credit sale people go crazy. 

I know crims be saying do this and do that to PD/SD but honestly, all you’ll do is piss off the players that play those factions. It’s not improving problems, it’s just moving them. 

To actually grow the player base, you’d need to commit to a plan and a direction. That ain’t happening is it? 

Man i bought 6 25k credit cars!! 🤣 bout to be 9when that next collection drops 🤣🤣🤣

Posted

One of the main reasons for people leaving the server is because there really isn't that much to do other than the Cops Vs Crim, there's nothing to do for CIV other than just become a medic or do the same 5 cookie cutter jobs. Not everyone wants to just be a criminal, cook drugs and PVP. The pvp mentality has also been really bad, you know the type where you go to a druglab and all the interaction you get is "Yo, you cooking?" in text chat then they pull up behind you and say "Hands up or you will be shot" in /S . Any other criminal activities other than cooking and PVP isn't even worth doing, like for example the pulling an atm off with a rope, after the 20 minutes it takes for you to finally be able to break into it, you don't even make back the money you payed for the rope to pull the atm off.

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Posted
8 hours ago, Quinton12345 said:

One of the main reasons for people leaving the server is because there really isn't that much to do other than the Cops Vs Crim, there's nothing to do for CIV other than just become a medic or do the same 5 cookie cutter jobs. Not everyone wants to just be a criminal, cook drugs and PVP. The pvp mentality has also been really bad, you know the type where you go to a druglab and all the interaction you get is "Yo, you cooking?" in text chat then they pull up behind you and say "Hands up or you will be shot" in /S . Any other criminal activities other than cooking and PVP isn't even worth doing, like for example the pulling an atm off with a rope, after the 20 minutes it takes for you to finally be able to break into it, you don't even make back the money you payed for the rope to pull the atm off.

+1 this is exactly a great mentality. Civ roleplay/new players should be awarded too,  more people would choose this path where they could balance story lines, making money as a civ and if they want more adrenaline doing some crim hustle on the side.

In reality its hard to offer something to a new player as you're years and litteraly years behind other players. You want to run a business - sorry, that will cost you atleast 10-30 mil, as the only way to do is through getting a shop or something like that. Want to offer a service? no one needs it as everyone has money, drugs/guns are ruled by gangs so what can you offer. Then you cant even compete with citizens,crims as everyone just have way more resources than you and you cant offer shit.

So the only way to award a new player is with roleplay and interacting with other players, creating fun scenarios, which not really anyone wants to do it.  Crims wants go get resources (understandable), PD cant let them off as it still needs to focus on realism so they have to give them a book.

In reality, new players if they do not entertain themselves - server is not creating them the entertainment and people can advocate that it's not servers responsibility to create the fun for new players, but then lets not complain there's no new players.

Posted

I think, given the recent trucker update, to say the devs are neglecting civ side might be a touch ingenious. clearly they feel the same way and want to make more non faction jobs more interactive and worth doing. I hope they continue to revamp freelance jobs and it seems they want to, with fishing i think being next.

With regards to other civ/non job related RP, really thats down to the community, who do alot with little to no script support. Theres the standard gigs, music nights etc which are common. but also other activities, ive been a part of golf events which were super fun, all done without script support. and also just like gamer nights where we meet up and play things like jackbox for fun or prizes. 

Ultimately this is a small server in the twilight of its years so, we have to make our peace with that an accept theres only so much devs can do with limited time and resources.

Posted

#1  Civs
I  personally feel like too little attention is payed to Civ's.

We've had mostly the same jobs with little changes and mostly nerfs to the pay of those jobs for years. Even the latest update to trucking isn't done properly with the pay considering a lot of the bigger jobs at lvl 50+ take upwards of 1 1/2 hours and end up barely paying over 5k an hour with diamond vip.
Civilian freelance jobs are the backbone of who comes in your server, gets hooked and stays.

#2 Factions

Content gatekeeping through the faction system.
First off I completly agree with factions being needed and whitelisting certain jobs to maintain to quality and integrity of the server. I.E Police/EMS

What I do not and have never agreed with is the amount of content locked behind factions.  I think it is a major turn-off to a very large portion of people who join this server who want to do things solo or in a small scale criminal element. It's essentially turned most of the server into faction v faction instead of the kind of quality criminal rp you see on other whitelisted servers. 

#3 Bad criminal RP for non-faction members.

I feel like anyone who tries to play crim without being forced into some kind of faction knows exactly what I'm talking about.  Using a crowbar to open atm's for less money than it's ever worth doing.  Robbing stores because of police instant response time.  Dragging atm's with your vehicle for several minutes only to open them and find after the 600 seconds to unpack the cash you maybe made $100 more than the rope cost.  Being forced into drug labs to be farmed by large gangs , or trying to chop cars to be robbed by the same people. 

#4 Lack of updates

I've been gone quite a while from the server and the amount of changes wasn't anything near what I expected. Most of the things that were added Imo don't even make up for things like removing the ability to use drug tables in your RV etc. 




I'm not saying I don't enjoy Eclipse-RP I really do but it really feels like the quality of RP has just gone down hill, people just seem miserable compared to a few years ago and burned out.   The server seems like more people care about just pvping than doing RP.  I've been back for a couple hundred hours now and a lot of time It's like I'm trying to RP with robots who just use text chat all the time and don't even care that this is an RP server with the exception of a few people (mostly Leo's) but even a lot of them act bored to death and angry.   This is my personal feelings and I'm sure a lot of people will disagree but this is just my perspective. 
 

Posted

I think focusing on the player count is part of what got us into this mess. We expanded the server outwards in 2020, added a bunch of extra support for civilian role-play and when the population boom was over, we never actually resized the server for the population we have.

We have a lot of bloat.

We have too many cops, in PD and SD combined, for the amount of criminal situations that crop up which leads to in-fighting. The discrepancy happens because SD is the same size as PD, but most of the population is focused in the city. Everyone wants to get on duty and have a pretty steady flow of situations to get involved in, whether you are PD or SD. Right now, we cannot achieve that.

We have too many middle of the road criminal factions and by that, I'm talking about the sort of cookie cutter, dime a dozen factions that come and go, not really standing out with an individual identity. The biggest faction we have has 31 members and the smallest has 10 but we have 22 total factions. That gives the illusion of choice but how many of them actually stand out and have a real reputation?

We have too many mechanics, for the amount of work that happens. Benny's and Bayview are social hubs and big factions, they're meeting spots and they serve the server well. Los Santos Customs, I'm afraid, doesn't. I see no reason for LS to need more than one mechanic faction.

We have too many Government factions whose job it is, to stand around in-game and use the gov forums. It's unnecessary and detrimental for GOV to be as big as it is, but it's gotten as big as it has because no one has considered the larger strategy. You need people going places and doing stuff to stimulate interactions.

Look at how many bar properties and restaurants we have in game, and almost all of them have been used a few times and that's it.

I say this, with all love and respect for the community but we fucking fail so much to do the basics correctly. Eclipse isn't a server where you need to think too deep about what you are doing at any one time but along the way, we strayed from our path and over-complicated the fuck out of it until it became a server for no-one.

I could honestly talk about ways to try and get us out of this sand trap we find ourselves in, all day, but unless the right people are willing to listen and act, there is no point.

I will stake whatever reputation I have, that if you created a better experience for being a criminal on this server, most of the problems would disappear. 

  • Crims dislike interacting with cops, because ultimately, they're the 'face' of the negative playing experience they have. 
    From their point of view, they're facing off against a well-supported opposition and then being sent to somewhere where their money, their playing time and their enjoyment is restricted. Over and over again, like this shit is rigged.
     
  • Cops for most of the day, have significant periods of very low call traffic even with 150 people online, so that then leads into cops trying to initiate interactions with other people on the server. Do this too much and it's then viewed as harassment.
     
  • I'll be for real when I say this, but when it comes to things like the bank and house robberies, it's the same experience over and over and over again. If you exploit the meta, there is very little chance you get caught. If you don't exploit the meta, there is every chance you get caught. I can't imagine crims enjoy doing them after the first few times, cops neither.
     
  • The Prison is a negative playing environment with very little to do, this then not only leads to criminals just fucking about to pass the time, it leads to a negative experience for DOC. Crims don't want to be there IC or OOC but because PD/SD send them there, they are not only an IC enemy but an OOC one as well.

This for me is why we need to re-focus our efforts on this being a cops and robbers roleplay server. Whether you are a cop, a criminal in an official gang or you're a small timer just trying to save for your first Warrener, the experience should be rewarding and the situations should have a reasonable amount of variety to them.

That is the difference between your average Eclipse player logging off after an hour or staying online for an extra hour beyond what they planned too, because they're having too much fun.

Once you've done that, you can look at all the extra stuff but honestly, if the cop/crim experience isn't properly addressed, this will get worse.

The additional caveat, if you need any further incentive, is that players having a lot of fun, are more likely to donate to support the server AND more importantly, players that are having a lot of fun, do not wish to do things against the rules which will impact their ability to play here.

As always, I offer my services, free of charge (because I can't get paid for this shit 😂) to the founders @Osvaldon @Paulius if they want a tangible, direct and balanced plan on how to undo some of the damage that has been done. We probably can't undo all the damage at this point, but we can keep this thing afloat long enough for the GTA VI lifeboat to get here.

 

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Posted (edited)
4 hours ago, Diligo said:

yeah just delete all roleplay and its history above vinewood sign

bayview, drug labs, oil mining, humane labs, DOC, all of paleto, farming, hunting and wood chopping, all the factions based in sandy and paleto - just move them into the city. Brilliant idea

My suggestion is to put Lost MC at city scrapyard and DOC at Maze Arena and Bayview at the taxi mechanic shop next to high end. Abolish SD, make PD one giant 200 player faction - patroling every city street nonstop and lets see what happens

You clearly wasn't around before they moved/added things up north. Paleto didn't used to have a parking, bayview used to be south of the city, a lot of things were added up north to spread out the players when the server hit 500-600 people. You would still have locations up north to visit but primarily the city would be the main focus.

As for the comment of PD and SD merging this wouldn't even be needed. Multiple LEO factions can be in the same area at the same time.

Edited by HobGoblin
Posted (edited)
On 4/24/2025 at 7:22 AM, Bala said:

As unfortunate as this statistic is, I've been involved in GTA Role-play communities for the past 17 years and as an admin or a server owner or just as a player, I've seen all the different stages that a community goes through.

  • Stage 1 - The promising beginning, where every new update feels like a leap forward.
  • Stage 2 - Riding the high when the server is popping and you're a part of something big.
  • Stage 3 - On the other side of that peak where you know things aren't as good as they once were but there is enough nostalgia to have occasional enjoyable moments which reinforce why you play here.
  • Stage 4 - The dark times, where you make desperate decisions like mass unban waves or moving to a smaller area to make the most of your population.
  • Stage 5 - The Flat Line. Where you realize that there is no more miles in a community and you make the decision to call it a day.

In my honest view, we're a Stage 3 community at this point, that is closer to Stage 4 than Stage 2. There was probably a point in time where we could have gotten closer to Stage 2 again, but that went around 18 months to 2 years ago.

But for all intents, currently, we're Stage 3. 

I would wager that a lot of our long term players play here because they know most people and are known themselves, that they have memories and time invested in their characters and frankly, they hate the idea of starting over somewhere else.

The investment of time, the nostalgia of when the server was a great experience for them and the status that being a known person in the community affords them.

I was on a server between 2007-2012 and that server peaked in 2009 when it was getting 200/200 players. It was taken off the internet list for SA:MP that year while it was at Stage 2, which meant it was no longer publicly visible. Do you know how long it took for that server to reach Stage 5? Five years. 

It survived that long, solely by it's reputation and the dedication of it's player-base. 

I see a lot of that in Eclipse. Say what you will about credit sales, but considering that this has not been the most well supported community in terms of updates in the past few years and there have been quite a few mistakes in the running of the community, there are some seriously loyal people that show the fuck up and drop their hard ended cash, continuing this little server of ours.

What is our realistic status in 2025?

We're on the wrong GTA V platform, for growth, for starters. There is a reason why no one is making new servers any more on RAGE. You can make a FiveM server quicker than you can bake a cake and there is infinitely more support in doing it too.

We're getting development updates from the developers and the trucker update was actually a really nice update by Paulius, but they simply don't have the capacity to either put out enough of these updates, quickly enough, to fix all the problems or the time/trust to allow third party developers to do it.

We have an identity crisis as a server. @Salvador Rivera was right, this server is a medium role-play server. I actually think the assumption that when it comes to GOV that we are a heavy roleplay server is valid. I don't personally see the value in trying to over-emulate the LAPD where that emulation starts to be counter productive with the actual in-game experience but at the same time, it's actually still nice for the cop stuff to feel somewhat authentic, right?

@XxTheIrishGuyxX was right, every thing about this server points to it being cops and robbers. Yet, we've put more focus, time and effort on supporting something completely contradictory to that, in the Government side of things than we have on better supporting our core emergency service factions (PD/SD/MD/DOC) or our criminal factions.

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I think we have a proportion problem with who does what in the server. I think we've got two massive police department factions that have their own politics and way they want to do things but they're competing, not only over any criminal situations that crop up but also over the people that want to be law enforcement, which inevitably leads to conflict, encroaching on each others areas and ultimately, bad feeling between the two.

The problem with giving people too many options is that you over-dilute on the core areas of your player base. Think of it a bit like server properties. How many bars do you think we have in the server? The more bar properties we add, the more diluted it becomes, even if we added the script support for drinks. If you have 2-3 bars that are regularly open, that is infinitely better than 20-30 bars that open only a couple times. 

We have a lot of criminal factions but respectfully, there is not enough crime to support two full size Police Departments, a Medical Department and a Department of Corrections. That is in part, because the player base is the size it is but also, the other half is that beyond cops and crims, we have three full size mechanic factions, a taxi faction, a news faction, a full size Government faction and I'm probably forgetting some.

I don't want to be disrespectful to members of those factions but in a GTA server, you're secondary important factions. The ecosystem of a GTA server is only as healthy as it's core Emergency Service factions and it's criminals. Currently, those factions are like an anchor around the neck of the server.

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Additionally, I think as great as new updates and features are to the server, I think trying to do new things, especially when you do not play the server or have an understanding of the players you are making stuff for, can be as counter productive as doing nothing. 

For me, the main focus would be quality of life additions. Basically, how can we make the most of the things that make Eclipse enjoyable for the player base we have. I think that at this point, our best shot isn't trying to reach new players but retain current players and try and tempt old players to give it a go again.

What people value most, I've found, is consistency and feeling like they have a say and are included in the community they play in. It's why I've tried to make my modding projects as personal for the server as possible and involve those people who will benefit.

Adding stuff like Radio Jammers is something you do, when you're in great shape and you want to add an extra cherry on top. Not when your current activities are dictated by meta exploits or rely on the same game mechanics over and over.

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If it was me;

  • I would merge Faction Management and Legal Faction Management with one staff member overseeing it, who has the personality and commitment and availability to be able to make difficult decisions but also work towards a shared community goal. Yes, FM and LFM serve different types of factions but communication is really important and frankly, sometimes the left hand in ECRP doesn't know what the right is doing.
     
  • I'd introduce a faction cap to both PD and SD while the player count is what it is. I wouldn't force them to boot people out but in terms of fresh in-comings, they would have to either let inactive people go or wait for them to dip on their own. 
     
  • Of the Mechanic factions, I'd close Los Santos Customs down and while I know that might sound harsh, Benny's and Bayview are both consistently solid performers and they do a lot of work with the community in terms of events, they're incredibly important to the player base. We don't need three mechanic factions.
    I'd also impose a cap on those factions too. We don't need a lot of mechanics, we need active ones. LSC for me, is the one that has the most fluctuations.
     
  • I'd stick a fork in the SAAA experiment. We never needed an Aviation Administration in ECRP but we tried it and tried it, it didn't work out.
     
  • I'd actively look to downsize the State Government, to dedicated GOV individuals only. I understand the need for GOV and JB but ideally, Emily Whitehorse is a great example, they're dedicated to GOV. They aren't moonlighting in another faction or on a bunch of alts, they take what they do seriously.
     
  • I'd cut the jail/prison cutoff down from 45 minutes to 20 minutes. Frankly, there is little to no value in someone being placed in a cell at Mission Row or Paleto, they have nothing to do and nowhere to go but AFK for their sentence. In prison, they can mix with people and actually do stuff.
     
  • I'd make sure that the Prison Faction got more dev support. I take my hat off to anyone that has a DOC main or is a regular prison goer because honestly, the current experience would bore me to tears. Treating DOC as it's own mini-server would be the way to go. While players should try to avoid going IC, it shouldn't be an OOC punishment but it is.
     
  • I'd also make sure the Medics got more dev support. Being healed by an actual medic would have more benefits to the player. Wounds would be hard coded, to avoid the awkward experience of players not knowing how to treat or how to explain their wounds in a way that makes sense. Adding the ability to knock some out out, as opposed to killing them. Bleeding out would be a longer experience, to allow for more chance of being saved by a medic. Fully dying (respawning) would come with recovery time, that would depend on how often you get injured.
     
  • Allow for criminal factions reaching certain tiers to expand their member cap when reaching a certain tier. This encourages natural growth and rewards for good behavior. While it is great we have a lot of different factions, I feel like it is better for the ecosystem to have less factions than we have but those with perhaps a stronger identity that stands them apart from the rest.

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Sorry for the long post and I know it's not going to go anywhere, but it beats actual sleeping.

For me, unless Eclipse addresses it's fundamental issues, there isn't really any point suggesting or even fixing very specific problems because you're just treating the symptoms, not the disease itself.

I think at this point, people have what they have, they like what they like and no one wants to risk doing something too different, which is fine.

Love you, bye.

I fucking love your post it is great to read and all. But I was wondering what your thought on the whole FiveM servers having mostly "You can be 8 crims in a bank robbery but PD can only be 12 or 16. I always thought that PD is overpowered when you are around 4-5 crims doing a bank/store and 15-25 PD/SD come and basically goes PVP mentallity there is a video by @GodBaer that I commented on with them having a "hostage" and PD and/or SD say over radio "oh that is a fake hostage lets start shooting". Even if "x" person says "a fake name and number" you really dont want to shout it out loud as a hostage. And OFC after that whole ordeal with PD putting spikes infront of their bikes/cars and just goes on their "winning" mentallity. Not sure if you addressed this fully or posted somewhere else.

As an example that those servers have
Store Robberies: 4 Crims - 8 PD
Bank Robberies 8 Crims - 16 PD and so on with the many different criminal activities there are with Eclipse

 I feel as having /fun/ with being a crim going in with just 5 people in a bank robbery ofc expect 16 PD since that is the limit, but i feel there is almost 95% that PD will win it and criminals lose 2+ hours of their life if not Diamond-VIP. And the banks only having 1 option of exiting it is mostly "Oh we got the hostage they ALL exited time to SHOOTTTTTT". Or they either shoot tires and they get caught instantly or PD finds another reason as they are trying to escape. if they dont get shot to stack charges to 10+ hours of Roleplay Opportunities. And the fact you get rammed after 3-5 mintues of trying to escape PD you lose almost all the bank robberies if u dont stack 30 crims in there which you kind of have too to out number the 30 cops. **Example of the ramming** I was taking my criminal character and I said "fuck it lets have some fun and try to see how my Kamacho maxed goes against PD". After the 5 mins of a chase they rammed.

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Not sure if this is also touched within the PD thought the amount of TAZING that happens. Of coruse we run and get tazed and it keeps going but INSTANTLY and people use the "bird view" of their character, Imagine being a so called "heavyRP or Medium RP" And if you were to do a /me would attempt to sneak away from the cop without him looking behind him they would do a /do No i would hear I have SUPER EARS basically. PD can't seem to lose a RP situation either. I have hardly seen any jail breaks in the 1 year I was in DOC maybe a HALF one which wasnt really happening. I never saw someone really escape from PD as rush tazing and NRP hearing and seeing with eyes in their back

"oh you moved 2 meters from me tazed." "oh you entered a car as passanger apperently you open the door and exit a car IRL after". "Oh you're on a bike, tazed you get kicked of and cant lean forward". "Oh you're INSIDE A CAR GETTING PULLED OVER AND STOPPED/TRYING TO START CAR ohhh wait.. Tazed through a non-broken window and cuffed instantly (what is roleplaying them being stuck, injured, checking if there is a leak)".



A bit of more text, I've been legal DOC for 1 year, EMS for 1 year and Bayview not sure 1,5 years on my legal char. And I can say that DOC is most under-cared by everyone execpt the high command there mad respect for them but sadly as you said they are not "main focusing" on the faction anymore. I've had a Acedemy pending now for 1 week (not their fault) and yet no msg about it. A person cancelled his reasoning being IRL stuff and that is 110% understandable but then they have no back-up for it and yet I have not gotten a update after a week. 

 

 

 

Hope my ADHD brain did not confuse you too much to respond Bala once again 10/10 post you did just some stuff I wanted your view on here as it does effect the player base and criminal scene and PD scene.

 

 

 

EDIT:

 

Just wanted to also talk and see what your thought is of 24 HOURS (IRL) suspension of license on here. I just feel as if you get 24 hours they stack another 24 hours its 2 days of you basically quitting the server making the as the OG Poster said "low pop". Having it be 24 hours you really dont play becasue if you do and get caught driving a car you get "whats left"+24 hours. Then you really quit dont login at all onto Eclipse. I rather take 12 hours in jail then having my license be suspended 24 hours and u cant take your car out, cant drive basically making it so you cant play the server. And if you have a friend that is with you in the robbery they get 24 hours aswell making it REALLY less that you play. Any day I'd take 8-12 hours jail because you can work that down in DOC with liter and washing. 

I've quit the server for longer than that also because you don't feel like getting suspended 24 hours again because of some bullshit removing key-part of GTA 5 people can say "there is DCC". Yeah pay 5k+ to drive to paleto and stand there. If you have a legal job suspended for the amount you get there so can't really do anything if you are legal. Your cars are stuck for 24 hours + 24 hours again and maybe more making it so you cant even evovle your character roleplay experience.

And EXAMPLE when its suspended and lets say you pay for DCC (as legal): Oh let me go to Paleto and RP there a bit 5k, (half legal paycheck for 1 hour on-duty). "" OHHH FUCK no one is here "" *calls DCC again* "Take me to Bennys". 5k+ there (i think even more since its from city to outside city). Ah fuck only few mechanics there. *Sees an AD "Party at Sandys* *calls DCC* pay 5k or something*. You enter the party get charged as entry fee there fucking fine there is a raffel you had 30k it cost 5k to enter raffel is 20k. You wanna join but you paid 15k+ on DCC and only have 5k left. (basically 5+ hours on duty in a faction as lowest rank.) I always thought suspending licenses for 24 hours is way too long then getting a jail for 3-4 hours rather have it be reversed if I were myself because then I can go out and take my car from Impound.

Edited by Trevor Zelias
Edit was about suspension on licenses question
Posted
3 hours ago, Trevor Zelias said:

I just feel as if you get 24 hours they stack another 24 hours

not to be rude but do you have any evidence to show this happening?

so far as I am aware, LEOs do not have the power to stack licence suspensions, or at least I have never seen it happen. there's a specific charge for operating without a drivers licence which I would enforce on situs like this. If a driver already has a licence suspended I have never seen them get another suspension. From my side this is simply not how it works.

If it is, and you do, I would encourage you to contact LFM. I already believe 24 hours to be excessive and would hate to see any more but this is LEOs operating by FM and IC rules.

Posted (edited)
1 hour ago, Quietthecutie said:

not to be rude but do you have any evidence to show this happening?

so far as I am aware, LEOs do not have the power to stack licence suspensions, or at least I have never seen it happen. there's a specific charge for operating without a drivers licence which I would enforce on situs like this. If a driver already has a licence suspended I have never seen them get another suspension. From my side this is simply not how it works.

If it is, and you do, I would encourage you to contact LFM. I already believe 24 hours to be excessive and would hate to see any more but this is LEOs operating by FM and IC rules.

Proof is I got my first suspension 24 hours ago and got another one like 8 hours after and still is suspended. So they defneitly stack. Since there is no time on /licenses you can't really get a picture of any of those times.

 

Also, I was passanger of a car getting chased by criminals that had heavies, PD chased us and we had to shoot. I was a passanger and they suspended my license right there and then. As I was not even the driver it just makes no sense 24 hours for that and when u already had 24 hours for a x2 stack. Also I got the message "Police has suspended ur license" two times it said. And pretty sure it says if it /trucker/ it says trucker license I might be wrong with the EXACT text there.

Edited by Trevor Zelias
More writing
Posted
4 hours ago, Trevor Zelias said:

As an example that those servers have
Store Robberies: 4 Crims - 8 PD
Bank Robberies 8 Crims - 16 PD and so on with the many different criminal activities there are with Eclipse

It’s been brought up before and the community wasn’t a fan of the change. I personally like the idea however there would need to be more criminal development first. 

Posted
6 hours ago, HobGoblin said:

It’s been brought up before and the community wasn’t a fan of the change. I personally like the idea however there would need to be more criminal development first. 

Ngl, pretty sure its PD who didnt like it and like Bala have said 200+ members in both SD and PD ofc it is majority of the server. I feel as being criminal we dont really have a word in it all since majority is SD/PD based and if there is a vote they most of the time win those polls or things.

Posted (edited)

Honestly I have been on the server for a long time started at 2018 and been on and off since then, one thing that stood out back then and not today is the whole situation with the economy, in my opinion a wipe of the economy has been long overdue. Now I know some people wouldn't agree to this but look at it like this, we have a dead LTU server, rebrand the server into something that the community wants, make cops have only pistols slowly implement guns like pistols into the server with the gangs have a whole economy wipe as the server is just stagnant there, people would be allowed to play on a server where the economy reset and there would be the good old ECRP where no one has anything and they have to stick together.

Just an idea, I would love to just go back in the day when if someone had a machine pistol they were the top criminal in the city rather than everyone having it for 15k


Edit: Would fix most of the problems everyone is complaining about, guns being overbearing, PD having too much power, new player retention would improve because everyone would be dirt poor not just them.

Edited by EimaTrG
Posted
6 hours ago, Trevor Zelias said:

Ngl, pretty sure its PD who didnt like it and like Bala have said 200+ members in both SD and PD ofc it is majority of the server. I feel as being criminal we dont really have a word in it all since majority is SD/PD based and if there is a vote they most of the time win those polls or things.

At this point, it's not about reinventing the wheel, it's about fixing the wheel up so that it supports the momentum of the vehicle.

There are plenty of FiveM servers where the "rule of six" works, but typically, it's enforced for a number of reasons.

FiveM has additional performance constraints that are not (currently) on RAGE, Eclipse has an unusual amount of law enforcement compared to those servers and ultimately, Eclipse players would be more interested in the 'zerg' mentality than nuanced story telling.

The imbalance issue for Eclipse is actually the opposite to these FiveM servers, where at times in the day, we have too many cops for one situation (like 3-4 cop cars for a traffic stop or more)

You fix that by increasing the amount of situations happening, not by telling that 3rd and 4th car they can't be there via the rules. That's really awkward.

1 hour ago, EimaTrG said:

Honestly I have been on the server for a long time started at 2018 and been on and off since then, one thing that stood out back then and not today is the whole situation with the economy, in my opinion a wipe of the economy has been long overdue. Now I know some people wouldn't agree to this but look at it like this, we have a dead LTU server, rebrand the server into something that the community wants, make cops have only pistols slowly implement guns like pistols into the server with the gangs have a whole economy wipe as the server is just stagnant there, people would be allowed to play on a server where the economy reset and there would be the good old ECRP where no one has anything and they have to stick together.

Just an idea, I would love to just go back in the day when if someone had a machine pistol they were the top criminal in the city rather than everyone having it for 15k

Edit: Would fix most of the problems everyone is complaining about, guns being overbearing, PD having too much power, new player retention would improve because everyone would be dirt poor not just them.

It's an interesting take, given your amount of time on the server but I honestly feel like it would be the fastest possible way to kill the server off. You could make all kinds of questionable and debatable choices, like looting cops or the three strike death penalty law for crims or whatever, there would still be enough people willing to swallow that.

That being said, for an advancing number of people, they're playing here still because they're attached to the friends they've made here and also, to their accumulated stuff.

It actually don't think it would be an exaggeration either. People would HATE that, even if there is some sound logic to the other part to what you said.

You do the things you talked about when you make a new server, not one that has been going 7-8 years.

Posted
18 hours ago, Trevor Zelias said:

Ngl, pretty sure its PD who didnt like it and like Bala have said 200+ members in both SD and PD ofc it is majority of the server. I feel as being criminal we dont really have a word in it all since majority is SD/PD based and if there is a vote they most of the time win those polls or things.

It was actually mainly criminal roleplayers that had concerns about people being left out. If for example you had seven members online but the rules only allow six to commit crime, one person is relegated to sitting at hq / doing stuff on their own. It's the same way on FiveM but it was a dealbreaker here apparently.

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