Curtis2011 Posted December 16, 2024 Report Posted December 16, 2024 There's been a lot of situations on the server where I believe this should be allowed through RP I will explain shortly reasons why as follows: * Situations where you are directly shot in the head by a sniper rifle or a barrage of fire where injuries should be lethal and are realistically untreatable by bandages and gauze. * Situations where your body is burned or exploded by either a car explosion or a long fall to your death. There are however people who would abuse this which I believe it's not allowed on the server here are some guidelines that I believe should be followed: * Situations where RP directly involves you actively displaying RP injuries not just "/me WOULD BE DEAD" or "/me NO PULSE" * Used in situations not to prolong or stall RP * Not to give your allies more time to counter-attack or benefit I think this will benefit the server and also a bit more RP and realistic situations besides just a "/me looks over injuries" and proceeding to "/cpr" them Let me know what you think! Keep this topic respectful please and not an argument topic! 2 1 1 Quote
Kevin Biker Posted December 16, 2024 Report Posted December 16, 2024 +1 Definitely a good suggestion that could be added, i feel like it shall be allowed but like stated only in few situation like getting headshot with a sniper for example. But ofc needs some good rules as in when u could death RP, people could tenn to abuse the rule... 1 Quote
Diligo Posted December 16, 2024 Report Posted December 16, 2024 (edited) -1 this has already been discussed, allowing death rp would open a whole new can of worms and would fill up the forum reports section. People bleed out in many places from gunshot wounds: image source stuff you see in the movies isn't real, ain't nobody Terminator Rambo Steven Seagal. Also, what if somebody punches in my solar plexus or liver? Liver failure or any other vital organ damage (internal bleeding) can cause death. Hitting someone hard in solar plexus is literally the #1 way to kill someone with your barehands and with one PUNCH!!!! (ofc in most cases you have trouble breathing for a period of time) (Source: my Karate, Boxing, MMA experience of 15 years) not to mention when people get KO'd (IC even injured) they may hit the ground and from that impact to the head might die. Meaning anybody could go and do Death RP. Heck, even getting tazed and hitting the ground with your head might kill you. Too much ways to die IRL!!!! And this is serious rp server I believe the nature of this suggestion is either not wanting to be in jail after LEO`s obliterated you or not get revived by rival crims at pillbox to get kidnapped afterwards and then spat on in a dark alleyway. Let's be respectful and play by the rules and win, not change the rules so we could lose less. Edited December 16, 2024 by Nikolia 1 3 Quote
Bala Posted December 16, 2024 Report Posted December 16, 2024 -1. I don't want to see things become even more convoluted, there's already a bunch of reasons to argue in /b, we don't need anymore. Not worth the hassle. Quote
astrx Posted December 16, 2024 Report Posted December 16, 2024 -1, although I respect some players do want to roleplay, the majority of the time with this would be players abusing it to get out of situations they don’t want to be in. This is just a case of a small group ruining it for everyone. Quote
Clank Posted December 16, 2024 Report Posted December 16, 2024 6 hours ago, AnakinB said: you cant do it in a car, but hey if your in a helicopter? PERFECTLY FINE! Doesn't make much sense to me. https://forum.eclipse-rp.net/topic/145837-drive-by-changes/#comment-476401 1 Quote
Awazki Posted December 16, 2024 Report Posted December 16, 2024 -1 DeathRP is a thing that most likely will be abused by most players, like it was during 2019. The only way I can see it happening is if DeathRP comes with a complete character kill. Quote
Demonmit1 Posted December 16, 2024 Report Posted December 16, 2024 while law enforcement arent supposed to be highly trained emergency medical responders, the people who play law enforcement should still be held to a high standard on their capabilities to provide realistic RP in /me's and /do's. a bandage and ice pack doesnt fix everything, and law enforcement should be trained to better RP stabilizing a gunshot wound like a military soldier knows the basics to stop the bleeding. ive seen some VERY poor levels of experience out of law enforcement when it comes to realistically treating gunshot wounds. but the same goes for crims getting treated. I regularly go above and beyond when it comes to proper GSW treatment in the field, providing realistic, adequate medical treatment to reduce bleeding from severe wounds and multiple GSW's. and theres been several times its just been straight denied, requiring me to force RP, or just ignored by the crim cause they're upset they lost. so its a two way street. death RP overall is a big -1 though. there's a chance you can die, get NLR'ed and avoid the repercussions of your RP choices. but if deathRP was allowed, people would just bitch and cry in /b anytime they get /cpr'ed or /stabilized. really this all boils down to the DOC RP experience for crims, theres fucking nothing to do, fixing DOC to be more engaging for crims to be at, would fix people complaining so much. Quote
Diligo Posted December 16, 2024 Report Posted December 16, 2024 1 hour ago, Awazki said: -1 The only way I can see it happening is if DeathRP comes with a complete character kill. Actually great idea, if somebody wants to be realistic so much lets make it character kill. Because OTF guys in this post would like realism, then lets make it realistic, you want Death RP lets make it CK!! 1 1 Quote
AnakinB Posted December 16, 2024 Report Posted December 16, 2024 5 hours ago, Nikolia said: Actually great idea, if somebody wants to be realistic so much lets make it character kill. Because OTF guys in this post would like realism, then lets make it realistic, you want Death RP lets make it CK!! Even though u posted this trying to take a jab at otf for some reason, im down for this tbh. 1 1 Quote
Bala Posted December 16, 2024 Report Posted December 16, 2024 8 hours ago, Demonmit1 said: while law enforcement arent supposed to be highly trained emergency medical responders, the people who play law enforcement should still be held to a high standard on their capabilities to provide realistic RP in /me's and /do's. a bandage and ice pack doesnt fix everything, and law enforcement should be trained to better RP stabilizing a gunshot wound like a military soldier knows the basics to stop the bleeding. ive seen some VERY poor levels of experience out of law enforcement when it comes to realistically treating gunshot wounds. but the same goes for crims getting treated. I regularly go above and beyond when it comes to proper GSW treatment in the field, providing realistic, adequate medical treatment to reduce bleeding from severe wounds and multiple GSW's. and theres been several times its just been straight denied, requiring me to force RP, or just ignored by the crim cause they're upset they lost. so its a two way street. death RP overall is a big -1 though. there's a chance you can die, get NLR'ed and avoid the repercussions of your RP choices. but if deathRP was allowed, people would just bitch and cry in /b anytime they get /cpr'ed or /stabilized. really this all boils down to the DOC RP experience for crims, theres fucking nothing to do, fixing DOC to be more engaging for crims to be at, would fix people complaining so much. I'm not pretending to be House M.D when all I get back from someone is "broken leg". Quote
Tomvd682 Posted December 16, 2024 Report Posted December 16, 2024 I think death RP should not be a given if A or B happened, but an option at least. I believe death RP when it was still a thing made for better RP in a lot of instances, as people had to roleplay for it. It also prevented for example being blown up one minute and being read your rights the next. Also, I have seen comments that it will be "abused" again. What is there to be abused? To have roleplay that makes more sense and get NLR'd instead of going to prison? How did someone dying instead of sitting for up to 3 hours in the roleplay-filled prison make you feel like they have abused something? 1 Quote
Tomvd682 Posted December 16, 2024 Report Posted December 16, 2024 17 hours ago, Nikolia said: image source I believe the nature of this suggestion is either not wanting to be in jail after LEO`s obliterated you or not get revived by rival crims at pillbox to get kidnapped afterwards and then spat on in a dark alleyway. Let's be respectful and play by the rules and win, not change the rules so we could lose less. The image you used is extremely misleading in multiple aspects of it It takes into account the frequency of how often someone gets shot in each body part, so it displays where lethal GSWs most commonly occur. Not the chance of survival per specific area, which is what OP suggested about. The image you used is drawn from a military dataset in battlefield scenarios, which commonly use body armor, helmets, etc. On the battlefield, there's obviously less medical care available than in a big city and with more delay due to being on a battlefield, making injuries that might be treatable in civilian settings far more fatal. This is what your table of the estimated mortality rate would look like in a civilian setting (not taking in account what more common is). Head/Face 70-90% Neck 50-70% Chest 25-60% Abdomen 10-40% Back 10-30% Buttocks 1-10% Upper Extremities 3-8% Lower Extremities 3-10% Of course, we all agree that a gunshot wound can be fatal in various locations, but I think we can also agree that being shot in the head or neck is almost always fatal. Besides, it doesn’t make sense to aim for those areas if your goal, as an LEO, is to "win" by successfully arresting the individual, as you suggested. I personally don't think these scenarios are about "winning" or "losing", but rather about what makes more sense to keep the game more fun. 1 Quote
Diligo Posted December 16, 2024 Report Posted December 16, 2024 (edited) 11 minutes ago, Tomvd682 said: I personally don't think these scenarios are about "winning" or "losing", but rather about what makes more sense to keep the game more fun. You disregarded half of my post, but it is great that you have the knowledge. Though if Death RP is introduced, everytime I am tazed I will roleplay slipping and hitting my head against the pavement and dying from blunt hit to the head. I will do this every time because it can happen. No more arrests for me! Doesn't sound fun for roleplay, does it? Why your gunshot to the head wound would be more lethal than my falling and hitting my head against the ground? I have seen people survive gsw to the head, falling from the sky and hitting the ground, shark attacks etc. I will quote myself again: I believe the nature of this suggestion is either not wanting to be in jail after LEO`s obliterated you or not get revived by rival crims at pillbox to get kidnapped afterwards and then spat on in a dark alleyway. Let's be respectful and play by the rules and win, not change the rules so we could lose less. In other words, git gud, learn to play by the rules EDIT: I like how you yourself put the table percentages in but cant even name one place where there is 100% fatality rate where you can get shot at. Just assume everytime you are shot in the head that is your 10% survival and to be honest, roleplay being happy that you are alive. Which most of you forget to roleplay by the way. I can believe that people who RP being happy that they are alive is because they had like 250 LSD in their pockets heading to their dealer but accidentally hit a wall or something on their bike hahaha Edited December 16, 2024 by Nikolia Quote
PufferBulletin Posted December 16, 2024 Report Posted December 16, 2024 (edited) 1 hour ago, Tomvd682 said: The image you used is extremely misleading in multiple aspects of it It takes into account the frequency of how often someone gets shot in each body part, so it displays where lethal GSWs most commonly occur. Not the chance of survival per specific area, which is what OP suggested about. The image you used is drawn from a military dataset in battlefield scenarios, which commonly use body armor, helmets, etc. On the battlefield, there's obviously less medical care available than in a big city and with more delay due to being on a battlefield, making injuries that might be treatable in civilian settings far more fatal. This is what your table of the estimated mortality rate would look like in a civilian setting (not taking in account what more common is). Head/Face 70-90% Neck 50-70% Chest 25-60% Abdomen 10-40% Back 10-30% Buttocks 1-10% Upper Extremities 3-8% Lower Extremities 3-10% Of course, we all agree that a gunshot wound can be fatal in various locations, but I think we can also agree that being shot in the head or neck is almost always fatal. Besides, it doesn’t make sense to aim for those areas if your goal, as an LEO, is to "win" by successfully arresting the individual, as you suggested. I personally don't think these scenarios are about "winning" or "losing", but rather about what makes more sense to keep the game more fun. Lets shoot our way in every situation because we can die and escape all consequences in a rp server. In real life it makes sense that 99% of criminals dont go out by blazing guns and they rather snitch, go to prison than die. If everyone is so concerned about realistic wounds to the body, lets move to CK, you get shot to the head to get restart. (thats how stupid the whole take on realistic damage sounds) L take Edited December 16, 2024 by PufferBulletin 1 Quote
CharlesXiao Posted December 16, 2024 Report Posted December 16, 2024 1 hour ago, Nikolia said: everytime I am tazed I will roleplay slipping and hitting my head against the pavement and dying from blunt hit to the head This is just wrong, most of the time someone would have to hit the back of their head for it to be instantly fatal. In most cases this won't happen. 1 hour ago, Nikolia said: I have seen people survive gsw to the head This is slightly wrong, GSW to the head will be 90% fatal and rarely will happens that someone will survive. In other words if you are shot in the head are you 100% dead most of the time but the off chance someone survives this would be an extremely rare case irl and most of the time the person is permanently damaged if they do survive (disability, brain function etc) 1 hour ago, Nikolia said: In other words, git gud, learn to play by the rules now this is just crazy and not needed in your response. If were talking about "git gud" then take off your 200ap with helmet and use a carbine mk2 with 100ap and you'll lose to any crim. Respectfully. Although I have already responded to this post with a +1 I still think it would be a decent idea to trial. Of course many factors would have to be acknowledged when looking at how death RP can be accomplished and if it makes sense in that current RP scenario. Quote
Tomvd682 Posted December 16, 2024 Report Posted December 16, 2024 Just now, PufferBulletin said: Lets shoot our way in every situation because we can die and escape all consequences in a rp server. What makes sense that 99% of criminals dont go out by blazing guns and they rather snitch, go to prison than die. L take When did I suggest that? Have you ever seen me do that? Dont comment if you have nothing useful to say about the suggestion "L take". How is losing your stuff and getting NLR'd escaping anything? Quote
PufferBulletin Posted December 16, 2024 Report Posted December 16, 2024 (edited) 5 minutes ago, Tomvd682 said: When did I suggest that? Have you ever seen me do that? Dont comment if you have nothing useful to say about the suggestion "L take". How is losing your stuff and getting NLR'd escaping anything? Well thats what your suggestion was - you get shot by PD you get Death RP (whilst you mostly get shot because you were shooting someone) ''How is losing your stuff and getting NLR'd escaping anything?'' Do you even understand what you're saying? It is your responsibility to value your characters life. If you got shot by PD this was mostly in initiative of your own, you were pointing guns and shooting. Then you just want to be like "ok im losing my weapons, but i will evade jail time" This is exactly why death RP was taken away. Edited December 16, 2024 by PufferBulletin 1 Quote
Diligo Posted December 16, 2024 Report Posted December 16, 2024 (edited) 14 minutes ago, RAttlesnake7473 said: This is just wrong, most of the time someone would have to hit the back of their head for it to be instantly fatal. In most cases this won't happen. let's agree to disagree i guess 14 minutes ago, RAttlesnake7473 said: This is slightly wrong, GSW to the head will be 90% fatal and rarely will happens that someone will survive. In other words if you are shot in the head are you 100% dead most of the time but the off chance someone survives this would be an extremely rare case irl and most of the time the person is permanently damaged if they do survive (disability, brain function etc) so which is it, 90% or 100%? you are not making sense in this paragraph. if its lethal make it CK or force you to play a disabled character. 14 minutes ago, RAttlesnake7473 said: now this is just crazy and not needed in your response. If were talking about "git gud" then take off your 200ap with helmet and use a carbine mk2 with 100ap and you'll lose to any crim. Respectfully. i ain't even LEO. Never been one. And it isn't crazy to say git gud but if that offends you I can change my phrasing: Your inability to accept the rules and your demands to change them shows how unskilled you are to play by the rules and win. 16 minutes ago, PufferBulletin said: In real life it makes sense that 99% of criminals dont go out by blazing guns and they rather snitch, go to prison than die. yeah, you get it. rarely seen crims fearing for their lives when it is not obligated to do so. Edited December 16, 2024 by Nikolia Quote
Tomvd682 Posted December 16, 2024 Report Posted December 16, 2024 4 minutes ago, PufferBulletin said: Well thats what your suggestion was, That is not what I suggested, have another read bud. I said it should not be a given but be a possibility of roleplay at least. 5 minutes ago, PufferBulletin said: Whenever you get pulled by a cop you just shoot them and its an easiest way in such scenario to not get a sentence and disregard your value to a life. What does that have to do anything remotely with the original suggestion? fearrp/nonrp are still a thing. 6 minutes ago, PufferBulletin said: value your characters life this is how you escape consequences, otherwise you wouldnt be here preaching about death rp. I am not here "preaching", and neither is the way you suggest I or we play, the way Iplay the game. It's very easy to draw up your own picture and make your conclusion based on only what you see. I suggest maybe trying to see it from the other side too. With your way of thinking I'm going to claim that applying for LEO factions is fearRP because you know you will be involved in a lot of shootouts!! How does your point make any sense? Of course not, but it's a two-way street. Quote
Diligo Posted December 16, 2024 Report Posted December 16, 2024 6 minutes ago, Tomvd682 said: I'm going to claim that applying for LEO factions is fearRP because you know you will be involved in a lot of shootouts!! that is why they are our city's heroes! Quote
skeletee Posted December 16, 2024 Report Posted December 16, 2024 I remember when “death RP” was an option during the council war, and people were RPing extensive and super detailed (albeit unnecessary, especially when a lot of people were being treated at the same time) lines of RP that they would not typically write out in any other situation just for the chance to RP their death and avoid prison time. It then would sometimes turn into a back and forth on why their death RP should be justified in OOC chat. If something like this ever got implemented, I do believe there should be some sort of script function or rules surrounding it, unfortunately. 2 Quote
Eliza Posted December 16, 2024 Report Posted December 16, 2024 (edited) I feel like the only change that would be balanced and beneficial would be a rework of how /stabilize works. The way it currently functions is that it prevents your HP from going down. Let’s say you’ve been involved in a large-scale shootout, LEO got involved, and MD was called to treat you. Once you’re stabilized, your HP stops going down, regardless of how long you’re there. Depending on how long the scene drags on, you could end up sitting stabilized or in the back of a cruiser/ambulance for upwards of 20+ minutes, which feels tedious and unrealistic. Realistically, EMTs can only do so much to stabilize a patient until they can get them to the hospital for actual treatment. This mechanic doesn’t reflect that. My suggested rework would be to make /stabilize slow the time it takes to bleed out instead of stopping it entirely. It could also partially refill your HP, similar to what /cpr does, to make the process more practical for extended scenes. For example, it could also double the bleed-out timer. This would allow more time for RP without forcing players to sit idle for extended periods. As for Death RP, I feel like if players could force their deaths, the majority would use it to avoid NLR arrests or other IC consequences. I’ve heard stories about this happening in the past when Death RP was allowed, and I think it’s a real concern that people would abuse it, regardless of how many rules and guidelines would get implemented for it. Edited December 16, 2024 by DontSniffSugar better clarity 1 Quote
Phantas Posted December 17, 2024 Report Posted December 17, 2024 This existed for a long time but ultimately criminal factions of the time had requested it be removed since it felt biased at times cause one side would somtimes get some of there death rp requests approved while anther side from the fight might not get a single one approved. It would be tilting to see someone from the same fight as you get death rp approved and avoid jail and fines while you just lost your guns and also gained jailed time and fines. It was a lot easier to deal with the consequences when there was no room for bias. If a system for death rp was to return I feel Illegal faction management would be the best to handle it similar to the way they revamped the Faction system. @Bakmeel. I also think @MrSilkycould explain better how pd use to decide death rp to be given or not in the past as I remember he had given a good explanation around the time factions asked for it to be removed. Quote