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Melody Frey

Robbing Gun Stores

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As criminals, one of the hardest things to do (especially as an organization starting off) Is to arm yourself and your group. We currently only have two options:

A firearms license, or to ask a group with Official Status to get them imported for you.

While you can buy them on the street, these are the two ways guns enter the circulation as a whole. Something I would love to see is criminals getting the ability to rob gun stores for the handguns currently available for purchase legally. I would like to see a time lock similar to banks, and maybe a limit to how many guns you can take per store (perhaps ten would be a good number?) and it would open more routes for RP with LEOs and Crims as well for engagement. 
 

I’d also like to see the charges for stolen firearm be higher than a standard illegal firearm as they currently are the other way around and this would add to the risk as well. The only concern I see here is that it would take away from the business of Official Factions as .50s are a major import to sell consistently, but I would like to see smaller, unofficial factions to be self sustaining without the reliance on another faction.

Sorry if this has been suggested before, after doing a small amount of research I couldn’t find anything like this suggestion and wanted to make it!

Thoughts?

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I'm not opposed to finding ways for criminal groups to get weapons without having to be in an Official Faction, but this would have to be an extremely fleshed out idea for me to be able to +1 it.

My main concern is that if we just copy paste a script like the bank heist but for a gun-store where the pay-out are weapons, we would see a lot of the same issues with the current system or probably worse. For the parties that think Police already shoot too much in bank situations involving hostages, imagine a situation where now what is being stolen are weapons and not money, this would likely lead to people being shot 99.9% of the times given the dangerous nature of the heist.

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+1

 

I really like this idea, and I think your point about having a stolen firearm carry a higher charge than simply an illegal one, plus the timer and gun limit would level the playing field ICly.

As long as the risk factor is maintained as very high, so the streets aren't made into literal warzones, this would, like you said, be very beneficial to some smaller factions and their narrative development without having to rely on other factions for guns.

It would add a much needed breath of fresh air and criminal realism to the overall criminal RP in the city, especially in the black market/illegal arms trade circles.

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I think that it is an interesting point, but making it similar to bank robberies is where you lost me. If you could consider an alternative means of achieving this, preferably with less police presence and more roleplay/planning than the average bank robbery, then I'd support it.

Bank robberies are a failed experience, being source of immeasurable tension between law enforcement and criminal factions. 

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+1

I would like to see it work where the script gives you a random amount of guns/ammo based off rng and then it can give you any handguns the store sells so it's not just .50s.

I would also like to see the actually robbery part work in a unique way. Make it not as easy to rob as a grocery store but also not requiring as much as a bank robbery since the value you would get is less than a bank. This brings up another point which is goes off topic a little bit, but adding some sort of minigames to banks/gun store robberies would be cool for cracking into vaults etc instead of just using drills or lockpicks. 

One issue I can think of is that there are a ton of gun stores in the server, so perhaps just designate certain stores that can actually be robbed? It would just be too much imo if every grocery store and gun store can be robbed on top of the banks that can be robbed as well.

Regarding the interactions between LEOs and Crims during these robberies, there isn't really a solution to it. Things will play out naturally just like they always do.

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I like the idea in general, cause it could be good, but not sure how to implement it without the problems as others have mentioned above.

Maybe it could have something to do with the guns delivered from truck orders, you could get a tip if something is being delivered and if you manage to stop the truck and break it down, you'd be able to get x amount of guns from the shipment or a percentage of what the total order was.

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Yeah this would honestly be baller as fuck, maybe make it so that you have to stay inside the store for a couple minutes (To gather the guns etc etc) so you would need a hostage, which I feel would make for better RP all around, However I feel if it were to come to that there would have to be some sort of OOC rule when it comes to officers shooting the second the hostage is secured, I wont go to in depth with that though as thats not what the post it about, but at the end of the day would be fun

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-1 from me. I think the current system is very good and it forces smaller organizations to roleplay and interact with bigger organizations to strike deals and what not. You bring the bigger org some drugs, or packed cash and in return they give you some guns. This will just remove that whole avenue of roleplay. If you are a part of a small organization and are unable to get guns, this is because you have taken IC actions against these others larger orgs. That is an IC consequence of the decision your group has taken. 

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ye gotta be a massive -1

bypassing the main gain of getting official status just encourages more isolated roleplay. gang relations and politics are a massive part of the criminal experience as far back as 2019, and even more so before that. the ability to steal large shipments with resistance from other crims rather than police already exists, you should be making use of that.

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45 minutes ago, Destuin said:

it forces smaller organizations to roleplay and interact with bigger organizations to strike deals and what not.

This completely. As the 2 above me have just said, you scratch the back of established organizations and you get access to their resources like weapon shipments.

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Massive +1 

I think we as crims should be able to rob gun stores, maybe you can rob it every 3 days so it doesn't get robbed that often and gangs can actually prepare to rob a gun store.

Most of the people that doesn't like this idea are people who are a members of an official faction or cops.

Edited by AlbertoPanchino
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