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MrNeillio last won the day on October 16 2025
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Date and time (provide timezone): 14/11/2025 Game Edition (Legacy/Enhanced/both): Legacy Character name: Ed Timpson Does this issue appear again after a full game restart?: Yeah, it's ongoing now for about 2/3 months... How many times did this issue appear for you?: Tried once... Issue/bug you are reporting: This one in archive. Probably should unarchive it as it doesn't appear fixed. https://forum.eclipse-rp.net/topic/174121-robbery-level-bug/#comment-591271 Expected behavior: Robbery Levels not affecting the payout from Store Robberies... It appears as the bug fix may have sorted out the bank robbery perk but not the lower level ones. If this bug can be confirmed and the fix was in fact only for the bank robbery... then the fix has only really helped two members in the community and ignored the rest of crims. If I am mistaken here and just being an idiot then fair enough... but can this be tested by staff who can do so without any IC percussions. Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Vehicle license plate number*:
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Two months later... this should really be looked into or at the very least acknowledged.
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I have also tested this for level 5 and 45 benefits and there is no difference. Kai Foster in my faction has recently obtained level 95 and also received no additional payout for that bank so it looks like it is affected all rewards for robbery
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MrNeillio started following QOL Changes
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As stated in a few comments above, gun's should decay after a specific amount of time. To counter this, perhaps an item could be purchased or imported that regenerates it's durability up to a certain percentage to slow down the decay providing the player is actively careing for these items, rather than keeping them in stash. (and if they are still careing for them in stash, then it comes at a cost still). I think Drug Tables should be reintroduced as a functional item. Whilst I understand it does not necessarily promote the social RP you mentioned, it would address the current PVP mentality at labs. All removing tables did was push all gangs into labs which in turn increased PVP and why not allow solo players and those not wanting the gun fights, a way of earning money with drugs. (The amount of drugs you could cook per hour was significantly less doing it privately than public, but if a player wants to take that option then let them). Bank Accounts for Business Purposes. If you have a registered business, then allow a bank account to be linked to it and when that business ceases to trade so that funds can be separated from personal. Introduce more co-op jobs to do with friends. - A lot of jobs are solo unless you go down the faction route. It would be nice to have more social jobs.