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Posts
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Everything posted by Architer
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Hello and thank you for creating a bug report! As said by the creating party, this has been fixed with an update. Pending archive. @Aieos
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Hello and thank you for creating a bug report! This bug has been fixed and you no longer crash while doing the course. Pending archive. @Aieos
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Hello and thank you for creating a bug report! This bug has been fixed and speakers do not despawn after a crash or restart anymore. Pending archive. @Aieos
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Hello and thank you for creating a bug report! I believe this bug has been fixed after the new UI interaction update. Are you able to confirm it?
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Hello and thank you for creating a bug report! This is a duplicate bug report. Here you can find the original: Pending archive. @Aieos
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Hello and thank you for creating a bug report! This is not a bug and this is intentional, if you wish for it to change please create a suggestion! Pending archive. @Aieos
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Hello and thank you for creating a bug report! Do you still experience this while using the animation?
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Hello and thank you for creating a bug report! There's an easy way to pass that weird straight walking animation that not only happens in this instance but happens sometimes in between animation. To walk normal again you can quickly press N or M. Please let us know if this helps.@Bala
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Hello and thank you for creating a bug report! I believe this problem has been fixed after the new UI interaction, can you confirm?
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Hello and thank you for creating a bug report! Is this bug something that is still experienced?
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If you item lost surpasses 25K feel free to create a refund request at: https://forum.eclipse-rp.net/forum/70-refund-and-transfer-requests/ Pending archive.
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Hello and thank you for creating a bug report! Are you a Windows 7 operator? Windows 7 users have this problem and unfortunately there is nothing that developers can do about it as it is not server related.
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@Osvaldon I can also confirm that whenever I enter the vehicles section it crashes.
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Good luck guys! Looks like some interesting RP, looking forward to see how it goes!
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Realistically, no Police officer or SWAT would go into a shootout, raid with multiple heavy weapons on their backs. SWAT when going on raids or responding to calls IRL has a Kimber Custom on their waists and uses a Colt AR-15 and nothing extra. I've seen POs, SWATs carrying carbines, micro SMGs and snipers at the same time which is ridiculous. I do think this should count as NonRP or the LSPD IC policy about this could be changed.
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Fix the comet retro custom, 811, Kamacho and the drag
Architer replied to Machete's topic in Implemented Suggestions
This suggestion is a funny one LMAO -1 Reasons has already been told by different people. -
Keep up the good work! Big fan of Lucas
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It could be in specific areas that not marked on either one of their maps and I could be not only 1 but a couple of drop places but this places could be in public areas such as in the city.
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Yes, but what has been suggestion in mine is more different than what the other OP suggested.
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The thing is that, everybody that has been on this server for a long time already has the advantage of money. Large factions such as Zetas, Triads, Rooks, WCA have members that has been in the city for a long time and with that, they are able to get more than little gangs could. This is true and I also agree with this and I agree that there shouldn't be static labs but giving access to official factions is the thing that I don't agree with. There may be another solution for this but I don't have anything in mind, but when I think of it, what you're saying is true.
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+1 Or being able to drag them and put them in order of your choice!
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Make SD/DOC/PD stock their locker rooms with guns by importing it, picking it up from a drop location and transporting them back to LSPD/DOC/LSSD HQ. What I mean by that is, when PD/DOC/SD go on duty at their HQ, after wearing their uniforms they scriptly open up a menu where they are allowed to pick guns to their choices/ranks and this is unlimited. Instead of it being unlimited it could be changed to my suggestion which is importing it from somewhere and transport it back to their HQs. What can be done is that criminals are now able to intercept that drop and get the items that are purchased and would he rewarded with it. Also, after the items have reached their lockers and equipped by a SD/PD/DOC officer, you are not able to loot it from their bodies. Not only the locker room but the cruiser too. I know a lot of people and I think that the cruisers amount of guns and vests that can be taken from inside of it is unrealistic, you can't fit a 100 guns and a 100 vest inside a cruiser. What can be done is limiting the amount of vests, guns and ammo that can be placed in a cruiser and transporting the guns, vests and ammo from the locker room into the cruiser before going on patrol or answering to an emergency call. What can also be done is that, since cops have a "5%" chance to get Intel about a weapon/ammo drop, official criminal factions should also be able to get this chance. With my suggestion, I do think that this will change the point of "cops not losing anything after death but criminals lose hours, money, guns and etc." And changing it to where we can also make them lose their equipments. Every police station IRL does not have unlimited supplies and they are delivered to the station.