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TreMetal

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Everything posted by TreMetal

  1. Need to add a way to impound / tow motorcycles even if it is only by doing a slash command with a tow truck to load them into the truck to remove at the destination (or an command that sends them to impound that requires the tow to go to impound to complete the command). Currently the bank is overrun with bikes illegally parked which the cops should be able to handle IC (though it is also an OOC issue since it causes a lot of people to lag), but cannot due to tow trucks not having flatbeds or whatever is needed. Requiring an OOC method to fix this problem (admin manually clearing them) when it should be ICly handled by mechanics / police.
  2. Date and time (provide timezone): (Happening since around 11-4-2019) Character name: Eric Demarco Issue/bug you are reporting: Setting Cruise Control to a lower speed than you are traveling causes the engine to stall. Expected behavior: Car slows to new speed without stalling Evidence, notes worth mentioning, steps to replicate: Steps: 1. Set Cruise Control to 130 (or 110) 2. Advance speed to 130 (or 110) 3. Set cruise control to 70 while traveling 130 (or 110) 4. Notice the car stalls immediately instead of slowing to 70. Clip of Issue: https://streamable.com/hatgq Vehicle license plate number*:
  3. It should be a option for the house seller. I am sure many people wouldn't want a bunch of low balling hagglers to bug them in-game about their property.
  4. You want a 4th car and haven't even gotten a house/apartment yet? That seems more Nonrp than a limit on cars to be honest.
  5. In Los Angeles they do not go from Red to yellow to green, the go Red to Green to Yellow to Red (starting point). I agree the lights are funky, but our penal code only says you need to yieled at traffic signals, so just treat them as a stop sign if anything but green and it's okay.
  6. I wouldn't mind seeing an option to see smaller signatures instead of completely on/off. People could have 2 variants of their signatures and one would be required to be a certain dimension maximum and the other would be as it is now. Currently I have them all off (and have basically since I frequented the forum) but would not mind seeing some smaller sized signatures to see who the people are instead of only their forum name.
  7. That is because basically everyone else on the forum put their signature in their signature (hence I do not see them).. and this topic is about obnoxiously large signatures. Yours is/was a 1000x563 image with just your name in block text when the entire text fits in 678x70 space. Just kind of fit the bill.
  8. Oh, did I make this topic? I could have sworn someone else did.
  9. What's more annoying are the people who manually put their gigantic ass picture at the end of every post (not even in the signature). I have signatures disabled and have to manually make adblock rules for these people putting signatures in the body of their posts (Hi Jimmy Mayweather) which ultimately doesn't work because he is manually uploading the file each time, but at least he'll run out of forum upload space eventually.
  10. The person selling could still get the full amount while the person buying pays off some NPC.
  11. The worst part of that report is that it is contrary to the rules: 14. Deathmatch (DM) Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property.
  12. You need to define what "at gun point" means. Technically I could have someone 50 feet away "at gunpoint", but I don't think that should be reason for DM rights. Also, if this were ever to happen car stalling needs to be completely reworked at least in terms of melee/weapon stalling cars. Anyways, I'll always throw a -1 for any suggestion that pushes the server closer to GTA:O and further from RP. I don't think we need a convoluted rule in general for this situation.. if you feel the user is doing NonRP by baiting/taunting using their car as a NCZ then you should report them for such. It is the first bullet point under NonRP: "Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay." This would cover general baiting and what not, but still allow someone to simply drive away to escape a situation.
  13. Now let's visit the same scenario. Two gangs, purple and green on bad terms. A few green gang members are chilling in the hood, purple car drives around. They decide to make a play for the car. They go close, point weapons, they tell him "Out the car!". At this point, the driver has a choice, he can make a run for it, risk getting injured/his car stalled, or he surrenders. I feel that this is much more realistic and better suited for a roleplaying game, than hard coded rules that force you to act in a very linear fashion. Biggest hell no to this suggestion. I think this change removes your entire civilian population over night. Which is mot a very good move (unless your goal is to eliminate them) and has a complete lack of foresight. At minimum you need to add a clause about the person you are shooting in the car having either done an illegal activity or hostile activities towards you. Your current wording opens anyone and everyone up to just people rolling up saying "get out" once then instantly disabling your cars (because that is how cars work for some reason) and robbing you for no real RP reason or benefit. Your situation is fine as described IF purple and green are "at war" or have some previous RP to enable them to act in that way, but I don't see this working as a general case rule whatsoever and ultimately would just lead to people just DMing everyone out of their cars with little to no roleplay (because they haven't figured out how to log into GTA:O).
  14. Pretty sure that would fall under NonRP. "Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay."
  15. +1, especially if the victim is instantly going to the barber it's just a waste of time for everyone. Not to mention in most robberies the robbers should be looking to get away as soon as possible.. not cutting someones hair for no good RP reason.
  16. Stacking meat might be fine, but that would be a pretty big change to how people drop stuff off @ the butcher. For the other items.. just stop stealing GPS since they have basically no value. Also, I am not sure why anyone would have a map let alone multiple to stack.
  17. Nothing you've said here makes any sense. NPC shop that sell bullets would be perfectly fine. Raising prices of guns makes the city LESS safe because criminals already get guns for less than they are in the gun shops because criminals own the gun shops and sell them to themselves/friends for less than the price legal gun buyers pay for them. Not to mention this would also let criminals sell their stolen guns for even more than they get now which will incentivize robbing people for their guns. This also completely ignores the fact that guns are already at a price inflated something at least 2x their value in their current state (they were making profit at ~4.2-5k and are now charging ~10k for .50). Judicial system has nothing to do with this suggestion.
  18. Putting bullets in gun stores won't help because they will just jack up the prices anyways. Needs to be government owned to be fairly priced unfortunately. I don't really see this happening, but would +1 for a NPC/Server owned bullet shop.
  19. If inactive owners are going to be put up for an auction how is that any different than it going to an NPC? Just refund their initial purchase price of the store.
  20. In my opinion they should just make scripted stores NPC ran. There's next to no RP involved with these scripted stores other than for the owner to play farmville (order stuff, set prices, collect free money). Pretty much the only RP involved is the truck drivers who could still deliver to NPC owned businesses. Scripted stores are extremely OP and really only benefit the people who are already extremely wealthy get even more wealthy. The only store that ever has any RP interactions is the Zeta's store (which itself is debatable if it makes any sense.. but at least there is rp there). Inactive stores -> NPC owned stores seems like a good way to transition them.
  21. If they ever update taco trucks I think there should be a way to check the price of the taco before buying it. This suggestion for drinks seems fine though, but honestly you could do this on your own by buying water and then dropping a water for people after they buy. (e.g. charge price to include the water, then when they buy a taco with the script hand them a water).
  22. Price Fixing is 100% included in that law. https://en.wikipedia.org/wiki/Sherman_Antitrust_Act_of_1890 Violations "per se": these are violations that meet the strict characterization of Section 1 ("agreements, conspiracies or trusts in restraint of trade"). A per se violation requires no further inquiry into the practice's actual effect on the market or the intentions of those individuals who engaged in the practice. Conduct characterized as per se unlawful is that which has been found to have a "'pernicious effect on competition' or 'lack . . . any redeeming virtue'"[18] Such conduct "would always or almost always tend to restrict competition and decrease output."[19] When a per se rule is applied, a civil violation of the antitrust laws is found merely by proving that the conduct occurred and that it fell within a per se category.[20] (This must be contrasted with rule of reason analysis.) Conduct considered per se unlawful includes horizontal price-fixing,[21] horizontal market division,[22] and concerted refusals to deal.[23] Horizontal Price-fixing: https://www.inddist.com/article/2011/03/price-fixing-and-other-horizontal-requirements Horizontal price-fixing occurs when two or more competitors conspire to set prices, price levels, or price-related terms for their goods or services. With very limited exceptions, price-fixing is per se illegal, regardless of its reasonableness or actual effect on competition. As a result, price-fixing is serious business. You also have no understanding of supply and demand if you think guns in this game could or should even be considered on a supply/demand rate. Being that guns are more or less an inelastic demand (not to mention infinite supply, lol). Any person who bought a gun store and priced them for 2k under what everyone else has greedily priced them or would make a killing, Too bad the same gang members own every store currently hence being an EXTREME barrier to entry. Even if a new one were to go up for sale it would be instantly bought for more than most people could afford by the same goons running then ones that own the current ones.
  23. -1 unless there exists at least one Server/Government run business of each type that creates the baseline for the maximum prices to be set. Gun Stores on this server show that if left to players to set prices they will basically fuck everyone over except themselves which is why IRL there are competition laws basically everywhere (Los Santos would fall under US Anti-Trust laws called the Sherman Act of 1890). Hell, if there wasn't such a barrier to entry someone could very easily set prices to around half of what they are currently price fixing at and still make a very cool profit. I don't want to pay 3k per clothing piece because a bunch of goons buys all of them. Also, store limit per per character wouldn't stop a faction (or even a single person) from buying every store of a particular type. So even saying there is a limit in place is pointless unless that limit also considers factions and alternate characters (and linked accounts).
  24. -1, but fix cruise control please. Reason for 95% of my speeding tickets (even when I toggle off, then on when entering the car lately).
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