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Posts
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Everything posted by padpilot
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I spent nearly 2 hours setting upp security systems, blast proof doors, bullets proof locks and hinges and installed 3 deadlocks on the door. Unless they whip thermite out of their ass, literally no way in now. Even barricaded the windows with the same metal as the door. Cant see how anyone is going to just shoot of my door handle and walk in again.
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this is something i am only now appreciating. I had my house robbed recently, i had rp leaving the key inside and had adequate evidence to suit. Howver, like you say if you can see it roleplay it, so, instead of gaining entry with a key, the would be attackers simple do /do attempts to shoot out the lock /do s this was ofc succesfful. But this got me thinking, you dont actually need a key, for example, if i see a window on a house, as you say, "if you see it, RP it" - this is some thing i had not considered and opens the door to many more possibilities of roleplay. However, ive been playing since june and i can assure you "if you see it, RP it" is not consistent within the entire commuity, and i believe this is where the problem arises. I know from experiance now that unless someone has reinforeced there door with blastproof/bulletproof hinges, casing and locks, then any door is accessable with one shot- but it took a long time for me to realize this. My point is, with the vaying levels of experiance, and the gap between new playes and veteran players ever increasing, mayeb some key pointers or guidlines are in order, if not to educate at least and bring every player up to the same standards of roleplay, cause i can assure you the vast majority of players are unaware that you can gain entry to a house by shootng the door or just climbing throught the window. its hard to rp when a lot of us have very different standards.
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i do not beleve it would be a good idea to allow players to accept the roleplay standards themselves. This will lead to a very very mix matched standards of roleplay. We have rules, we should have clearer guidelines. DO NOT leave it to "the other party" to "choose to accept or deny such RP" as this will create confusion, give room for bias play and leave the door open to favioratism.
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honestly, i think the confusion is that no new players know the heavy weapon is scipted this way whilst others are not. You and others share common views on this as viewed through this thread. However, as stated, it is your opinion. Do you think it would be benificial for Roleplay standards to be better outlined to stop this confusion and the use of "opinions", a rule or a ruling should not be open to "opinions" or interpretation.
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That seems like a fair and decent standard. Not all do this though, some require /do and others just do not care, said only from experiance. Does pd not have a simple ruling which would negate the need to even discuss this. I am sure this has been discussed previously, if anyone knows, what was the ruling, and if there was a ruling, was this introduced to pd, if not why not? Just a clear indication of the current RP state could easily reduce the number of discussions and posts regarding common misconceptions. Also, consider this, what if someone doesnt display the same level of rp as yourself in this regard, say a crimnal vs a criminal. It becomes increasingly difficlt to sustain a constant level of roleplay if we are all abiding by our own rp standards, this would be ok, if a bare minimm had been set, however i dont think it has.
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Saying "should" can in itself be problematic. Is it only used in those moments or isnt it, and if there is no consistent ruling on when it "should" be used, do you think this would cause confusion for newer players?
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So to confirm, the heavy pistol is scripted to not show, whilst all other pistols are scripted to show. If a new player buys a heavy for their first pistol, how do they know what is and isnt a bug if they buy a .50 for their second gun. You guys can surly see why to a new player this may be confusing.
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i cant help you if you dont follow the logic.
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So if this intended, why allow new players the trouble of finding out by going to prison. Just be decent about it, let them know and tell them how to avoid it in the future. Why are so many gameplay mechanics only understandable after having to go to prison or by discussing it with the staff. This should be clearly stated, to avoid confusion. The community needs to do a better job at letting new players know what is and isnt a bug, just out of decency. Many many things a player only understands after having a bad rp experiance or by trolling the forum viewing verdicts on past reports. Simple, look at player xp when in game, if they seem new, just give them the benifit of the doubt, just be decent about it. whats so hard about that.
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Usually you are able to post that you are looking for people to roleplay with. MAke a forum post, new characer though, and say your backstorey and just say you need like minded people for roleplay. People say this is meta, but its not, imagine trying to get a game of DnD of the ground without the ability to communicate with people beforehand. If you go into the server together and you are as a group, with a consistent story to why you all know each othert then you are golden.
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i mean, it would seem weird if they did fight each other considering all their past roleplay. Who gets mad that the gangs have undergone countless roleplay scenarious. They provide rp for a lot of players that are not even their members, some fo this is war not all of it though. Personnaly i was kidnapped by them not too long ago, despite a poor ending and some weird accusations the kidnap experiance was all around good roleplay from both the triads and the zetas imo. I think you missed my point as your comment is mostly something i agree with its lke you read what i wrote but not what it was in response to. No idea who you are arguing with in this one. Dont forget, there are other groups out there apart from gangs and cops, this isnt a cops or robbers server, is it? just to add, the /anim palm bit, super cringe mate.
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omg this so much. ~Most crews just bait police and have the poorest f roleplay ever, literally, if you see a gang member from one of the big two, and they have a bag, they have heavies, literally mst rolling around with heavies, they arent gangs, they are small militias.
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Roleplay it as having to file the paperwork. Also, sitting there afk unable to do anything" - sounds like prison almost.
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1. RNG where a cop has a chance to drop a certain number, get enough of the numbers and crack the PD communication systems. This gives someone a 12 hour window (invited into teamspeak) to be able to access the communication of the police. This would need tweaking but you get the idea.
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good shit mate, keep it up mate Dunno why but it reminds me of Tom Pepe (knomads) - River runs deep.
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keep low end yes, but not the same style. it would be best to have for example low end - 0-30k (30 spaces) Low_mid - 30k-60k (25 spaces) mid - 60k-100k (20 spaces) high mid - 100k-150k (15 spaces) high - 150k-whatever (10 spaces) ofcouse these numbers need chaning and tweaking but its gets the point across. The idea is to always allow for a few empty spaces in each markets, by having more opportuing and variety to sell, the markets ought to be more efficient. If we have only one or two markets, when they get full, what do we do then.
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Yet another suggestion regarding high-end, again, as ive mentioned before, this is almost a weekly suggestion now. Something does need to be done, however, since the last suggestion about this i have still yet to see any word, feedback or insight into this from the development team, if anyone has anything that any developer has mentioned on this then please link it. Its getting to the stage where a full boycott IC of high end is the only way to get anything done. The suggestions you make, i believe will not actually help with the problem. 1. you mention merging the markets together, a) as mentoned this would create lag, but also, b) having multiple markets is best for roleplay, and the overall economy, 2. You miss i think, why highend is full, multiple players with multiple characters flippling multiple vehicles a) if you just increase the space, then it will just get full again, as more and more people get into flipping cars b) a limit on how many cars can be sold at once, by a player, not a characer is needed. The curent state of the car indsutry and markets is so bad that "ease" to the player when buying a car should be bottom of the list in priority. It seems like this would increase people buying cars but no, it wont. The two majror impacts right now are 1) people know they cannot sell future vehicles so easily. This means they have less incentive to buy vehicles in progressives stages, this is one reason why we have a disproporinate amount of specific vehicle s being driven my relativly newer players. They know they cnat sell their vehicles easy in future so why bother, might as well just get the best vehicles first right? 2) There is nothing stopping me from having 4 altts, all selling 2 cars at high end a) this is an obvious one, not much to explain. dunno if i explained this well, its late and im tired. (( sorry about the multiple posts, no idea what happenned. )) MESSAGE TO DEVLOPERS - i understand the reluctance to increase capacity, as by not increasing the capcity more and more players use weazel news, this promotes roleplay, i understand that, but its almost counter productive at this stage.
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Me and another player got into a roadside accident, we were both speeding around a narrow road. We collided and the other player went down. Both being in an RP server, both having been in RP when the crash happenned, you would think that i would be allowed to rp my injuries and then rp rob them for being an idiot on a bike. Nope, was not allowed, was told if i rob them it is then VDM. I argued my case that at the time of collision we were both engaged in RP, with the server and each other, as we RP all the time, not just when another player is present. The player then switched to admin for just a moment, then switched back, indicating that they were right in the situation. Being a new player at the time i let it go and just carried on. Of course since then i know fully now that it is 100% within the rules, weird though right?
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RP is basically acting , you are correct. However, i think the argument is centered around how many are actually "acting" vs how many are using the RP to just throw insults around, when their character does not need to at that time. I think you over-estimate the level and number of players who are actually "acting".
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ahh right yes sorry i get what you are saying now. Sweet, i agree. Combined with the fact that many faction members are gang members (fail rp imo) doesnt help.