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padpilot

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Everything posted by padpilot

  1. This would be interesting and would allow for more flowing shootouts and RP scenarios than the previously mentioned designated area. By wearing a Gang Mask or outfit, or by using a specific car design/skin the player recognises the danger that comes with being in a gang. Currently, what are the drawbacks from being in a gang? If this was implemented then the fear of Constant attack from other gangs is heightened. It gives players more of a reason to join a gang and more of a reason to not. IMO this is an excellent idea. Fights can erupt across the map, without warning and would still adhere to RP rule, (Think blood and Cribs), different colours could work. Of course, there would have to be supporting documents with faction clothing on display. 1 so people know what to wear and 2, so civilians know not what to where. +1 Great additional suggestion +1 Great Idea allowing for increased RP scenarios With this implemented players could Be a taxi driver being held up by a gang, only to be saved by a rival gang who saw their opportunity to attack Blockaed could be establised which gangs control. Other gangs could come and fight for these positions Raids on know rival gang locations could be started without warning This sense of heightened fear is something i suspect many would appreciate. Especially those that have been here a while and are worried things may go stale. IMO
  2. It is disappointing to see such negative response comments. The least you could do guys would be to give a little more feedback than that. +1 (really cool idea, would need balancing heavy, surprised this ain't already a thing. But I agree with the comment. A system to help the natural flow of shootouts would be really beneficial for the server. As was suggested certain HotZones could be added where KOS between gangs may be allowed. To control this even further and to help prevent others from being caught in the crossfire I suggest also making these areas timed. For example, shooting between 20:00-06:00 is allowed. The current ruleset does not offer enough scope to effectively RP as a gang member, as others have said, IRL you would not wait for your friend to get shot and killed before engaging the enemy with words. It is just unrealistic. For example, I rolled up to another gang with 3 other people. We got out of the vehicle and approached the rival gang in an aggressive manner. A fight broke out and everyone in my gang was killed apart from me. Despite having been with the gang in the car, despite approaching in an aggressive manner I had not engaged the shooter directly so he did not have KOS on me. I simply just walked out of there (A witness). I totally expected to get shot, but I didn't, i walked away. I would have been fine if died, i was part of a gang, thats gang life, You cant always pick when you are going to be in a shootout these things just happen.
  3. Such Quality Input. So what if it works fine for you, it would continue to work fine for you. How would this even affect you?
  4. +1 great suggestion. Most answers here are just stupid. Being able to use comms whilst having the full range of movement with WASD is vital, it just cannot be done when stretching the thumb to use N. Having mic keybindings avaible elsewhere is a Must. Personally, I would use my mouse button 4 and 5 too for mic control. This would allow to me talk, have full WASD control and be able to use my mic. Any decent gamer will always reduce the amount of time their fingers are not over WASD or TFGH. Good suggestion.
  5. I think that is the snowball effect they are trying to negate.
  6. I've not been accepted yet so take my input lightly but yes I would agree this would be a good RP route to take. It will allow for genuine rivalries to be built. In life, most people (IMO) get guns in response to an event where they were a victim. Allowing players to build more authentic RP situations where a player would then have reason to get a gun may add to the RP. After finally acquiring a gun, finding that person or gang who has been robbing you, taking revenge could be more satisfying, I feel. As opposed to gun shortly after server entrance and just Pew Pew. I can imagine the local factions having to hire security to ensure their employees are protected in more dangerous areas of town and from trigger happy new arrivals. Ultimately it adds another layer of interaction between players and thus adds to RP opportunities. If I have no way of protecting myself then i have to get someone to help me. Who will I get? how will I find them? will I find them independently, has my boss got numbers for the local private security firm? What about pretending to help the local employees and then turning on them. Like I say, this is RP. Any layer of added interaction, I feel, should be treated as a positive. If implemented correctly. You could go one layer deeper and say cabbies can only carry handguns as this is truer to life.
  7. If i get accepted i can't wait to take some cash from you guys over the tables
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