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Posts
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Everything posted by padpilot
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Hey mate this may be down to the recent update. If you go to the Official Eclipse discord server then you may find people around to help you, I know a lot of people having trouble recently, especially if they bought GTA on Social. GLHF
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+1 this would be great for immersion and overall gameplay. Great suggestion, hope it gets looked at
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This is what I gave The Rebels and it seems to work for all of them. **Everyone try and get AHK. This will allow you to change the N and M buttons to something else. If you rebind to your mouse 4 and 5 buttons then you are able to run, move, communicate and aim freely** **Use the below thread for more information.** 1. Download AHK https://www.autohotkey.com/ 2. Right-click desktop - new - AutoHotKey Script 3. Right-click the newly created document and click edit script 4. Copy and paste this below into the text box XButton2::n return XButton1::m return 5. Make sure to run as admin. GLHF
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If this has been mentioned many times before then what has been the reception from admin? is there a reason as to why it has not been implemented?
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Better Clothing System - Outfits, places to change, and more
padpilot replied to MattHasMunchies's topic in Archive
+1 The use of outfits could have a huge benifit to the RP available, like you say it would only add immersion. Good suggestion. -
oh ok fair enough, I just figured the impact was felt IC, it could b treated, playfully, as an IC issue, the 24 hours issued to someone is sure as hell an IC issue. I believe a lot can be done IC that can heavily influence outside of the game? i mean, they want people to stop robbing citizens, so what should criminals do, they should rob literally everyone who is not gang affiliated, see how long the changes stay in place for when no one can enter or leave the bank.
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This is the biggest excuse for the big guys to really start coming together, planning things out and changing the city. There are numerous ways to fuck this system up that much IC that they are forced to change it. the combined might of The Council needs to react to this. Why cant we attempt to fix this in-game?
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can we report cops from driving up mountains at angles of around 45%, then doing ridiculos non-rp jumps whilst pursuing me? edit : with footage ofc
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seems legit +1
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+1
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ive been trying to arrange a race on that track for a while now but no one seems interested, and yes there is a rail guard, however Destruction Derby, i think itll be fun watching a bunch of warreners fly around the track and try to make it through the small gateway, get 2 cars in colours, one from each faction, then a few independant racers, get some speakers, taco vendors, job done. ive spoke to major gangs about it but no onw was interested, good luck doing it mate
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mega +1
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I made a suggestion about removing the script which displays the Bank opening and closing time, I mean, it did change, now I just get a text. I meant to remove it, like totally, it serves no purpose but to decrease RP. For every new player that joins the server, even asking around about things is RP enough some times. Why would you give players 1 less reason to iinteract? Just let the scrips go guys, its neat, but it just fail RP and immersion breaking. no need for it. cheers
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i just lostb 3 members of my crew to this update. most seems decent but i have family men, guys with lives and families, they cant play anymore to just be AFK in prison for hours, which people will just download an Autoclicker for anyways. like i say most of the update is decen, even adds to the immersion but not the prison time bits
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yeah just add it as a downloadable app which costs money instead, like for x amount of IRL hours you have access. after that you "re-download" the app. This could even be a JOB within the city and work like taxi and citybee. Just find an electronics shop, good location, high traffic volume, when a player is at their job and on Duty then to get the app "set up" you need to visit the local electronics store. If there is no one On-Duty then revert to another system, easy ya know, like if x then x and just have players approach desk, ring bell and auto download the "app" Just whatvere you do, do not put the mini map back into the game as it was. it was mmersion breaking.
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great work guys, thanks
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why are there players running around who hace access to faction mechanics when they no longer bel;ong to that faction or the faction has been disbanded. this is really unfair. the group in question don't even have a forum thread yet they have access to faction mechanics can someone explain why?
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Thank you for your response. You raise some great points and i hope that the system gets the attention it requires and your points are taken on board. Ill have to visit prison a few more time to get a vibe of the place more. For now, though, just a few product placements would make a huge difference. 1. The addition of mining. Exactly the same as the mines but in a different location. Build a cage in the desert and tele prisoners there from the prison after entering a marker located inside the prison. Here they can work off their speeding fines and other monetary fines (correct balaning and % of payout would need to be discovered) a) people could come and laugh at the prisoners, people or friends of prisoners could try to sneak them something in, its the guards job to stop them, this gives everyone just more RP. Either the prisoners have ways to entertain themselves and create RP inside prison, or we place prisoners in situatons where they provide rp for other. 2. A poker table. allow prisoners to play poker and build up an amount of money. However, this is only prison money and may only be used towards prison things (bribing guards, getting free from solitary, increasing the newly implemented mining rate so not paying off fines at decreased rates. a) So you play poker, earn enough prison points or prison rep points, you are then able to get things into prison. This if this as a credit you earn where you can spend these credits at a Payphone on the prison wall which you contact people and get them to smuggle stuff into prison (scripted or RP) either way its more content (These can then be used for escape and roleplay scenarios). 3. Prison jobs, sweeping floors, mopping up, these jobs have a drop percentage for certain items. (just a thought) - these items could be items only obtainable from prson "prison shank" "prison hooch" - some one could buy beer for everyone and everyone could get pissed in a cell togeher **These are not solutions but rather meaningful workarounds until a better system in implemented**
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sorry, i meant is there a permanent way to silence the speakers, all speakers, forever. i may not have been clear. My issue is that I do not find it good RP to have to pull up to a store when I am about to rob it, and then have to stand outside and turn 2 speakers down. it's just silly, music blasting everywhere. The argument against this is that one could just simply walk away from the speakers. This is easier said than done and is very situational. The argument I'm making is that speakers ought t be lowered by default when placed so that it is not as loud when you first approach it. If someone wants to listen to music then it should be on low then you have the option to turn it up. It is kinda wrong for players to have to turn it down if they don't like it. That is just the wrong way around, 1. Speakers are set to 0 by default, players have the option to turn the music up if they want to see what is on, 2. Only only speaker allowed within 20 meters of each other, ist just spam after so much of going from garage to garage or from shop to shop and having to turn them all down. It just slows rp, in a command-driven game why do I have to yet enter more commands, if you want to go listen to music then turn it up for you, but dont have it so loud when placed, have it on, just turn it down by 50%. and the ganking thing i meant, you could place speakers. and when people turn them down for the first time yu have around a 3-4 second advantage over them where they cant hear much, wont be using comms and are busy typing. another argument against this is that "nah bro, it's fine, it doesn't affect me" - this is just a terrible argument, it means you would not really notice the added change, whereas the person who does notice this would benefit massively. If the speakers were the same volume for everyone at every time then I might not suggest this as strongly, but because i can roll up to a garage and have loud music playing, whilst someone else (who got there earlier and who has turned down the speaker) has the gameplay advantage of both time, by not having to type, and by hearing, as the speaker volume is localized. - decrease default speaker volume when placed - only 1 speaker in xx amount of radius ( roughly 20m)_
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is there a way to permanently silence speakers or to decrease their default volume? I'm constantly pulling up to places and having to write /speaker to or 3 times, whats the deal? it just slows down the gameplay, leads to people using them to gank people. Ive never tunred up to a bank in my how the town and had to turn down the speakers, just have the default on like 2. This is a serious breach of RP. slows the game, breaks immersion and is leaving people in the open ready to be ganked,. **Edited for corrections** Added suggestion - at the very least ad the command /sv for speaker volume atm i have to literally type /speakerv every time as there are several speaker commands.
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You suggest meaningful RP. I think you would be surprised how unfulfilling a world with no or very little threat would be. Citizens RP is increased with the chances of theft at any time, and its the same for the criminals, they both need each other. What you suggest is 6-8 hours worth of prison time. This is almost an entire days work IRL. Logistically and to keep the game entertaining I believe this is just an unrealistic amount of time to ask someone to stay in prison. You highlight problems why simply increasing prison times is not enough, I ask you if everyone is in prison for up to 8 hours, who are creating RP opportunities on the streets. By placing so many into a confined, NON-RP driven environment you would actually be damaging the server IMO, the goal is to hand out punishments that fit the crime whilst allowing the player to return to active RP out of prison as soon as possible. A citizen on the street can create more RP than when in prison. Also, imagine, you work all week, you want to play, but you waste your entire Saturday AFK on GTA 5 RP, I mean, it's just not realistic or healthy for that matter. IMO you miss the point with civilian RP, why can't civilians Dand together and 1. Riot for more police to improve things 2. take action themselves 3. employ security firms (there are people trying to get these security firms off the ground right now because of the gangs, what you suggest would remove their need to do so) 4. civilians could at least start to form unions and coalitions of small independent mining jobs and operations, (just have a small crew, one on foundry, one on the mine, every time someone leaves the mine, they radio the description of the vehicle to those at the foundry, this provides a clue as to who should be turning up at the foundry or not, those that didn't leave the mine and yet turn up at foundry ought to be treated with suspicion). The civilian RP opportunities due to increased gang activity are actually heightened and not diminished as you would suggest. Remove the threat of gangs to as higher level as you suggest would certainly remove a lot of the appealing substance the server has which attracts new and returning players. Just my thought mate. Good to see a live active thread good job guys
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This is a great thread. Good work mate. Just keep in mind though guys. Removing the AFK timer and asking players to be present for 3 hours with very little to do is a bit mean. Implementing a system which they have to do is also mean. . Removing the AFK timer is just a bad idea. Even when there is stuff to do in prison people should still be able to go into their cells and serve their prison time in peace. We shouldn't force someone to work in the kitchens or anything. I think that you have some great ideas though and the tiered system is the best Ive heard so far. I make the suggestion of specifically targeting members of faction gangs and allocate then a higher prison time. This would be RP by "gangs damaging the community and disrupting order within Los Santos" There should be a legal draw back to being in a gang. Yes you get more protection on the streets, more back up and such but the law doesn't appreciate your gang activities and thus gives a harder sentence". Target faction members first with newer systems and use then as a testing for the changes . Just my input.
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+1 Anything to make the game faster and easier to navigate deserves introducing.
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Neat. That makes it easier to implement for everyone else. Just call it a Joint Bank Account. Maybe others want to have the opportunity to do this also. Such a basic thing should not be open to only those within factions (curious to know % of player base that is in factions? New city role - Bank Teller By paying £10,000 NON-Faction players can join with others to contribute towards a shared fund. This can be achieved by visiting the newly created role at an appropriate location. To cover maintenance costs a small administration fee of £1000 (Rough guess, open to change) can be introduced to help cover costs and employee fees. Benefits. Greater player sense of building/continuity/accomplishment New Government Role Disadvantages ???