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Posts
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Everything posted by padpilot
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The entire New Player experience is broke., From the locations, assets given and the Admin Message at the start, whole thing is just horrible imo. Recently guided a bunch of people (around 12) through this new player process and each and everyone of them said it sucked. You touched on so many wrong choices made by devs here when introducing a player to the server, however I wanted to add one more. Shortly after a player joins the server they get a message saying something like "Hi, I am [insert staff name] if you would like any help please use /rm to reply". This needs removing, its off putting, annoying and you are just overwhelming the players. As I said, i juust guided a bunch of people Also, just to touch on Hectors point Not this. TRhe airport limits roleplaya nd suggests your char is not from Los Santos, howevere many characters are from Los Santos. There are only 2 roleplay bases for all characters, are they from Los Santos or not. Ideally wwhen the player creates their character they would be asked, local or not, the spawn point should be based on this imo
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Was this suggestion ever looked at, did the devs respond at all? Been a while since the original post, what changes were made from this, if any? cheers
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We were asking for this is 2019.. I can honestly say I don't think we are going t get these anytime soon.
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So that you don't have to go through the trouble of hunting/fishing and cooking yourself, saving time and energy. There is an argument to be made that its an intention "gold sink" though for sure. However this would be exzchanged for the extra fuel, bags, campfires etc needed to get the process done.
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-1 Yeah same as others have said, it's a nice QoL but leaves less room for content/rp.
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+1 THIS Ive had the same suggestion.... we roleplay as Hunters, Farmers and Fishermen and the amount from fish is terrible see my previous suggestion also. [Here]( )
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The Rebels, tired of the chaos in their finances, decided it was finally time to get some professional help. Amidst their secret meetings, chop shop operations and their growing combat readiness, they reached out to an unlikely ally, an accountant. The idea of hiring one seemed absurd at first, but as funds from operations, gun-deals and theft piled up, managing their resources became a problem they couldn't ignore. When Frank, the new accountant arrived with his colleague Corey, they quickly set to work, organizing The Rebels' messy accounts and finding ways to stretch their limited funds. It wasn't the typical rebellion role, but it was just as crucial to their cause because even in a rebellion, order had its place.
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Exactly this, it really is that simple +1
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Locking no longer cancelling getting in vehicles
padpilot replied to Xylum's topic in Game Suggestions
-1 Too many people just none-rp jump in cars and the player has no ability to drag them back out. All the player can do if someone jumps in car is pull a gun which itself is poor rp but everyone is limited by scrips.... the lock and kick is the last defence against bs gameplay -
This was suggested wayyyy back in 2019 as well
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+1 Good quality of life suggestion. No downside.
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-1 The playing times of LSEMS are not active enough as it is. Even during peak times its hard to get a response and often players just bleed out. Any attraction away from the main roles within the service will only add to the issue. Rather Keep as freelance jib and just remove the player interactions all together. Instead, once a player dies, start a timer, after 10 minutes, a coroner is notified, they go collect the body and get paid. - removes issue of player not knowing how to report - removes issues of having to stay around after reporting - gives plenty of automatic work during peak times I see other suggestions about decaying bodies and payout tweaks. Honestly its best to just go back to basic on this one. No need to spawn bodies and complicate things. Player dies, on duty coroner gets pinged, they collect the body and boom, ez.
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House Buying Priority for first time buyers
padpilot replied to padpilot's topic in Civilian Suggestions
Yeah could also do that for sure however still feel like to help alleviate the "flipping" aspect by experienced/longer players (those that own multiple houses), my original suggestion would be more on point... but yeah, can do both tbf./ -
As I say the 5 minute timer window would allow for some wiggle room... However another easy counter to this would be /investigate [ID] we can also just create a simple command which starts the timer. Overall this would not be a large or even remotely significant task for the devs tbf, if code base is up to par. Just a few simple little checks, maybe a triggerBox or colShape or whatever for the jail and a little command to start the investigation timer..
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House Buying Priority for first time buyers
padpilot replied to padpilot's topic in Civilian Suggestions
ahh ok, yeah as I thought then. So yeah, for these auto-selling inactivity houses I would stand by the original suggestion that players that have never bought a property before, should get a small 48-72 hour window where they have priority purchase. cheers. -
House Buying Priority for first time buyers
padpilot replied to padpilot's topic in Civilian Suggestions
Oh ok, maybe i am not clued up enough with the current system then tbf I just bought a property for 200,000 and I figured it was an auto auction one as it had lockers and items still inside it... I had just assumed this was due to the player being inactive and after a set amount of time the property is automatically listed again to buy. Ill research the current system more, cheers mate -
Due to experienced players juust buying and flipping houses, staff included, I think it is reasonable to put a system in place which helps first time buyers (newer players) get a foot on the property ladder. This should be an easy implementation with a slight UI change, a timestamp in the DB to remove the UI and a check on the database to see if a player has ever owned a property. Essentially, when a property is placed onto the market by staff, from inactive players, players who already own a home should not be able to purchase the newly available property for a certain amount of time (ideally 3-5 days). This gives first time property buyers a chance to possible save a bit more, then to purchase the property. This is aimed at helping player retention, giving access to properties to players who don't already have one and I cannot see how this could impact the server in a negative way. UI Changes - Add a "First home" line to the property UI during the 3-5 day period i mentioned - Remove the UI once the period has ended. Cheers
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Increase DOC stamps value for reducing time at DOC
padpilot replied to Demonmit1's topic in Criminal Suggestions
+1 I put stamps into the reduction thing about a month ago when first getting back. Never used it since, advised everyone not to use it and just save the cash instead. -
Use a timer from cuffs to help get around this issus. As you say the issue is with individuals, so lets remove them from the equation. Every crim, guilty or not is placed into cuffs during investigation on the street, or in a cell if in PD. We should aim to use this benchmarks to start timers. - place cuffs onto a player or place player into a holding cell at PD - This starts a 5 minute timer - For the first 5 minutes the player is not on remand as this is usual investigation time. - After 5 minutes any remaining time in detention would be removed from the sentence once charges have been applied. We need to ensure we remove the human discretion and rely on clear benchmarks during the arresting and investigation proceedings to insure fairness.
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The crims would be on "remand" so serving time whilst the investigation is going ahead... i dont see any benefit from a crims view for trying to break them out, maybe i am missing your concern? If they succeed and they free the crim, and the crim was found guilty, then a warrent is issued and the crim when found would have added sentences for escaping jail if they succeed and the free the crim, yet the crim was found innocent, then a warrant is still issued fro fleeing police custody. If they fail, and the crim is found guilty, then the crim has already served their time, and now his friends in prison also If they fail and the crim is innocent, then tbf, it was a dumb move anyways haha
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Wait, how is this still an an issue? The system ought to be designed where the fact of it being 10 people involved or 1 person involved irrelevant Concerns - Crim wait time (means less content for everyone) - Police roleplay - policie investigation Simple then: - During active investigation officers place players into PD holding cells (this is called remand in the UK) - Police conduct the investigation (Police roleplay sorted then) - Of convicted just take this off the crims sentence as "time served" exactly the same as IRL - If not convicted then no worries, it was all RP anyways. I see no reason why "holding" time is not the exact same thing as someone being on "remand"... should be an easy fix and makes everyone happy.