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Toxine

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Toxine last won the day on October 12 2025

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  1. The bug keeps happening semi-consistently when you are in a frequency with someone, and then you change frequency and/or you unequip your radio. F1 relog seems to fix it
  2. Respectfully, ArcAngel, that’s simply not accurate. The number of Staff members who have publicly agreed with these issues is extremely small. And it’s quite telling that the few who have spoken up only began doing so recently — after months of growing frustration and public backlash from the player base. You might be discussing these concerns internally, and that’s fine, but public transparency has been completely absent. The community went weeks, even months, without a single official acknowledgment or announcement addressing these problems. It wasn’t until players repeatedly voiced their frustrations — across forums, Discord, and in-game — that the Staff finally responded. So you could be saying "oh we discussed these things internally" but if you are not saying anything publicly, even going to the extent of silencing people that dared to talk publicly, then it just invalidates everything you have to say afterwards. If it’s true that the majority of the team agrees with these points, then why stay silent for so long? Why did it take players like Marksy, Player X, Player Y, and Player Z publicly speaking up before anyone from Staff decided to do the same? For 99% of the issues at hand above. Why are you waiting for something to become such a nuisance to the community for you to address it? Hasn't everyone complained about the reporting system? Why are you waiting SO long to address it, and when you do address it you're going to be like "oh yeah, we wanted to address it all along". This needs 0 development help. Once again, my "you's" are not directed towards you specifically, it's moreso towards the Staff and/or whoever is in charge of that specific aspect.
  3. Thank you for finally voicing what 99% of the community has been thinking but hasn’t dared to say. Most people stay silent because every Staff member is forced to publicly deny these concerns, and when someone on the outside dares to speak up, their messages or posts mysteriously disappear. Even the few Staff members who privately agree with all this won’t acknowledge it publicly — because, clearly, there’s some sort of unspoken rule or fear among them. It feels like there’s this quiet understanding of “I can’t say that or I’ll lose my position.” And when people are being silenced, directly or indirectly, that’s a strong indication that something is deeply wrong at the top. I don’t know the exact names or who holds which responsibilities, but it’s pretty clear this issue doesn’t come from just one person — and definitely not from lower-ranked Staff. If all the criticism that’s been pouring in about the server’s current state and how the Staff operates still doesn’t make you reflect for even five minutes and recognize your own shortcomings, then I honestly don’t understand how you’re still in your position. A good leader knows when they’ve failed and when it’s time to let more capable people take over. Unfortunately, some of the current Staff seem too emotionally fragile or immature to handle that kind of accountability. Many of you appear completely disconnected from what’s actually happening in-game. If real life limits your ability to stay involved and active, then step down and let others who still have the motivation and time to contribute take your place. A true leadership figure knows when to pass the torch. On top of that, the current report system is absurd. The level of leniency and inconsistency in handling reports is discouraging. I’ve personally found myself hesitating during RP situations, constantly second-guessing every move because of how restrictive and unpredictable the rules are enforced. It feels like one small slip-up could lead to a report, followed by writing essays on the forums and waiting days for a verdict that depends on whoever happens to review it. Reports should only exist for blatant and serious rule violations. Everything else should be dealt with in-game, on the spot. Yet out of every 100 reports, maybe 20 get accepted — and that’s if an admin is even available or willing to handle them. Whether it’s because they’re busy IC or showing favoritism, it all points to a major flaw in how things are being run. That said, I’ll give credit where it’s due — since the recent leadership change in PD/SD, there have been a few positive steps forward. It’s still far from ideal, but at least it’s some progress in the right direction. But the biggest culprits for the decline of crim isn't PD. It's FM itself. The spray-tagging system has been devastating for the server’s balance, and nobody is owning that mistake. The moment you introduced tags that permanently secure turfs, you removed the value and purpose of roughly 80% of the gangs. Historically, larger gangs negotiated with smaller crews over packed cash, drugs, chops, territory deals, and trade; those interactions created real RP. Now you just spray five tags and slowly increase influence without negotiation or conflict. The spray tag mechanic killed whole avenues of RP and any incentive for inter-gang diplomacy. The tier system is broken and inconsistently applied. Using my faction as a neutral example: we appear in about half of the reports filed against groups, and inevitably one or two of those will be accepted - not necessarily because of clear wrongdoing, but because different admins interpret rules differently. This subjective enforcement prevents factions from progressing in tiers and has even led to demotions. Right now only two factions are active on a daily basis and providing the bulk of RP for PD/SD/EMS/Mechanics. Yet the governing body is penalizing the very groups keeping the server alive. Most forum reports are nothing more than report-wars stemming from IC/OOC tensions; they’re petty, not game-breaking. By treating every report like a capital offense, you’re discouraging the last dedicated players. Two years ago the server routinely had 200+ players; today, there are about ~100 online. Ask yourselves whether your current policy is helping or hurting player retention. There is an alarming lack of support for illegal factions — the people who are literally the core of your server’s identity. There are zero illegal-only events, no exclusive features, no faction-specific rewards, and no meaningful incentives for players who spend hours in DOC to provide RP to LEO's or on criminal gameplay. Everything criminals do can be replicated by LEOs or civilians: drugs, weapons, vehicles, labs, planting, you name it. If criminal play offers no unique benefits, what prevents everyone from just becoming cops or civilians? How long do you expect the server to stay interesting with that design? Membership caps on illegal factions are counterproductive and outdated. This is not 2021 with 500 concurrent players; player numbers are low, and strict member limits fragment the already-small player pool into dozens of ineffective groups. You have roughly 18 illegal factions but only 2–4 are active consistently. Caps force people into tiny gangs that never reach critical mass, instead of consolidating players into a few strong factions that drive meaningful RP. Currently, there's about 352 players in illegal factions spread across 18 groups; an average of 19 per faction. Wouldn’t 5 factions with 60–70 members each create far more impact and more consistent RP than what we have now?Instead of people logging in and typing "/fmembers 0", just to see "There are currently 2 players in your faction online", they could be seeing 30/40 people online, allowing them to indulge into more RP scenarios with their peers? The ever-growing list of PvP restrictions is suffocating gameplay. The majority of criminal players enjoy PvP; it’s a core part of the experience. If PvP makes you uncomfortable, don’t pretend to set rules for people who actually play that way. There’s a big difference between regulated PvP/DM and outright RDM, and the staff should understand that. You can’t forbid a shooter from defending their turf or engaging a rival at a lab; if you walk into high-risk areas like labs, expect conflict. Regulate PvP sensibly, admit that crim-centered PvP is part of the game, and stop making rules that only hurt the combat side of roleplay. Me, and a few others have been available to provide a substantial amount of suggestions when it comes to rules and mechanics, but there's a total disinterest from Staff to ask their playerbase for help and ideas. And no, the suggestions on the forums is not it. As stuff like this needs to be discussed in a real-time chat (Discord, Zoom, etc..). And I'm not saying that Staff should come to me. But at least involve people that are actually active IC every day.
  4. can you explain what youre personally doing to provide RP for other people? There are currently only 2 illegal factions that are providing RP for EMS, PD, SD & similar. And if you want to do illegal activities, expect to be robbed. If you don't want to get robbed go work freelance jobs, or do ATMs/Stores/Banks, which in turn will get you in trouble with cops which is arguably even worse as you're going to lose your stuff + going to DOC for an extensive amount of time.
  5. Nobody is saying that it's a bad idea. But the amount of "low" crims is far lower than the actual crim that are being starved for content. There's over 10 gangs that are completely dead because there's nothing to do and/or active people to recruit. How many "low" level crims are there these days? Compare that to the number of gang members that are asking for stuff to happen in terms of Development.
  6. The news letter was an amazing tool to provide insight to the players on whats going in the server. Some players don't even login anymore for a multitude of reasons, but when they check the newsletter, it sparks interest and makes them want to login which will bring more people around. Additionally, if factions are supposed to provide a weekly recap of their work and their promotions depend on that, why shouldn't the server set an example? There's certainly more than enough staff members to draft up a document that takes less than 30 minutes to create. Also, it goes very well in conjunction with the announcement about transparency and communication. What's better than a document that showcases this months development, next steps, most prominent IC events, any major change/update, Gang recaps (providing public feedback and commendations for the factions that are handling themselves well). https://forum.eclipse-rp.net/topic/166378-eclipse-roleplay-monthly-newsletter-october-2024 It's been a full year since the last one, why has it been discontinued?
  7. what even is the obsession of having the planting around the map? I get it, it's kinda cool and would open up a new avenue for some low level crims, but it's nothing that amazing to be waiting 5 years (as you are saying). I don't think there's another person that wants it as bad as you do. If it gets added, I'll enjoy it yeah, but its so down the list of priorities that I don't really think it's ever going to happen. Also limiting scripts to time played is useless. Maybe you can tie it to your drug cooking level, then yeah.
  8. Yes, but the /do broken arm and /me wraps in bandage isn't healthy for the server. Both from a crim prespective and a cop one too. Some injuries can't be treated, and if extreme injuries happen (exploding in a car, falling from very high up, and other similar) the character should not be be able to be /cpr'd as it's very unrealistic. If you are a crim, and you just got shot 19 times in the head, you will get NLR'd, there's no way your buddies take you to pillbox and you go back into a fight. Same way for cops. If you just made someone fall from a 17 story building, shot him 250 times, and killed their entire bloodline, why should you be able to /cpr them? Just so you can also send them to DOC for 3 hours too? Introduce DeathRP for both sides.
  9. Half of the things you are saying make no sense at all. "you wanna see sweaty cops?" Do you want to see sweaty crims? Give them the ability to take that gun off of your back and show you how it's actually supposed to be used and not just spray and pray. You are basically implying that after adding this change, the server will randomly just turn into a full PVP server, which we all know is not true at all based on MULTIPLE reasons. 1) Nobody wants to get banned for PVP/NTHRP for a 6 hour gun 2) There's not enough crims to overwhelm PD/SD like that 3) Everyone has guns, we dont NEED your guns, we WANT your guns. If I engage in an RP scene with you, I want to get the guns off your back. 4) Nobody actually ENJOYS fighting PD/SD as it's almost always a loss due to a multitude of reasons. Additionally, the only reason your responses are so cocky and snobbing crims is solely based on the advantage that has been given to LEO's in the server. In an even playing field, crims would flatten PD/SD even in a 1:2 ratio. And not because of anything, because crims have evolved into having actual strategies while fighting, using their advantages and not relying on the exclusive treatment that PD/SD receives. But all of this babying that LEO's have gotten all these years have turned the majority of its members into NPC's, both in fighting scenes, in chases and whatever else involves PD/Crims. The only skilled LEO's are people that have mained crims for the longest time. Go actually hold some classes and lectures on how to chase a suspect, interception tactics, fighting strategy and how to properly backup and suppress fire. Only reason PD/SD wins fight is because you get backups from the other ones, and it turns into a 5v15 within 3 minutes. But if we are allowed to take your guns after killing you in those fights, then it's not as easy to kill crims on scene cuz then they'll have more bullet/ap's to play with, evening the playing field, but you don't want that right? :)))
  10. I literally suggested a treasury for PD/SD that would cover costs of deploying guns / equipment / vehicles. Mr Chief of Police didn't like that idea obviously, so what's the next suggestion? Each cop pays out of their own pocket for it. Please, if you are so much pro balancing out and not biased as you say, tell me how and why it makes sense for crims to pay for their stuff with their own money, but PD/SD NRP's everything, spawning stuff with NO LIMIT at NO COST with NO COOLDOWN. If you are not paying for it, the department is not paying for it, why can't a crim steal off of you? Are you afraid of crims going on cops to steal their guns? Well maybe don't be cruising around labs undercover like some of you guys do, trying to bait a fight or bait a reaction from people. Are you afraid of crims going on cops to steal their guns v2? Well maybe stop responding in 34 units on a random speeding traffic stop, leaving the other few units vulnerable. Start strategizing and compartmentalizing your units. Are you afraid of crims going on cops to steal their guns v3? Well maybe don't take out a bullpup MK'2 everytime you go on patrol and brandishing it at every traffic stop. Fuck around and find out man. Who are you (or me, if I was a LEO) to be held to a different standard? Why are rules different for you? If you see me with a gun IC, you'll call everyone and their mom to chase me until you'll get that gun off of me. Well, I want to do the same. If you don't want your gun taken, then maybe consider strategies that crims think of (Putting it in bags, putting it in the glovebox, putting it in crates, putting it in the trunk, etc..). You like hopping out your cruiser on a traffic stop with a Bullpup Mk2 on your back, but also like knowing that it can't be taken off of you? Well, you can't have both sides of the coin unfortunately man, and if you do, that is not fair for the rest of the server. Also, I couldn't care less what you do with my illegal belongings once I'm arrested, if you can sell them to recoup your money, than props to you. Because sure as shit you won't be able to go sell my radio/gps/clothes and whatever legal possessions I had, as that's a very easy IA report for mishandling evidence and tampering with evidence. So trust me, not a single crim would care about any cop going out of their way to be more of a dick. Furthermore, I hope you are aware that the vast majority of cops have literally the aim of toddler, giving them an additional reason to shoot won't really change much, as they'll barely be able to kill any moving target. The only real good shooters in PD/SD are people that used to be crims. Same goes with driving skills, if it wasn't for crim experience, PD/SD drivers would be straight ass. Bottom line being: PD - - NRP's spawning guns - NRP's spawning vehicles - Exempt from being looted - Able to have unlimited amounts of anything they want Crims - Have to pay out of their own pocket for imports - Have to manually go and pick it up - Once arrested/killed, liable to get their weapons confiscated Tell me how any of this is fair and balanced? If the roles were reversed, would you like it?
  11. That's not true at all. Unless you've been found guilty of "Intent to Distribute" and the vehicle is seized during the arrest, your assets are safe. If you want realism, maybe start a RICO charge on gang leaders, and lock them up for hours and hundreds of thousands in fines. Why is a low rank member risking the same as the highest rank? Nowhere in the world you get your house raided and assets seized for possession and/or minimal drug charges. IC most criminals are caught with either 1 batch of LSD (60) or with the drugs they have for fighting (2 blunts, 1 steroid, 1 heroin, 1 methadone). None of these 2 charges warrant asset seizure. Realistically, how many times have you arrested someone with the full 250 stack of drugs on them? Which is the only time you could argue that it's Intent to Distribute (going to sell to the dealer). I don't care about winning, nor do I care about making crims/cops better than the other. Mine are mere suggestions, are posted here to have discussions about it. But you cannot deny that LEO's are being held at a different standard. Touching the point of "because people already shoot cops too much for little reason". You seriously want to say that when cops are borderline DM'ing people on a daily basis, just because "you rammed me", "you robbed a bank", "you robbed a store"?? When in the world have you ever seen cops engage on Shoot to Kill on criminals that have not posed a direct threat to the police officer on scene? Even during hostage situations, there's never been a Shoot to Kill order unless multiple hostages have already been confirmed as dead.
  12. Making cops experience miserable is nobody's intention. The suggestion is purely to make things balanced, as realistically nothing is stopping you from retrieving equipment from an officer anywhere in the world, so I'm not entirely sure why cops on ecrp are exempt from that. You say if that's the case, you'll start taking our guns and items and selling them at the pawn shop? So you want to illegally sell our items, breaching SOP, tampering with evidence, just in order to make your money back for the equipement that YOU chose to take out? Seems like a very W mentality in my eyes.. How's wanting balance being naive? Why the naive comment is never done on crim nerfs suggestion? Also, that's exactly why. Why would a cop have millions in their bank? Where in the world do cops earn that much money? Where I'm from, cops earn slightly above average income, a little more for higher ranks, but not a single one of them is so rich that they do not need to spend any more money. So tell me now, why exactly are lootable cops detrimental to the status quo of the server? Or is it just a biased opinion?
  13. What does gang members at bennys have to do anything with AIR deployment? IRL a lot of mechanics are convicted felons or ex-felons. By eliminating the opportunity for crims to work as mechanics, you remove any type of legal RP for them, basically forcing them into strictly conducting crim activities. I dont see how a crim being a mechanic is so detrimental to the server. I've been a crim from day 1 that im in the server, I have no murder or attempted murder charge on my record. Why can't I be a mechanic exactly? Also, violent charges are enforced at mechanic shops, any violent felony gets you fired on the spot. And then theres the thing where Benny's isnt the same as PD. As I said, you could have a very very forgiving treasury that could be covering everything and then some, but having virtually u limited resources with no downside is not really realistic nor fair. P.S: Bennys operates at a deficit because everyone in PD/SD never has to repair any of their faction vehicles or personal ones :). Crims pay over $15/20k a week in repairs (definitely even more, but im being generous with the amount). If you include gas, that EASILY skyrockets to 30/50k altogether that we have to contribute in the economy. What about you? What does your faction contribute to the economy of the server? If I own a Gas Station, convenience store, clothing store, how many times am I going to see a cop enter the premises of my shop and purchase a product? Going back to the point, looting cops would be fun and a cery big change that could stir up the pot, making a lot of players come back and/or decide to stay for longer.
  14. Maybe have them get them funneled in by tickets, impound fees, % of seized assets (guns, drugs, etc..), and a myriad of other methods LEO's are getting money away from crims. In addition to that, there could be a base influx of money provided by LFM (weekly or monthly) that acts as a Government Funding for both departments. I don't see how and why this would be detrimental, as it would only increase realism and RP. So everytime you decide to take out Air1 for a spin, or cops cruising around in banshees, and cop cars left unattended because they have been permad and nobody can be bothered to go tow it themselves or try to despawn it, you think about the costs of it. Which in turn then creates more RP opportunities and financial job positions within LEO's factions. Maybe have the treasury be forgiving and lenient on all of this, but make it so clear and consistent abuse will actually be an issue for treasury.
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