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Everything posted by Xoza
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Tested and fixed in recent issues. Mailbox operates as intended. Archived.
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Still massively in support of this, anything to help clean up the chat and I think it would be fairly easy to impliment as all it requires is transitioning and reformatting these sources of information.
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Would be great for multiple coroners to take care of.
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Coroner's Job - There have been a few complaints that.. There aren’t any coroners when needed People don’t call coroners enough So... there isn’t enough work to quantify staying on the job. I have also seen some coroner drivers ‘Sit and wait’ for a person to die, just to get the payout and not at all assist the individual. LIsted further are some improvements that could really help make the coroner's job a more reliable service for all elements. Coroners should be able to trunk players, so they can take them to the hospital and be able to drive them through the ambulance bay for extra pay to encourage them to help. Bodies left abandoned could be ‘found’ by citizens after 30 min and called in automatically. “A citizen has reported a body in the area”. Just like calls about explosions. Automated calls could also have a chance to call police at the same time, for investigation. When calling a coroner, the player should be able to leave the area without the call being canceled, instead of having to wait, however information like a phone number and name should be included in the coroner calls (if they're not already).
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+1 If this can be done, yes! I'd think 500 would be the ideal 'engine trouble light' time. Moved to Vehicles.
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Here are the official Cannon routes the game has and they include bus stop areas and huts that are clearly marked. Any adaptation or variations would be amazing.
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@Osvaldon is the intention of this system more focused around factions or players?
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If you really want to talk about realistic speeds... we're going to have to seriously consider top speeds on every car + control capability at those speeds then the cost of said vehicles and the cost to tune them as such. Remember this is a game, and vehicles are balanced in a way that permits any player to be able to own most of them and enjoy them in their various ways. Nissan Skyline and a Police Cruiser top out at the same speeds, but the Cruiser has better acceleration and traction IRL.
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Leaked Information Of Shipments Change Suggestion
Xoza replied to Zoah's topic in Criminal Suggestions
Companies have friends, employees and connections across the board. Just simply small talk leads to a lot of information, companies also observe movements of other organizations and analyse risk and associations of employees, contractors and affiliates. What would actually be interesting is seeing how these civilian factions use this information. Here's where information should come from and all, should have a lower chance to be inaccurate. Law Enforcement - Intelligence departments, would discover this information through various means, it could be 'leaked' but information could also be captured. On delivery, there could be a higher chance a citizen could call in stating they spotted a suspicious package nearby. Civilian Factions - Found out by rumor or association of another individual, small talk lead to some information about something someone heard. Rumors spread quickly. Someone could easily be working with someone else who heard something. On delivery, there could be a chance an member/employee could call in stating they spotted a suspicious package nearby. Criminal Faction - Leaked information, someone could be playing both sides, may even bea be able to pay a little to have a higher chance of leaked information. On delivery, a member could call in stating they spotted someone else's shipment nearby. Let's say 'drops' are something that happen. There are likely more civilian elements involved then Criminal. In San Andreas. You would have to proquire the item, then deliver it. I actually think they should be parachuted in, or delivered to a 'random home', where an unsuspecting GoPostal or PostOp individual delivers it. The only illegal part, is the procurement and sale, the chance of every other element, from location to delivery has a high chance of a civilian unsuspectingly being involved. Criminal factions, and Law Enforcement, would have the highest chance of getting the information, of course, because they are actively seeking the information, but civilians could just as well find things. -
Leaked Information Of Shipments Change Suggestion
Xoza replied to Zoah's topic in Criminal Suggestions
Actually serious... a citizen could easily hear about a shipment through more means than most anyone else. They could even be involved in the logistics of a package before law enforcement, while not knowing what it is, could discover it. -
Leaked Information Of Shipments Change Suggestion
Xoza replied to Zoah's topic in Criminal Suggestions
Hey, I just want to get leaked information through my civilian faction.. There are a lot of ways this whole thing can be implemented. -
+1 The change to building was okay, but still could do with a lot of improvement, like the ability to enter numbers/cords to place items.
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+1 to adding more cars and allowing players to add logos/brands to vehicles and clothing. -1 to adding nonGTA/custom/mod vehicles, especially if they don't follow lore or aesthetics that follow the game. Just like @JakeInnit_ referenced. (more reasons listed below. They're more assets to download. They break easier. They look out of place. They don't follow lore (if they are real world vehicles).
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The new gas system could use some tweaking.
Xoza replied to Dashingly's topic in Implemented Suggestions
I agree that not all cars should be the same, each should consume different amounts and should/can be used for various things. This was implemented to offer a little balance and realism to vehicles driven. I actually believe it should be adjusted a little, where fuel consumption is based on speed and not distance traveled, in addition to adding idle consumption. Additionally, speed should have consumption with diminishing returns, meening, the faster you drive, the more fuel you will use. If the above is implemented, then I think the base consumption could be lessened a little, to accomodate 'good driving'. -
Don't restrict liquid intake + cigs/cigars should lower stamina
Xoza replied to Flucifial's topic in Implemented Suggestions
Potentially already implemented. Can someone confirm the health stat reduction while/if smoking? Food/Drink already implemented. [Food/Drink] Made food and beverages consumable even when at full hunger/thirst bars. -
Consider giving a few more exterior item slots....
Xoza replied to KonaKealoha's topic in Civilian Suggestions
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Huh, I didn't think about other players as well. If they get teleported a 'ghost' is left behind. Once they return, or are within render distance, the ghost disappears Ghost also disappears after 30min.
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Greetings, Visitation is possible through IC means, but may have prerequisites or requirements. This does not require development changes/support Archived
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No command needed, just configured per weapon and state of said weapon (attachments).
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+/- I like the idea, but people would likely use it as a character bio, instead of properly, being what you'd see.
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ECRP usable services when players aren't available to RP it.
Xoza replied to adsta_lynx's topic in Game Suggestions
Possible solutions to the suggested. Mechanics Recovery - Tools should be available, but more expensive than mechanic services, to encourage using mechanics instead. Police Desk - Should have a /buzzer that notifies the department and adds a call to their queue. If pressed again, by another, or the same (5min cooldown) then it deletes the previous and posts a new call. DOC (and other departments with lockers) - Add a mailbox near these area, if provided with a home address and can ship items to the home. Shipping while on duty would take money from faction treasury instead of bank. Impound - /impound request should add a call to the department queue. If pressed again, by another, or the same (5min cooldown) then it deletes the previous and posts a new call. Moved to Gov Section. -
Some potential, it should at least say if you have a question that you can also use 'i-have-a-question' on Discord.
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Feel free to start your own music in your own players, we are looking for solutions for music.
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Remove the necessity to lock a vehicle while refueling
Xoza replied to JakeInnit_'s topic in Game Suggestions
+1 Not very realistic and most station thefts have rule break elements. -
+1