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AnnoyingOne

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AnnoyingOne last won the day on December 19 2021

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  1. Isn't the DL on fake license random though? So having to type it out gives higher chance that officer will look into it more if they miss types?
  2. +1 Its hard to remember which of my two characters I have to click on
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  6. Even as someone that plays on 30 or so ping, I have to press space early to hit the zone, add that with the fact that sometimes it takes a second or so for the next stage to appear, throwing you off the balance. The whole picklocking skill check should be changed where you do fewer checks, but with longer "idle" times in between. So you are still picklocking for the same duration, but less skill checks which are fps/ping dependent. Also if you do it with lesser checks, you can do multiple types of checks, one is where the bar is slowly moving and then few fast ones so there is still challenge to picklocking (cheap cars don't have as many fast checks, expensive ones have more of them)
  7. You can do this already no? You can toggle HSW/Drift/Classes/Vehicles?
  8. PD and SD don't actively share a radio freq. That was a experiment for one weekend where PD and SD operated as a joint faction. Due to a various feedback, both internally from PD/SD and externally from other factions, this has been put on the sidelines. As for stop and search, Officers doing so have a probable cause. And just a note, any officer can ask you to step out of your vehicle, not just GND. If you are being asked to step out, that doesn't mean you are being searched.
  9. Mate this is a PD thread, I know that some people have a hard time differentiating that PD and SD is not the same, so I will just let you know that SD is not PD
  10. Not really though. Higher fps nowadays only means that there is less jumps as someone moves between frames. Actual game bugs due to high fps are rare though. It used to be a thing in the past, where animations or physics were tied to frames, but nowadays every engine gives you instructions how to tie the physics, etc to a fixed timer instead of a fps one.
  11. Bala was talking about different thing. High fps will make you go to 240, but it won't make you go faster than 240, which is what Bala was replying too Unless when it was bugged, the 240 km/h speed cap holds. As someone who has high fps, I am in support of this if it was doable, or lowering the speed cap so that other vehicles are viable
  12. Wrong. this is very easily done using RageMP's own Server console on the Dev's side with a simple command. This is not possible, the only options RAGE MP has for player stuff is via Server config. But these options dont apply to this scenario max-ping Maximum Ping accepted for the server min-fps Minimum FPS required for the server max-packet-loss Maximum Packet loss accepted in the server Now, you could essentially write a script, that would calculate the frametime and add calculated pauses in the game to artifically lower the FPS, but that would be unreliable
  13. Sadly this isn't possible easily via script. There is a way to minimize the effect of high fps on vehicles, but not completely mitigate it and I believe that is the way the server should go.
  14. As I understand it, the idea is that there is actually consequences to losing ability to order as a faction or not making alliances to get the weapons you want. If a faction gets to a certain rank that allows them go import X gun, they import 1000 of them and then go down the path of lesser RP standards that IFM wants them too, they lose access to order the gun, but the 1000 guns would still be available. With the decay system, that stash slowly deteriorates.
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