ECLIPSE Roleplay Update Notes - 2.2.0
Major Updates:
Added furniture system
You will now be able to modify/customize the properties you own (warehouses, houses, finance companies, regular properties)
Added properties system
You will now be able to buy properties (building).
Interiors of such properties will be completely empty. Empty box (size depends on the value of the property) will be provided to the player for him to customize it as they please. Players will be able to create interiors ranging from restaurants to gang hideouts and etc.
Added coma system.
As a punishment to dying players will now have to wait 15 minutes at the hospital. The time and implementation of this feature might change in the future.
Added animations that require two players
Such animations include kiss, hug, highfive, handshake.
Usage: /duoanim [player] [anim] ; /acceptanim [player]
Changelog:
(since the last forum patch notes)
/eid now only shows up from really close distances and if player is not in vehicle
Added spike strips
Added armor for criminals to import
Fixed vehicle entrance bug
Removed AFK exclusion in prison
Added tires status sync
Added /givekey [player] [permanent] (vehicle keys)
Added /removekey [player] (vehicle keys)
Added break option to beverages. Certain beverages will give broken bottle item
Added animations that require two players (kiss, hug, high five, handshake)
Inactive houses clean up now checks hours played instead of last seen
Inactive houses clean up automatically cleans house's stash pot and puts house on auction
Added furniture support to finance interiors, warehouses.
Players with SWAT uniforms will have masks on
Updated map editor to use numpad
Added ability to add persistent map objects on live server
Removed old warehouse script
Implemented interior shell generator
/goto prison will be more reliable
Enabled /pw for prison guards
Implemented new entity location saving system. Position and dimension saving should be more reliable
Moved furniture management to clientside
Player location saving will be done more frequently
Furniture store items will now be able to be updated live
Started implementing custom properties
Updated furniture store UI
Disabled /alias for people with masks
Setup furniture store location
Disabled turfs
Older patch notes:
Lowered radio item volume to 5
Fixed fish selling
Fixed inventory typo
New Player tag will only appear on players that do not own character over 5k xp
Added dance5
Added new player ids system / Removed Stranger/Mask
Added prisoners uniforms
Added prison guards uniforms
Added some features to SADOC
Fixed ammo's weight being 100x intended value
Fixed radio issue with frisk/sideinventory
Fixed mechanic service prices
Fixed unlimited food eating
Fixed visual carry bug when spamming P
Moved new player spawn point from airport to bus station (near the main hospital).
Snowy weather removed.
Selling inactive houses will fairly adjust house prices of inactive owners.
New players under 5000xp will have a (( New Player )) above them
Some items (bags, briefcases, crate) can be now carriable
Warehouses can be owned by anyone. (they currently act only as a storage thing, imports are made through the laptop)
Package orders can be made only through a laptop by a person that has criminal faction and has permissions to manage inventory
Inventory has scrollbar in order to support high slot counts of warehouses
Inventory now has volume system (similar to weight). Each item has X amount of volume. Each inventory has its max volume
Crates (from packages order) can be accessed with I to see the contents (they now have use inventory system)
Added keypad system (warehouses use them)
Added additional protections for new players
Added briefcase
Criminal packages now have global amount available to order.
Fixed bug with masks disappearing
Fixed bug with gun parts not appearing after /dropgun
Increased mechanic services prices
Fixed visual/engine repairs
CPR can't be performed on yourself
Removed radio frequency on HUD
Implemented laptops (used for criminal factions only at this moment)
Door lock notifications changed to overridable.
Fixed phone messages deletion bug.
Fixed hotkeys being active when using phone/mdc.
Fixed unloading bug, when more resources are unloaded, than contracted.
Health will not be restored to 50 HP on reconnect.
Added ability to strip components from weapons
Implemented speakers
/friskapprove and /friskcancel messages have more information
Added /bindradio for/and radio switching Shift + (1, 2 - 9)
Radio frequency and voice status (normal, shouting, whispering) is now displayed on hud
VOIP should be more stable
Current talking players are displayed on the right side
Fix fuelstation displaying wrong import price
Fix clothes duplication bug
Improved taxes calculation
Set fuel import price to 5$
Tweaked drive by disablement for trucks
Added tax to house/vehicle market ( 5% )
Wearing a uniform with a mask, will refresh the character nametag
Added player notifications for offline punishments (oawarn, oban, ojail, oaprison)
Removed maximum car price at high end market
Cityhall and additional PD interior
Disabled shooting from commericial vehicles (trucks mainly, to avoid bug abuse)
Added more in-depth economy logging (for future development purposes)
Removed 10% tax from gunstores and vehicle dealerships
Flying ability set to maximum for all players
Imported vehicles do not count towards higher tax brackets since they are not part of the economy
Removed salary limit
Added parking pay stations
Added police impound
You can only quit a job if you have returned a work vehicle with /returnvehicle
Increased citybee price
Added typing indicator
Removed nametag colors
Body armor clothing will be automatically added if player has armor over a specific amount
JerryCan only works if player is outside vehicle and engine is off
Added ability for PD to take and remove armor
Rebalanced police cruisers
Bug fixes