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Copperhorse

Remove "You don't have the keys to this vehicle" from PD vehicles

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Posted (edited)

Pretty simple, just like the rest of us they should be locking their cars. If they are caught lacking and somebody wants to steal it they should be able to. Otherwise, have the same option to remove the keys from all vehicles but add a hotwire mechanic to all vehicles to counter it. They are abusing the fact that their vehicles can't be started by using them as bait cars for people to break into, which then can't be started because it's an undercover vehicle so they have no way to escape. Seems kind of powergamish to me because we would have no idea that this car would be any different than any other car we got into.

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Edited by Copperhorse
  • Like 2
Posted (edited)

tbh, I actually rather have ALL cars having this kind of system. Where people either need keys to start the vehicle or hotwire it.

Edited by Yputi
  • Upvote 1
Posted
 

tbh, I actually rather have ALL cars having this kind of system. Where peopel either need keys to start the vehicle or hotwire it.

Yes either works for me, but all cars should be the same one way or the other.

Posted
 

Yes either works for me, but all cars should be the same one way or the other.

Realism wise I would prefer all having keys required. Makes  alot more sense too.

Posted
 

tbh, I actually rather have ALL cars having this kind of system. Where people either need keys to start the vehicle or hotwire it.

+1 to this and OP suggestion

Posted

  -1 There is no benefit to stealing a government vehicle and they would be secured / coded differently.

 

 

tbh, I actually rather have ALL cars having this kind of system. Where people either need keys to start the vehicle or hotwire it.

+1 to this to balance it out and offer similar benefits. I made a suggestion about keys and hotwire kits along this line.

 

  • Upvote 1
Posted

+1, managing to steal a PD vehicle, or even find one unattended is incredibly rare/difficult, so I think it wouldn't harm anyone to let them have the vehicle as a reward; some of the most fun I've had on the server was when I stole cruisers. Additionally, stolen vehicles can offer a lot of RP opportunities for both sides, where PD attempts to track down the vehicle.

I also think that PD and SD shouldn't be able to despawn vehicles unless they've taken it back to their respective stations. There's nothing worse than haven a stolen cruiser, only for it to disappear from under you. Also, it makes no RP sense for 'Betty' to come take it away whilst it's stolen: 1). Crims usually remove the gps, so Betty couldnt track it. 2). How would this hypothetical tow truck even manage to get the cruiser if theres a criminal driving it?

Posted

Well, how about if you can drive them when they're turned off, you can't remove their GPS since in government vehicles, you could assume they're more well integrated into the vehicle than a standard GPS.

If you wanna steal a police vehicle that's fine, but there needs to be a downside, otherwise you just get people stealing cop cars for the sake of it.

Posted

+1 I really think that this is an issue as it is just for police cars which makes them almost impossible to steal.

also let me add on, in the police car many people have aimed at a cop and made him unlock is cruiser and when they enter it tells them "you don't have keys to this vehicle" then they just get arrested.

Posted
 

+1 I really think that this is an issue as it is just for police cars which makes them almost impossible to steal.

also let me add on, in the police car many people have aimed at a cop and made him unlock is cruiser and when they enter it tells them "you don't have keys to this vehicle" then they just get arrested.

+1 funny is a friend of mine i distracted a cop saying i dont want to get in the car leaving it unlocked so my friend hopped in and stole the car and drove off so he did not have the issue you don't have keys to this vehicle so i think stealing and chopping cop cars would be great addition to the game as i have said before granted CRIME will go up in car thefts making the cops take them more serious if even there cop cars are not safe.

there should also be a penalty to the cop for it being stolen and chopped so that is somthing to look into.

Posted (edited)

The suggestion would need some more details.
Opening a car in real life doesn't take as much as for what it takes in-game, if you're experienced (it depends on the vehicle, of course).
I think the time to get in the car should be lowered but a hotwire timer should be added. Then if you turn the engine off or you crash and the engine stalls, you have to do it again (but the time is lowered again, because the wires are exposed and ready). The two timers combined should have +20 seconds of what we have now but it would make everything more realistic and would give more ways to RP with a stolen car.
You're way less exposed to random bypassers when you're inside the car and trying to hotwire but someone that knows what you are doing, and eventually an armed individual, would have a huge advantage over you, so it really depends on how you play it.
A stolen car should be driven with caution to maximize profit by not damaging it (even if it does not work like that in-game) and to avoid law enforcement attention, while this is not what happens on Eclipse. In addition, since you have to turn the engine off during a traffic stop, that would put you in a tight spot.

I know the "engine on/off" is not synced. If you leave a vehicle at the Los Santos Bank with the engine off, go to the barber shop and come back, it will have the engine back on. Honestly, the only thing that comes through my mind would be /engineoff and /hotwire as commands.

 

 

Edited by TheCactus
  • Like 1
Posted
 

+1 funny is a friend of mine i distracted a cop saying i dont want to get in the car leaving it unlocked so my friend hopped in and stole the car and drove off so he did not have the issue you don't have keys to this vehicle so i think stealing and chopping cop cars would be great addition to the game as i have said before granted CRIME will go up in car thefts making the cops take them more serious if even there cop cars are not safe.

there should also be a penalty to the cop for it being stolen and chopped so that is somthing to look into.

I agree they should make it fair. It's either both or no one. However I don't see how chopping PD cars should be a thing. Nobody would do it in real life if their objective is money.

 

Posted
 

I agree they should make it fair. It's either both or no one. However I don't see how chopping PD cars should be a thing. Nobody would do it in real life if their objective is money.

 

Actually some people will cause it can make them more reputation to steal a cop car and chop it maybe no cash value but think of the headlines Cops lose cop cars to gangs is huge Reputation and they chop it and successfully thats more reputation there but i think money value is a good thing to have.

Posted

Definitely +1, this shit is so annoying because one time I stole a PD vehicle and my shitty driving skills stalled it, which would not be able to turn on after. I think that there should be a hotwire mechanic but PD getting special shit like this is powergaming af.

Posted (edited)

IMO the solution to OP's suggestion is not to remove the keys for PD/SD vehicle but rather to introduce keys for the entire server and then implement a hotwiring system that will also combat the rampant car theft issues since there's now a million chop points for players to use at any given location or time in the city and without the risk of carrying equipment for hotwiring that could be taken, found or confiscated by police and used as evidence. Without this risk players are free to buy a few lockpicks and run around city picking whatever car they want risk free because what really will they lose vs the potential gain. The introduction of keys and hotwiring will imo solve a lot of issues on the server

#1 It solve the problem of player's inability to park leisurely (or properly) in the city as not anyone with a $140 lockpick can attempt to steal a vehicle practically risk free. Pier parking can be properly filled. Those in clothing stores aren't peeking out from the changerooms to see if their vehicle is still there. Car theft shouldnt be so common.

#2 NonRP vehicle theft at parking lot will all but disappear. (cuts down on /reports)

#3 Removing keys from ignition is no longer alt rp (cuts down on /reports and /b), players can now confidently listen to music on the pier from their cars or elsewhere in the city without some random hopping in, turning the car on and driving off with zero premeditation. Those with trunks no long have to drive to a discreet alley to simply look in it! they can unlock their vehicle without someone magically starting the vehicle.

#4 Allows more player choice and controlled RP scenarios when deciding risk vs reward. do I think something is in the car that I want to quickly take and run? Or do I want to attempt to actually /steal/ the vehicle, not break in for its contents. Currently regardless of intent or actions, if you picked a car you'd be charged with GTA/Attempted GTA even if the vehicle wasnt started.

This suggestion has nothing but positive reinforcement for good and thoughtful role play and should be seriously considered.

 

Edited by Kjaer
Clarification
  • Like 1
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