Bodhi
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The hourly rate will only go beyond 8k with a considerably larger setup. That would again be unfair to newer crims.
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A great answer would be - to enable players to be able to refill water bottles until the sources are further refined into drinkable and non drinkable water. It is better than having to spend more money on a new water bottle every time players are dying of thirst init?
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I agree that human meat was a good source of income to the crims. But even though it has some unreal aspects, we could try and get it closer to realism by an in-game timer that would render the meat rotten within some minutes. Thus, the harvested meat/organs would have to be sold within a certain span of time before it would become useless.
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Wooohooo! Excited to see how this story unfolds
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+1. This could be an interesting avenue to create more rp when it comes to creating newer kinds of ops like cartels. Until now, it has all been gangs taking control of labs and growing or chasing down people who take plants from labs. Thats all well and good. But maybe an opportunity to not have to interact with gangs directly would also be a viable option. Realistically there are underground ops where weed is grown independently indoors in a LIMITED amount. That could be facilitated by making it possible to install a small plot indoors which could be limited to 1 or 2 in number so people dont start a plantation. Make the rate of growth slower indoors. These are minute changes and would be relatively slower than labs, but also allows for more rp opportunities as well as crim organisation ideas
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+1. Would love to see this happen
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Remove "You don't have the keys to this vehicle" from PD vehicles
Bodhi replied to Copperhorse's topic in Archive
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If we are talking about individual credibility with the dealers here then I think there should not be any alerts to the gang after a certain point. Realistically the relationship would not make any sense if the player is grinding away to build his cred and then the dealer just snitches on him or her every time a shipment of an item is ordered.
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I would like to suggest a solution for this. I agree that the number of people going to jail everyday is a lot and there needs to be constant activity from the DOJ to handle the cases. However, there can be an IC way like a section on the government site for the DOJ where the cases are posted and the judge and jury and involved parties can submit their cases with their respective lawyers and after the evidence has been reviewed, the RP part can be done in game after players set a date. This allows the Justice Department and other players to be involved in the situation like a normal report scenario. Also, giving an independent DOJ section would allow interesting opportunities for people to make strong cases. And even if the alleged parties refuse to show up for the hearings after setting the date, then the player could be put on the wanted list. I believe this can be done with some player coordination and the RP would be great! It is to be noted that the DOJ would have to hire enough staff to review the cases and assign judges that work in the same time zones as the alleged party.
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This is just a small suggestion which I think would just improve the overall realism of being able to use the glovebox more efficiently. Many a times I have noticed that while giving a ride to players, they would, for some reason, check the glovebox of the car. Now consider how unrealistic it would be for anyone to just randomly open the glovebox and take a peek while hitching a ride, this small thing leads to NRP when a player takes out something without rping or asking about it. I would like to suggest an option for the players to be able to lock the glovebox with a command like '/lockbox' or '/glovebox' to simply make the glovebox inventory inaccessible to anyone other than the person who owns the car. Retyping that same command would be able to unlock the glovebox and retrieve things from it. This is just a very tiny detail I feel that would really make rping with vehicles just a tad bit more interesting.
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+1. This could also be helpful at times when there are no EMS players during the slow hours