Jay_Valentino Posted November 18, 2025 Report Posted November 18, 2025 (edited) For starters I know this post is going to be split 50/50 if someone has a better idea do post. Currently the server FPS is uncapped which is really nice so people can have high levels of FPS and enjoy the game however with the uncapped FPS comes with a lot of bugs and issues. I suggest implementing a Server-Side FPS Cap at 120 FPS or moving the server over the enhanced. This will create a more balanced, fair, and competitive experience for all players on the server. So right now High FPS = Unfair Mechanical Advantages Right now, people with high-end PCs are achieving FPS levels far beyond what the server was designed to handle such as 200, 300, or even 400+ FPS. This directly affects in-game physics, especially with vehicle handling and acceleration. Pretty much everyone knows already that higher FPS in GTA V gives you, much faster vehicle acceleration and top speed paired with desync / rubber banding during pursuits and ghost cars Pretty much people with high end pcs gain a mechanical advantage that has nothing to do with roleplay or skill. It is simply a hardware gap that affects gameplay balance. It allows people to go faster in cars that should not be going that fast by pressing W. A 120 FPS cap is the most fair and practical solution for the server for several reasons: 120 FPS is smooth Almost every mid range PC built in the last few years can achieve 120 FPS consistently and it allows for people with high end pcs to enjoy smooth gameplay. Having a higher FPS ruins any rp to do with cars such as racing or pursuits. It literally offers a unfair advantage to players trying to evade or race fairly. This would level the playing and makes things more fair again for everyone. Everyone should have equal footing during chases, races and anything else to do with cars not how much someone paid for their GPU. A 120 FPS cap ensures that: • Pursuits are based on driving skill, not tech specs. • Police vs. criminal scenarios are balanced and competitive. • Vehicle performance remains consistent for everyone. This benefits all sides of RP and reduces the number of complaints about “unfair” pursuit mechanics. Conclusion Capping FPS at 120 creates a healthier, more competitive, and fair environment for the entire server. It eliminates hardware-based advantages, normalizes vehicle physics, and ensures that outcomes in pursuits and races are based on player skill and roleplay, not GPU power. A server-side FPS cap is a simple and effective change that will dramatically improve the quality of gameplay for everyone. To replicate it you need someone with over 200 fps and have them drag race someone with 90 FPS in a Kamacho, Buffalo STX, jugualr, issi pretty much any car they will go faster in and have them hold W, they gain more acceleration and top speed just by having more frames. It would mean people would actually put better graphics on as they wont benefit from the high fps anymore. I'll try and get some POVs and add them onto this when I can but they really are not needed as everyone knows who has high FPS and who doesn't. ______________________________________________________________________________________________________________________________________________________________________________________________________ ______________________________________________________________________________________________________________________________________________________________________________________________________ ADDED 220 SPEED CAP Introduce a 220 speed cap as a trial and see how people like that rather than a FPS cap for fairness. Currently you might be right a speed cap could be one of the only ways unless we could make the move to enhanced, however if everyone is capped at 220 you'll just have everyone going around at 220 like a rat race. But it could be good too, it could mean for pursuits cops would be able to use different cars and be able to keep up for once and not have to use meta cars, it would open up the entire car list from being meh, to actually viable to evade in as all anyone wants now is a car that does 240 so they can evade from the 240 cops. Could make races less about FPS and more about skill. Defo worth a try at bringing the top speed down to 220 and testing to see how everyone likes it. I understand being able to have a advantage with buying credit cars such as the cheaper mods and attaining cars not available in stores however not everyone can or will want to spend so much money on a new pc just to go faster on a GTA rp server. Its unfair and offers a competitive edge over others that should not be allowed along with the fact its very unrealistic to be able to go faster for no reason. Edited November 20, 2025 by Jay_Valentino Added a new idea 2 Quote
AtlasOLimbo Posted November 18, 2025 Report Posted November 18, 2025 I'm sure as hell not getting 120 on an RTX 3060 and a 5600X. Quote
AnnoyingOne Posted November 18, 2025 Report Posted November 18, 2025 Sadly this isn't possible easily via script. There is a way to minimize the effect of high fps on vehicles, but not completely mitigate it and I believe that is the way the server should go. 1 Quote
tangy Posted November 18, 2025 Report Posted November 18, 2025 Im PRETTY SURE this suggestion was supposed to be about a potential speed cap reduction. Idek if a server fps cap is possible and if it is it would be TERRIBLE 1 Quote
Diddern Posted November 18, 2025 Report Posted November 18, 2025 120 fps looks horrible. Im all for minimizing the performance gain on vehicles, but limiting peoples viewing/performance any further is a horrible idea. If you've ever tried playing on a high refresh rate monitor, you'd get eye strain going back to low refresh rate. Quote
Billy Valentine Posted November 18, 2025 Report Posted November 18, 2025 no thanks, thanks for the effort though brownie 1 Quote
moment Posted November 18, 2025 Report Posted November 18, 2025 The only advantageous part about the FPS is mostly related to speed vehicles other than that desync and rubber band issues comes from network connection from the server host and player's connection so FPS is not related in the matter. I do get your idea to keep everyone at the same level but at the same time as BrainDed said it is highly unlikely to be done via script simply, there's alot of factors and I think there should be more stuff focused on. Quote
Eliza Posted November 18, 2025 Report Posted November 18, 2025 I’m not getting 120fps on a ryzen 9 5900x and a 4070 1 Quote
RustyOsprey2 Posted November 18, 2025 Report Posted November 18, 2025 Im getting under 80 fps on my 5060 TI and 5600x, is cooked. How are people even getting 400+ Quote
inorigj Posted November 18, 2025 Report Posted November 18, 2025 (edited) to set some facts straight. On 11/18/2025 at 3:05 PM, AnnoyingOne said: Sadly this isn't possible easily via script. Wrong. this is very easily done using RageMP's own Server console on the Dev's side with a simple command. **Edit: argument taken back. Further research disproves older information. On 11/18/2025 at 4:49 PM, Diddern said: If you've ever tried playing on a high refresh rate monitor, you'd get eye strain going back to low refresh rate. your eyes are not affected by something like this in the slightest. You're only affected by this if you've got epilepsy. On 11/18/2025 at 5:22 PM, moment said: network connection from the server host and player's connection so FPS is not related in the matter. your FPS is connected to the way the [R.A.G.E] Engine handles and calculates physics. Even in singeplayer. High FPS was the root cause of some game breaking bugs in the story missions even. On 11/18/2025 at 4:34 PM, tangy said: Im PRETTY SURE this suggestion was supposed to be about a potential speed cap reduction A lower speed cap would not affect the issue in regards to "skill and fairness" just how fast the car and go overall. A player with higher FPS can win 100% of the time with the same car with the same mods every time in a straight line due to how much faster their car accelerates and with the speeds it can get up to. Plus 240 for someone at 40fps. is not the same 240 as someone with 300fps RageMP and GTA Online handle speed and physics client-side and then send the information to the server. when your game is telling ECRP "I'm going 240" you might be going 300 on someone else's screen. ----------------------- On another note. players with Higher FPS also add more strain and resource use on a server due to having more packets to process from that specific player. Edited November 19, 2025 by inorigj 1 Quote
moment Posted November 18, 2025 Report Posted November 18, 2025 22 minutes ago, inorigj said: to set some facts straight. Wrong. this is very easily done using RageMP's own Server console on the Dev's side with a simple command. your eyes are not affected by something like this in the slightest. You're only affected by this if you've got epilepsy. your FPS is connected to the way the [R.A.G.E] Engine handles and calculates physics. Even in singeplayer. High FPS was the root cause of some game breaking bugs in the story missions even. A lower speed cap would not affect the issue in regards to "skill and fairness" just how fast the car and go overall. A player with higher FPS can win 100% of the time with the same car with the same mods every time in a straight line due to how much faster their car accelerates and with the speeds it can get up to. Plus 240 for someone at 40fps. is not the same 240 as someone with 300fps RageMP and GTA Online handle speed and physics client-side and then send the information to the server. when your game is telling ECRP "I'm going 240" you might be going 300 on someone else's screen. ----------------------- On another note. players with Higher FPS also add more strain and resource use on a server due to having more packets to process from that specific player. Rubber band/Desync and game breaking bugs are totally different concept I don't know how you are aligning them in the same category. Quote
Diddern Posted November 18, 2025 Report Posted November 18, 2025 30 minutes ago, inorigj said: your eyes are not affected by something like this in the slightest. You're only affected by this if you've got epilepsy. Less FPS=more flickering to the eyes. If you've ever played on a high refresh rate display I'm sure you'd understand. I recently upgraded from 240->480hz display and its like looking through a window and not onto a computer screen. I can clearly tell the difference in fps. Quote
alexalex303 Posted November 18, 2025 Report Posted November 18, 2025 The only realistic suggestion is to move the server to enhanced. Limiting FPS even if possible is overreaching. Quote
AnnoyingOne Posted November 18, 2025 Report Posted November 18, 2025 (edited) 1 hour ago, inorigj said: 5 hours ago, AnnoyingOne said: Sadly this isn't possible easily via script. Wrong. this is very easily done using RageMP's own Server console on the Dev's side with a simple command. This is not possible, the only options RAGE MP has for player stuff is via Server config. But these options dont apply to this scenario max-ping Maximum Ping accepted for the server min-fps Minimum FPS required for the server max-packet-loss Maximum Packet loss accepted in the server Now, you could essentially write a script, that would calculate the frametime and add calculated pauses in the game to artifically lower the FPS, but that would be unreliable Edited November 18, 2025 by AnnoyingOne Quote
Cup Posted November 18, 2025 Report Posted November 18, 2025 In either case i would think the logical cap would be 144 or 150 for the people with gaming monitors. I would be all for enhanced being the default IF it wasnt for the fact that enhanced is a mess that im not sure rockstar has any intentions on fixing Quote
RustyOsprey2 Posted November 18, 2025 Report Posted November 18, 2025 enhanced is really good, but the bugs make it near unplayable. Quote
Bala Posted November 18, 2025 Report Posted November 18, 2025 I don't know if anyone really wants to have this conversation but I've been an advocate for a lower speed cap for a while and I think with the racing script on the way, it's probably time to revisit that conversation. Currently set to 240. Some vehicles get there, most don't but also, those with high-end PCs get there faster and more consistently. Those with lower performance PCs struggle. The entire point I believe of the HSW mods from Rockstar was to essentially give those with lower performance a competitive boost if you like when it came to GTA Online races where this was a factor. I know this isn't a HSW conversation but it's all related. Lowering the speed cap would in, my view, do a number of positive things. Shorten the gap in PC performance related boosts between those with high end PCs and low end PCs. There would still be a slight difference but less obvious. It would additionally add extra viability for more vehicles to be used. Right, people use La Coureuse, Niobe etc.. because they are frankly the best vehicles you can use but with a lower cap, it brings more vehicles into the fray. Quality of driving. I'm gunna be honest, everyone trying to go the speed cap of 240, particularly in the city leads to some pretty terrible driving. There are a small percentage that can drive those speeds and drive them well. Law Enforcement can lose their meta vehicle and use their more normal vehicles to pursue criminals. In my opinion, a change in the speed cap should come with a revision to how vehicles are able to engage with each other because it does feel a bit like people just doing anything they can to keep going as fast as they can and fuck everything else. So, I'd personally wanna cap the speed at like 210-220 and try that out for a couple months, see how people feel about it. I think at the end of the day, if someone has paid thousands of dollars/pounds/euros or millions of rupees for a super computer, they should be able to use their PC's performance to make GTA look nicer and run better. I'd like to believe people would be more open to a script limitation on the speed cap than they would something like this. It feels a little bit draconian. Quote
Ritchie Stones Posted November 19, 2025 Report Posted November 19, 2025 2 hours ago, Bala said: I don't know if anyone really wants to have this conversation but I've been an advocate for a lower speed cap for a while and I think with the racing script on the way, it's probably time to revisit that conversation. Currently set to 240. Some vehicles get there, most don't but also, those with high-end PCs get there faster and more consistently. Those with lower performance PCs struggle. The entire point I believe of the HSW mods from Rockstar was to essentially give those with lower performance a competitive boost if you like when it came to GTA Online races where this was a factor. I know this isn't a HSW conversation but it's all related. Lowering the speed cap would in, my view, do a number of positive things. Shorten the gap in PC performance related boosts between those with high end PCs and low end PCs. There would still be a slight difference but less obvious. It would additionally add extra viability for more vehicles to be used. Right, people use La Coureuse, Niobe etc.. because they are frankly the best vehicles you can use but with a lower cap, it brings more vehicles into the fray. Quality of driving. I'm gunna be honest, everyone trying to go the speed cap of 240, particularly in the city leads to some pretty terrible driving. There are a small percentage that can drive those speeds and drive them well. Law Enforcement can lose their meta vehicle and use their more normal vehicles to pursue criminals. In my opinion, a change in the speed cap should come with a revision to how vehicles are able to engage with each other because it does feel a bit like people just doing anything they can to keep going as fast as they can and fuck everything else. So, I'd personally wanna cap the speed at like 210-220 and try that out for a couple months, see how people feel about it. I think at the end of the day, if someone has paid thousands of dollars/pounds/euros or millions of rupees for a super computer, they should be able to use their PC's performance to make GTA look nicer and run better. I'd like to believe people would be more open to a script limitation on the speed cap than they would something like this. It feels a little bit draconian. If you want the server donators trust to tank in the ground then definitely touch the credit vehicles that people spend money on. Even if it means the cap to be lowered overal. The fact that more cars are competitive compared to those expensive bought credit cars takes away the whole reason why they where bought. so if you think this is bad?, wait till there is no more donations flowing in the server leading to pull the plug and you have no more city to play in at all, 3 Quote
AtlasOLimbo Posted November 19, 2025 Report Posted November 19, 2025 13 minutes ago, Ritchie Stones said: If you want the server donators trust to tank in the ground then definitely touch the credit vehicles that people spend money on. Even if it means the cap to be lowered overal. The fact that more cars are competitive compared to those expensive bought credit cars takes away the whole reason why they where bought. so if you think this is bad?, wait till there is no more donations flowing in the server leading to pull the plug and you have no more city to play in at all, Is the argument here genuinely if people cannot pay for a competitive edge, the server will die? 1 Quote
Homast Posted November 19, 2025 Report Posted November 19, 2025 2 hours ago, Ritchie Stones said: If you want the server donators trust to tank in the ground then definitely touch the credit vehicles that people spend money on. Even if it means the cap to be lowered overal. The fact that more cars are competitive compared to those expensive bought credit cars takes away the whole reason why they where bought. so if you think this is bad?, wait till there is no more donations flowing in the server leading to pull the plug and you have no more city to play in at all, I say they should do it just to spite you at this point 1 Quote
inorigj Posted November 19, 2025 Report Posted November 19, 2025 8 hours ago, AnnoyingOne said: This is not possible, the only options RAGE MP has for player stuff is via Server config. But these options dont apply to this scenario I did more research in to it. and yes. was working on wrong information. so that's on me. and no, limiting player FPS can be done by making a server client side script that forces the player to be set to a max FPS. so yes, its not a command. but can be introduced as a script. 8 hours ago, Diddern said: Less FPS=more flickering to the eyes. If you've ever played on a high refresh rate display I'm sure you'd understand. I recently upgraded from 240->480hz display and its like looking through a window and not onto a computer screen. I can clearly tell the difference in fps. Notice the difference is something else then getting eyestrain. Your brain can notice the flickering. this does not effect your eyes unless you're playing in a badly lit room with a bright screen, but at that point. that's not even the FPS's fault. that all on you. Quote
inorigj Posted November 19, 2025 Report Posted November 19, 2025 5 hours ago, Bala said: Currently set to 240. Some vehicles get there, most don't but also, those with high-end PCs get there faster and more consistently. players with higher FPS will surpass 240. not just reach it. their Speed-o-meter will say 240, but they're going faster Quote