MrSilky Posted October 31, 2025 Report Posted October 31, 2025 There’s often a lot of discussion surrounding how law enforcement factions operate, and it’s understandable that players may sometimes feel disconnected from the reasoning behind certain actions or decisions. From the outside looking in, it can appear that PD and SD act in isolation or without accountability, especially when the outcomes directly impact criminal or civilian characters. However, the reality is far more complex. Both factions operate under extensive internal frameworks, policies, and oversight designed to maintain fairness, consistency, and realism (to an extent). With that in mind, I want to take a moment to provide some clarity and insight into how the LSPD has been evolving internally, specifically through changes and improvements that stem from community feedback and in-game experiences. I accept that it is easy to point the blame at PD/SD when you primarily play a criminal character as 9 times out of 10 you will only interact with us when something has gone wrong for your character which can be frustrating. And I also accept that perhaps the lack of transparency can be an issue too. Both PD and SD are constantly developing to match the community environment. Many of you reading this likely will have been in either PD/SD at some point and you can appreciate how in-depth the regulations are and how many there are. Essentially, every action a cop does is rooted in policy. It's not a case of giving a player a badge and gun and saying "Go be a cop bro". Naturally PD and SD have internal policy/regulations that the player base don't see publicly (unlike the rulebook) so a lot of assumptions can be drawn from a lack of transparency. Therefore I'd like to outline some of the relevant changes made to the LSPD internal operations in just the last few months as a result of direct feedback from yourselves, internal observations or reports from others. DEPARTMENT MANUAL CHANGES: Niobe removed due to fairness. Added the Banshee, but implemented an extremely tight list of specific vehicles this can deploy for. This is not used as a standard high-speed pursuit vehicle. Updated impounding policies so that vehicles registered to an individual with active felonies are securely impounded (free) where previously they were impounded fully requiring a fee to release them. Included Graveyard as a 'static crime location', preventing units from actively patrolling this location unless specifically called to it via 911 as is the case with all "static" locations such as drug labs and chop shops. Prohibited patrols to Cayo Perico unless natural roleplay leads members there Added policy regarding "Fair and Balanced" charging (aka Lesser Included Offence). This allows officers discretion to drop charges based on the context of events and only charge for the higher offence when lesser offences are committed to support the higher offence, dropping the lower offences. Essentially removing the requirement to charge for everything a player may do, and simply sticking to the one "main" charge. NON-DEPARTMENT MANUAL CHANGES: Restrictions placed on Thermal Scope/Camera for fairness reasons. Prohibition of turning engines of vehicles on unless you RPly have the keys for the vehicle (or unless the RP is concluded and the vehicle is no longer being or potentially will be used). Creation of roleplay feedback forum which I personally believe has been a pretty substantial success in opening our mind to outside perspectives. Reduction in most uniform loadouts to have 100ap, down from 150ap. Reduction of vehicle license suspensions from 24 hours to 6 hours. Tighter weapon regulation and usage enforcement. Stronger accountability enforcement for misconduct. GND CHANGES: Implemented 'Gang Tier' System which means that not all gangs are painted with the same brush. Gang enforcement would then scale depending on hostility as follows: Restricts Terry Frisks Restricts Tracing of Gang Members Restricts Mask Enforcement at Gang HQs Restricts acting on non-violent activities/crimes Restricts Graffiti removal in and around Gang HQs AD HOC DEPARTMENT ANNOUNCEMENTS: Reimagined K-9 roleplay to allow for a fair chance that the K-9's "sniff" is unsuccessful. Essentially a 50/50 /dice if the sniff would be successful or not. Tightened regulations for K-9 use and added further restrictions for fairness. Enforcement of extending RP scenarios where possible/reasonable and allowing for more gameplay over rushing to conclude (such as hostage taking at a bank - negotiations (if reasonable such as free passage) would be respected and allowed to develop into a pursuit, rather than tasing/shooting/spiking when the hostage is safe). Opened direct lines of communications between Gang Leadership and PD Leadership via discord channels within the LSPD discord to obtain real-time feedback in an informal setting. JB pleading charges (which was an idea initially proposed by PD members literally years ago) to reduce jail time, fine etc. Changes to mask enforcement for 'official legal businesses' to allow for more freedom in RP. Internal announcements promoting more courtesy during mask enforcement to allow players more freedom Adjustments to charge stacking policy to reduce jail time/fines received. I hope reading this you can see that we do listen, it just might not be seen due to a lack of transparency which is something I intend to rectify. The list above is just a few months of changes, the manual is constantly evolving based on feedback and observations of the environment we play in and it will continue to develop. We want to enjoy interacting with you, and we want you to enjoy interacting with us. Again, I appreciate that most of the time we only interact with you when you're being arrested, but I hope you see we are trying to do all we can to make you at least reflect on the situation fondly as opposed to with anger or frustration. If you feel something was wrong, and you weren't happy with an interaction with an LSPD faction member and you feel they broke PD regulations, please feel free to make an IA report which can be IC or OOC (or even a combination of both) - they really do work, honest: https://gov.eclipse-rp.net/viewforum.php?f=24 If you would like to give feedback on a roleplay encounter with the LSPD (be that a positive or a negative one) we would love to hear it. Please, take the time to fill out a feedback form: https://gov.eclipse-rp.net/viewforum.php?f=4018 My door is always open, as is the case with everyone in the LSPD leadership team. Everyone who reads this has the exact same goal - to create and maintain an enjoyable game environment for all. I ask that if you choose to respond to this thread, keep it civil and respectful. The LSPD/SD factions contain players who are real people too so I ask that you remember them too when responding. - Silky (LSPD Faction Leader) 28 4 1 1 Quote
Eliza Posted October 31, 2025 Report Posted October 31, 2025 Great post Mr. Silky! I feel like updating this thread when bigger changes occur would be helpful for transparency, obviously the entire handbook can’t be shared but I think some of the more bigger changes would help to be here Quote
GoodinNE Posted October 31, 2025 Report Posted October 31, 2025 HUGE step in the right direction. But can the current Cops stick to these BIG changes and not fall into their old ways? Now with these changes implemented you can then tweak these rules reasonably when seen necessary. 1 Quote
WindEZ Posted October 31, 2025 Report Posted October 31, 2025 1 hour ago, GoodinNE said: HUGE step in the right direction. But can the current Cops stick to these BIG changes and not fall into their old ways? Now with these changes implemented you can then tweak these rules reasonably when seen necessary. 2 hours ago, MrSilky said: you feel something was wrong, and you weren't happy with an interaction with an LSPD faction member and you feel they broke PD regulations, please feel free to make an IA report which can be IC or OOC (or even a combination of both) - they really do work, honest: https://gov.eclipse-rp.net/viewforum.php?f=24 3 2 Quote
RJThompson Posted November 1, 2025 Report Posted November 1, 2025 this is literally what everyone has been asking for, finally! good stuff 1 1 Quote
Kellex Posted November 1, 2025 Report Posted November 1, 2025 In my opinion it still does nothing with the whole problem how PD immediately pulls gang members over without any reason. It would be fine if they didn't immediately start searching their pockets and cars. Its so demotivating to even play on the server when you log on and 5-10 minutes you get arrested and put into jail just cause a cop decided to make up a reason to pull you over and search everything you own. 1 2 Quote
RustyOsprey2 Posted November 1, 2025 Report Posted November 1, 2025 (edited) 2 hours ago, Kellex said: In my opinion it still does nothing with the whole problem how PD immediately pulls gang members over without any reason. It would be fine if they didn't immediately start searching their pockets and cars. Its so demotivating to even play on the server when you log on and 5-10 minutes you get arrested and put into jail just cause a cop decided to make up a reason to pull you over and search everything you own. GND and or normal cops are not allowed to "make up" reasons to pull you over and search everything you own. Searching a vehicle and or yourself is only allowed under certain circumstances. I'm going to mention what Silky mentioned above: IA reports do actually matter, and they do work. They aren't just texts you write up that have absolutely no impact on the receiving individual. If said individual did something wrong, for example, by searching you for no actual reason. They will get punished for said action. While these punishments are not public to you, they still do happen. Something to note, however, you are not aware of what happens from PD's side behind the curtains. You might get pulled over for "no reason", but in reality, it might have been a 2-month-long case file you were investigated for. So while it might have at the time felt like a made up reason, in reality it might have not been. But if you do feel it was, make an IA report. They dont have to be long, you rarely even have to have IC footage of the situation. On 10/31/2025 at 9:33 PM, MrSilky said: If you feel something was wrong, and you weren't happy with an interaction with an LSPD faction member and you feel they broke PD regulations, please feel free to make an IA report which can be IC or OOC (or even a combination of both) - they really do work, honest: https://gov.eclipse-rp.net/viewforum.php?f=24 Edited November 1, 2025 by RustyOsprey2 1 Quote
Salvador Rivera Posted November 2, 2025 Report Posted November 2, 2025 The prayers of the dead have been heard. Quote
vZelfeR Posted November 4, 2025 Report Posted November 4, 2025 I want to say, the past week, I have had a couple of really positive RP interactions with LSPD... it was the same officers both times (Rondal Olsson and others, wish I had the POVs) and even had great RP interactions with Alex, the warden in DOC. The RP situations were really good, for both sides (I hope) and this should be the standard across the board for cops and crims, as it gives myself a slither of hope that there are LEO's who have a very good standard of RP and don't have the W mentality which has been commonly seen in the past. The thing I would like to see is an archive section on the Gov website for the IA complaints. The Roleplay feedback has this so I don't see why the IA complaints can't have an OOC archive so people can see complaints and believe that these are being acted upon. For example, there was a clip posted in Discord and on the forums last week of someone getting rammed and beaten unconscious straight away, and it would be nice to see that this was dealt with appropriately and give confidence back to the player base that the issues people are experiencing is being worked on (hoping it was IA reported). But I have put in an OOC IA report that included RP feedback and just got an IC response stating that the officer worked within guidelines; there was no review of the guidelines and it got shut down and I had situations just as bad after, which at that point I gave up, almost left the server and decided I will have minimum interaction with cops who are like that. I will just say for context and this is just an opinion, I dont blame LEOs for all of the issues (although, depending on the LEO, I wont interact with GND as there is a big W mentality problem; but if they RP with me I will RP back as thats all im there to do. I have no issue with going to DOC or losing if the RP is good). There are a multitude of issues, crims are also an issue as is the lack of development for Civilian RP, which leans the server more and more towards a cop/crim server, hence why Cop and Crim RP becomes SUCH a big issue, because this is the majority of the servers' RP at its current state. Quote
Mrpyth0n33 Posted November 11, 2025 Report Posted November 11, 2025 I just came across this and its a great read even the follow up post is great, i do however, now feel that i have to bring something up that demotivated me, so much just a day or two ago it immediately made me log back out, im not trying to put this specific Leo role-player on blast so ill keep it generalized,it made me not want to log in again, but luckily there was a higher up LEO player and also staff on scene and they pm'ed me on discord after and it did help talking to them, but now reading this it seems some officers just ignore, this or try and rage bait us, under the words im doing my faction duties, logging in at legion and you get spawn camped by the mask patrol, we all know when logging out, you don't think, wait let me remove my mask because next time i log in ill get spawn camped at legion by the mask patrol, most times we go to legion park and into log out either due to being in a rush or very tired, and then logging in, literally just spawning in adjusting volume of your headset, chair etc, getting ready for a gaming session and you hear a cop whining about a mask then you move your mouse around and see multiple other afk player with masks, yet you that just spawn in is the immediate target you ignore him while doing what you were busy then he harasses the afk players, WE again know legion is a place people go and sometimes afk reading reports or gov site etc before fully logging out, I find it very discouraging that you log in not even 5 seconds in you get harassed about a mask then you tell the officer i just woke up chill,he insists, you unpark you vehicle to then just leave cause you are already annoyed, you get cuffed, yet other players are left alone in the same spot wearing a mask as-well, so you play along get your mask removed while cussing him out, then he leaves you unpark your car put your mask back on mid drive you realize you are annoyed and do not wanna play in that head space so you (wearing your mask again as a crim) park your car to log out, you tell someone you see how annoyed you are and are gonna log out and this same officer arrives you f1 close game to avoid another crash-out, he is rage-baiting at this point,The off duty high up officer and also staff tells you to log of before he comes back and, homey pings you in c0 channel asking if you are returning, to do what exactly? enforce mask patrol? very discouraging within the first 10 seconds to be in cuffs because you spawned with a mask, we need to remember this is a game and it take a minute or to to become, immersed, that is why some people log in and stand at legion a few minutes just getting ready for the role-play to come Quote
RustyOsprey2 Posted November 11, 2025 Report Posted November 11, 2025 (edited) 6 hours ago, Mrpyth0n33 said: we all know when logging out, you don't think, wait let me remove my mask because next time i log in ill get spawn camped at legion by the mask patrol, most times we go to legion park and into log out either due to being in a rush or very tired, and then logging in, literally just spawning in adjusting volume of your headset, chair etc, getting ready for a gaming session and you hear a cop whining about a mask then you move your mouse around and see multiple other afk player with masks, yet you that just spawn in is the immediate target you ignore him while doing what you were busy then he harasses the afk players I am sorry that some actions made by an officer made you want to leave the game and not join back. While I was not the officer, I can say this. Individuals within the LSPD faction are encouraged and supposed to keep this in mind when enforcing face concealment, especially in areas where people commonly log out. I'm unable to share specific details; however, an incident happened in the past that brought this concern up, and face concealment enforcement has dropped drastically, and as mentioned, should not occur at these locations unless you have willingly stood there for some time. An officer has watched you not be afk, or not just logged in. As mentioned before, if you did get treated in a way that you believe is unjust. Doesn't matter what or of what severity. Please do file an IA report or a roleplay feedback form. It takes a few minutes, but it does help, and it does work. On 10/31/2025 at 9:33 PM, MrSilky said: If you feel something was wrong, and you weren't happy with an interaction with an LSPD faction member and you feel they broke PD regulations, please feel free to make an IA report which can be IC or OOC (or even a combination of both) - they really do work, honest: https://gov.eclipse-rp.net/viewforum.php?f=24 If you would like to give feedback on a roleplay encounter with the LSPD (be that a positive or a negative one) we would love to hear it. Please, take the time to fill out a feedback form: https://gov.eclipse-rp.net/viewforum.php?f=4018 Edited November 11, 2025 by RustyOsprey2 1 Quote
moment Posted December 20, 2025 Report Posted December 20, 2025 (edited) Didn't last long, we are still doing the same shit and the same cycle for 3 consesuctive years, nothing will ever change at this point. I suggest conducting a community meeting from time to time to hear feedback from criminals stand point of view etc. Edited December 20, 2025 by moment Quote
Bala Posted December 20, 2025 Report Posted December 20, 2025 29 minutes ago, moment said: Didn't last long, we are still doing the same shit and the same cycle for 3 consesuctive years, nothing will ever change at this point. I suggest conducting a community meeting from time to time to hear feedback from criminals stand point of view etc. Very cryptic, perhaps if you elaborated or engaged us in the processes we've set-up to discuss this properly instead of whatever this is, it would make even a minor difference. Quote
vZelfeR Posted December 20, 2025 Report Posted December 20, 2025 I disagree with the statement, as a crim/civ RPer, I’ve noticed huge changes with regards to RP from LEOs over the past month. There will always be some bad eggs but that’s pretty realistic, so as long as it’s a very small fraction it’s not an issue in my personal opinion. Chases now go on for longer, there’s less ‘immediate perma’ or ‘knocking out’ tactics which is what we all wanted. There will always be improvements to be made, and this goes for all factions and crims as well but I think this is a hell of a good start! Quote
moment Posted December 20, 2025 Report Posted December 20, 2025 (edited) 8 hours ago, Bala said: Very cryptic, perhaps if you elaborated or engaged us in the processes we've set-up to discuss this properly instead of whatever this is, it would make even a minor difference. First of all the major issue that has been occuring for the past years, why does PD / SD have to deploy a heli to every single chase? Not only it beats the purpose for balance but it removes the ability to have a chance to escape, the people have a chance to escape 1% percent of the time. Not only we made it better but made it worse through the years we added Thermal Scope/Camera but appearently we made restrictions as this post claims. As of lately the "North side" of the map is dead I wonder why and somehow SD is going down in the city where most people are of course, so SD / PD have now officially joined forces, im not even exaggerating 60% of the server is SD/PD together chasing criminals for evasion etc, I have no idea why you need 15+ people to chase 1 guy and I have no idea how is that even any fun and no it has not been 1 instance. The worst part of this all we were doing an event our faction with Meridian and we can't even drive a bit over the limit cause god forbid we are playing a game at the end of the day, we get the usual RP routine "Yo, I need you to step out of the vehicle"? Not only some of us couldn't continue to do the event but defeated the effort prepared for us by Meridian. You got to be kidding me for only 120 km/h, we are still pulling people out of the car. Look at the huge decrease from criminals and the server overall, if you think we are stepping in the right direction, I have no idea what to tell you cause clearly we ain't. At the end of the day if there are no criminals or to emphazie experienced, challenging criminals how it will be good for PD / SD to have fun and interact with? Throughout the years it has been the same thing PD / SD will always be stronger than criminals and then yet we want to balance stuff. Well you gotta decide which direction you want to take either you actually want to balance and hear feedback from veterans espically or just keeps things the same. If you want things to change: - Deployment of Heli only highly criminal activites such as banks / raids etc, not traffic stops. - Match every activity with a count 5-10 criminals in a faction performing a criminal activity against 10 PD / SD. (This was suggested by Eliza, which was amazing) The list goes on, I'll edit the post when I have more time to write this. Edited December 20, 2025 by moment Quote
moment Posted December 20, 2025 Report Posted December 20, 2025 5 hours ago, vZelfeR said: I disagree with the statement, as a crim/civ RPer, I’ve noticed huge changes with regards to RP from LEOs over the past month. There will always be some bad eggs but that’s pretty realistic, so as long as it’s a very small fraction it’s not an issue in my personal opinion. Chases now go on for longer, there’s less ‘immediate perma’ or ‘knocking out’ tactics which is what we all wanted. There will always be improvements to be made, and this goes for all factions and crims as well but I think this is a hell of a good start! Sorry I have no idea who you are in the game or participate in an official faction, but that's the least of the problem "knocking out tactics" or what you mean by referring "immediate perma". but we are still doing the same habits on veteran criminals or however you wanna call it. TL;DR we don't stand a single chance 95% of the time against PD / SD which should never be the case, we should stand a chance to adapt fairness - balance or this whole loop of win mentality will go back and fourth from both sides. Quote
HobGoblin Posted December 20, 2025 Report Posted December 20, 2025 2 hours ago, moment said: First of all the major issue that has been occuring for the past years, why does PD / SD have to deploy a heli to every single chase? What rules do you suggest to be put in place? For example a list of when and when a heli should be used. Quote
Demonmit1 Posted December 20, 2025 Report Posted December 20, 2025 (edited) 42 minutes ago, HobGoblin said: What rules do you suggest to be put in place? For example a list of when and when a heli should be used. I'd be interested in seeing a bit more tiered helicopter response like we do for standard cruiser tier cars, jug high speed tier cars, then the banshee for the limited list of meta/super cars. right now, as far as im aware, the only helicopter restricted based on the vehicle being used is the Sparrow. Buzzard is heavily used on non high speed tier vehicles, and is a lot harder to shake than the maverick. If the maverick was the standard response, Buzzards for highspeed/bikes, and the sparrow for the super/meta car list, i think that would be a reasonable option. Edited December 20, 2025 by Demonmit1 Quote
moment Posted December 20, 2025 Report Posted December 20, 2025 (edited) 1 hour ago, HobGoblin said: What rules do you suggest to be put in place? For example a list of when and when a heli should be used. As I stated in my original post: - The deployment of heli should be only used only in high criminal jobs such as banks, raids, etc. Normal traffic stops or nomal evasion should not be included at all. Also in these weather snowing coniditions a heli shouldn't really be up in the sky most of the time as well. This will make it more fun for chases in my opinion for both sides. - Stunt jumps should be allowed from both side, I have no idea why they it isnt allowed. Both sides would be capable of doing it during a chase. - Balance of player count: What this means during a criminal activity taking place such as a bank job. If 5 people are doing the bank job, only 10 can respond to the scene from PD / SD. At the end of the day we can either fool each other but BOTH sides since 3 years ago we have adapated the win mentality way and way more. PD / SD does what it takes to catch the bad criminal, which is all fine and well, but you have to remember we can't be hard on each other all the time as well. We need to let people breathe and enjoy their time, there's no point putting everyone in prison, there will be less interactions and less activities. Also once again when old criminals used to fight PD / SD and sometimes crims win, sometimes PD wins it used to be fun and no it does not promote pvp, it promoted action which is nothing wrong and im pretty sure half of the PD / SD likes a bit of action. Nowadays I even myself tell my faction let's not take a fight with PD / SD no matter cause once again there is no chance to beat them or get away from a situation. There's even some of us don't want to login during peak hours, because half of the server is swarming with SD / PD and we always get the same routine of RP. Get pulled over, get out and bam arrested. Edited December 20, 2025 by moment Quote
Bala Posted December 20, 2025 Report Posted December 20, 2025 You lost me at stunt jumps brother, i can't lie 1 Quote
Homast Posted December 20, 2025 Report Posted December 20, 2025 OTf Ambushes cops for a week straight Also OTF Member: 4 hours ago, moment said: I have no idea why you need 15+ people to chase 1 guy and I have no idea how is that even any fun and no it has not been 1 instance 2 Quote
HobGoblin Posted December 20, 2025 Report Posted December 20, 2025 50 minutes ago, moment said: - The deployment of heli should be only used only in high criminal jobs such as banks, raids, etc. Normal traffic stops or nomal evasion should not be included at all. Also in these weather snowing coniditions a heli shouldn't really be up in the sky most of the time as well. This will make it more fun for chases in my opinion for both sides I'm sure people would consider limits if they were realistic wants but this isn't it. Quote
moment Posted December 20, 2025 Report Posted December 20, 2025 (edited) 1 hour ago, Homast said: OTf Ambushes cops for a week straight Also OTF Member: Not like the guy getting chased had 200k+ worth of stuff and we took any measure we could get to them out. Funnily enough the chase started because the person was driving to their apartment 128 km/h to be exact and the same RP routine kicks in "Yeah you have to get out of the vehicle" for driving 128 km/h. It's also fumbling how people when they are actively playing LEO change their behavior changes cause few months ago Haswell when I used to be a Rook you were one of the people that complained and said "Fuck GND, always the same shit and this and that" but okay let's start pin pointing stuff. Edited December 20, 2025 by moment 1 Quote
moment Posted December 20, 2025 Report Posted December 20, 2025 1 hour ago, HobGoblin said: I'm sure people would consider limits if they were realistic wants but this isn't it. I mean if A person gets stopped for a traffic and a helicopter is already hovering above without any chance to be given, we can't really speak about realism. At the end there will always be a factor this is a video game and we need to consider whats fun and not. Quote