Jump to content
Demonmit1

Make cops lootable or get rid of the despawn script.

Recommended Posts

Posted

its been over half a year since the government equipment script was added in so that any /FL spawned items despawn after 6 hours. this was followed up by the notice that cops would eventually become lootable. Either do that, or stop my gear from randomly despawning. thanks.

Posted

I do agree to an extent but the gear despawns after 6 hours, it’s annoying getting your gear back when it does eventually despawn but the only situations it will do this is if you’re going on faction duty later in the day or working 6 hours straight

If you’re losing your radio you can just buy one from the store, I’m not too sure what RP your SD character engages in outside of SD, but I’m sure you can afford one

I do hope that script that it was initially added for gets worked on more in the upcoming updates though

  • dead 1
Posted

honestly making cops lootable and having the guns & AP available for 6 hours would open up so many RP scenarios 

Also improving the economy as not that many guns/ap will be needed from imports, as some RP scenes will be conduced with the LEO's guns/ap's. 

But also I think it's a good thing if there's some expenses for cops as well. Cops should pay a set amount when spawning weapons & equipement, either from their own pocket or from a treasury like every other faction. Once the guns are returned safely, then the money gets returned to the player. This prevents cops from /fl'ing 15 tazers and countless AP's. 

Of course prices of those guns/ap's could be a fraction of the illegal counterparts, like 2k for an AP, 2k for an assault rifle/service carbine, 5k for a bullpup MK2, and so on.

Posted
2 hours ago, Toxine said:

But also I think it's a good thing if there's some expenses for cops as well. Cops should pay a set amount when spawning weapons & equipement, either from their own pocket or from a treasury like every other faction. Once the guns are returned safely, then the money gets returned to the player. This prevents cops from /fl'ing 15 tazers and countless AP's. 

Of course prices of those guns/ap's could be a fraction of the illegal counterparts, like 2k for an AP, 2k for an assault rifle/service carbine, 5k for a bullpup MK2, and so on.

What's the actual goal? All you're doing is taking money that is spawned by server staff and removing it with another script. All of the money for legal factions is spawned, does not come from tickets, or taxes, or anything.

Posted
9 minutes ago, alexalex303 said:

What's the actual goal? All you're doing is taking money that is spawned by server staff and removing it with another script. All of the money for legal factions is spawned, does not come from tickets, or taxes, or anything.

Maybe have them get them funneled in by tickets, impound fees, % of seized assets (guns, drugs, etc..), and a myriad of other methods LEO's are getting money away from crims. 

In addition to that, there could be a base influx of money provided by LFM (weekly or monthly) that acts as a Government Funding for both departments.  
I don't see how and why this would be detrimental, as it would only increase realism and RP. 

So everytime you decide to take out Air1 for a spin, or cops cruising around in banshees, and cop cars left unattended because they have been permad and nobody can be bothered to go tow it themselves or try to despawn it, you think about the costs of it. Which in turn then creates more RP opportunities and financial job positions within LEO's factions.

Maybe have the treasury be forgiving and lenient on all of this, but make it so clear and consistent abuse will actually be an issue for treasury.

Posted

There are two sides to the coin.

If cops have nothing to lose, some of them might rambo more when shit hits the fan, but the cops are overall reactive to the  situation happening to them.

If cops do have something to lose, they will escalate situations sooner, because if they let it get to the point where they have to go rambo, they are losing money so they will do anything to prevent that from happening.


And you honestly don't want the 2nd scenario, neither you want to fund cops from arrests/citations, as that gives incentive for cops to use everything in their disposal against you

Posted
9 minutes ago, Toxine said:

Maybe have them get them funneled in by tickets, impound fees, % of seized assets (guns, drugs, etc..), and a myriad of other methods LEO's are getting money away from crims. 

In addition to that, there could be a base influx of money provided by LFM (weekly or monthly) that acts as a Government Funding for both departments.  
I don't see how and why this would be detrimental, as it would only increase realism and RP. 

So everytime you decide to take out Air1 for a spin, or cops cruising around in banshees, and cop cars left unattended because they have been permad and nobody can be bothered to go tow it themselves or try to despawn it, you think about the costs of it. Which in turn then creates more RP opportunities and financial job positions within LEO's factions.

Maybe have the treasury be forgiving and lenient on all of this, but make it so clear and consistent abuse will actually be an issue for treasury.

If legal factions had to fund their own activities, the main crim funding strategy of bennys would close tomorrow, they operate at a huge deficit and are paid with spawned money.

You're not gonna cut down on AIR deployments before you stop employing ~80 gang members as mechanics.

This is a classic example of wanting a standard set for law enforcement that no one else follows on the server. 

Posted
44 minutes ago, alexalex303 said:

If legal factions had to fund their own activities, the main crim funding strategy of bennys would close tomorrow, they operate at a huge deficit and are paid with spawned money.

You're not gonna cut down on AIR deployments before you stop employing ~80 gang members as mechanics.

This is a classic example of wanting a standard set for law enforcement that no one else follows on the server. 

What does gang members at bennys have to do anything with AIR deployment?

IRL a lot of mechanics are convicted felons or ex-felons. By eliminating the opportunity for crims to work as mechanics, you remove any type of legal RP for them, basically forcing them into strictly conducting crim activities. I dont see how a crim being a mechanic is so detrimental to the server.

I've been a crim from day 1 that im in the server, I have no murder or attempted murder charge on my record. Why can't I be a mechanic exactly?

Also, violent charges are enforced at mechanic shops, any violent felony gets you fired on the spot.

And then theres the thing where Benny's isnt the same as PD. As I said, you could have a very very forgiving treasury that could be covering everything and then some, but having virtually u limited resources with no downside is not really realistic nor fair. 
 

P.S: Bennys operates at a deficit because everyone in PD/SD never has to repair any of their faction vehicles or personal ones :).

Crims pay over $15/20k a week in repairs (definitely even more, but im being generous with the amount). If you include gas, that EASILY skyrockets to 30/50k altogether that we have to contribute in the economy.

What about you? What does your faction contribute to the economy of the server? If I own a Gas Station, convenience store, clothing store, how many times am I going to see a cop enter the premises of my shop and purchase a product?

Going back to the point, looting cops would be fun and a cery big change that could stir up the pot, making a lot of players come back and/or decide to stay for longer.

 

 

 

 

Posted (edited)

I have to ask this question, for anyone that thinks lootable cops is in any way, shape or form a good idea.

If there was any truth to the assumption that the police factions have an unhealthy W mentality when conducting their duties, what do you actually think adding actual consequences to losing for cops is going to do?

I'll go a step further, if I have to pay for my equipment like it's a round of CS:GO, I've got millions in my bank and I have fuck all to spend it on, I'm spending it on the most AP and the biggest guns I can find to the point where even if I miss, I can't miss. I'm then taking the items from your dead bodies and I'm dropping them off at the pawn shop, to make my money back.

This would not have the limiting effects that you think it would, in fact the polar opposite. We never needed lootable cops in 2019, we don't need them now.

Please don't be naïve, limiting the cop factions isn't going to make your experience as a criminal any more pleasurable, it's just going to make the cops more miserable and guess who ends up on the end of that misery? You.

It's ironic bringing up Bennys because honestly, the amount of development time that may be spent on doing things like paid vehicle maintenance for factions, could be deployed on developing Bennys and Bayview mechanic scripts to be more than just 'stand around and do nothing, until it comes time to paste the same four lines and call that good RP' simulator. 

Priorities man, fuck.

 

Edited by Bala
Posted
6 hours ago, Bala said:

I have to ask this question, for anyone that thinks lootable cops is in any way, shape or form a good idea.

If there was any truth to the assumption that the police factions have an unhealthy W mentality when conducting their duties, what do you actually think adding actual consequences to losing for cops is going to do?

I'll go a step further, if I have to pay for my equipment like it's a round of CS:GO, I've got millions in my bank and I have fuck all to spend it on, I'm spending it on the most AP and the biggest guns I can find to the point where even if I miss, I can't miss. I'm then taking the items from your dead bodies and I'm dropping them off at the pawn shop, to make my money back.

This would not have the limiting effects that you think it would, in fact the polar opposite. We never needed lootable cops in 2019, we don't need them now.

Please don't be naïve, limiting the cop factions isn't going to make your experience as a criminal any more pleasurable, it's just going to make the cops more miserable and guess who ends up on the end of that misery? You.

It's ironic bringing up Bennys because honestly, the amount of development time that may be spent on doing things like paid vehicle maintenance for factions, could be deployed on developing Bennys and Bayview mechanic scripts to be more than just 'stand around and do nothing, until it comes time to paste the same four lines and call that good RP' simulator. 

Priorities man, fuck.

 

Making cops experience miserable is nobody's intention. The suggestion is purely to make things balanced, as realistically nothing is stopping you from retrieving equipment from an officer anywhere in the world, so I'm not entirely sure why cops on ecrp are exempt from that.

You say if that's the case, you'll start taking our guns and items and selling them at the pawn shop? So you want to illegally sell our items, breaching SOP, tampering with evidence, just in order to make your money back for the equipement that YOU chose to take out? Seems like a very W mentality in my eyes..

How's wanting balance being naive? Why the naive comment is never done on crim nerfs suggestion?

Also, that's exactly why. Why would a cop have millions in their bank? Where in the world do cops earn that much money? Where I'm from, cops earn slightly above average income, a little more for higher ranks, but not a single one of them is so rich that they do not need to spend any more money.

So tell me now, why exactly are lootable cops detrimental to the status quo of the server? Or is it just a biased opinion?

Posted
33 minutes ago, Toxine said:

Making cops experience miserable is nobody's intention. The suggestion is purely to make things balanced, as realistically nothing is stopping you from retrieving equipment from an officer anywhere in the world, so I'm not entirely sure why cops on ecrp are exempt from that.

You say if that's the case, you'll start taking our guns and items and selling them at the pawn shop? So you want to illegally sell our items, breaching SOP, tampering with evidence, just in order to make your money back for the equipement that YOU chose to take out? Seems like a very W mentality in my eyes..

How's wanting balance being naive? Why the naive comment is never done on crim nerfs suggestion?

Also, that's exactly why. Why would a cop have millions in their bank? Where in the world do cops earn that much money? Where I'm from, cops earn slightly above average income, a little more for higher ranks, but not a single one of them is so rich that they do not need to spend any more money.

So tell me now, why exactly are lootable cops detrimental to the status quo of the server? Or is it just a biased opinion?

Because people already shoot cops too much and for little reason. Giving them free loot for it would only further tilt us in a cops and referrers direction.

The issue with realism is that you don't really want it, you want it to be realistic for cops only. For example, next time you get arrested with drugs, I get to take away your house and car permanently until you prove that you bought it with legal money and not proceeds from drugs. Would that be fun for criminals?

 

Posted

Not contributing to whether or not they should be lootable, but I am going to clarify that the equipment despawning was added due to mass abuse of spawnable items unrelated to faction duties. It has nothing to do with balancing or anything else.

Posted (edited)
4 hours ago, alexalex303 said:

Because people already shoot cops too much and for little reason. Giving them free loot for it would only further tilt us in a cops and referrers direction.

The issue with realism is that you don't really want it, you want it to be realistic for cops only. For example, next time you get arrested with drugs, I get to take away your house and car permanently until you prove that you bought it with legal money and not proceeds from drugs. Would that be fun for criminals?

 

That's not true at all. 

Unless you've been found guilty of "Intent to Distribute" and the vehicle is seized during the arrest, your assets are safe. 
If you want realism, maybe start a RICO charge on gang leaders, and lock them up for hours and hundreds of thousands in fines.
Why is a low rank member risking the same as the highest rank? 

Nowhere in the world you get your house raided and assets seized for possession and/or minimal drug charges. IC most criminals are caught with either 1 batch of LSD (60) or with the drugs they have for fighting (2 blunts, 1 steroid, 1 heroin, 1 methadone). None of these 2 charges warrant asset seizure. 
Realistically, how many times have you arrested someone with the full 250 stack of drugs on them? Which is the only time you could argue that it's Intent to Distribute (going to sell to the dealer). 

I don't care about winning, nor do I care about making crims/cops better than the other. Mine are mere suggestions, are posted here to have discussions about it. But you cannot deny that LEO's are being held at a different standard. 

Touching the point of "because people already shoot cops too much for little reason". 
You seriously want to say that when cops are borderline DM'ing people on a daily basis, just because "you rammed me", "you robbed a bank", "you robbed a store"??
When in the world have you ever seen cops engage on Shoot to Kill on criminals that have not posed a direct threat to the police officer on scene? Even during hostage situations, there's never been a Shoot to Kill order unless multiple hostages have already been confirmed as dead.

Edited by Toxine
  • polarcop 1
Posted

Hey, 

Looting cops should never happen.

 

19 hours ago, Toxine said:

In addition to that, there could be a base influx of money provided by LFM (weekly or monthly) that acts as a Government Funding for both departments.  

+1 to testing this. 

 

Posted (edited)

I mean, if anything, this will entice the PvP mentality that some people have even more. I personally don’t see anything good coming out of this considering the current circumstances and the state of the server. The script should remain in place to prevent any abuse; that was the whole idea behind it. 

Edited by Harveyyy
Posted
4 hours ago, jason said:

Not contributing to whether or not they should be lootable, but I am going to clarify that the equipment despawning was added due to mass abuse of spawnable items unrelated to faction duties. It has nothing to do with balancing or anything else.

can it be updated so that stuff that literally cant be removed like the uniform or weapons dont despawn then? im very aware of the lockpick issue that happened earlier this year, but can the stuff just not be sellable to the pawnshop? if its marked as government property, the pawnshop shouldnt buy it, why do we need it to despawn?

Posted (edited)
7 hours ago, Toxine said:

Making cops experience miserable is nobody's intention. The suggestion is purely to make things balanced, as realistically nothing is stopping you from retrieving equipment from an officer anywhere in the world, so I'm not entirely sure why cops on ecrp are exempt from that.

That is the intention for some of these people though. They're so miserable and frustrated in their own experiences that they want to reflect that back on others. Yes, in real life anywhere in the world you can retrieve equipment from a cop but also in real life, if you get killed, you also don't appear back at the hospital.

They're exempt from that because it makes absolutely no fucking sense for a police officer to be financially responsible for equipment they do not own. They're exempt from it because we don't need more incentive for people to attack cops, we need more methods in which criminals aren't railroaded into getting caught.

If you or any one else thinks cop factions go hard now, please, I fucking beg the developers to add lootable cops to the server. PD and SD would soon be the absolute monsters that some of the community paints them to be and people would cry for a revision of that.

7 hours ago, Toxine said:

You say if that's the case, you'll start taking our guns and items and selling them at the pawn shop? So you want to illegally sell our items, breaching SOP, tampering with evidence, just in order to make your money back for the equipement that YOU chose to take out? Seems like a very W mentality in my eyes..

Absolutely, if you want to add financial consequences to losing for police, then I'll prioritise winning and profiting over anything else. I'll be a criminal with a badge and you'll hate it.

7 hours ago, Toxine said:

How's wanting balance being naive? Why the naive comment is never done on crim nerfs suggestion?

Criminals don't need nerfing, they need the correct support. You dont want cops balanced, you want them with their balls cut off.

7 hours ago, Toxine said:

Also, that's exactly why. Why would a cop have millions in their bank? Where in the world do cops earn that much money? Where I'm from, cops earn slightly above average income, a little more for higher ranks, but not a single one of them is so rich that they do not need to spend any more money.

I don't know why you're trying to apply real world financial logic to a video game server where a single sandwich costs you $500 and most of the established criminals on the server have at least a million in undeclared illegal income.

7 hours ago, Toxine said:

So tell me now, why exactly are lootable cops detrimental to the status quo of the server? Or is it just a biased opinion?

Because, if there is any truth to the police factions having an unhealthy obsession with winning, increasing that need to win at all costs is going to be even worse for the server. Criminals will "win" less situations as cops will go in on them harder and it'll only benefit those timezones where criminal factions target cops in the dead timezones because they know they can get away with it.

For all the mumblings about the server ending and stuff like that, that'd speed up the process.

You can call it biased but it ain't helping the crims. 
If you want a thread that would help the criminal playerbase, here you go.

 

Edited by Bala
Posted
1 hour ago, Bala said:

That is the intention for some of these people though. They're so miserable and frustrated in their own experiences that they want to reflect that back on others. Yes, in real life anywhere in the world you can retrieve equipment from a cop but also in real life, if you get killed, you also don't appear back at the hospital.

They're exempt from that because it makes absolutely no fucking sense for a police officer to be financially responsible for equipment they do not own. They're exempt from it because we don't need more incentive for people to attack cops, we need more methods in which criminals aren't railroaded into getting caught.

If you or any one else thinks cop factions go hard now, please, I fucking beg the developers to add lootable cops to the server. PD and SD would soon be the absolute monsters that some of the community paints them to be and people would cry for a revision of that.

Absolutely, if you want to add financial consequences to losing for police, then I'll prioritise winning and profiting over anything else. I'll be a criminal with a badge and you'll hate it.

Criminals don't need nerfing, they need the correct support. You dont want cops balanced, you want them with their balls cut off.

I don't know why you're trying to apply real world financial logic to a video game server where a single sandwich costs you $500 and most of the established criminals on the server have at least a million in undeclared illegal income.

Because, if there is any truth to the police factions having an unhealthy obsession with winning, increasing that need to win at all costs is going to be even worse for the server. Criminals will "win" less situations as cops will go in on them harder and it'll only benefit those timezones where criminal factions target cops in the dead timezones because they know they can get away with it.

For all the mumblings about the server ending and stuff like that, that'd speed up the process.

You can call it biased but it ain't helping the crims. 
If you want a thread that would help the criminal playerbase, here you go.

 


I literally suggested a treasury for PD/SD that would cover costs of deploying guns / equipment / vehicles. Mr Chief of Police didn't like that idea obviously, so what's the next suggestion? Each cop pays out of their own pocket for it. 

Please, if you are so much pro balancing out and not biased as you say, tell me how and why it makes sense for crims to pay for their stuff with their own money, but PD/SD NRP's everything, spawning stuff with NO LIMIT at NO COST with NO COOLDOWN.

If you are not paying for it, the department is not paying for it, why can't a crim steal off of you?

Are you afraid of crims going on cops to steal their guns? Well maybe don't be cruising around labs undercover like some of you guys do, trying to bait a fight or bait a reaction from people.

Are you afraid of crims going on cops to steal their guns v2? Well maybe stop responding in 34 units on a random speeding traffic stop, leaving the other few units vulnerable. Start strategizing and compartmentalizing your units.

Are you afraid of crims going on cops to steal their guns v3? Well maybe don't take out a bullpup MK'2 everytime you go on patrol and brandishing it at every traffic stop. Fuck around and find out man.

Who are you (or me, if I was a LEO) to be held to a different standard? Why are rules different for you? If you see me with a gun IC, you'll call everyone and their mom to chase me until you'll get that gun off of me. Well, I want to do the same. If you don't want your gun taken, then maybe consider strategies that crims think of (Putting it in bags, putting it in the glovebox, putting it in crates, putting it in the trunk, etc..). 
You like hopping out your cruiser on a traffic stop with a Bullpup Mk2 on your back, but also like knowing that it can't be taken off of you? Well, you can't have both sides of the coin unfortunately man, and if you do, that is not fair for the rest of the server. 

Also, I couldn't care less what you do with my illegal belongings once I'm arrested, if you can sell them to recoup your money, than props to you. Because sure as shit you won't be able to go sell my radio/gps/clothes and whatever legal possessions I had, as that's a very easy IA report for mishandling evidence and tampering with evidence. So trust me, not a single crim would care about any cop going out of their way to be more of a dick.

Furthermore, I hope you are aware that the vast majority of cops have literally the aim of toddler, giving them an additional reason to shoot won't really change much, as they'll barely be able to kill any moving target. The only real good shooters in PD/SD are people that used to be crims. 
Same goes with driving skills, if it wasn't for crim experience, PD/SD drivers would be straight ass.

Bottom line being:

PD - 
- NRP's spawning guns
- NRP's spawning vehicles
- Exempt from being looted
- Able to have unlimited amounts of anything they want 

Crims 
- Have to pay out of their own pocket for imports
- Have to manually go and pick it up
- Once arrested/killed, liable to get their weapons confiscated

Tell me how any of this is fair and balanced? If the roles were reversed, would you like it? 

Posted (edited)
7 hours ago, Bala said:

then I'll prioritise winning and profiting over anything else. I'll be a criminal with a badge and you'll hate it.

and? Faction leadership / LFM should be happy to crack down on players in law enforcement that take this mindset, with a goal of only winning, and remove people who act like that from the faction. simple.

Its odd that a leader in LSPD is so openly admitting to wanting to play to win specifically to spite criminal players. all our stuff is free we spawn in. so what, more people for us to shoot at, and the stuff despawns in 6 hours since its pulled out, its not like they can stockpile it...

And we can write up charges and new laws to bleed their wallets dry for the theft of law enforcement equipment, or add on the "of a government employee" for possession charges, giving them a 1.5x multiplier to their fines. the system is there to support higher repercussions. some people just dont want the chance to lose it seems, lol.

Edited by Demonmit1
Posted
17 hours ago, Demonmit1 said:

and? Faction leadership / LFM should be happy to crack down on players in law enforcement that take this mindset, with a goal of only winning, and remove people who act like that from the faction. simple.

Its odd that a leader in LSPD is so openly admitting to wanting to play to win specifically to spite criminal players. all our stuff is free we spawn in. so what, more people for us to shoot at, and the stuff despawns in 6 hours since its pulled out, its not like they can stockpile it...

And we can write up charges and new laws to bleed their wallets dry for the theft of law enforcement equipment, or add on the "of a government employee" for possession charges, giving them a 1.5x multiplier to their fines. the system is there to support higher repercussions. some people just dont want the chance to lose it seems, lol.

I said what I said. If LFM or faction leadership or whoever has a problem with it, the DMs are always open for that conversation.

You don't need to try and twist my words. When I do play, I don't care about winning or losing. Partly because it makes no fucking difference to me if you do. You get caught later and I go on about my duty with someone else.

But if you or people like you want to start adding consequences for losing some of these situations then you can beat your candy ass that law enforcement players will care about winning then.

Apparently, there is a systemic W Cop mentality in this server.  Perhaps there is some truth in that some of the cops prioritise winning over the quality of an interaction but those individuals are still for now, in the minority.

You add things like this and either people stop engaging in situations altogether or they double down on ensuring they are in the best possible situation to not lose a situation. Where you think the remaining RP quality goes then?

If you wanna see sweaty cops, put this in and I give it a week before the developers are being pestered to take it out. Don't be dumb, that free shit you pull off someone, whether it lasts 6 hours, 6 minutes or 6 days, will end up being the most expensive mistake you make.

  • polarcop 1
Posted (edited)
2 hours ago, Bala said:

I said what I said. If LFM or faction leadership or whoever has a problem with it, the DMs are always open for that conversation.

You don't need to try and twist my words. When I do play, I don't care about winning or losing. Partly because it makes no fucking difference to me if you do. You get caught later and I go on about my duty with someone else.

But if you or people like you want to start adding consequences for losing some of these situations then you can beat your candy ass that law enforcement players will care about winning then.

Apparently, there is a systemic W Cop mentality in this server.  Perhaps there is some truth in that some of the cops prioritise winning over the quality of an interaction but those individuals are still for now, in the minority.

You add things like this and either people stop engaging in situations altogether or they double down on ensuring they are in the best possible situation to not lose a situation. Where you think the remaining RP quality goes then?

If you wanna see sweaty cops, put this in and I give it a week before the developers are being pestered to take it out. Don't be dumb, that free shit you pull off someone, whether it lasts 6 hours, 6 minutes or 6 days, will end up being the most expensive mistake you make.

Half of the things you are saying make no sense at all.


"you wanna see sweaty cops?" spongebob.gif


Do you want to see sweaty crims? Give them the ability to take that gun off of your back and show you how it's actually supposed to be used and not just spray and pray. 
You are basically implying that after adding this change, the server will randomly just turn into a full PVP server, which we all know is not true at all based on MULTIPLE reasons. 
1) Nobody wants to get banned for PVP/NTHRP for a 6 hour gun
2) There's not enough crims to overwhelm PD/SD like that
3) Everyone has guns, we dont NEED your guns, we WANT your guns. If I engage in an RP scene with you, I want to get the guns off your back.
4) Nobody actually ENJOYS fighting PD/SD as it's almost always a loss due to a multitude of reasons. 

Additionally, the only reason your responses are so cocky and snobbing crims is solely based on the advantage that has been given to LEO's in the server. In an even playing field, crims would flatten PD/SD even in a 1:2 ratio. 
And not because of anything, because crims have evolved into having actual strategies while fighting, using their advantages and not relying on the exclusive treatment that PD/SD receives.
But all of this babying that LEO's have gotten all these years have turned the majority of its members into NPC's, both in fighting scenes, in chases and whatever else involves PD/Crims. The only skilled LEO's are people that have mained crims for the longest time.

Go actually hold some classes and lectures on how to chase a suspect, interception tactics, fighting strategy and how to properly backup and suppress fire. Only reason PD/SD wins fight is because you get backups from the other ones, and it turns into a 5v15 within 3 minutes.

But if we are allowed to take your guns after killing you in those fights, then it's not as easy to kill crims on scene cuz then they'll have more bullet/ap's to play with, evening the playing field, but you don't want that right? :)))
 

Edited by Toxine

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.