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Demonmit1

Kidnapping & Hostage Roleplay

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Posted

Right now, bank robberies with "fake hostages" are becoming pretty common. a gang robs a bank, and then if law enforcement get there before they evade, they use one of their own members as a fake hostage, trying to bluff their way out of the bank. LEO's especially GND, are quite well equipped to call out this bluff due to our investigative work. Because of this, the "hostage" negotiations go nowhere, it becomes a shootout or a forced give up on the criminals involved, and its an overall negative experience from the criminal RP side, as shown by the reports and OOC discussion around it.

Why does this happen? our current hostage roleplay rules are so incredibly strict that the chances of actually naturally coming across a hostage to use for a bank basically isn't designed to happen.

So, I want to make a suggestion to alter the rules for hostage roleplay. There should be an exception to the rule to allow groups planning on robbing a bank, to be allowed to take a random hostage from anywhere, and use them for the robbery. Now, this would have to come with a lot of rules along with it, to keep it fair.

  1. You can kidnap one random player to be your "Hostage of Opportunity.
  2. The kidnapping must lead directly into the robbery. It has to be one continuous scene to prevent abuse.
  3. You cannot rob the hostage of their personal items or money. Their only purpose is to be a bargaining chip.

This would also come with a slight change to nonRP and DM rules for law enforcement:

  1. As long as the hostage is unharmed, LEOs have to prioritize their life and negotiate in good faith.
  2. The moment the hostage is injured or killed by the robbers, the negotiation is over. LEOs get immediate full DM rights on all suspects involved.

This makes for actual hostage roleplay and negotiations to happen, and keep it high stakes for both sides. the bank robbers have a real reason to keep the hostage safe, and law enforcement have a real reason to take the hostage threat seriously.

And then finally, we have to think about the hostage player. being ripped from whatever current roleplay they're in against their will at gunpoint to be used as a tool by a group of criminals, would probably suck major donkey balls to be forced into. so, the best way I can think of is to fairly compensate the player for the situation.

This is where LFM would step in and create a "Victim Compensation Fund" system, that is handled by law enforcement, both SD and PD. The point is to respect the hostage players time. This would work out like the FLD lost firearms system, where it counts for both being alive and NLR'ed, so either way you get compensated.

Basically, there should be a Victim fund application, something SUPER simple, that can be quickly reviewed by SD/PD members. This payout can be modified to be whatever fair level LFM/law enforcement consider, but maybe $25,000 is a good place to start? the point of it being handled IC through a form is to check affiliation ICly of the hostage, to make sure they're not involved with the group that did the bank robbery, attempting to abuse the system.

I think a change like this would be a overall win for everyone involved.

Criminals actually get to plan a bank robbery, and have a hostage that is respected by law enforcement
law enforcement have actual fun, tense hostage negotiations at banks and get pursuits from it
The hostage is fully protected from theft, loss, and is generously compensated for their time and involvement in the RP.

This would open up the chance for players to actually do real hostages without breaking rules, and get rid of the stale fake hostage meta that only pisses off both sides for how they play out.

thoughts?

  • Like 3
Posted

The current situation is very frustrating because many criminal roleplayers expect us to just roll over and accept that John Gangman, with an active GND file with the gang robbing the bank, is actually a hostage. When we don't accept this and choose to act as if they have no hostage, it's a big surprise and /b happens quickly.

I don't know why crims are not able to grab just anyone from the street and take them hostage for a bank. I understand that not everyone wants this to happen to them, but it's real roleplay at the end of the day, more real than the borderline NRP fake hostages going on right now. I can tell you, LEOs would much rather deal with a real hostage than the fake hostages that are happening now.

  • Upvote 1
Posted

Or how about the whole "we have a hostage" just to pull more packs then sprint out and ignore 20 guns pointed at them?? 

 

I think that banks aren't that great, they're very much repetitive and the same stuff happens in them. I feel it would be so much better to script in some other entrances, other bank interiors, something that looks new, because these are all the same and still stale. Like you said, especially hostage RP. Even with our most recent war, there really never is a reason to take someone hostage, it's just "were gonna take you as a hostage" and you bring them there, everybody but one person gets away, and we all live happily ever after

Posted
1 hour ago, DoubleA said:

I think that banks aren't that great, they're very much repetitive and the same stuff happens in them. I feel it would be so much better to script in some other entrances, other bank interiors, something that looks new, because these are all the same and still stale. Like you said, especially hostage RP. Even with our most recent war, there really never is a reason to take someone hostage, it's just "were gonna take you as a hostage" and you bring them there, everybody but one person gets away, and we all live happily ever after

banks are fine as is its the communities mentality and lazy approach to them that makes them repetitive and boring, crims should be able to take hostages for banks as they see fit as long as that is what the hostage is being used for.

But I also think given that a very large portion of the community is criminals cops shouldnt learn that the hostage is a criminal and completely invalidate the hostage because of that, Obviously if a hostage is part of the same gang thats robbing the bank yeah sure its not a hostage, but gang 1 takes a member from gang2 should b good 👍

p much the original post +1 but i think as a whole the mentality of banks need to change lol stop bringing 20 people to banks that shit is so retarded.

Posted

The Fleeca banks are somewhat terrible, for both sides, lmao. One way in, one way out. Crims want to get out the door, cops wanna get in.

In isolation, crims taking hostages at the bank would be fine, but the second it leads to a success robbery every fucker and their mum starts doing it which then leads to, ta da, no one being able to do it.

Posted
10 hours ago, AnakinB said:

banks are fine as is its the communities mentality and lazy approach to them that makes them repetitive and boring, crims should be able to take hostages for banks as they see fit as long as that is what the hostage is being used for.

But I also think given that a very large portion of the community is criminals cops shouldnt learn that the hostage is a criminal and completely invalidate the hostage because of that, Obviously if a hostage is part of the same gang thats robbing the bank yeah sure its not a hostage, but gang 1 takes a member from gang2 should b good 👍

p much the original post +1 but i think as a whole the mentality of banks need to change lol stop bringing 20 people to banks that shit is so retarded.

As usual I can’t speak for PD, but you should not find LEOs disregarding hostages just because they are crims. If they are affiliates of the bank robber, or if we believe we can determine they are a fake hostage, that is a different story.

Posted

Hostages are already treated seriously, the issue is that a number of our players seem to watch streamer content servers where cops will literally fly them to cayo perico while singing songs with the hostage takers, for content. However, ECRP, at the time of writing this, is perceived to be a serious roleplay server.

If you a have hostage, you have some power to negociate, however, your demands have to be reasonable and you need to learn how to compromise. That is the missing link between hostage takers and law enforcement and no amount of server rules will fix attitude issues.

  • Like 2
Posted

 

2 hours ago, alexalex303 said:

Hostages are already treated seriously, the issue is that a number of our players seem to watch streamer content servers where cops will literally fly them to cayo perico while singing songs with the hostage takers, for content. However, ECRP, at the time of writing this, is perceived to be a serious roleplay server.

If you a have hostage, you have some power to negociate, however, your demands have to be reasonable and you need to learn how to compromise. That is the missing link between hostage takers and law enforcement and no amount of server rules will fix attitude issues.

This. I think the expectation of going away scott free would be unreasonable from a long time crim player and an off and on LEO player. I think maybe negotiating a pursuit where they won’t immediately shoot or take your tires would be fine or something along those lines

Posted (edited)

I wouldn’t add more rules for how hostages should be handled. It doesn’t need to be a complicated process. 
 

instead I would edit the rule of taking a hostage. Allow people to take hostages from anywhere aslong as it’s for a bank/store etc

 

Ive negotiated at multiple banks with hostages and they always go well with everyone enjoying them. 

Edited by HobGoblin
Posted
18 hours ago, AnakinB said:

But I also think given that a very large portion of the community is criminals cops shouldnt learn that the hostage is a criminal and completely invalidate the hostage because of that

the issue with this is when you take a hostage from your own gang... that people know are a part of your gang, then complain "how did you know"

I got a NRP for taking Harley as a hostage as a last resort, I just think those should be dished out more to people who do that kinda stuff. Realistically the server is small, its the same people that make/comment on posts, the same people you see on a daily basis, there is not a lot of parody that you see. Recently someone did a bank with someone we know as a member because we just arrested them together last week, and they complained how did you know and reported. 

Posted
22 hours ago, DoubleA said:

the issue with this is when you take a hostage from your own gang... that people know are a part of your gang, then complain "how did you know"

I got a NRP for taking Harley as a hostage as a last resort, I just think those should be dished out more to people who do that kinda stuff. Realistically the server is small, its the same people that make/comment on posts, the same people you see on a daily basis, there is not a lot of parody that you see. Recently someone did a bank with someone we know as a member because we just arrested them together last week, and they complained how did you know and reported. 

a hostage is a hostage, you got me fucked up if you don't think ill shoot my homie for a milli 

as you said, you can count on both hands the amount of people that do banks these days, even less the amount of people that you can realistically take as hostage with current rules. 

LEO's disregarding someone's life shouldn't happen, whether the hostage is a known affiliate or not is irrelevant. 

image.png.c92bbbac7b25872f8fba96d663d11241.png

But yeah, ECRP LEO's dont give a fuck, there's literally 5 crims left in the city, start being more lenient

  • Like 1
  • dead 2
Posted (edited)

i highly disagree. taking an affiliate hostage who was actively involved in the bank robbery, then using them as a "hostage" to bargain your way out is the purest form of playing to win, lol. especially when law enforcement have the ability to determine quite accurately if the hostage is legitimate or not both before, during, and after the fact. lol. Law enforcement arent just going to roll over and play to your every whim when we know without a doubt your bluffing.

every time this has happened, the "hostage" evades along with the rest of the bank robbers. its blatent. we've even watched crims take one "hostage", realize we recognize them, then take a different one "hostage"... lol

The current hostage rules make having a legitimate hostage basically impossible. being a legitimate hostage sucks, and they need to be compensated for their involvement. thats what my suggestion here is for, to allow for real hostages to happen, and to make it fair for the random person being forced into the situation.

Edited by Demonmit1
Posted
1 hour ago, Demonmit1 said:

i highly disagree. taking an affiliate hostage who was actively involved in the bank robbery, then using them as a "hostage" to bargain your way out is the purest form of playing to win, lol. especially when law enforcement have the ability to determine quite accurately if the hostage is legitimate or not both before, during, and after the fact. lol. Law enforcement arent just going to roll over and play to your every whim when we know without a doubt your bluffing.

every time this has happened, the "hostage" evades along with the rest of the bank robbers. its blatent. we've even watched crims take one "hostage", realize we recognize them, then take a different one "hostage"... lol

The current hostage rules make having a legitimate hostage basically impossible. being a legitimate hostage sucks, and they need to be compensated for their involvement. thats what my suggestion here is for, to allow for real hostages to happen, and to make it fair for the random person being forced into the situation.

you are just powergaming, you are acting on the fact that the people inside (hostage/robbers) will just respawn, regardless of the outcome of the bank.

what if i passionately hate my gang member and this is my chance to kill him to free myself from a bank? 

what if the fellow gang member has left our gang recently and joined an adversary?

how can you know for sure that I won't powergame like you, and just shoot him, cuz he's gonna respawn again right?

you are wrong

You guys pump people in the face for literal 0 reason as soon as they leave the bank, run them over with cars, rush in the bank knowing full well that each bank has at least 5-10 people, and you have the balls to talk about "play to win"? Oh please

 

Posted (edited)
3 hours ago, Toxine said:

you are just powergaming, you are acting on the fact that the people inside (hostage/robbers) will just respawn, regardless of the outcome of the bank.

what if i passionately hate my gang member and this is my chance to kill him to free myself from a bank? 

what if the fellow gang member has left our gang recently and joined an adversary?

how can you know for sure that I won't powergame like you, and just shoot him, cuz he's gonna respawn again right?

you are wrong

You guys pump people in the face for literal 0 reason as soon as they leave the bank, run them over with cars, rush in the bank knowing full well that each bank has at least 5-10 people, and you have the balls to talk about "play to win"? Oh please

 

Law enforcement using in-character information to determine that a hostage situation isn't legitimate is not powergaming. Powergaming involves forcing actions or roleplaying unrealistic abilities. Making a tactical decision based on evidence gathered through IC investigation is fundamental to law enforcement roleplay. I'd love to tell you how, but it is so blatantly common for emotional, upset criminal playersto take information learned out of character, and use it against law enforcement in character to get a guaranteed win, so I wont explain to you how.

You're arguing "what if" scenarios, but those hypotheticals aren't what is actually happening. We are consistently seeing coordinated groups act as a unit, with no prior roleplay to support the sudden betrayal you describe. The actions on the scene do not align with the story you're proposing.

Threatening to break rules if things don't go your way is a clear example of the "play to win" mentality I'm talking about. My suggestion is not about LEOs winning, it's about improving the quality of roleplay for everyone involved.

And to be perfectly clear: I could file a forum report after every one of these incidents. The "fake hostage" tactic is a clear-cut case of Ruleplaying. But I haven't, because punishing players for a behavior that the current rules encourage isn't fair and doesn't solve the underlying problem.

image.png.ae48011ee61e2cbc3514f50b3e9d798c.png

You're trying to use OOC rules of nonRP, deathmatching, and powergaming against law enforcement involved in the situation, yet your whole faction is openly admitting to ruleplaying by acknowledging in their Faction chat it was a fake hostage. Then theres the metagaming issue, discussing strategy in OOC chat to use in the next bank attempt, while in game at the bank in front of law enforcement, ignoring and stalling their RP. And then the play to win mentality. rather than the discussion about how this could have been roleplayed better, your gang is discussing what member would be better to pick next time to use as a fake hostage to trick us.

And to address the argument that LEOs must "preserve all life" regardless: You are right, we do. But that applies to a legitimate threat. When the "hostage" is a willing accomplice who arrived and robbed the bank with the crew, there is no credible threat from the robbers. Demanding we adhere to a realistic LEO standard while you engage in a completely unrealistic and fabricated scenario is the very definition of Ruleplaying.

This blatantly proves my point, and it exactly why i made this original suggestion. The current rule is forcing y'all into this behavior. Reducing the rules on hostage RP to allow for legitimate hostages would get rid of this low effort, rule-breaking meta and be a positive roleplay experience for everyone.

The SERVER RULES, as written, make it nearly impossible for criminals to take a legitimate hostage for a planned robbery. This is what creates the "fake hostage" meta in the first place. I am advocating for that rule to be changed so that real hostage situations with real stakes can happen. My goal is to replace a low-quality, rule-bending tactic with an opportunity for genuine, engaging roleplay for both sides, not to help gangs "ruleplay their way to victory."

Edited by Demonmit1
Posted
On 10/12/2025 at 12:44 PM, Demonmit1 said:

Law enforcement using in-character information to determine that a hostage situation isn't legitimate is not powergaming. Powergaming involves forcing actions or roleplaying unrealistic abilities. Making a tactical decision based on evidence gathered through IC investigation is fundamental to law enforcement roleplay. I'd love to tell you how, but it is so blatantly common for emotional, upset criminal playersto take information learned out of character, and use it against law enforcement in character to get a guaranteed win, so I wont explain to you how.

You're arguing "what if" scenarios, but those hypotheticals aren't what is actually happening. We are consistently seeing coordinated groups act as a unit, with no prior roleplay to support the sudden betrayal you describe. The actions on the scene do not align with the story you're proposing.

Threatening to break rules if things don't go your way is a clear example of the "play to win" mentality I'm talking about. My suggestion is not about LEOs winning, it's about improving the quality of roleplay for everyone involved.

And to be perfectly clear: I could file a forum report after every one of these incidents. The "fake hostage" tactic is a clear-cut case of Ruleplaying. But I haven't, because punishing players for a behavior that the current rules encourage isn't fair and doesn't solve the underlying problem.

image.png.ae48011ee61e2cbc3514f50b3e9d798c.png

You're trying to use OOC rules of nonRP, deathmatching, and powergaming against law enforcement involved in the situation, yet your whole faction is openly admitting to ruleplaying by acknowledging in their Faction chat it was a fake hostage. Then theres the metagaming issue, discussing strategy in OOC chat to use in the next bank attempt, while in game at the bank in front of law enforcement, ignoring and stalling their RP. And then the play to win mentality. rather than the discussion about how this could have been roleplayed better, your gang is discussing what member would be better to pick next time to use as a fake hostage to trick us.

And to address the argument that LEOs must "preserve all life" regardless: You are right, we do. But that applies to a legitimate threat. When the "hostage" is a willing accomplice who arrived and robbed the bank with the crew, there is no credible threat from the robbers. Demanding we adhere to a realistic LEO standard while you engage in a completely unrealistic and fabricated scenario is the very definition of Ruleplaying.

This blatantly proves my point, and it exactly why i made this original suggestion. The current rule is forcing y'all into this behavior. Reducing the rules on hostage RP to allow for legitimate hostages would get rid of this low effort, rule-breaking meta and be a positive roleplay experience for everyone.

The SERVER RULES, as written, make it nearly impossible for criminals to take a legitimate hostage for a planned robbery. This is what creates the "fake hostage" meta in the first place. I am advocating for that rule to be changed so that real hostage situations with real stakes can happen. My goal is to replace a low-quality, rule-bending tactic with an opportunity for genuine, engaging roleplay for both sides, not to help gangs "ruleplay their way to victory."

What does the OOC chat have to do with anything? IC'ly the hostage is the hostage. In not a single bank world wide cops have gone up to the robbers/hostage and were like "yoo gang let me see that license real quick, need to make sure i know your name". An hostage is an hostage. Period. 

You guys continue playing it like a fake hostage wouldn't get their brain blown by other members in order to save themselves IRL. What if he's a low rank, and just joined the gang? Which is exactly what the situation was. The hostage in that scene was a very very very new member to the faction, therefore realistically any gang member wouldn't be too attached to that person IRL in a bank robbery and would be treating them the same way as any other hostage. 

Also I'm not entirely sure what are you trying to achieve with posting the /f chat in here, when the PD/SD chat is an abomination most of the time, and it doesn't even get exposed in reports because the majority hits staff with "Will share privately as it contains staff chat / private chats / and what not". Also, that's not any metagaming whatsoever as there's not a single shred of advantage that could be gained by such chat. It's a mere discussion with gang members, that are currently stuck with no option to negotiate with the other party outside of the bank, because they have no interests in RP'ing but would rather have all the 20 people inside the bank arrested. So please don't lecture me about win mentality, when your own faction members shoot on sight for literal 0 reason, instead of opting for tires or warning shots or whatever.

I should be allowed to take whoever I please as an hostage, random people on the street, mechanics, LEO's, even my own god damn dog if I see fit, and I don't understand how the life of a specific person is valued less just because of association and/or previous knowledge. 

Take it as an example, I left my previous faction and joined a new faction, in the time your detectives get their files updated with my affiliation, if I hit a bank I'm still under the previous organization, which would deny any potential knowledge you might have. 
In the case above, the person that was being used as a hostage was part of a completely different organization 1 or 2 days before the actual bank robbery, and let me tell you that I know for a fact none of your investigators had knowledge of that players faction switch. So not only you guys are denying any chance of our RP from our part for using our own gang members as hostage, you are now declining RP just because the person is a well known criminal. 

So yeah, when you want to talk about win mentality, go look in the mirror first.

Posted (edited)
55 minutes ago, Toxine said:

I should be allowed to take whoever I please as an hostage, random people on the street, mechanics, LEO's...

I completely agree with you. That is the entire purpose of my suggestion. The fact that you are so passionately arguing for the very thing my rule change would allow proves my point. The current rules prevent you from taking a legitimate hostage, which is why your group resorts to these rule-breaking, low-quality tactics.

Edited by Demonmit1
Posted

In an ideal world, you would be able to grab a civilian, a cop or your best buddy and use them as a human shield.

The problem though is that, if you allow that, that happens every fucking time because it becomes a winning strategy. Same thing with only taking a BF-400 so you can race up the hill on Chumash. It'd be the same thing if Cops started parking right outside the door at the bank.

You want to get away, cops want to catch you. You getting caught on some bullshit, you feel salty. You getting away on some bullshit, the cops feel salty.

Forgive me but I feel like the Fleeca banks, as they are, are setups for failure in these situations. One way in, one way out. Big stakes, thin corridors.

You can't always hate the player, some times you gotta hate the game.

Posted

imma comment on this based on the recent robbery, based on what bala said 

Quote

The problem though is that, if you allow that, that happens every fucking time because it becomes a winning strategy. Same thing with only taking a BF-400 so you can race up the hill on Chumash. It'd be the same thing if Cops started parking right outside the door at the bank.

You want to get away, cops want to catch you. You getting caught on some bullshit, you feel salty. You getting away on some bullshit, the cops feel salty.

in my experience cops don't show an appropriate amount of fear rp, they are completely willing to let a cop hostage die just to get a win, theyre willing to resort to violence themselves if it means making arrests, realistically cops should prioritize life over wins and arrests or as they put it "making the other side lose", in the recent bank robbery we had matthew burns hostage, we made demands, and the plan was to let us escape and keep one hostage taker back with the hostage so that the others had a reasonable chance of getting away, in turn the hostage taker would give up and take the arrest, however suddenly the plan was changed and we all had to come out with the hostage, they didn't listen to our demands, we said all vehicles were to remain, dont block us, dont shoot us, taze us or otherwise interrupt our initial escape. once we saw demands werent met and vehicles were taken, the cops clearly showed they were willing to let the hostage die. this isn't to mention we said that violence would take place if demands werent met.

even in the event where the hostage is released we still had the appropriate means to start shooting, and we even said ourselves if demands arent met we would start killing cops, which is exactly whats been happening, my character has started shooting cops more often even killing one of the cops who did the negotiations. none of this would have happened if they simply complied with our demands. 

when demands werent met and a certain person said "theyre in their vehicles" when we werent and resorted to tazing us, it resulted in a shootout, the very same thing some of the cops complain keeps happening. its entirely self inflicted in my opinion and hypocritical to go to the forums and complain about how shootouts happen. Criminals arent willing to hostage roleplay because it ends the same way for them where cops act like total dicks in some scenarios or show no care to roleplay even calling MD because they themselves intend on shooting.

in conclusion, Cops should be fully willing to accept circumstances of how they operate but they should also be showing more caution if they dont want cops to die

 

Posted
3 hours ago, Aezeryst said:

imma comment on this based on the recent robbery, based on what bala said 

in my experience cops don't show an appropriate amount of fear rp, they are completely willing to let a cop hostage die just to get a win, theyre willing to resort to violence themselves if it means making arrests, realistically cops should prioritize life over wins and arrests or as they put it "making the other side lose", in the recent bank robbery we had matthew burns hostage, we made demands, and the plan was to let us escape and keep one hostage taker back with the hostage so that the others had a reasonable chance of getting away, in turn the hostage taker would give up and take the arrest, however suddenly the plan was changed and we all had to come out with the hostage, they didn't listen to our demands, we said all vehicles were to remain, dont block us, dont shoot us, taze us or otherwise interrupt our initial escape. once we saw demands werent met and vehicles were taken, the cops clearly showed they were willing to let the hostage die. this isn't to mention we said that violence would take place if demands werent met.

even in the event where the hostage is released we still had the appropriate means to start shooting, and we even said ourselves if demands arent met we would start killing cops, which is exactly whats been happening, my character has started shooting cops more often even killing one of the cops who did the negotiations. none of this would have happened if they simply complied with our demands. 

when demands werent met and a certain person said "theyre in their vehicles" when we werent and resorted to tazing us, it resulted in a shootout, the very same thing some of the cops complain keeps happening. its entirely self inflicted in my opinion and hypocritical to go to the forums and complain about how shootouts happen. Criminals arent willing to hostage roleplay because it ends the same way for them where cops act like total dicks in some scenarios or show no care to roleplay even calling MD because they themselves intend on shooting.

in conclusion, Cops should be fully willing to accept circumstances of how they operate but they should also be showing more caution if they dont want cops to die

 

ONE bank does not give a good experience on how cops act with hostages. Since I was at the bank I will help educate you.

First this video here shows how MOST hostage banks go with PD. All suspects leave at the same time leaving the hostage behind. Having one person stay back pointing a gun keep the hostage in damager and will never be allowed.


Lets move onto the bank you are talking about with Matthew Burns. Souls (you) decided to kidnap an officer from Great Ocean Highway and take him to Utool bank. This was not a normal hostage bank since you took a cop, however I suspect you knew this would be different as you sat it yourself in a forum post.

QzNGjI6.png 3nXeARl.png

I have had multiple fun hostage banks with multiple gangs on eclipse, just don't take a cop hostage for them. Hope this clears it up for you.
 

Posted
1 hour ago, HobGoblin said:

ONE bank does not give a good experience on how cops act with hostages. Since I was at the bank I will help educate you.

First this video here shows how MOST hostage banks go with PD. All suspects leave at the same time leaving the hostage behind. Having one person stay back pointing a gun keep the hostage in damager and will never be allowed.


Lets move onto the bank you are talking about with Matthew Burns. Souls (you) decided to kidnap an officer from Great Ocean Highway and take him to Utool bank. This was not a normal hostage bank since you took a cop, however I suspect you knew this would be different as you sat it yourself in a forum post.

QzNGjI6.png 3nXeARl.png

I have had multiple fun hostage banks with multiple gangs on eclipse, just don't take a cop hostage for them. Hope this clears it up for you.
 

I don't get why "don't take a cop hostage" justifies endangering the cop and other cops to begin with. Shit don't make sense to me that pd are more willing to endanger cops to a "terrorist organisation"

I dunno where you find normal being the same video you shared which conveniently is over a year ago and with ESM whom you appear to keep friendly relations with IC. Especially with the fact that I've been a hostage in a bank where it ended with me being shot through and killing the hostage takers, where we have been shot for taking hostages before and I'm sure I speak for many criminal players that they share a very similar experience.

I referred to this bank as abnormal because I suspected cops would be more willing to let us go as to not endanger cops, not the other way around as you assume I have. But the cops have clearly shown in this scenario a neglect of life to the cops just as they have in any other hostage situation as I've seen and many others have in the server.

Even our faction management referred to the same issue, which is why we attempted a different style of hostage RP to begin with. 

Thanks for "educating" me Mr AllFacts. I don't believe i needed it :3

Posted
1 hour ago, HobGoblin said:

ONE bank does not give a good experience on how cops act with hostages. Since I was at the bank I will help educate you.

First this video here shows how MOST hostage banks go with PD. All suspects leave at the same time leaving the hostage behind. Having one person stay back pointing a gun keep the hostage in damager and will never be allowed.


Lets move onto the bank you are talking about with Matthew Burns. Souls (you) decided to kidnap an officer from Great Ocean Highway and take him to Utool bank. This was not a normal hostage bank since you took a cop, however I suspect you knew this would be different as you sat it yourself in a forum post.

QzNGjI6.png 3nXeARl.png

I have had multiple fun hostage banks with multiple gangs on eclipse, just don't take a cop hostage for them. Hope this clears it up for you.
 

Except there's been several other hostage situations souls specific where it wasn't a cop hostage. The same things being negotiated of give us a fair shot at escape, yet it has always ended up the same, we get immediately shot at, tires taken, tazed, whatever. There's always a different excuse each time, just like you're using now. Usually i'm very good at trying to discuss and talk things out but apparently that's not liked and even mocked these days so i've just come to the conclusion that PD simply does not care, and you will always come up with some bull shit excuse and then surprise pikachu face when someone calls yall out for a win mentality.

  • YAY 1
Posted (edited)
1 hour ago, KongouPak said:

Except there's been several other hostage situations souls specific where it wasn't a cop hostage. The same things being negotiated of give us a fair shot at escape, yet it has always ended up the same, we get immediately shot at, tires taken, tazed, whatever. There's always a different excuse each time, just like you're using now. Usually i'm very good at trying to discuss and talk things out but apparently that's not liked and even mocked these days so i've just come to the conclusion that PD simply does not care, and you will always come up with some bull shit excuse and then surprise pikachu face when someone calls yall out for a win mentality.

1 hour ago, Aezeryst said:

I don't get why "don't take a cop hostage" justifies endangering the cop and other cops to begin with. Shit don't make sense to me that pd are more willing to endanger cops to a "terrorist organisation"

I dunno where you find normal being the same video you shared which conveniently is over a year ago and with ESM whom you appear to keep friendly relations with IC. Especially with the fact that I've been a hostage in a bank where it ended with me being shot through and killing the hostage takers, where we have been shot for taking hostages before and I'm sure I speak for many criminal players that they share a very similar experience.

I referred to this bank as abnormal because I suspected cops would be more willing to let us go as to not endanger cops, not the other way around as you assume I have. But the cops have clearly shown in this scenario a neglect of life to the cops just as they have in any other hostage situation as I've seen and many others have in the server.

Even our faction management referred to the same issue, which is why we attempted a different style of hostage RP to begin with. 

Thanks for "educating" me Mr AllFacts. I don't believe i needed it :3

We have done multiple banks with other gangs not just ESM so I'm not sure what you're trying to get at there. The cop hostage was not put in danger as you were only tased once the everyone lowered their guns and got onto bikes/getting into vehicles. I do not recall any other BANK situation where you took a hostage and was not given a way out that I was personally at. Every situation is different if you went to the court house and took hostages then yeah you were probably shot at.

Sorry you are still unhappy with the bank. I suggest trying without a cop and you will see a completely different approach to the situation. Feel free to message me on discord if you want a conversation about this or any other situation.

Edited by HobGoblin

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